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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Jironimo said:
Where's my boy Cuse when I need him? He hated that damn H2 rocket.
Reporting for duty. Unfortunately, I'm trying this new outlook where I actually realize and appreciate that Halo (even at its worst) has given me more enjoyment than all but a select few games and franchises. With that in mind, I've decided I should probably spend more time appreciating all the things that Bungie has gotten right.

But yeah, I'll bite for a second and say that Halo 2, with its sniper jackals, boss fights, brute plasma rifles, and rockets-for-kids-who-can't-read-good, is my redheaded stepchild. Still love him (I actually redownloaded the maps today - who would've seen that coming a few years back?), but I also recognize that he's never gonna go off to college, win the Heisman and the National Championship, then earn a Nobel peace prize for curing cancer the way my oldest and his trusty M6D did. Just imagine what he could do with an HD touch-up, a few new maps from his younger brothers, and some online play (ahem)...

GhaleonEB said:
Vehicles - the gauss hog aside - are very well balanced in Halo 3.
This. Vehicle combat (with the exception of whatever the hell you call the Brutehog) is fucking perfect in Halo 3. I can't imagine a better balance between infantry and vehicles. Is the splazr a death sentence for a hog in the open? Yes. So communicate with your team and don't go out in the open when the other team has the splazr. Is a banshee ruining your day? Grab a plasma pistol, stick it, use a power drainer, or just combo fire the AR... Is a gauss hog ruining your day? Okay, yeah, you're screwed there.

On the whole, though, I can not stress enough how much I love the vehicle dynamics of Halo 3...
 

Striker

Member
Jironimo said:
Yes, those maps were tons of fun in H2 but the vehichle gameplay was not because the Rocket was too powerful. Vehichles didn't last nearly as long as in H3. With the laser you have to have line of sight. H2 Rockets you would lock-on, fire and forget. That shit would go around buildings over hills, etc. There was no skill or challenge involved at all with using the H2 rockets. Yes, the Laser is powerful but it's much more balanced and I actually see many people miss with it. Sometimes people are charging the laser and they don't have a shot anymore by the time it's ready to fire because there's something in the way.
I guess its more of a question of, what caused more disruption (negative reactions, I suppose) - Halo 2 vehicle combat with a lock-on Rocket, or Halo 3 vehicle combat with a Spartan Laser.

I wouldn't necessarily admit using a lock-on weapon was "skillful", but a driver/pilot had a chance of survival if being shot. Remember when locked on, an alert signal allowed you to know its coming, similar to the Missile Pod. With the Ghost's boost and Banshee's maneuverability, it was not always a guarantee of a kill. Dodging was your chance of survival, along with getting behind a building, wall, or rock. Rockets were vital to success, but they never dominated maps like the Laser has.

Unless a Laser guy is firing that has a bad aim, it's very, very likely there will be no survival. No matter what type of terrain, the Laser can dominate a map. An open map like Standoff to the hills of Valhalla. I'm not even counting the absurdity of the Laser being used as a Sniper; Rockets held strong against infantry up close, but not close to the ridiculous levels the Laser has for its power.
 

Ramirez

Member
EazyB said:
TJ Ram -
Online wathching Hannah Montana: The Movie


DA FUCK?

Don't judge me.

Actually, my wife and her sister were watching it for some reason. I did catch the end and hear the SMASH HIT, "The Climb".
 

Ramirez

Member
Mr Vociferous said:
Too late.

1188994406433346a87dgi3.jpg


I saw it Voc, I'm not crazy. :lol
 

Oozer3993

Member
Ramirez said:
Don't judge me.

Actually, my wife and her sister were watching it for some reason. I did catch the end and hear the SMASH HIT, "The Climb".

So you missed the best part?



On a related note, when searching for that picture, I found this:

2myxkk5.jpg


I don't even know what's going on there, though I do like Zac Efron as Princess Peach.
 
A beacon has been lit, the clouds now illuminated by three characters: E48. (B-X-R?)

Let's play H2. Haha I'm lunging like a maniac right now and I need partners in crime.

