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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Jironimo

Neo Member
GhaleonEB said:
One thing to remember is that Bungie has said Reach will have fewer overall weapons than Halo 3 did. And given that they've already shown a few new ones, it's clear there are going to be several cuts. I'll be surprised if Spikers are back, or even the SMG. As the Bearded Warrior said in the vidoc, they're pushing individual weapons into specific roles, reducing redundancy. A mix of re-balancing old weapons, introducing new ones, and pruning redundant ones is being employed. So questions about the fate of certain weapons will have to be left open until we know more.
This is interesting. Where did Bungie say that there would be less overall weapons? Brutes are in the game, so I'm sure they have some of their weapons in there at least. There's also the fact that Bungie always has a Covie counterpart to any new human weapon, so there's bound to be a few more human weapons. We have some candidates in the Tom Morello screens and in the mystery weapon Bungie released the audio for.
 
Rapping Granny said:
AWESOME, this is the best thing about Halo and Bungie, they know splitscreen still matters to some people.

developers take note.
i have a big issue with this if it is at a cost of what they could push poly, lighting, particle and framerate wise...it's such a small segment
 

Leotarius

Member
Greetings HaloGaf!

I've been following this thread for a while and I finally got around to making an account. Just a little about me: I've been playing Halo since CE, I've read every piece of Halo fiction, and I am in the process of watching Legends.

I am super hyped for Reach. I once had a vision of what my perfect Halo game would be, and I think that Reach might be that game. When you look at the package (as far as what we know :D) as a whole, it is simply amazing. The campaign is finally going to have massive engagements, Covenant are intimidating again (running away from Gold elites comes to mind) and the multiplayer suite looks to be the most robust ever. I can't wait for the beta!


Anyways that is all for now, don't wanna over do it since I am a junior member after all. I look forward to some awesome debate and conversation.
 

vhfive

Member
GodfatherX said:
i have a big issue with this if it is at a cost of what they could push poly, lighting, particle and framerate wise...it's such a small segment
go play social btb and most games will have at least one guest. its a bigger segment than you think
 

Slightly Live

Dirty tag dodger
Leotarius said:
Greetings HaloGaf!

I've been following this thread for a while and I finally got around to making an account. Just a little about me: I've been playing Halo since CE, I've read every piece of Halo fiction, and I am in the process of watching Legends.

I am super hyped for Reach. I once had a vision of what my perfect Halo game would be, and I think that Reach might be that game. When you look at the package (as far as what we know :D) as a whole, it is simply amazing. The campaign is finally going to have massive engagements, Covenant are intimidating again (running away from Gold elites comes to mind) and the multiplayer suite looks to be the most robust ever. I can't wait for the beta!


Anyways that is all for now, don't wanna over do it since I am a junior member after all. I look forward to some awesome debate and conversation.

Welcome to the party. You'll need to bring your own drinks as the punch supplied here is spiked and be wary of the kids that sneaked past the door with fake ID's.

GodfatherX said:
i have a big issue with this if it is at a cost of what they could push poly, lighting, particle and framerate wise...it's such a small segment

Do you have any basis for making this claim? Aside from the overwhelming anecdotal evidence saying otherwise, I'm sure Bungie knows their audience.
 

GhaleonEB

Member
Jironimo said:
This is interesting. Where did Bungie say that there would be less overall weapons? Brutes are in the game, so I'm sure they have some of their weapons in there at least. There's also the fact that Bungie always has a Covie counterpart to any new human weapon, so there's bound to be a few more human weapons. We have some candidates in the Tom Morello screens and in the mystery weapon Bungie released the audio for.
I think it was in the new issue of Edge, but all the recent articles are kind of blurring together in my brain. But thinking, back, I might be mis-remembering: they might have said that not all weapons would return, rather than there are fewer than Halo 3. Regardless, the emphasis on unique weapon roles is one I'm looking forward to.
 

BerserkerBarage

Neo Member
Dani said:
Do you have any basis for making this claim? Aside from the overwhelming anecdotal evidence saying otherwise, I'm Bungie knows their audience.

Especially since Lehto says very specifically in the GameTrailers interview that they are keeping split-screen because they don't want to piss off that part of their community. I'm sure Mike W. could come on here and provide the numbers of guests seen in Halo 3, but I'm just going to say it's probably more than most of us imagine.

~B.B.

*edit*
@Ghaleon, it is indeed the Edge magazine article. "Reach's weapon-set has been streamlined from that of Halo 3, so that every weapon has a specific role". I'm sure it's been reiterated in other areas, but it definitely was first said there.
 

