So... you gonna believe his story of 'his niece'?EazyB said:TJ Ram -
Online wathching Hannah Montana: The Movie
DA FUCK?
:lol :lol
So... you gonna believe his story of 'his niece'?EazyB said:TJ Ram -
Online wathching Hannah Montana: The Movie
DA FUCK?
EazyB said:TJ Ram -
Online wathching Hannah Montana: The Movie
DA FUCK?
Reporting for duty. Unfortunately, I'm trying this new outlook where I actually realize and appreciate that Halo (even at its worst) has given me more enjoyment than all but a select few games and franchises. With that in mind, I've decided I should probably spend more time appreciating all the things that Bungie has gotten right.Jironimo said:Where's my boy Cuse when I need him? He hated that damn H2 rocket.
This. Vehicle combat (with the exception of whatever the hell you call the Brutehog) is fucking perfect in Halo 3. I can't imagine a better balance between infantry and vehicles. Is the splazr a death sentence for a hog in the open? Yes. So communicate with your team and don't go out in the open when the other team has the splazr. Is a banshee ruining your day? Grab a plasma pistol, stick it, use a power drainer, or just combo fire the AR... Is a gauss hog ruining your day? Okay, yeah, you're screwed there.GhaleonEB said:Vehicles - the gauss hog aside - are very well balanced in Halo 3.
I guess its more of a question of, what caused more disruption (negative reactions, I suppose) - Halo 2 vehicle combat with a lock-on Rocket, or Halo 3 vehicle combat with a Spartan Laser.Jironimo said:Yes, those maps were tons of fun in H2 but the vehichle gameplay was not because the Rocket was too powerful. Vehichles didn't last nearly as long as in H3. With the laser you have to have line of sight. H2 Rockets you would lock-on, fire and forget. That shit would go around buildings over hills, etc. There was no skill or challenge involved at all with using the H2 rockets. Yes, the Laser is powerful but it's much more balanced and I actually see many people miss with it. Sometimes people are charging the laser and they don't have a shot anymore by the time it's ready to fire because there's something in the way.
EazyB said:TJ Ram -
Online wathching Hannah Montana: The Movie
DA FUCK?
Too late.Ramirez said:Don't judge me.
You were ninja'd! You and Chris Hansen.Ramirez said:![]()
I saw it Voc, I'm not crazy.
I'm gonna tell him you said that.Cocopjojo said:Where's Gamble when we need him?
Ramirez said:Don't judge me.
Actually, my wife and her sister were watching it for some reason. I did catch the end and hear the SMASH HIT, "The Climb".
I'll play H2. You on now?Syracuse022 said:A beacon has been lit, the clouds now illuminated by three characters: E48. (B-X-R?)
Let's play H2. Haha I'm lunging like a maniac right now and I need partners in crime.
Looking at you Voc and especially you Cocop. We'll do it to honor Fallen Soldiers and their Hannah Montana habits.
Think of the improvement form Halo CE to Halo 2. A lot can be accomplished on the same system between two releases. Halo was Bungie's first game on the 360, now with that and ODST under thier belts, they're infinitely more intimate with the system and can naturally pull a lot more out of it. That's how game development works really- constant improvement over time.Son of Godzilla said:So I'm not really understanding how they can sit in front of the cameras and say that everything is fifty times better than Halo 3. Models are infinitely more not terrible, encounters are ten times as busy, animations are mo'capped and then made better than reality, environments are more open than the openest opened, SPARKS, and so on. I mean, I understand effeciency creep, but c'mon. From everything we've seen and been told of Reach, it really does make Halo 3 seem like Halo 2.5. Which simply can't be accurate.
Son of Godzilla said:So I'm not really understanding how they can sit in front of the cameras and say that everything is fifty times better than Halo 3.
Sabotage said:Couple Halo Legends gifs
Power Armor
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Son of Godzilla said:So I'm not really understanding how they can sit in front of the cameras and say that everything is fifty times better than Halo 3. Models are infinitely more not terrible, encounters are ten times as busy, animations are mo'capped and then made better than reality, environments are more open than the openest opened, SPARKS, and so on. I mean, I understand effeciency creep, but c'mon. From everything we've seen and been told of Reach, it really does make Halo 3 seem like Halo 2.5. Which simply can't be accurate.
Son of Godzilla said:So I'm not really understanding how they can sit in front of the cameras and say that everything is fifty times better than Halo 3. Models are infinitely more not terrible, encounters are ten times as busy, animations are mo'capped and then made better than reality, environments are more open than the openest opened, SPARKS, and so on. I mean, I understand effeciency creep, but c'mon. From everything we've seen and been told of Reach, it really does make Halo 3 seem like Halo 2.5. Which simply can't be accurate.
