electricpirate
Member
Personally I'm looking forward to a generational leap in the watermarks on leaked media.
That's a really good idea. It'd make playing the campaign more fun, and you could get rewards for doing certain things in a campaign level.Syracuse022 said:I'm hoping for a system where some of your armor abilities are picked up as you progress through the campaign (i.e. you start out with just sprint, but when you play Truth and Reconciliation, you get the active camo ability and so on). That way, there's some incentive for all of the milk-drinkers to at least try to play the campaign.
Bungie's Marcus Lehto has said that the thought of information leaking out of alpha and beta releases is "terrifying" but that it's a "part of making games that we just deal with".
Talking to WorthPlaying, Halo Reach's Creative Director said:
"We realize that, with everything that goes out there, with every beta or alpha that we put out there, something's going to leak, and it's terrifying to us.
"It's terrifying because the game's still in progress. We're making it still, and we're going to continue working on it for quite some time until it's done. It's shipping this fall, but we've got a lot of work, a good handful of months in front of us before it's completely done.
"To put stuff out there, like the beta, we understand that we're going to do our best to make it as good as we possibly can. Even the things we showed (at X10), they're not done yet, but we realize that stuff is going to get out to the public and we're going to get scrutinized as a result. That's part of making games that we just deal with."
So, what's the moral of this story? Don't judge a game by its leaks.
Halo Reach suffered from an info leak back in November when blurry photos showing the first in-game images cropped up on the internet. Then in January, a video showing the menu screens for the beta then appeared online.
This is the first time Bungie has commented on the matter.
Halo Reach launches exclusively on Xbox 360 later this year.
Dani said:The first major Halo 3 leak was on February 27th 2007. It was a leaked alpha video showing off some of the weapon set.
Also, the "alpha test team" of thousands are mostly Microsoft employees under heavy NDA's.
As far as I am aware, obtaining Armour Abilities is just like picking up equipment (except they are much rather to find). You probably see a few of the "Armour Objects" lying around a map to pick up in multiplayer and be able to place them in maps with Forge, just like equipment.
That's what I understand from reading about them across all the media released.
Dani said:As far as I am aware, obtaining Armour Abilities is just like picking up equipment (except they are much rather to find). You probably see a few of the "Armour Objects" lying around a map to pick up in multiplayer and be able to place them in maps with Forge, just like equipment.
That's what I understand from reading about them across all the media released.
That was either in the GI article or the Edge article. Can't remember which one, but yeah, they armor abilities can recharge.xemumanic said:One aspect of the armor abilities I could have sworn I heard more than once is that they recharge, they aren't one-time use. So once you get one, you can use it all you want until you swap another (or you go into a new level, and you're stripped of everything like they usually do in Halo games).
No, not like that. As in, you have to do a certain task in a certain campaign level to unlock an armor ability or a customization option for MP.Spasm said:Hello Metroid-style backtracking.
"You need the Gravity Lift armor ability to reach this area."
Hello Metroid-style backtracking.Dax01 said:That's a really good idea. It'd make playing the campaign more fun, and you could get rewards for doing certain things in a campaign level.
kylej said:As both friend and family of Bungie I expect my alpha invite any day now. Thanks in advance.
OuterWorldVoice said:Not until you finish your chores.
Spasm said:Hello Metroid-style backtracking.
"You need the Gravity Lift armor ability to reach this area."
Kapura said:I really enjoyed reading Mr. Tung's bit on the Alpha RC1. What I wouldn't give to be part of the alpha... Bah, just a few months until I can get my hands on the game. I wonder how those lucky people get to be some of the lucky testers. Still, looking forward to the more-polished produce on May Third.
kylej said:As both friend and family of Bungie I expect my alpha invite any day now. Thanks in advance.
urk said:BB, Cable is in the building.
I misread that as Tung being responsible for those two maps. Hype-loss averted. :lolBerserkerBarage said:Create Smashed and Tundra.
That reminds me. Joseph Tung, at the beginning of the ViDoc, mentions the "magnificent seven" and the "seven samurai." If I'm not mistaken, there are only six members of Noble Team, correct? So who's this seventh they're talking about? If I had to guess, it would be Reach's AI character.BruceLeeRoy said:I have never really been hardcore enough with Halo to discuss it in the fine detail you gentlemen are able to get into. I just wanted to say that Reach is looking really phenomenal. The idea of the Magnificent 7 mixed with the rich lore of the Halo universe and cast with a bunch of bad ass Spartans seems like its destined to be amazing. The screens also look excellent and are everything I wanted visually from H3. Anyways carry on with the obsessive banter since it looks like I might be right there with you guys.
Dax01 said:That reminds me. Joseph Tung, at the beginning of the ViDoc, mentions the "magnificent seven" and the "seven samurai." If I'm not mistaken, there are only six members of Noble Team, correct? So who's this seventh they're talking about? If I had to guess, it would be Reach's AI character.
Also something I was curious about. Seemed like 7 was a focal point of the vidoc, and it is bungie after all.Dax01 said:That reminds me. Joseph Tung, at the beginning of the ViDoc, mentions the "magnificent seven" and the "seven samurai." If I'm not mistaken, there are only six members of Noble Team, correct? So who's this seventh they're talking about? If I had to guess, it would be Reach's AI character.
BerserkerBarage said:Thanks. Just something I was thinking about earlier. How big has the sandbox/engineer team got? I remember Luke Timmins saying something about it in the ViDoc but I was distracted by all the talk about "crazy sausages".
~B.B.
Anyone?AwesomeSyrup said:Is there anyway to get your stuff from one account transferred to another? I had to make a new account for security reasons and I'm not too happy with losing everything I've done in Halo 3/ODST.
metareferential said:30+ guys, as stated in the ViDoc.
