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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Ajemsuhgao said:
Same for me. Or maybe I just noticed it more because the sounds for the spike grenade sticking were far more satisfying than a little click and beep.

The spike is less floaty and I believe heavier.

It behaves more like something that gets fired and not thrown.

If you get what I mean.
 
Legends spoilers ahead:

While watching a particular part of Origins part 2, I ran across a particular scene that was, to me, unexplainable with the details we have been given so far. Wondering if HaloGAF could have an explanation:

This particular scene takes place on a Forerunner structure on what appears to be the Ark:
http://is.rely.net/1-4535-94005-l-qlzCMYZRuUZLHqKbAbUA.jpg


This is pre-armor-scarred Chief. Before he had arrived on Earth, MC had a scar on his right chest plate armor. This seems either like an error on the artist's part, this is NOT the MC, or the MC has been to the Ark prior to arriving on Earth ala Halo 3's events.
http://is.rely.net/1-4535-93993-l-6KepBheV6N6QUU80Gvl4GA.png


On this facility, there seems to be a non-hostile proto-Gravemind or the real Gravemind residing in this place. There are a few Forerunner relics around, including the helmet in my avatar pic.
http://is.rely.net/1-4535-93992-l-LLSBBnvSWLU2ZHkv7Xgw.png


We see what this Gravemind is doing with the Spartan: giving him an AI core. Cortana perhaps?
http://is.rely.net/1-4535-93991-l-ny7zDFal2T7EbIatY0kqg.png

Shortly after this, we see possibly 343 Guilty Spark teleport into some sort of station, then we see similarly that the Spartan is teleported to an unfinished section of a Halo ring, presumably now with the AI.
http://is.rely.net/1-4535-94007-l-tTEfOJeaHbrqeJNnrj8ykw.jpg

As it zooms up, we hear Cortana talking about some secrets that could start a new war, and the Ark looks as if it has been decimated (possibly after the Halo detonation?). The Halo ring/Ark lights up in a red way, not the nice blue that we are accustomed to.
http://is.rely.net/1-4535-94006-l-P9ZxYbys1gzDDWnMbMhiQ.jpg


Anyone have any ideas on this? I'm super confused beyond the details I just stated.
 
D

Deleted member 21120

Unconfirmed Member
A lot of that is figurative, of course. That Spartan isn't a million feet tall and able to walk around on the inner side of a ringworld.

But if you're interested in the Flood and Forerunners, then I've got good news for you... :)
 

Striker

Member
EazyB said:
I also hope they keep the lock-on off the rockets. They're already a powerful and versatile enough without it. Missile pod works well in Halo 3.
It all depends on what Bungie decides to do with the Missile Pod and Spartan Laser.

Personally, I hope the Laser is not included. If the pod was still included, third person mode still, of course, I would welcome something simple for the Rockets, as it was in Halo: CE and Halo 3. A Missile Pod lock and Rockets would still be viable enough for anti-vehicular weapons. Wouldn't mind the Plasma Pistol having the ability to shut down vehicles for a small time like Halo 3, either. Never hurt.
 

Sabotage

Member
Couple Halo Legends gifs

Power Armor
powerarmor1.gif


gruntnoluck.gif
 

EazyB

Banned
GhaleonEB said:
I think it's interesting that only the human bullet-firing guns are going to be hit scan, while the Covenant weapons are projectiles, as they've always been. That's how the Carbine was in Halo 3, and you can clearly see the Needle Rifle shots whizzing past the player in the vidoc. That would seem to give the human weapons an advantage over mid range, which implies Bungie might not be not worried about getting the human/Covenant equivalent weapons perfectly balanced, as they were in Halo 3 (nerfing the Carbine after the Beta).
Never really thought about it but the AI opponents having projectile weaponry is probably a sizable component of what makes them fun to fight. Seeing the barrage of bullets fly at you is great and when the person behind the weapon is a computer you get a better sense of what's going on and it sorta legitimizes the AI offensive. In games like CoD and ME2 you pop out of cover and immediately your health sorta just starts depleting, like the AI computed a viable line of sight and thus your health takes a hit. It may just be me but it seeing the projectiles gives the illusion that there's something deeper behind the AI and gives more weight to the impact of each hit.

