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Banned
Was secretly praying for 6 player co-op, but 4 is still great considering what the new engine is capable of.
This is interesting. Where did Bungie say that there would be less overall weapons? Brutes are in the game, so I'm sure they have some of their weapons in there at least. There's also the fact that Bungie always has a Covie counterpart to any new human weapon, so there's bound to be a few more human weapons. We have some candidates in the Tom Morello screens and in the mystery weapon Bungie released the audio for.GhaleonEB said:One thing to remember is that Bungie has said Reach will have fewer overall weapons than Halo 3 did. And given that they've already shown a few new ones, it's clear there are going to be several cuts. I'll be surprised if Spikers are back, or even the SMG. As the Bearded Warrior said in the vidoc, they're pushing individual weapons into specific roles, reducing redundancy. A mix of re-balancing old weapons, introducing new ones, and pruning redundant ones is being employed. So questions about the fate of certain weapons will have to be left open until we know more.
i have a big issue with this if it is at a cost of what they could push poly, lighting, particle and framerate wise...it's such a small segmentRapping Granny said:AWESOME, this is the best thing about Halo and Bungie, they know splitscreen still matters to some people.
developers take note.
go play social btb and most games will have at least one guest. its a bigger segment than you thinkGodfatherX said:i have a big issue with this if it is at a cost of what they could push poly, lighting, particle and framerate wise...it's such a small segment
Leotarius said:Greetings HaloGaf!
I've been following this thread for a while and I finally got around to making an account. Just a little about me: I've been playing Halo since CE, I've read every piece of Halo fiction, and I am in the process of watching Legends.
I am super hyped for Reach. I once had a vision of what my perfect Halo game would be, and I think that Reach might be that game. When you look at the package (as far as what we know) as a whole, it is simply amazing. The campaign is finally going to have massive engagements, Covenant are intimidating again (running away from Gold elites comes to mind) and the multiplayer suite looks to be the most robust ever. I can't wait for the beta!
Anyways that is all for now, don't wanna over do it since I am a junior member after all. I look forward to some awesome debate and conversation.
GodfatherX said:i have a big issue with this if it is at a cost of what they could push poly, lighting, particle and framerate wise...it's such a small segment
I think it was in the new issue of Edge, but all the recent articles are kind of blurring together in my brain. But thinking, back, I might be mis-remembering: they might have said that not all weapons would return, rather than there are fewer than Halo 3. Regardless, the emphasis on unique weapon roles is one I'm looking forward to.Jironimo said:This is interesting. Where did Bungie say that there would be less overall weapons? Brutes are in the game, so I'm sure they have some of their weapons in there at least. There's also the fact that Bungie always has a Covie counterpart to any new human weapon, so there's bound to be a few more human weapons. We have some candidates in the Tom Morello screens and in the mystery weapon Bungie released the audio for.
Dani said:Do you have any basis for making this claim? Aside from the overwhelming anecdotal evidence saying otherwise, I'm Bungie knows their audience.
No, they definitely said there'd be less weapons in Reach. Maybe that'll change as development continues but I'd have to guess it'd be getting pretty solidified by now.GhaleonEB said:I think it was in the new issue of Edge, but all the recent articles are kind of blurring together in my brain. But thinking, back, I might be mis-remembering: they might have said that not all weapons would return, rather than there are fewer than Halo 3. Regardless, the emphasis on unique weapon roles is one I'm looking forward to.
Brutes are back so anything's fair game. Almost guaranteed the hammer will be back and the brute shot worked really well with Halo 3 it could definitely return.Sean P. said:All that's really a confirmed loss is the brute weapons (3?)
Where was is confirmed? I believe the general thinking is that after the vidoc basically just confirmed that the brutes will be in the game, that perhaps all the brute weapons and vehicles will be in the game except the spike grenades.Sean P. said:All that's really a confirmed loss is the brute weapons (3?), though without dual wielding I could easily see the SMG getting dropped.
So far though we've seen the new grenade launcher, needler rifle, mystery gun, etc.
I'd say it'll end up about equal, I don't see it as an issue at all though.
Halo 1 was great with like 8 weapons.
GhaleonEB said:I think it was in the new issue of Edge, but all the recent articles are kind of blurring together in my brain. But thinking, back, I might be mis-remembering: they might have said that not all weapons would return, rather than there are fewer than Halo 3. Regardless, the emphasis on unique weapon roles is one I'm looking forward to.