Perhaps perfectly balanced against other vehicles...GhaleonEB said:Vehicles - the gauss hog aside - are very well balanced in Halo 3.
What's the problem? Vehicles can kill a lot of people at once or in quick succession. Isn't it only fair that people can counter that? So... after you've gotten your 4-8 kills (or more) in a vehicle, someone who had to work their way and survive over to a power weapon, gets 1 kill, maybe 2 for ending your over-indulged appetite. Being a little bit selfish with the vehicles aren't we?GhaleonEB said:In Halo 2, you were a rocket magnet, full stop.
In most of my games, people are getting away with large kill numbers.ghaleonEB said:You can go on long sprees in Warthogs if you 1) have a good gunner and 2) are playing against idiots who don't know how to take down a vehicle (i.e. randoms in matchmaking).
Respectfully disagree again. What are you talking about?! Okay okay, excluding the most skilled halo playersGhaleonEB said:Every map is littered with tools to take down Warthogs, which one person can employ carefully to do so. Aside from the laser and aforementioned gauss hog, the infantry/vehicle balance in Halo 3 was damn near pefection.
Again, there isn't much point in trying. Getting off a sticky on warthog as it rounds a corner on you doesn't destroy the vehicle and if you stayed out in the open long enough to stick it, most likely you're dead. And what you say requires cover, and a lot of the BTB maps only have cover in areas where vehicles don't even get close enough to you. The problem I have with what you're saying is that you make it sound like everyone gets to pick up a power weapon and they don't. The only true reliable weapon to kill a vehicle is the laser. Also, to even get to any of the power weapons you have to survive on foot getting there, when people in vehicles have already beat you to it. And let's not forget the rest of the opposing team on foot that is gunning you down. Good luck getting to them, let alone getting into a position to use them.ghaleonEb said:You show me a video of an epic (non-gauss) 'Hog spree, and I'll show you the 20 opportunities the other team had to toast it but didn't.
No no no! The draw of BTB is in the name - Big Team Battle. It's taking the 4v4 games to the next level. I used to have 2-3 Halo:CE LAN's a week with tons of different people coming and going, doing full 8v8 games all night. We rarely played Sidewinder, and turned off the tank and ghosts in Blood Gulch. That leaves the gun-less warthog in for CTF games. But we did have a blast repeatedly playing games on Hang'em High, Rat Race, Damnation, Battle Creek, Chill Out, Prisoner, Derelict, Boarding Action, Wizard, Longest, and even Chiron. The point I'm trying to make with this is that the fun was in the number of people playing, which had nothing to do with vehicles. If Bungie was guilty of trying to prevent vehicles from being rampant in Halo2 like they are now in BTB, more power to them.EazyB said:Umm... :lol If you don't want vehicle combat jump into any playlist other than BTB or Squad Battle and you won't have to deal with them if you really are that incapable of combating them. The main draw of BTB is combat on large-vehicular maps.
There's a lot here. To unpack this slowly:Again, there isn't much point in trying. Getting off a sticky on warthog as it rounds a corner on you doesn't destroy the vehicle and if you stayed out in the open long enough to stick it, most likely you're dead.
Most of the time, the reason a vehicle goes on a rampage is teams aren't trying to take them down. And I don't mean raining BR fire down on the Warthog or whatever, I mean deliberately seeking out anti-vehicle tools, and using them, preferably in coordination with the team.Again, there isn't much point in trying.
Getting off a sticky on warthog as it rounds a corner on you doesn't destroy the vehicle
Do don't stay out in the open trying to stick it. Duh. Most maps provide ample cover from vehicles.and if you stayed out in the open long enough to stick it
One of the reasons I'm so successful at blowing up vehicles is that I'm perfectly willing to die in the process. Stepping out in front of a charging Warthog to make damn sure my stick hits the front fender is fine with me as long as it goes down, or give my team a chance to clean it up after. Balance doesn't mean one person can just BR a Warthog and it dies. Vehicles are meant to be powerful.most likely you're dead.
We recently cut our first Alpha Release Candidate...Some genuinely new, crazy, and fun multiplayer stuff has come together to make this a really great milestone. The Alpha testers are in for some surprises...In a few weeks well release the Alpha to a small population. Its a great opportunity for us to iron out the wrinkles with a smaller scale audience (thousands as opposed to millions). Using their feedback, well build a better Beta. Which well share with you on May 3rd!
"Thousands" with access to the Alpha? Gotta have some leaked footage or at the very least MP details with that many people playing.minasodaboy said:
EazyB said:"Thousands" with access to the Alpha? Gotta have some leaked footage or at the very least MP details with that many people playing.
Of course Bungie could just step out ahead of the leaks and reveal the MP portion of the game in a proper fashion...