BerserkerBarage said:Create Smashed and Tundra. He's probably playing the Alpha right now. I was playing some MW2 with him about 2 weeks ago and he mentioned his contract had been approved and that he'd start Alpha testing shortly.
Here's hoping that we don't have the whole "Beta Build" watermark all over our HUD in the Public Beta this time around. While I understand the importance to Bungie to stress that what we're seeing isn't the finish product of the game, it did seem a little unnecessary.
OT question: Is JohnnyOThan still at Bungie? With all the recent excitement about Beardy Man's awesome beard of awesome, I haven't heard much from other sandbox personnel. Did he leave Bungie and I miss it?
~B.B.
Ramirez said:So, make terrible maps basically?
Speaking of people still there, why isn't Griessemar (spelling lolz?) still the head sandbox guy?
Dax01 said:Or the seventh character could just be Reach itself.
As long as it's customizable, I don't care.Gui_PT said:Over powered character. Will ruin MM.
BerserkerBarage said:I was just poking a little fun at Kapura since he's a Community Map guy himself. If only he had made Smashed and Tundra, he'd be playing the Alpha right now?!?! :lol
Anyways, IIRC, Jaime Griesemer was in "gameplay design" in H3 for whatever the hell that means. Is that the same as sandbox engineers? Still trying to understand the industry lingo in regards to who does what.
It does seem like we have a slightly different cast of characters doing the media this time around.
~B.B.
Ramirez said:Speaking of people still there, why isn't Griessemar (spelling lolz?) still the head sandbox guy?
Got me hyped so much...
Gui_PT said:*Avoid This Player*
As awesome of a prize that sounds, the odds of getting that last kill are impossible. =/wwm0nkey said:You know what, I wonder if the Halo 2 closing prize with the number guessing is a friends and family code to play the Halo: Reach beta early.
Unfortunately, you won't be able to. It would only work if you were transferring the data under the same name. And yes, I've tried. A friend of mine wanted the data we've both been working on through Dead Rising, we tried several different things including recreating my account on his xbox, transferring the data over, and seeing if his account could access it somehow but it just did not work.AwesomeSyrup said:Anyone?
And give us the ability to be able to either shoot those rockets to the point where they explode like grenades or bump them mid flight (via bullets) and I'd say we would be in for some epic moments.Kuroyume said:Get rid of the laser. Bring back the rockets. Weaken the vehicles. That would improve Halo BTB immensely.
squidhands said:
But they're not. The majority of players are just terrible at dealing with them.Kuroyume said:Well, yeah it does function like that but it also takes more than a few shots from the pod to destroy a vehicle though, and it doesn't quite solve the problem of vehicles being total death machines.
Yeah I know I won't be getting it, can wait till May 3rd, the only thing that I hope is that the beta does go past may 13th since I am leaving the 14th to go to E3 again.DualX2 said:As awesome of a prize that sounds, the odds of getting that last kill are impossible. =/
You'll just have to rely on luck.
DiabolicalBagel said:But they're not. The majority of players are just terrible at dealing with them.
As Ghal says, a lot of maps are filled to brim with anti-vehicle stuff and if you've got the skill and the balls to confront it, it's a sinch.
If people hide inside their base and whine like they've just been raped that is exactly what is going to happen.
I also prefer that the rockets didn't have forced lock-on, tracking is sometimes detrimental to your efforts.
http://www.neogaf.com/forum/showpost.php?p=19860397&postcount=13276Kuroyume said:Okay. :lol Terrible at dealing with them? How do you deal with them?
Spawns are the culprit, there, not the weapon balance. Standoff especially.Kuroyume said:Okay. :lol Terrible at dealing with them? How do you deal with them? The game always spawns people outside of their base.
I can't stick vehicles for shit but 98 times out of 100 I will flip it with a frag I throw. (I am infinitely better with frags than stickies)Kuroyume said:Okay. :lol Terrible at dealing with them? How do you deal with them? The game always spawns people outside of their base. Add to that the fact that running in Halo 3 is like running through fucking thigh high mud, and that suggestion that people can simply run to their base after spawning outside is simply stupid and impractical nearly all the time. Whenever there's a warthog unleashing an onslaught on a team there's usually the rest of the enemy team there taking care of the left overs with BR fire, grenades, and sniper fire. Only in an ideal scenario would it ever be possible for people to run from an outside spawn to their base.
Dani said:
Spasm said:Hello Metroid-style backtracking.
"You need the Gravity Lift armor ability to reach this area."
Dax01 said:That reminds me. Joseph Tung, at the beginning of the ViDoc, mentions the "magnificent seven" and the "seven samurai." If I'm not mistaken, there are only six members of Noble Team, correct? So who's this seventh they're talking about? If I had to guess, it would be Reach's AI character.
Kapura said:I think Halo vehicles are so balanced, they should be put in MLG. They already have two types of grenades and the plasma pistol, that's all they need to stop a Hawg, then they just use their mad BR skills to get some kills.
Like this?DualX2 said:As awesome of a prize that sounds, the odds of getting that last kill are impossible. =/
You'll just have to rely on luck.
Unfortunately, you won't be able to. It would only work if you were transferring the data under the same name. And yes, I've tried. A friend of mine wanted the data we've both been working on through Dead Rising, we tried several different things including recreating my account on his xbox, transferring the data over, and seeing if his account could access it somehow but it just did not work.
And give us the ability to be able to either shoot those rockets to the point where they explode like grenades or bump them mid flight (via bullets) and I'd say we would be in for some epic moments.