EazyB said:No, they definitely said there'd be less weapons in Reach.
WP: How about the single-player portion? Can you talk about any new weapons or vehicles that we'll see in the single-player mode?
ML: Sure. For both single-player and multiplayer, we try to make our sandbox apply to both throughout the game, so we definitely have a ton of new weapons that are going to enter into this game. We showed a couple of them here at the X10 Microsoft event. The designated Marksman Rifle and the new Needle Rifle are both fantastic mid- to long-range weapons that are precise. They're really fun to play with and are really going to add a great new strategy to gameplay, both in campaign and multiplayer.
:lolsquidhands said:Just came across this article.
This is very interesting, because like you guys I was lead to believe that there would be fewer weapons in Reach.
Okay, good to know I'm not going crazy. I thought I'd read that somewhere.EazyB said:No, they definitely said there'd be less weapons in Reach. Maybe that'll change as development continues but I'd have to guess it'd be getting pretty solidified by now.
I for one would rather have a larger palette of weapons regardless of their individuality if not for a little bit of personal desire for variety but more to shut up the people who complain that such and such weapon is the only useful one. Toss an alternate skin at them to make them feel better. Appreciate the focus on trimming the completely useless weapons out though.
Brutes are back so anything's fair game. Almost guaranteed the hammer will be back and the brute shot worked really well with Halo 3 it could definitely return.
GhaleonEB said:Cut:
Battle Rifle (likely)
squidhands said:Just came across this article.
This is very interesting, because like you guys I was lead to believe that there would be fewer weapons in Reach.
GhaleonEB said:TBD:
Sentinel Beam
SMG
Spiker
Mauler
Fuel Rod Gun
Rocket Launcher (likely in)
Brute Shot
Carbine
Beam Rifle
Machine Gun Turret
Flamethrower
Missile Pod
Laser (though seen in TOM MORELLOS pics)
that making the game split screen using more resources and thereby just including it acts as a limitation on every other aspect of the engine? or that nobody except a selrct few hardcore halo players even care if its there?Dani said:Do you have any basis for making this claim? Aside from the overwhelming anecdotal evidence saying otherwise, I'm sure Bungie knows their audience.
geoffkeighley
http://bit.ly/bxg0eF Promo for this week's GTTV airing tomorrow night. New details on Halo Reach and Fable III with @pmolyneux
GhaleonEB said:I think this might have been posted yesterday, but I looked back and didn't see it. Marcus and Brian interview with Waypoint, from X10.
http://www.youtube.com/watch?v=wddliAZ6DPc
In addition to some interesting details - no letterbox cinematics in Reach, the entire game takes place on the planet, "quite a few maps" and a "pretty wide assortment of new vehicles" will be in the Beta - the lighting makes Brian look more than a little terrifying.
GodfatherX said:that making the game split screen using more resources and thereby just including it acts as a limitation on every other aspect of the engine? or that nobody except a selrct few hardcore halo players even care if its there?
Kibbles said:New Halo: Reach details on GTTV tomorrow.
OuterWorldVoice said:It was posted. Will search ever go back up again?
In the video he says "Exclusive details"Domino Theory said:Just an FYI, by details he means all the shit we already know from X10.
Oh man, forgot about the laser. It looked awesome in the TM shots, wish it was in the ViDoc.Domino Theory said:From the TM leak, it seemed like the Rocket Launcher's reticule was a straight-up morph between the RL's reticule and the Missile Pod's reticule so I can see the MP being cut and the RL having auto-lock on while the Laser gets a tad nerfed.
WuselDusel said:I have missed the TM stuff it seams. Damn, google is letting me down as well.
Domino Theory said:
Kenak said:Sometimes I feel people just want this game to be all BRs.
GhaleonEB said:I think this might have been posted yesterday, but I looked back and didn't see it. Marcus and Brian interview with Waypoint, from X10.
http://www.youtube.com/watch?v=wddliAZ6DPc
In addition to some interesting details - no letterbox cinematics in Reach, the entire game takes place on the planet, "quite a few maps" and a "pretty wide assortment of new vehicles" will be in the Beta - the lighting makes Brian look more than a little terrifying.
GhaleonEB said:TBD:
...