Thanks for not completely tearing me apart. I wanted to come back on here before I went to sleep and either clarify a few things that I said, or at least edit a few things, but you were really fast with your post. For some reason, whenever I disagree with people I feel as if I come off as a douche and I don't like that I do that and I don't mean to come off that way.GhaleonEB said:Deputy Moonman, I'm not going to go point by point with you through all of that. But I think you are wrong. Very wrong. Everyone is entitled to their opinions - and you'll rarely see me tell someone their opinion about Halo is wrong, because I don't think there is such a thing - but some things are a matter of opinion some things are a matter of fact. The vehicles in Halo 3 are exceptionally balanced. Not perfect, but pretty darn close. I'll just tackle one tidbit here and call it good.
Before I dive in I should mention that BTB is the primary reason I play Halo 3; of my 2,300 matchmaking games, I'm going to guess that 1900 or so are BTB. So you and I are kind of opposites in that regard, which is the likely cause of our disagreement.
There's a lot here. To unpack this slowly:
Most of the time, the reason a vehicle goes on a rampage is teams aren't trying to take them down. And I don't mean raining BR fire down on the Warthog or whatever, I mean deliberately seeking out anti-vehicle tools, and using them, preferably in coordination with the team.
When I set out to destroy a vehicle - usually a Warthog - I succeed the vast majority of the time. Sometimes it takes a death or two (or three). But it goes down most of the time, and often when I'm the only one focusing on taking it out. On Valhalla alone you've got plasma grenades, plasma pistols, power drains, brute shots, missile pods, frag grenades and the laser. If you can't take out a Warthog with a little effort (and maybe some teamwork), you're either playing a team that vastly out classes you - in which case you should lose badly - or a goddamn idiot. (Note: I'm not calling you a goddamn idiot. I think you're kinda awesome.)
Most of the time, this is an incorrect statement. A sticky will destroy all but a very fresh Warthog. After a small amount of damage - even some BR pecks as it circles around - and a plasma will take it down. Worst case, a plasma and some light follow-up on a fresh 'Hog.
Do don't stay out in the open trying to stick it. Duh. Most maps provide ample cover from vehicles.
One of the reasons I'm so successful at blowing up vehicles is that I'm perfectly willing to die in the process. Stepping out in front of a charging Warthog to make damn sure my stick hits the front fender is fine with me as long as it goes down, or give my team a chance to clean it up after. Balance doesn't mean one person can just BR a Warthog and it dies. Vehicles are meant to be powerful.
Balance means the infantry has ample tools and opportunities to stop vehicles, while not making them death traps in the process. Halo 3 accomplishes this.
Deputy Moonman said:so much text
The connection between these two games isn't just a close narrative one, though. It has an element of poetry, bringing Bungie "full circle" as Lehto puts it, and also ending Bungie's last Halo game on a note of total annihilation. Is the developer, which first started talking about leaving Halo behind with Halo 3's launch in 2007, metaphorically burning its bridges on the way out? Lehto smiles at the suggestion. "Well, it's certainly made it encapsulating for us," he says.
More importantly, Reach is harking back to Halo: Combat Evolved in its spirit and its design. It's a deliberate attempt to recreate the free-flowing glories of a game many fans still believe to be the best in the series.
In fact, all the returning weapons have had an injection of testosterone. The Plasma Pistol's charged bolts hiss and slam and a reinvigorated Assault Rifle barks and roars, while the delay between firing and hitting a target has in many circumstances been reduced to zero. The Battle Rifle's in there, too. Bungie's clearly aware that, as respected (and rightly so) Halo's weapon set is for imagination, utility and balance, it needs to bulk up to match the through-the-gun force and sheer volume of rivals like Modern Warfare and Killzone 2.
in co-op, which supports four players online and two in split-screen once more, you'll play as a squad of Sixes rather than assuming the other roles.
"Well... we realised that we needed to compete against quite a number of other titles," admits Lehto, the subtext being that Halo hasn't been a visual powerhouse for some years now. "It really did require us to rebuild nearly everything across the board."
Bungie's not saying much about gametypes - some returning, some new, naturally - or any kind of overarching structure for multiplayer. It seems unlikely there'll be a Call of Duty-style levelling system although Jarrard says there are plans to "foster and reward player investment".
The fact is, the developer wants Reach to be the über-Halo, blending ODST's narrative humanity, 2's all-conquering multiplayer, and 3's online platform with, above all, the electric freedom and scale of Halo: Combat Evolved.
What else would I be excited about? That they claimed new stuff was in there? That they were on track to release the beta on time?les papillons sexuels said:I like that you think that the fact leaks might occur is the most exciting piece of this news.
It seems unlikely there'll be a Call of Duty-style levelling system although Jarrard says there are plans to "foster and reward player investment".
les papillons sexuels said:I like that you think that the fact leaks might occur is the most exciting piece of this news.