Looking at you Voc and especially you Cocop. We'll do it to honor Fallen Soldiers and their Hannah Montana habits.
 
D

Deleted member 21120

Unconfirmed Member
Syracuse022 said:
A beacon has been lit, the clouds now illuminated by three characters: E48. (B-X-R?)

Let's play H2. Haha I'm lunging like a maniac right now and I need partners in crime.

Looking at you Voc and especially you Cocop. We'll do it to honor Fallen Soldiers and their Hannah Montana habits.
I'll play H2. You on now?

Edit: Crap, nevermind. My disc is at the office. :(
 
You know it. Burst firing my dual wieldz

Edit: Gah. Damn it. Rain check then. I should really be playing Bioshock 2 (Hard no Vita-Chambers has been so hard it's tiring) so I guess I'll grow a pair.
 
Been through one time - I have weird Cuse Shepherd canon issues with doing a second playthrough. Admittedly, though, I did reload and give myself a do-over for two unacceptable failures:
failing Samara's loyalty mission (not smooth) and losing my fucking homeboy Thane in the final run. I was so pissed at myself for the latter that I sat there for an hour and decided I couldn't bear ME3 without him, terminal illness be damned,
so I used the First Strike crystal to fix some fictional discrepancies, namean?

It was a great game though. I may cave and go back through eventually.
 
So I'm not really understanding how they can sit in front of the cameras and say that everything is fifty times better than Halo 3. Models are infinitely more not terrible, encounters are ten times as busy, animations are mo'capped and then made better than reality, environments are more open than the openest opened, SPARKS, and so on. I mean, I understand effeciency creep, but c'mon. From everything we've seen and been told of Reach, it really does make Halo 3 seem like Halo 2.5. Which simply can't be accurate.
 
Son of Godzilla said:
So I'm not really understanding how they can sit in front of the cameras and say that everything is fifty times better than Halo 3. Models are infinitely more not terrible, encounters are ten times as busy, animations are mo'capped and then made better than reality, environments are more open than the openest opened, SPARKS, and so on. I mean, I understand effeciency creep, but c'mon. From everything we've seen and been told of Reach, it really does make Halo 3 seem like Halo 2.5. Which simply can't be accurate.
Think of the improvement form Halo CE to Halo 2. A lot can be accomplished on the same system between two releases. Halo was Bungie's first game on the 360, now with that and ODST under thier belts, they're infinitely more intimate with the system and can naturally pull a lot more out of it. That's how game development works really- constant improvement over time.

Watched Homecoming and Origins from Legends, enjoyed them both decently. Pretty excited to see Prototype, as that was my favorite concept when we first heard about Legends. Sound and VA work is a bit off though I must agree :( Visually nice though.
 

urk

butthole fishhooking yes
Son of Godzilla said:
So I'm not really understanding how they can sit in front of the cameras and say that everything is fifty times better than Halo 3.

Fifty seems a little low.
 

Slightly Live

Dirty tag dodger
Son of Godzilla said:
So I'm not really understanding how they can sit in front of the cameras and say that everything is fifty times better than Halo 3. Models are infinitely more not terrible, encounters are ten times as busy, animations are mo'capped and then made better than reality, environments are more open than the openest opened, SPARKS, and so on. I mean, I understand effeciency creep, but c'mon. From everything we've seen and been told of Reach, it really does make Halo 3 seem like Halo 2.5. Which simply can't be accurate.

They can say what they want, but seeing is believing. Have you watched the footage in the vidoc? They are backing up their words with what they show.

The beta should really show you too. If you remember the Halo 3 beta you'll be able to make a comparison yourself shortly.
 
Son of Godzilla said:
So I'm not really understanding how they can sit in front of the cameras and say that everything is fifty times better than Halo 3. Models are infinitely more not terrible, encounters are ten times as busy, animations are mo'capped and then made better than reality, environments are more open than the openest opened, SPARKS, and so on. I mean, I understand effeciency creep, but c'mon. From everything we've seen and been told of Reach, it really does make Halo 3 seem like Halo 2.5. Which simply can't be accurate.
333b4-troll_toll.jpg

You gotta pay it.
 