Fuel Rod Gun
I thought so, I just didn't see it skimming back through.OuterWorldVoice said:It was posted. Will search ever go back up again?
Ah, you might be right. For some reason I thought they were rockets. I'm usually looking at the troops at that point.DragoNZ DZ said:FRG can be seen in the unshaded battles, at least twice crashing into a barrier and producing a fantastic-looking explosion. Really does look great.
Nooooooooooooo. =(Domino Theory said:These are the weapons from that list that I can definitely see being cut:
- Sentinel Beam
- SMG (though I don't want it to)
- Spiker
- Mauler
- Fuel Rod Cannon
- Brute Shot
- Carbine (though I don't want it to)
- Beam Rifle
- Missile Pod
2 Minutes Turkish said:Great interview.
God I can't wait for this game. Even the wait for the BETA is agonising.
GhaleonEB said:I can see the Needle Rifle replacing the Carbine.
DragoNZ DZ said:FRG can be seen in the unshaded battles, at least twice crashing into a barrier and producing a fantastic-looking explosion. Really does look great.
A lock-on Rocket would be fantastic.Domino Theory said:From the TM leak, it seemed like the Rocket Launcher's reticule was a straight-up morph between the RL's reticule and the Missile Pod's reticule so I can see the MP being cut and the RL having auto-lock on while the Laser gets a tad nerfed.
Striker said:A lock-on Rocket would be fantastic.
The "mystery weapon" seems to be a mortar type, or perhaps its the "new" version of the Fueld Rod Gun (which hasn't been used at all throughout Halo series on the consoles).
On one of the post-its "Covenant Carbine" is written on it. Don't see why it'd come back though, seems like Reach is full of single-shot guns as it is. Functionally the DMR is a carbine with a slower rate of fire but then again the needle rifle is functionally the same as the DMR/Carbine but with a visual twist. Then you have the pistol which seems to be an inaccurate hand DMR and the only reason I'd assume someone would use it is because they decided to spawn the player with no real mid-range weaponry ala Halo 3 Team Slayer.GhaleonEB said:I can see the Needle Rifle replacing the Carbine.
I don't think it'll be fuel rod based, but it's almost certainly covenant anti-vehicle.Kapura said:Regarding the Skill Cannon, it seems that it has at least three stages to it's firing sound: Arming, Firing, and Landing. Four distinct clicks, thuds, or detonations can be heard in each. The loading of the first round takes more time than the loading of the next three, perhaps it is like overcharging a plasma pistol: The longer you hold the trigger, the more rounds you get. If we assume this is a "heavy" weapon, that means that you could fire a single shot at a foot mobile, but more for, say, shooting down a Falcon. It is almost certainly covenant. Even ignoring the information of Mr. Morello's, the beeps and charging sound sound more alien than what we are used to in game. The thought of it being a needle-cannon seems very likely, as Sage seems to be re-emphasizing how different the Needler is than other video game weapons (see: Beardcast). It fires, impacts, and then has a detonation for each shard, however, so there is no supercombine (that we can hear). The detonations are seemingly semi-random from the time of impact, as the impacts are regular, the detonations are not. Almost certainly anti-vehicle with the sound of those detonations, clearly overpowered. Nerf it for the beta.
GhaleonEB said:Cut:
Firebomb Grenades
The post-it notes are also from when they were brainstorming the game in post-it note format, which I assume was early on. (They also had WOW written all over them.) It does seem like the NR shots are similar to the Carbine, but they now super combine on unshielded opponents.EazyB said:On one of the post-its "Covenant Carbine" is written on it. Don't see why it'd come back though, seems like Reach is full of single-shot guns as it is. Functionally the DMR is a carbine with a slower rate of fire but then again the needle rifle is functionally the same as the DMR/Carbine but with a visual twist. Then you have the pistol which seems to be an inaccurate hand DMR and the only reason I'd assume someone would use it is because they decided to spawn the player with no real mid-range weaponry ala Halo 3 Team Slayer.
Like I said, it'd be nice if there was a burst and viable sentinal beam/lighting gun to mix up the flood of single shot guns.
Hell yes.EazyB said:I also hope they keep the lock-on off the rockets. They're already a powerful and versatile enough without it. Missile pod works well in Halo 3.
dilatedmuscle said:For some reason i found myself sticking people with the spike grenade more often then the plasma. Did this happen to anyone else or was it just coninsidence?