Brings up a good point about the balance in MP. I don't see what you mean by Bungie worrying about the balance and thus nerfing the carbine to almost-useless levels. There's no reason why a gun can't be balanced to compensate for the increased difficulty in landing shots or why Bungie wouldn't care if the covie guns weren't balanced and useful in MP.

Striker said:
It all depends on what Bungie decides to do with the Missile Pod and Spartan Laser.

Personally, I hope the Laser is not included. If the pod was still included, third person mode still, of course, I would welcome something simple for the Rockets, as it was in Halo: CE and Halo 3. A Missile Pod lock and Rockets would still be viable enough for anti-vehicular weapons. Wouldn't mind the Plasma Pistol having the ability to shut down vehicles for a small time like Halo 3, either. Never hurt.
Yup, I have no desire to see the laser in Reach but Morello showed that it is indeed returning. Hopefully it's substantially nerfed. I think the anti-vehicle palette in Halo 3 was perfect (excluding the laser):
Brute Shot
Power Drainer
Plasma Grenade
Rocket Launcher
Missile Pod (slightly faster missile speed against aircraft)
Plasma Pistol (could use some additional lock-on range against vehicles)
 

Jironimo

Neo Member
Striker said:
A lock-on Rocket would be fantastic.
A lock-on rocket would actually be terrible. The lock-on feature in H2 single-handedly broke vehichle gameplay. It's not balanced and too overpowered, I doubt they will make that mistake again.

Son of Godzilla said:
They really need to do something to make the plasma rifle actually fun to use. God, just imagine a Covie version of AR vs BR spawn arguing.
I've always thought the H:CE "stun" on the plasma rifle made that weapon as powerful as the AR. I hope it works that way in Reach.
 

GhaleonEB

Member
EazyB said:
Brings up a good point about the balance in MP. I don't see what you mean by Bungie worrying about the balance and thus nerfing the carbine to almost-useless levels. There's no reason why a gun can't be balanced to compensate for the increased difficulty in landing shots or why Bungie wouldn't care if the covie guns weren't balanced and useful in MP.
I was referring to how the designers were worried about the BR or Carbine being more powerful than the the other in the beta, leading to the Carbine's nerfing. With weapons being pushed into more unique roles, changes such as making the human side hit scan and the other not further differentiates the weapons. They could certainly find ways to balance the Needle Rifle against the DMR in other ways - the super combine applying to only unshielded enemies doesn't seem to do it - but I took it as a sign of further differentiation, rather than lining them up against one another perfectly.

I might be completely wrong, of course.

And good observation on the Covenant weapons visual signatures in Halo. It's definitely a big factor in making the combat against AI feel more fair and visceral. I never thought about it before, but that's a brilliant bit of design that I never picked up on.

Jironimo said:
A lock-on rocket would actually be terrible. The lock-on feature in H2 single-handedly broke vehichle gameplay. It's not balanced and too overpowered, I doubt they will make that mistake again.
Aye, and the appearance of the missile pod in Halo 3 was meant to directly fix that problem. I thought it did a good job (the laser was the problem this time around).
Kuroyume said:
Not balanced? What the hell?
What?
 
You know what sucks?

Loading this thread up through my GAF Subscriptions page and having it load RIGHT AT THE END of the post containing all those wonderful, wonderful, Halo Legends stills.

Then i scroll up through them to get to where i left off in this thread only to realize that those pics were all mad spoilers.
 

Justinian

Member
GhaleonEB said:
And good observation on the Covenant weapons visual signatures in Halo. It's definitely a big factor in making the combat against AI feel more fair and visceral. I never thought about it before, but that's a brilliant bit of design that I never picked up on.

What?

It's actually THE major reason why Halo feels so good to play. All the enemy weapon fire offers feedback based on colour and form.

Cliffy B once said it was one of the aspects of Halo that he really admired, and integrated into the gunplay in GoW.
 
Major Williams said:
*shitty spoiler images*

For FUCK'S sake, there's a reason for spoiler tags and you CAN use links for images. This is not the Halo Legends (spoiler's okay) thread.

Thank god I saw legends before I saw this post, but somebody posted another image earlier and I had not yet seen that episode.
 