GhaleonEB said:
Vehicles - the gauss hog aside - are very well balanced in Halo 3.
Perhaps perfectly balanced against other vehicles...
GhaleonEB said:
In Halo 2, you were a rocket magnet, full stop.
What's the problem? Vehicles can kill a lot of people at once or in quick succession. Isn't it only fair that people can counter that? So... after you've gotten your 4-8 kills (or more) in a vehicle, someone who had to work their way and survive over to a power weapon, gets 1 kill, maybe 2 for ending your over-indulged appetite. Being a little bit selfish with the vehicles aren't we?
ghaleonEB said:
You can go on long sprees in Warthogs if you 1) have a good gunner and 2) are playing against idiots who don't know how to take down a vehicle (i.e. randoms in matchmaking).
In most of my games, people are getting away with large kill numbers.
GhaleonEB said:
Every map is littered with tools to take down Warthogs, which one person can employ carefully to do so. Aside from the laser and aforementioned gauss hog, the infantry/vehicle balance in Halo 3 was damn near pefection.
Respectfully disagree again. What are you talking about?! Okay okay, excluding the most skilled halo players :)P) I don't see how you can say that the vehicle/infantry balance was near perfect. I'm baffled. I've never seen anyone go out on foot and successfully take down vehicles on a regular basis, even on an occasional basis. I don't do the vehicle thing in BTB. So that means that I basically spend every game trying to destroy vehicles on foot. Let me tell you, that is a BLAST! Never mind the reason I started playing Halo in the first place. Vehicles spawning like hot cakes and I have to try and find a respawned power weapon that wasn't quickly pick up by someone else all the while having to worry about both the other team's vehicles and their people on foot? ...totally no problem there :p

ghaleonEb said:
You show me a video of an epic (non-gauss) 'Hog spree, and I'll show you the 20 opportunities the other team had to toast it but didn't.
Again, there isn't much point in trying. Getting off a sticky on warthog as it rounds a corner on you doesn't destroy the vehicle and if you stayed out in the open long enough to stick it, most likely you're dead. And what you say requires cover, and a lot of the BTB maps only have cover in areas where vehicles don't even get close enough to you. The problem I have with what you're saying is that you make it sound like everyone gets to pick up a power weapon and they don't. The only true reliable weapon to kill a vehicle is the laser. Also, to even get to any of the power weapons you have to survive on foot getting there, when people in vehicles have already beat you to it. And let's not forget the rest of the opposing team on foot that is gunning you down. Good luck getting to them, let alone getting into a position to use them.

EazyB said:
Umm... :lol If you don't want vehicle combat jump into any playlist other than BTB or Squad Battle and you won't have to deal with them if you really are that incapable of combating them. The main draw of BTB is combat on large-vehicular maps.
No no no! The draw of BTB is in the name - Big Team Battle. It's taking the 4v4 games to the next level. I used to have 2-3 Halo:CE LAN's a week with tons of different people coming and going, doing full 8v8 games all night. We rarely played Sidewinder, and turned off the tank and ghosts in Blood Gulch. That leaves the gun-less warthog in for CTF games. But we did have a blast repeatedly playing games on Hang'em High, Rat Race, Damnation, Battle Creek, Chill Out, Prisoner, Derelict, Boarding Action, Wizard, Longest, and even Chiron. The point I'm trying to make with this is that the fun was in the number of people playing, which had nothing to do with vehicles. If Bungie was guilty of trying to prevent vehicles from being rampant in Halo2 like they are now in BTB, more power to them.

I guess i just need to be honest with myself. I hate vehicles. I never played the first Halo for vehicles and I was neutral on vehicles in Halo2 because they were possible to eliminate on foot. I think the focus on vehicles was too extreme in Halo3 and I liken the current BTB situation to the game Twisted Metal, which is not Halo to me. And if I want to play 8v8 games without vehicles I need to stop playing Halo,
 

GhaleonEB

Member
Deputy Moonman, I'm not going to go point by point with you through all of that. But I think you are wrong. Very wrong. Everyone is entitled to their opinions - and you'll rarely see me tell someone their opinion about Halo is wrong, because I don't think there is such a thing - but some things are a matter of opinion some things are a matter of fact. The vehicles in Halo 3 are exceptionally balanced. Not perfect, but pretty darn close. I'll just tackle one tidbit here and call it good.

Before I dive in I should mention that BTB is the primary reason I play Halo 3; of my 2,300 matchmaking games, I'm going to guess that 1900 or so are BTB. So you and I are kind of opposites in that regard, which is the likely cause of our disagreement.

Again, there isn't much point in trying. Getting off a sticky on warthog as it rounds a corner on you doesn't destroy the vehicle and if you stayed out in the open long enough to stick it, most likely you're dead.
There's a lot here. To unpack this slowly:

Again, there isn't much point in trying.
Most of the time, the reason a vehicle goes on a rampage is teams aren't trying to take them down. And I don't mean raining BR fire down on the Warthog or whatever, I mean deliberately seeking out anti-vehicle tools, and using them, preferably in coordination with the team.

When I set out to destroy a vehicle - usually a Warthog - I succeed the vast majority of the time. Sometimes it takes a death or two (or three). But it goes down most of the time, and often when I'm the only one focusing on taking it out. On Valhalla alone you've got plasma grenades, plasma pistols, power drains, brute shots, missile pods, frag grenades and the laser. If you can't take out a Warthog with a little effort (and maybe some teamwork), you're either playing a team that vastly out classes you - in which case you should lose badly - or a goddamn idiot. (Note: I'm not calling you a goddamn idiot. I think you're kinda awesome.)

Getting off a sticky on warthog as it rounds a corner on you doesn't destroy the vehicle

Most of the time, this is an incorrect statement. A sticky will destroy all but a very fresh Warthog. After a small amount of damage - even some BR pecks as it circles around - and a plasma will take it down. Worst case, a plasma and some light follow-up on a fresh 'Hog.

and if you stayed out in the open long enough to stick it
Do don't stay out in the open trying to stick it. Duh. Most maps provide ample cover from vehicles.

most likely you're dead.
One of the reasons I'm so successful at blowing up vehicles is that I'm perfectly willing to die in the process. Stepping out in front of a charging Warthog to make damn sure my stick hits the front fender is fine with me as long as it goes down, or give my team a chance to clean it up after. Balance doesn't mean one person can just BR a Warthog and it dies. Vehicles are meant to be powerful.

Balance means the infantry has ample tools and opportunities to stop vehicles, while not making them death traps in the process. Halo 3 accomplishes this.
 
nobleactual:

We recently cut our first Alpha Release Candidate...Some genuinely new, crazy, and fun multiplayer stuff has come together to make this a really great milestone. The Alpha testers are in for some surprises...In a few weeks we’ll release the Alpha to a small population. It’s a great opportunity for us to iron out the wrinkles with a smaller scale audience (thousands as opposed to millions). Using their feedback, we’ll build a better Beta. Which we’ll share with you on May 3rd!

its getting closer!
 

EazyB

Banned
minasodaboy said:
nobleactual:

its getting closer!
"Thousands" with access to the Alpha? Gotta have some leaked footage or at the very least MP details with that many people playing.

Of course Bungie could just step out ahead of the leaks and reveal the MP portion of the game in a proper fashion...
 
EazyB said:
"Thousands" with access to the Alpha? Gotta have some leaked footage or at the very least MP details with that many people playing.

Of course Bungie could just step out ahead of the leaks and reveal the MP portion of the game in a proper fashion...

I like that you think that the fact leaks might occur is the most exciting piece of this news.
 
GhaleonEB said:
Deputy Moonman, I'm not going to go point by point with you through all of that. But I think you are wrong. Very wrong. Everyone is entitled to their opinions - and you'll rarely see me tell someone their opinion about Halo is wrong, because I don't think there is such a thing - but some things are a matter of opinion some things are a matter of fact. The vehicles in Halo 3 are exceptionally balanced. Not perfect, but pretty darn close. I'll just tackle one tidbit here and call it good.