I agree but I don't think that quote rules out incentives to not make alt account but instead gives me reason to believe it could be a really great reward system. I think it's dumb as hell that CoD locks guns, perks, and killstreaks from players as it makes it less fair. It does eliminate the attractiveness of alt accounts but that game doesn't have true matchmaking to begin with so it wouldn't matter either way. I really believe bombarding players with a shitton of armor permutations, emblems, and other cosmetic stuff can be enough to have them hold onto their accounts and avoid making it unbalanced for newer players.Ramirez said:Sadface...I really feel this could eliminate most of the new accounts/boosting that is rampant in ranked playlists. Eliminate (or hide it) the actual level 50 skill level and I don't think people would care as much.
The fact is, the developer wants Reach to be the über-Halo, blending ODST's narrative humanity, 2's all-conquering multiplayer, and 3's online platform with, above all, the electric freedom and scale of Halo: Combat Evolved.
Ramirez said:Sadface...I really feel this could eliminate most of the new accounts/boosting that is rampant in ranked playlists. Eliminate (or hide it) the actual level 50 skill level and I don't think people would care as much.
Honestly, I'm still shocked that people care enough 3 years after the game's release to try a new account to get a 50...do people still actually buy them? It was pathetic from the start, but this late in the game, smh.
Ajemsuhgao said:It is.
Saying there's genuinely new, crazy, and fun multiplayer stuff is fine. But that doesn't mean crap to anyone without any actual facts about said new, crazy, fun stuff. Leaks would provide those facts.
http://www.youtube.com/watch?v=DUn45x6R4c8les papillons sexuels said:I don't know, this seems to be walking the line between enthusiasm and obsession. If the internal alpha is coming soon, content will be released along side it for the public. If extra stuff is leaked I think it'll do more harm then good, it's not like any extra information or media leaks are going to provide us with useful information on things important. If anything it'll be stuff that's already been confirmed, only now with a bit more hard evidence.
I mean, the fact we even have the nobleactually website is a plus, do we really need more blurry tom morello shots?
Aren't leaks usually tied to other things, like people who work at bungie getting in trouble. Is that something you really want on your conscience?
EazyB said:
The fact is, the developer wants Reach to be the über-Halo, blending ODST's narrative humanity, 2's all-conquering multiplayer, and 3's online platform with, above all, the electric freedom and scale of Halo: Combat Evolved.
Pretty big difference between Halo 2/3: mapsLAUGHTREY said:I don't think of Halo 2 as the all conquering multiplayer. Halo 3 was just Halo 2 with less of a host advantage and some weird stuff with the weapons and hitscan.
Whenever I think of Halo multiplayer I always think Halo CE.
I think you have the perfect idea. If there's always stuff left to unlock, attractive stuff, then people will not want to waste time creating alt accounts.EazyB said:I really believe bombarding players with a shitton of armor permutations, emblems, and other cosmetic stuff can be enough to have them hold onto their accounts and avoid making it unbalanced for newer players....
...Of course they could also make the ranks invisible and independent of the exp ranking.
With Halo 2 and Halo 3 the internal alpha/beta/epsilon was open to Microsoft employees. I wouldn't expect it to be any different this time. Whe we saw leaks, it was normally friends of these employees who played or their kids acting stupid and putting up videos (Bip Chizzle).Kapura said:I wonder how those lucky people get to be some of the lucky testers. Still, looking forward to the more-polished produce on May Third.
Syracuse022 said:I'm hoping for a system where some of your armor abilities are picked up as you progress through the campaign (i.e. you start out with just sprint, but when you play Truth and Reconciliation, you get the active camo ability and so on). That way, there's some incentive for all of the milk-drinkers to at least try to play the campaign.
From that point forward, I think that some of the more exotic abilities should be unlocked through sets of trials, not unlike Call of Duty uses (but without the notion of ranking up). Let's say, for the sake of demonstration, that there's a "trip mine" ability. Someone who likes to take down vehicles in various ways is going to find that ability most enticing, so they should finish all of the trials in the "anti-vehicle" section: various vehicle takedowns (banshee with a plasma pistol, warthog with a rocket from a certain distance, etc.), some vehicle hijacking, kills with each anti-vehicle weapon, and so on. Get CQC perms/abilities by mixing it up where you can see the whites of your foes' eyes, get marksman perms/abilities by donging with the reDMR, sniper, and needle rifle, etc.
Finally, I think that every ability should be visually represented (it seems Bungie may already be leaning this way, given what we saw in the ViDoc), so that in combat, a trained eye knows what sort of wild cards to expect from a particular foe.
I remember when GAF blew up over this video. People were picking it apart frame by frame. :lolEazyB said: