rofl2 Minutes Turkish said:I don't give a fuck about ANY anecdotal exceptions any of you care to mention.
People like you are so fun to debate...
rofl2 Minutes Turkish said:I don't give a fuck about ANY anecdotal exceptions any of you care to mention.
OuterWorldVoice said:It's all Marty's themes. We re-recorded (with a huge orchestra) and reorchestrated it to fit the pieces. But the emotional power is pure Marty.
Package and The Duel have a fair amount of original music too.
You can always buy the Legends soundtrack...
bobs99 ... said:I say Vehicles should be toned down a notch in order for things like the laser to be taken out.
Although I hardly expect it to happen, I would do a naked dance on youtube if these changes were implemented into Halo REACH.vhfive said:i would go even farther and cut out some vehicles all together. all you need are warthogs, mongeese, and ghosts all other vehicles can kindly get the fuck out.RIP prowler
Louis Wu said:rofl
People like you are so fun to debate...
I watched The Second Renaissance about a month ago. It was still very, very good. It exposed things in the Matrix story that had only been vaguely hinted at, while Origins retells a lot we already knew. I still liked Origins, but not as much as the stuff in The Animatrix.godhandiscen said:Rose Tinted Nostalgia glasses. When you watched the Animatrix, you were Dax' age and easily impressed. Watch it again, it isn't as great.
From the 8th minute on in Origins part II, this is where it begins. The overarching theme (french horns) are all Marty, but he has yet to use a lietmotiv quite like that. The arpeggiated strings, proper tempo and beat. Who did the orchestration? He deserves a raise and a pat on the back.OuterWorldVoice said:It's all Marty's themes. We re-recorded (with a huge orchestra) and reorchestrated it to fit the pieces. But the emotional power is pure Marty.
Package and The Duel have a fair amount of original music too.
You can always buy the Legends soundtrack...
Well, this one time in BTB we were....2 Minutes Turkish said:I actually agree with this paragraph.
ESPECIALLY the bolded. Comebacks happened all the time in Halo 1 AND 2, they just flat out don't in Halo 3.
.. oh2 Minutes Turkish said:I don't give a fuck about ANY anecdotal exceptions any of you care to mention.
Your experience with a lack of comebacks is anecdotal.2 Minutes Turkish said:But it would be anecdotal.
I personally have no issue with Halo 3 MP, and love it. I loved the MP in ALL Halo games (not a huge fan of Firefight though, needs serious work).
But the line I bolded is completely true.
I've played equal amounts of MP in all 3 Halo games, and seen enough to know that comeback rarely if EVER happen in 3.
And I mean REAL comebacks, not one team being down by 5 kills, comes back to win. I'm talking a team being down by 15 plus kills coming back to win. Used to happen a fair bit in the first 2, made the MP that much more exciting.
Let's be honest, in Halo 3, once a team is down by around 10 or so kills, they generally just give up and the game plays itself out. Again, I know there's excpetions, but the only time I saw an exception was when the matchmaking whacked an absolute gun in a team of average players (including myself), against another team of above average players.
user_nat said:Well, this one time in BTB we were....
.. oh
To be honest, I've seen heaps of comebacks, if not very near comebacks
GhaleonEB said:Your experience with a lack of comebacks is anecdotal.
DopeyFish said:I've basically stopped playing Halo 3 except for Team Sniper matches simply because of the stupid imbalance in the game. At least in team snipers, it's balanced. But the close-range/mid-range/long-range mixed with vehicular combat is a damned travesty.[/
What's wrong with what? BRs and the Sniper being used as a close-range weapon?
Sometimes I feel people just want this game to be all BRs.
Let's be honest - your experience - in TOTAL - is anecdotal.2 Minutes Turkish said:Let's be honest, in Halo 3, once a team is down by around 10 or so kills, they generally just give up and the game plays itself out. Again, I know there's excpetions, but the only time I saw an exception was when the matchmaking whacked an absolute gun in a team of average players (including myself), against another team of above average players.
2 Minutes Turkish said:If you're good enough you win, if you're not you lose (unless cheaters are involved).
2 Minutes Turkish said:But it would be anecdotal.
I personally have no issue with Halo 3 MP, and love it. I loved the MP in ALL Halo games (not a huge fan of Firefight though, needs serious work).
But the line I bolded is completely true.
I've played equal amounts of MP in all 3 Halo games, and seen enough to know that comeback rarely if EVER happen in 3.