Before I dive in I should mention that BTB is the primary reason I play Halo 3; of my 2,300 matchmaking games, I'm going to guess that 1900 or so are BTB. So you and I are kind of opposites in that regard, which is the likely cause of our disagreement.


There's a lot here. To unpack this slowly:


Most of the time, the reason a vehicle goes on a rampage is teams aren't trying to take them down. And I don't mean raining BR fire down on the Warthog or whatever, I mean deliberately seeking out anti-vehicle tools, and using them, preferably in coordination with the team.

When I set out to destroy a vehicle - usually a Warthog - I succeed the vast majority of the time. Sometimes it takes a death or two (or three). But it goes down most of the time, and often when I'm the only one focusing on taking it out. On Valhalla alone you've got plasma grenades, plasma pistols, power drains, brute shots, missile pods, frag grenades and the laser. If you can't take out a Warthog with a little effort (and maybe some teamwork), you're either playing a team that vastly out classes you - in which case you should lose badly - or a goddamn idiot. (Note: I'm not calling you a goddamn idiot. I think you're kinda awesome.)



Most of the time, this is an incorrect statement. A sticky will destroy all but a very fresh Warthog. After a small amount of damage - even some BR pecks as it circles around - and a plasma will take it down. Worst case, a plasma and some light follow-up on a fresh 'Hog.


Do don't stay out in the open trying to stick it. Duh. Most maps provide ample cover from vehicles.


One of the reasons I'm so successful at blowing up vehicles is that I'm perfectly willing to die in the process. Stepping out in front of a charging Warthog to make damn sure my stick hits the front fender is fine with me as long as it goes down, or give my team a chance to clean it up after. Balance doesn't mean one person can just BR a Warthog and it dies. Vehicles are meant to be powerful.

Balance means the infantry has ample tools and opportunities to stop vehicles, while not making them death traps in the process. Halo 3 accomplishes this.
Thanks for not completely tearing me apart. I wanted to come back on here before I went to sleep and either clarify a few things that I said, or at least edit a few things, but you were really fast with your post. For some reason, whenever I disagree with people I feel as if I come off as a douche and I don't like that I do that and I don't mean to come off that way.

With the points that I was disagreeing with you on, they're all highly conditional. It's not like I can just say one thing and it's completely true and I realize that.

Most of the maps provide some sort of cover, but that cover is sparse at best. Waiting for vehicles to come within attacking range of that cover is futile a lot of the time. As soon as I do pop out of cover, I immediately become vulnerable, not only to the vehicle I'm trying to take out, but to the rest of the other team. That or someone appears on my radar and I have to deal with that person first, and then get shot in the back by vehicles in the process. Maps like Valhalla, especially Valhalla, are maps where you can bet the people with the sniper and the laser, are eagerly awaiting fresh new victims. If not them, a banshee overhead and or a ghost zooming by, plus the rest of the people with BR's. Maps like Standoff, Last Resort, and Rat's Nest do alleviate some of the pressure. The combination of hills, structure and random rocks spread throughout the map of Standoff make it my favorite BTB map.

I just get disgruntled with how fast vehicles can mow you down compared with how long it can take to take them down. And it might be worth the effort in taking out a warthog, but the vehicles really do spawn quickly, and another one immediately negates my effort.

I know that I need to accept that I'm in unranked BTB, and I'm not going to have a lot of support when trying to take out vehicles. There is just no way. If BTB was still ranked and I was ranked reasonably high, this might not be such an issue. Or if I was playing with a group instead of alone, that would make a difference.

I can appreciate that we enjoy the game for different reasons. Ultimately, I'm pulling for a ranked BTB or at least a social version that has limited vehicles. But at the same time that would really kill the populations of both playlists, so I'm not sure what the solution would be.
 