Striker

Member
Jironimo said:
A lock-on rocket would actually be terrible. The lock-on feature in H2 single-handedly broke vehichle gameplay. It's not balanced and too overpowered, I doubt they will make that mistake again.
Vehicular gameplay was quite fun in Halo 2, as seen in maps like Coagulation, Waterworks, Containment, Headlong, and Terminal. The only clear wide open map on that show-casing was Coagulation, which made it easier for Rockets to lock and attack in its route. If they decide to ride with a Missile Pod as the main human anti-vehicle (or to patrol the air pilots) weapon, that's OK. They screwed up with the Laser being a Sniper/Lock-on Rocket combo (though at least with Rockets you could dodge) in Halo 3 than anything else in terms of weapons from the three games.
 

Sai-kun

Banned
the question: @xI_Ace_xI @geoffkeighley New Reach details? Or just the same stuff we've been hearing for the past week.

the response: @geoffkeighley @xI_Ace_xI A couple cool nuggets that will have people talking.
 
Sorry for the hub bub. Seeing how this thread is where most of the general/legit Halo discussion goes, I posted it here. I'll edit my post.

Oh and thanks Cocop. Looking forward to hearing more about these exploits.
 
Jironimo said:
A lock-on rocket would actually be terrible. The lock-on feature in H2 single-handedly broke vehichle gameplay. It's not balanced and too overpowered, I doubt they will make that mistake again.
Or it prevented vehicles from being the OP disaster that they are in Halo3. I hate playing BTB games anymore. People load up in choppers, ghosts, wraiths, and warthogs, and unless you are somehow fortunate to end up with the spartan laser you're pretty much screwed. And what is the respawn time on all the vehicles versus the single laser on each map? Halo should always be balanced around a player not in a vehicle.

If Bungie is gonna continue the vehicle fest, I am a firm believer that they need to have 2 separate BTB playlists: one for the people that get their kicks riding OP vehicles, and one for people, who like me, think that too many vehicles detract from the fundamental Halo experience. And that revolves around shooting people up first person style with your teammates.

There should be consequences and risks from hopping into vehicles, and I don't see any currently. They're just an easy way to rack up kills, and they take the emphasis off of running around with your teammates and instead focus it on vehicles.
 

Jironimo

Neo Member
Striker said:
Vehicular gameplay was quite fun in Halo 2, as seen in maps like Coagulation, Waterworks, Containment, Headlong, and Terminal. The only clear wide open map on that show-casing was Coagulation, which made it easier for Rockets to lock and attack in its route. If they decide to ride with a Missile Pod as the main human anti-vehicle (or to patrol the air pilots) weapon, that's OK. They screwed up with the Laser being a Sniper/Lock-on Rocket combo (though at least with Rockets you could dodge) in Halo 3 than anything else in terms of weapons from the three games.
Yes, those maps were tons of fun in H2 but the vehichle gameplay was not because the Rocket was too powerful. Vehichles didn't last nearly as long as in H3. With the laser you have to have line of sight. H2 Rockets you would lock-on, fire and forget. That shit would go around buildings over hills, etc. There was no skill or challenge involved at all with using the H2 rockets. Yes, the Laser is powerful but it's much more balanced and I actually see many people miss with it. Sometimes people are charging the laser and they don't have a shot anymore by the time it's ready to fire because there's something in the way.

Where's my boy Cuse when I need him? He hated that damn H2 rocket.
 
Jironimo said:
Yes, those maps were tons of fun in H2 but the vehichle gameplay was not because the Rocket was too powerful. Vehichles didn't last nearly as long as in H3. With the laser you have to have line of sight. H2 Rockets you would lock-on, fire and forget. That shit would go around buildings over hills, etc. There was no skill or challenge involved at all with using the H2 rockets. Yes, the Laser is powerful but it's much more balanced and I actually see many people miss with it. Sometimes people are charging the laser and they don't have a shot anymore by the time it's ready to fire because there's something in the way.

Where's my boy Cuse when I need him? He hated that damn H2 rocket.

Vehicular combat should NOT be the focus of MP. As it can appear to be in Halo 3.

Once a few guys jump in a warthog, it's pretty much all over. Vehicles NEVER got out of control in Halo 2 and that's what made ti so awesome.

As I've said before, I'm not a great Halo player by any stretch, but once I jump in the warthog with a mate, we go on MASSIVE kill sprees. We become borderline unstoppable.

NEVER happened in 2.
 
2 Minutes Turkish said:
Vehicular combat should NOT be the focus of MP. As it can appear to be in Halo 3.

Once a few guys jump in a warthog, it's pretty much all over. Vehicles NEVER got out of control in Halo 2 and that's what made ti so awesome.

As I've said before, I'm not a great Halo player by any stretch, but once I jump in the warthog with a mate, we go on MASSIVE kill sprees. We become borderline unstoppable.

NEVER happened in 2.

while i agree that maybe the vehicle balance can tend to go a tiny bit too far the other way in halo 3, i've never had a problem on standoff finding a couple of stickies and a good hiding spot or a hammer and some sticks cliffside on rats nest.
 
2 Minutes Turkish said:
Once a few guys jump in a warthog, it's pretty much all over.


I had a game the other day where I was driving and the other guy was gunning. We were unstoppable not because of the vehicle matchup but because no one was throwing grenades at us or organized enough to get their own warthog driver gunner combo on. Numerous times teams I've been on have no problem taking out a vehicle.
 

GhaleonEB

Member
2 Minutes Turkish said:
Vehicular combat should NOT be the focus of MP. As it can appear to be in Halo 3.

Once a few guys jump in a warthog, it's pretty much all over. Vehicles NEVER got out of control in Halo 2 and that's what made ti so awesome.

As I've said before, I'm not a great Halo player by any stretch, but once I jump in the warthog with a mate, we go on MASSIVE kill sprees. We become borderline unstoppable.

NEVER happened in 2.
Vehicles - the gauss hog aside - are very well balanced in Halo 3. In Halo 2, you were a rocket magnet, full stop.

You can go on long sprees in Warthogs if you 1) have a good gunner and 2) are playing against idiots who don't know how to take down a vehicle (i.e. randoms in matchmaking). Every map is littered with tools to take down Warthogs, which one person can employ carefully to do so (I'm very often that person). Aside from the laser and aforementioned gauss hog, the infantry/vehicle balance in Halo 3 was damn near pefection.

You show me a video of an epic (non-gauss) 'Hog spree, and I'll show you the 20 opportunities the other team had to toast it but didn't.
 

user_nat

THE WORDS! They'll drift away without the _!
LordPhoque said:
This might be the wrong thread to ask but... is it possible to play the PC version of Halo 2 on xp ?
I haven't tried mine on XP, but I think there is a crack or something that does let you.
 
GhaleonEB said:
Vehicles - the gauss hog aside - are very well balanced in Halo 3. In Halo 2, you were a rocket magnet, full stop.

You can go on long sprees in Warthogs if you 1) have a good gunner and 2) are playing against idiots who don't know how to take down a vehicle (i.e. randoms in matchmaking). Every map is littered with tools to take down Warthogs, which one person can employ carefully to do so (I'm very often that person). Aside from the laser and aforementioned gauss hog, the infantry/vehicle balance in Halo 3 was damn near pefection.

You show me a video of an epic (non-gauss) 'Hog spree, and I'll show you the 20 opportunities the other team had to toast it but didn't.

I have still yet to see a video from you in which you take a 'Hog with an AR.

It can be done. I know it.
 

Leotarius

Member
I don't find vehicles really dominant in Halo 3 unless I'm playing on standoff and we dont have the laser. On a map like valhalla you still have a power drain, missile launcher and a spartan laser to take down vehicle drivers. If you're a sniper, you can even snipe drivers. Plus you always have your own vehicles and plasma nades to combat enemy vehicles.

The only reason I use vehicles is for transport or in that brief moment where my team has good map control, and I know a red beam of death won't score an auto triple kill. Otherwise, I tend to feel unsafe in a vehicle.

One suggestion would be to make it so the laser loses its energy as at it charges. This would make it riskier for players to charge it each time.

Just some thoughts, I'm open to a rebuttal.

Oh and thanks for the welcome Dani, I'll make sure to watch out for the punch...:lol
 
GhaleonEB said:
Vehicles - the gauss hog aside - are very well balanced in Halo 3. In Halo 2, you were a rocket magnet, full stop.

You can go on long sprees in Warthogs if you 1) have a good gunner and 2) are playing against idiots who don't know how to take down a vehicle (i.e. randoms in matchmaking). Every map is littered with tools to take down Warthogs, which one person can employ carefully to do so (I'm very often that person). Aside from the laser and aforementioned gauss hog, the infantry/vehicle balance in Halo 3 was damn near pefection.

You show me a video of an epic (non-gauss) 'Hog spree, and I'll show you the 20 opportunities the other team had to toast it but didn't.
Hear hear, good summary my thoughts too on the matter of vehicle combat in 3.
 

Slightly Live

Dirty tag dodger
Dax01 said:
I have still yet to see a video from you in which you take a 'Hog with an AR.

It can be done. I know it.

Pfft. I've shot down a Banshees with an AR once, one time with a Magnum too. Hogs, heh, I once used melee on a hog that was running me over, blow it up but it took me out in the explosion. :lol

Come to think about it, Halo has provided for some crazy vehicle times for me. Awesome.
 

bathala

Banned
I know that third person view is for turrets and missile launcher, but from this vid interview (starts at 3:47)there's a video behind the guy showing someone in 3rd person view. the person climbed a wall and u can see a rifle on hand
 
GhaleonEB said:
You show me a video of an epic (non-gauss) 'Hog spree, and I'll show you the 20 opportunities the other team had to toast it but didn't.

You can say that about nearly ANY aspect of Halo 3 though.

Show me a video of a camping fuck sniper and I'll show you....
Show me a video of a spawn camper and I'll show you....
Show me a video of a etc. etc....

You get the point.

I'm aware many think the homing rockets may seem unfair but I actually thought they were really good.

To me the MP of Halo has been more about fighting on foot, not in vehicles. Homing rocket discourages vehicle whoring/spamming, which to me, was a good thing.

But horses for courses I guess.
 

EazyB

Banned
2 Minutes Turkish said:
You can say that about nearly ANY aspect of Halo 3 though.

Show me a video of a camping fuck sniper and I'll show you....
Show me a video of a spawn camper and I'll show you....
Show me a video of a etc. etc....

You get the point.

I'm aware many think the homing rockets may seem unfair but I actually thought they were really good.

To me the MP of Halo has been more about fighting on foot, not in vehicles. Homing rocket discourages vehicle whoring/spamming, which to me, was a good thing.

But horses for courses I guess.
Umm... :lol

You can say that about nearly any ASPECT of Halo 3 because they're not unbalanced ISSUES. If you don't want vehicle combat jump into any playlist other than BTB or Squad Battle and you won't have to deal with them if you really are that incapable of combating them. The main draw of BTB is combat on large-vehicular maps.
 

Kibbles

Member
bathala said:
I know that third person view is for turrets and missile launcher, but from this vid interview (starts at 3:47)there's a video behind the guy showing someone in 3rd person view. the person climbed a wall and u can see a rifle on hand
Lost Planet 2 with Marcus Feenix.

[edit] Wow, late. Should've refreshed. I was eating.
 
EazyB said:
Umm... :lol

You can say that about nearly any ASPECT of Halo 3 because they're not unbalanced ISSUES. If you don't want vehicle combat jump into any playlist other than BTB or Squad Battle and you won't have to deal with them if you really are that incapable of combating them. The main draw of BTB is combat on large-vehicular maps.

When did I say I didnt want vehicular combat?

I just said Halo MP for ME is about on foot warfare, not vehicular. That doesn't mean I don't want it. I just liked that the homing rocket in Halo 2 discouraged the whoring of warthog/turret runs.
 
Dani said:
Pfft. I've shot down a Banshees with an AR once, one time with a Magnum too. Hogs, heh, I once used melee on a hog that was running me over, blow it up but it took me out in the explosion. :lol

Come to think about it, Halo has provided for some crazy vehicle times for me. Awesome.

Its shocking how many people try and BR banshees, the AR makes quick work of them especially if the team focuses fire!

Something weird that just happened to me by the way - I was flying around in a Banshee minding my own business when I was hijacked. As I was ejected i pressed beatdown out of frustration more than anything else and it actually lunged and hit him, which meant that I could hijack the banshee back!

Of course I failed but because my beatdown made the new banshee guy no shields I killed him really easily.

But yeah if this is easy to recreate that would be awesome, you would never lose a Banshee! :lol
 

Kibbles

Member
So I asked Keighley if the "new details" will actually be new, and not just the stuff we've been hearing for the past week. His response:
geoffkeighley

@xI_Ace_xI A couple cool nuggets that will have people talking.
Sounds like a few new tidbits of info, maybe a tease at the new MP mode?
 
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