And I mean REAL comebacks, not one team being down by 5 kills, comes back to win. I'm talking a team being down by 15 plus kills coming back to win. Used to happen a fair bit in the first 2, made the MP that much more exciting.
Let's be honest, in Halo 3, once a team is down by around 10 or so kills, they generally just give up and the game plays itself out. Again, I know there's excpetions, but the only time I saw an exception was when the matchmaking whacked an absolute gun in a team of average players (including myself), against another team of above average players.
I has anecdotal video evidence.Louis Wu said:Totally anecdotally, but 48 hours old:
Social Slayer, Team Rockets on Standoff. My team's got a party of 3, plus me, and one other single. Game starts - two of the party of three start blowing us up in the base. Between them, they get 7 kills before the other single boots 'em.
We're down 0 to -7, and it's 2 v 5.
We win, 50-38.
::shrug:: Because it was rockets? Maybe. I've seen some amazing comebacks on, say, the Pit (standard weapons) - we're down 43-49 and one guy goes nuts and we win 50-49. Shit happens.
Eazy will tell me that kind of thing only happens at lower levels (I'm a 30) - he's probably right. But the thing is... MOST of us are at lower levels. The percentage of 45+ players is single-digits of the whole.
Ramirez said:I don't buy that level 45+ being in the single digits percentage, is there any data that actually tells that? I'd love to see the actual spread of levels out of all active players. It's so easy to get 45, even Metroidvania got 45.
Major Williams said:From the 8th minute on in Origins part II, this is where it begins. The overarching theme (french horns) are all Marty, but he has yet to use a lietmotiv quite like that. The arpeggiated strings, proper tempo and beat. Who did the orchestration? He deserves a raise and a pat on the back.
Louis Wu said:Screengrab of the Team Slayer distribution about 5 minutes ago.
Total height under all bars (in pixels): 4991
Total height under last 6 bars (45-50, in pixels): 115
Percentage of players 45+ in TS playlist right now (roughly): 2.3%
I used to have a cool app that would calculate data points off a graph for me; that was 15 years ago. I don't have one any more, so I'm not really willing to do this sort of calculation for other lists - but I assure you, TS isn't really out of the ordinary.
Louis Wu said:Let's be honest - your experience - in TOTAL - is anecdotal.
Say you've played 5000 games of Halo 3. (I doubt you have, but let's say it.) According to Bungie.net, there are over 1.5 BILLION games of Halo 3 played - so your experience counts for 0.0003% of the total. Are you really saying your games are representative?
(At this point, I'm not even arguing the point - simply your right to make it.)
Totally anecdotally, but 48 hours old:
Social Slayer, Team Rockets on Standoff. My team's got a party of 3, plus me, and one other single. Game starts - two of the party of three start blowing us up in the base. Between them, they get 7 kills before the other single boots 'em.
We're down 0 to -7, and it's 2 v 5.
We win, 50-38.
::shrug:: Because it was rockets? Maybe. I've seen some amazing comebacks on, say, the Pit (standard weapons) - we're down 43-49 and one guy goes nuts and we win 50-49. Shit happens.
Eazy will tell me that kind of thing only happens at lower levels (I'm a 30) - he's probably right. But the thing is... MOST of us are at lower levels. The percentage of 45+ players is single-digits of the whole.
Edit: Just had to add this:
That's funny, because that's exactly OPPOSITE from what all the Halo 3 haters say. They say the noobification of all the weapons means that they get killed by scrubs WAY more often than they ever did in Halo.
Louis Wu said:![]()
Screengrab of the Team Slayer distribution about 5 minutes ago.
Total height under all bars (in pixels): 4991
Total height under last 6 bars (45-50, in pixels): 115
Percentage of players 45+ in TS playlist right now (roughly): 2.3%
I used to have a cool app that would calculate data points off a graph for me; that was 15 years ago. I don't have one any more, so I'm not really willing to do this sort of calculation for other lists - but I assure you, TS isn't really out of the ordinary.
Awesome, thanks! He also did fantastic work on the first as well. Particularly when the Forerunners begin to fight back. Really love his stuff, and should be considered for the next 343 game - his use of the orchestra to create atmosphere and tension is raw talent.OuterWorldVoice said:I forwarded this to him.![]()
Which is how it works in the only playlist I romp in regularly.Domino Theory said:Let us spawn with both an AR and a BR. Problem solved.
Louis Wu said:![]()
Screengrab of the Team Slayer distribution about 5 minutes ago.