Domino Theory

Crystal Dynamics
Some nice tidbits from this Eurogamer article about Halo: reach post-X10:

The connection between these two games isn't just a close narrative one, though. It has an element of poetry, bringing Bungie "full circle" as Lehto puts it, and also ending Bungie's last Halo game on a note of total annihilation. Is the developer, which first started talking about leaving Halo behind with Halo 3's launch in 2007, metaphorically burning its bridges on the way out? Lehto smiles at the suggestion. "Well, it's certainly made it encapsulating for us," he says.

More importantly, Reach is harking back to Halo: Combat Evolved in its spirit and its design. It's a deliberate attempt to recreate the free-flowing glories of a game many fans still believe to be the best in the series.

A really good one:

In fact, all the returning weapons have had an injection of testosterone. The Plasma Pistol's charged bolts hiss and slam and a reinvigorated Assault Rifle barks and roars, while the delay between firing and hitting a target has in many circumstances been reduced to zero. The Battle Rifle's in there, too. Bungie's clearly aware that, as respected (and rightly so) Halo's weapon set is for imagination, utility and balance, it needs to bulk up to match the through-the-gun force and sheer volume of rivals like Modern Warfare and Killzone 2.

I'm guessing they mistook the DMR for the BR, but if the BR IS in the game...:O

in co-op, which supports four players online and two in split-screen once more, you'll play as a squad of Sixes rather than assuming the other roles.

"Well... we realised that we needed to compete against quite a number of other titles," admits Lehto, the subtext being that Halo hasn't been a visual powerhouse for some years now. "It really did require us to rebuild nearly everything across the board."

Bungie's not saying much about gametypes - some returning, some new, naturally - or any kind of overarching structure for multiplayer. It seems unlikely there'll be a Call of Duty-style levelling system although Jarrard says there are plans to "foster and reward player investment".

Another good one:

The fact is, the developer wants Reach to be the über-Halo, blending ODST's narrative humanity, 2's all-conquering multiplayer, and 3's online platform with, above all, the electric freedom and scale of Halo: Combat Evolved.

http://www.eurogamer.net/articles/halo-reach-x10-preview
 

EazyB

Banned
les papillons sexuels said:
I like that you think that the fact leaks might occur is the most exciting piece of this news.
What else would I be excited about? That they claimed new stuff was in there? That they were on track to release the beta on time?

I'm pumped to for the MP reveal and with the beta so close I'm amazed we haven't heard much now. I eagerly anticipate pouring over off-cam vids and leaked impressions in my pursuit to wildly speculate how awesome it'll be to get my hands on it or how shitty some of the elements sound.
 

Ramirez

Member
It seems unlikely there'll be a Call of Duty-style levelling system although Jarrard says there are plans to "foster and reward player investment".

Sadface...I really feel this could eliminate most of the new accounts/boosting that is rampant in ranked playlists. Eliminate (or hide it) the actual level 50 skill level and I don't think people would care as much.

Honestly, I'm still shocked that people care enough 3 years after the game's release to try a new account to get a 50...do people still actually buy them? It was pathetic from the start, but this late in the game, smh.
 

def sim

Member
Yikes

Haven't played any Halo in months. Might as well pick up ODST and get back up to speed.

This Reach dealio looks pretty alright.
 
les papillons sexuels said:
I like that you think that the fact leaks might occur is the most exciting piece of this news.


It is.

Saying there's genuinely new, crazy, and fun multiplayer stuff is fine. But that doesn't mean crap to anyone without any actual facts about said new, crazy, fun stuff. Leaks would provide those facts.
 

EazyB

Banned
Ramirez said:
Sadface...I really feel this could eliminate most of the new accounts/boosting that is rampant in ranked playlists. Eliminate (or hide it) the actual level 50 skill level and I don't think people would care as much.
I agree but I don't think that quote rules out incentives to not make alt account but instead gives me reason to believe it could be a really great reward system. I think it's dumb as hell that CoD locks guns, perks, and killstreaks from players as it makes it less fair. It does eliminate the attractiveness of alt accounts but that game doesn't have true matchmaking to begin with so it wouldn't matter either way. I really believe bombarding players with a shitton of armor permutations, emblems, and other cosmetic stuff can be enough to have them hold onto their accounts and avoid making it unbalanced for newer players.