Total height under all bars (in pixels): 4991
Total height under last 6 bars (45-50, in pixels): 115
Percentage of players 45+ in TS playlist right now (roughly): 2.3%
EDIT: DOH! Forgot to add in the lvl 50s! Sorry. Total under last 6 bars: 141px, percentage 2.8%.
I used to have a cool app that would calculate data points off a graph for me; that was 15 years ago. I don't have one any more, so I'm not really willing to do this sort of calculation for other lists - but I assure you, TS isn't really out of the ordinary.
DopeyFish said:oh no i was talking about epic comebacks
where you are coming back over 20 kills
i've only had it pulled off really once, in double team...
down like 22-6 on epitaph... came back to win
Which way do you think it tips the scales? I'm not sure I see a connection...2 Minutes Turkish said:That's what I thought, which is what I was talking about too.
But Ghal and Lu keep referring to these small handful of kills down comebacks. Which I'll admit happily happen all the time.
But the BIG swings are few and far between. I'm not saying they DON'T happen, but compared to Halo 1 and 2, it's pretty rare.
Again, I don't think it's necessarily a BAD thing, but I think it DOES lend some weight to an argument about balance between the 3 games.
I hate you. I didn't want to do another one.user_nat said:I suspect Team Doubles and MLG would have quite different percents of +45s. Which is relevant because it seems like most people get their 45s in doubles. Still would be a small amount overall though.
I do see many comebacks of 10 kills or more often, and see objective games start 0-2 and end 3-2. But I'd argue that big swings such as the 20+ ones you are describing are a sign of imbalance in the teams or map layouts, where securing a weapon set/vehicles/map position allows one team to run up huge sprees on the other team. And the relative lack of such is a good thing.2 Minutes Turkish said:That's what I thought, which is what I was talking about too.
But Ghal and Lu keep referring to these small handful of kills down comebacks. Which I'll admit happily happen all the time.
But the BIG swings are few and far between. I'm not saying they DON'T happen, but compared to Halo 1 and 2, it's pretty rare.
Again, I don't think it's necessarily a BAD thing, but I think it DOES lend some weight to an argument about balance between the 3 games.
Kapura said:Which way do you think it tips the scales? I'm not sure I see a connection...
Louis Wu said:I hate you. I didn't want to do another one.![]()
![]()
You're right, a much higher percentage.
Total pixels under all bars: 5231
Total pixels under last 6: 587
Percentage at 45+: 11.2% (I'm off a bit)
And yeah, once you hit 50 you stop playing. And yeah, a bunch of beginners are alt accounts. So fine, double it. You're still talking about a fifth of the total population. In congress, 60% is considered a filibuster-proof majority, and 75% can overturn a presidential veto of a constitutional amendment. 80% seems like a lot to me.![]()
GhaleonEB said:Which is how it works in the only playlist I romp in regularly.![]()
GhaleonEB said:I do see many comebacks of 10 kills or more often, and see objective games start 0-2 and end 3-2. But I'd argue that big swings such as the 20+ ones you are describing are a sign of imbalance in the teams or map layouts, where securing a weapon set/vehicles/map position allows one team to run up huge sprees on the other team. And the relative lack of such is a good thing.
Louis Wu said:I hate you. I didn't want to do another one.![]()
![]()
You're right, a much higher percentage.
Total pixels under all bars: 5231
Total pixels under last 6: 587
Percentage at 45+: 11.2% (I'm off a bit)
And yeah, once you hit 50 you stop playing. And yeah, a bunch of beginners are alt accounts. So fine, double it. You're still talking about a fifth of the total population. In congress, 60% is considered a filibuster-proof majority, and 75% can overturn a presidential veto of a constitutional amendment. 80% seems like a lot to me.![]()
I think you're responding to something in the abstract, but not what I wrote (or at least, was talking about). Games that careen back and forth wildly depending on who has the power weapons/good map location/studly vehicle don't strike me as balanced.2 Minutes Turkish said:But if one team can get out to a massive lead, then the losing side get pull that lead back and clinch a win, isn't that balance?
Domino Theory said:Yeah, it's a great thing that BTB always has BR/AR starts, it's just a shame that it's not like that anywhere else.
I'd like to spawn with a BR and AR when playing 4v4 and 5v5 games on incredible maps like Pit Stop, High Ground (this map needs to be in BTB), Cold Storage (is this even a map anymore?), Heretic, Citadel, Ghost Town, Blackout and in the playlists that many of us choose to play in (Social Slayer and Team Mythic, for example).