Of course they could also make the ranks invisible and independent of the exp ranking. If not that at make trueskill less concrete after putting a lot of games in a playlist, I wanna lose a rank if I lose 2 or 3 games but gain a rank if I go on a short winning spree.
 

Thermite

Member
The fact is, the developer wants Reach to be the über-Halo, blending ODST's narrative humanity, 2's all-conquering multiplayer, and 3's online platform with, above all, the electric freedom and scale of Halo: Combat Evolved.

JESUS. Perfect combination.

I believe.

Ramirez said:
Sadface...I really feel this could eliminate most of the new accounts/boosting that is rampant in ranked playlists. Eliminate (or hide it) the actual level 50 skill level and I don't think people would care as much.

Honestly, I'm still shocked that people care enough 3 years after the game's release to try a new account to get a 50...do people still actually buy them? It was pathetic from the start, but this late in the game, smh.

Seriously. Who pays for a 50 nowadays? Now, a Brigadier General on the other hand...it's tempting. All I'm gonna say.
 
Ajemsuhgao said:
It is.

Saying there's genuinely new, crazy, and fun multiplayer stuff is fine. But that doesn't mean crap to anyone without any actual facts about said new, crazy, fun stuff. Leaks would provide those facts.

I don't know, this seems to be walking the line between enthusiasm and obsession. If the internal alpha is coming soon, content will be released along side it for the public. If extra stuff is leaked I think it'll do more harm then good, it's not like any extra information or media leaks are going to provide us with useful information on things important. If anything it'll be stuff that's already been confirmed, only now with a bit more hard evidence.

I mean, the fact we even have the nobleactually website is a plus, do we really need more blurry tom morello shots?

Aren't leaks usually tied to other things, like people who work at bungie getting in trouble. Is that something you really want on your conscience?
 

EazyB

Banned
les papillons sexuels said:
I don't know, this seems to be walking the line between enthusiasm and obsession. If the internal alpha is coming soon, content will be released along side it for the public. If extra stuff is leaked I think it'll do more harm then good, it's not like any extra information or media leaks are going to provide us with useful information on things important. If anything it'll be stuff that's already been confirmed, only now with a bit more hard evidence.

I mean, the fact we even have the nobleactually website is a plus, do we really need more blurry tom morello shots?

Aren't leaks usually tied to other things, like people who work at bungie getting in trouble. Is that something you really want on your conscience?
http://www.youtube.com/watch?v=DUn45x6R4c8
 

LAUGHTREY

Modesty becomes a woman
The fact is, the developer wants Reach to be the über-Halo, blending ODST's narrative humanity, 2's all-conquering multiplayer, and 3's online platform with, above all, the electric freedom and scale of Halo: Combat Evolved.

I don't think of Halo 2 as the all conquering multiplayer. Halo 3 was just Halo 2 with less of a host advantage and some weird stuff with the weapons and hitscan.


Whenever I think of Halo multiplayer I always think Halo CE.
 
I can't wait for some leaked videos. Pre-Halo 3 Beta release, having all that written information about water, the maps, what the beta was going to have, the gameplay changes, the whole ordeal about what the X button was going to do, etc, was awesome and all, but seeing those leaked videos were probably the most exciting bits out of it all. It's one thing to read about a game, it's another thing to see it in action.
 

Striker

Member
LAUGHTREY said:
I don't think of Halo 2 as the all conquering multiplayer. Halo 3 was just Halo 2 with less of a host advantage and some weird stuff with the weapons and hitscan.

Whenever I think of Halo multiplayer I always think Halo CE.
Pretty big difference between Halo 2/3: maps
 

Jironimo

Neo Member
EazyB said:
I really believe bombarding players with a shitton of armor permutations, emblems, and other cosmetic stuff can be enough to have them hold onto their accounts and avoid making it unbalanced for newer players....