I just love how Social Slayer is a playlist of four gametypes, but Team Slayer, Team Duals and Team Rockets are the ONLY gametypes that will ever show up as the initial gametype before veto. Team BRs NEVER shows up first, you always have to veto to get it.
And don't even get me started on the veto system of "the other team doesn't want to play this and neither do we but we're not going to veto just so we can piss them off."
user_nat said:What if one team simply contained better players and as a result smashed the other team.
Does that make it unbalanced?
2 Minutes Turkish said:But if one team can get out to a massive lead, then the losing side get pull that lead back and clinch a win, isn't that balance?
Where as if one team manages to whore the power weapons and simply keep opposition at bay or dominate them, then isn't THAT imbalance?
bobs99 ... said:I also think AR/ BR starts should appear more, but lets be honest in that situation the people using AR's wouldnt have much fun which is why we probably dont see it much.
GhaleonEB said:I think you're responding to something in the abstract, but not what I wrote (or at least, was talking about). Games that careen back and forth wildly depending on who has the power weapons/good map location/studly vehicle don't strike me as balanced.
Now to be fair, I rarely had any epic comebacks in Halo 1 or 2 either; plenty of more narrow swings like I've described. So the entire discussion of 20+ swings happening relatively often is alien to me. But I'd say if those were happening often, yes, it's a problem.
It seems to me that trend can be more readily traced to the amount those games were played. Logically, the more people play the game, the less likely they are to give up a huge lead. That connection follows much moreso than a commentary on weapon balance. However, i'd very much like to hear how a better wrapon balance makes comebacks easier.2 Minutes Turkish said:I'm not sure what you're asking, but I'll reply to what I THINK it is, in saying I think the balance goes
Halo 1 > Halo 2 > Halo 3
In terms of which game has the weapon balance right. The only anomaly is Halo 2's dual wielding.
Mojo said:Something I felt that was kinda killed off in Halo 3 was Objective games and BTB. Whether it was the community, or Bungie, or the way the maps were designed, or the veto system, I dunno, but things seemed to be too Slayer orrientated this time around.
I guess in general more people want to play Slayer, probably since many are too stupid to know how to play Objective games properly, but Halo 2 had some epic matches come from it. Neutral Assualt on Waterworks. BTB CTF on Headlong. I loved the contesting mechanic, matches could last ages. It felt like people were actually working together more often than not. I hope Reach brings back some of that feeling.
Eh, I can't really see a reason why games with players or higher skill would be more predictable than games at lower levels, I'd actually be inclined to say the opposite. Sure players of higher skill play more consistently which would lower the chance of random comebacks and they also work together with map/weapon control so momentum plays a bigger role and if a team has that momentum coming into a 40-30 lead it'll be harder for the losing team to come back. Then again that ability to conserve momentum can also work against the leading team if the losing team gains map/weapon control towards the end and plays consistently enough to hold onto it.Louis Wu said:Eazy will tell me that kind of thing only happens at lower levels (I'm a 30) - he's probably right. But the thing is... MOST of us are at lower levels. The percentage of 45+ players is single-digits of the whole.
Eh, I'd argue anyone that didn't get past level 10 was just messing around on an alt account or didn't even try to play the playlist long enough to have their level balanced out. The spectrum of Halo 3 levels for those that have actually sunk a decent amount of time into a ranked playlist is probably has a normal distribution with a mean around 30. Considering that and the fact that many people try to get their highest ranks in other playlists like SWAT or Team Doubles and I think the amount of people 45+ is significantly greater than 2.3%Louis Wu said:![]()
Screengrab of the Team Slayer distribution about 5 minutes ago.
Total height under all bars (in pixels): 4991
Total height under last 6 bars (45-50, in pixels): 115
Percentage of players 45+ in TS playlist right now (roughly): 2.3%
EDIT: DOH! Forgot to add in the lvl 50s! Sorry. Total under last 6 bars: 141px, percentage 2.8%.
I used to have a cool app that would calculate data points off a graph for me; that was 15 years ago. I don't have one any more, so I'm not really willing to do this sort of calculation for other lists - but I assure you, TS isn't really out of the ordinary.
DopeyFish said:i just hope this time, bungie actually listens to people in their community (ie me) so we can avoid these problems?
:lol :lol :lolgodhandiscen said:Rose Tinted Nostalgia glasses. When you watched the Animatrix, you were Dax' age and easily impressed. Watch it again, it isn't as great.