...Of course they could also make the ranks invisible and independent of the exp ranking.
I think you have the perfect idea. If there's always stuff left to unlock, attractive stuff, then people will not want to waste time creating alt accounts.

Ranks should be invisible. I think if they did exp points, kind of like COD, and let you get to the highest level general after many points in each playlist with exp it would be perfect.
 

Kapura

Banned
I really enjoyed reading Mr. Tung's bit on the Alpha RC1. What I wouldn't give to be part of the alpha... Bah, just a few months until I can get my hands on the game. I wonder how those lucky people get to be some of the lucky testers. Still, looking forward to the more-polished produce on May Third.
 

Jironimo

Neo Member
Kapura said:
I wonder how those lucky people get to be some of the lucky testers. Still, looking forward to the more-polished produce on May Third.
With Halo 2 and Halo 3 the internal alpha/beta/epsilon was open to Microsoft employees. I wouldn't expect it to be any different this time. Whe we saw leaks, it was normally friends of these employees who played or their kids acting stupid and putting up videos (Bip Chizzle).

Every time there has been internal stuff we have heard about weapons, vehichles and maps. With Halo 3 the biggest leak was the Last Resort video. I expect we'll see the same kind of stuff this time.
 
I'm hoping for a system where some of your armor abilities are picked up as you progress through the campaign (i.e. you start out with just sprint, but when you play Truth and Reconciliation, you get the active camo ability and so on). That way, there's some incentive for all of the milk-drinkers to at least try to play the campaign.

From that point forward, I think that some of the more exotic abilities should be unlocked through sets of trials, not unlike Call of Duty uses (but without the notion of ranking up). Let's say, for the sake of demonstration, that there's a "trip mine" ability. Someone who likes to take down vehicles in various ways is going to find that ability most enticing, so they should finish all of the trials in the "anti-vehicle" section: various vehicle takedowns (banshee with a plasma pistol, warthog with a rocket from a certain distance, etc.), some vehicle hijacking, kills with each anti-vehicle weapon, and so on. Get CQC perms/abilities by mixing it up where you can see the whites of your foes' eyes, get marksman perms/abilities by donging with the reDMR, sniper, and needle rifle, etc.

Finally, I think that every ability should be visually represented (it seems Bungie may already be leaning this way, given what we saw in the ViDoc), so that in combat, a trained eye knows what sort of wild cards to expect from a particular foe.
 

Slightly Live

Dirty tag dodger
The first major Halo 3 leak was on February 27th 2007. It was a leaked alpha video showing off some of the weapon set.

Also, the "alpha test team" of thousands are mostly Microsoft employees under heavy NDA's.

Syracuse022 said:
I'm hoping for a system where some of your armor abilities are picked up as you progress through the campaign (i.e. you start out with just sprint, but when you play Truth and Reconciliation, you get the active camo ability and so on). That way, there's some incentive for all of the milk-drinkers to at least try to play the campaign.

From that point forward, I think that some of the more exotic abilities should be unlocked through sets of trials, not unlike Call of Duty uses (but without the notion of ranking up). Let's say, for the sake of demonstration, that there's a "trip mine" ability. Someone who likes to take down vehicles in various ways is going to find that ability most enticing, so they should finish all of the trials in the "anti-vehicle" section: various vehicle takedowns (banshee with a plasma pistol, warthog with a rocket from a certain distance, etc.), some vehicle hijacking, kills with each anti-vehicle weapon, and so on. Get CQC perms/abilities by mixing it up where you can see the whites of your foes' eyes, get marksman perms/abilities by donging with the reDMR, sniper, and needle rifle, etc.

Finally, I think that every ability should be visually represented (it seems Bungie may already be leaning this way, given what we saw in the ViDoc), so that in combat, a trained eye knows what sort of wild cards to expect from a particular foe.

As far as I am aware, obtaining Armour Abilities is just like picking up equipment (except they are much rather to find). You probably see a few of the "Armour Objects" lying around a map to pick up in multiplayer and be able to place them in maps with Forge, just like equipment.

That's what I understand from reading about them across all the media released.
 
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