Sean P.

Member
All that's really a confirmed loss is the brute weapons (3?), though without dual wielding I could easily see the SMG getting dropped.

So far though we've seen the new grenade launcher, needler rifle, mystery gun, etc.

I'd say it'll end up about equal, I don't see it as an issue at all though.

Halo 1 was great with like 8 weapons.
 

EazyB

Banned
GhaleonEB said:
I think it was in the new issue of Edge, but all the recent articles are kind of blurring together in my brain. But thinking, back, I might be mis-remembering: they might have said that not all weapons would return, rather than there are fewer than Halo 3. Regardless, the emphasis on unique weapon roles is one I'm looking forward to.
No, they definitely said there'd be less weapons in Reach. Maybe that'll change as development continues but I'd have to guess it'd be getting pretty solidified by now.

I for one would rather have a larger palette of weapons regardless of their individuality if not for a little bit of personal desire for variety but more to shut up the people who complain that such and such weapon is the only useful one. Toss an alternate skin at them to make them feel better. Appreciate the focus on trimming the completely useless weapons out though.

Sean P. said:
All that's really a confirmed loss is the brute weapons (3?)
Brutes are back so anything's fair game. Almost guaranteed the hammer will be back and the brute shot worked really well with Halo 3 it could definitely return.
 

Nutter

Member
Sean P. said:
All that's really a confirmed loss is the brute weapons (3?), though without dual wielding I could easily see the SMG getting dropped.

So far though we've seen the new grenade launcher, needler rifle, mystery gun, etc.

I'd say it'll end up about equal, I don't see it as an issue at all though.

Halo 1 was great with like 8 weapons.
Where was is confirmed? I believe the general thinking is that after the vidoc basically just confirmed that the brutes will be in the game, that perhaps all the brute weapons and vehicles will be in the game except the spike grenades.

I have always been the type to voice my opinion on how there should be more weapons provided to the player. Like Call of Duty, and all weapons should be able to get headshots, or at least extra damage modifiers when shooting the head. [i.e Shooting the AR at someone's head should be doing more damage than lets say perhaps shooting the body of said person] Im sure bungie has their reason as to why it is not like that, but it is something that i think would add some more depth to the weapons then the sandbox currently provides with its ranged combat. I know Halo isnt Realistic [talking about weapon set, or damage model wise] but imo it would be pretty awesome if I can actually be awarded a kill because I was shooting calmly and steadly at someone's head rather than rushing at someone holding the trigger down and pressing B at the end.

So Keeping the BR in Reach would just provide you with another Weapon in the sandbox. I am not complaining why its out, as I will love using the DMR, however I think Bungie should be expanding the sandbox, not taking things out as time progresses. Halo has come a long way from Halo 1 days. The amount of vehicles and weapons both have increased so why stop that now.
 
GhaleonEB said:
I think it was in the new issue of Edge, but all the recent articles are kind of blurring together in my brain. But thinking, back, I might be mis-remembering: they might have said that not all weapons would return, rather than there are fewer than Halo 3. Regardless, the emphasis on unique weapon roles is one I'm looking forward to.

Me too. I really like how CE gave every weapon it's time to shine, but also somehow (it seems by accident if the Eurogamer interview is anything to go by) gave the weapons enough balance to allow you to carry your favourites through pretty much the whole game.
 
EazyB said:
No, they definitely said there'd be less weapons in Reach.

Just came across this article.

WP: How about the single-player portion? Can you talk about any new weapons or vehicles that we'll see in the single-player mode?

ML: Sure. For both single-player and multiplayer, we try to make our sandbox apply to both throughout the game, so we definitely have a ton of new weapons that are going to enter into this game. We showed a couple of them here at the X10 Microsoft event. The designated Marksman Rifle and the new Needle Rifle are both fantastic mid- to long-range weapons that are precise. They're really fun to play with and are really going to add a great new strategy to gameplay, both in campaign and multiplayer.

This is very interesting, because like you guys I was lead to believe that there would be fewer weapons in Reach.
 

GhaleonEB

Member
EazyB said:
No, they definitely said there'd be less weapons in Reach. Maybe that'll change as development continues but I'd have to guess it'd be getting pretty solidified by now.

I for one would rather have a larger palette of weapons regardless of their individuality if not for a little bit of personal desire for variety but more to shut up the people who complain that such and such weapon is the only useful one. Toss an alternate skin at them to make them feel better. Appreciate the focus on trimming the completely useless weapons out though.

Brutes are back so anything's fair game. Almost guaranteed the hammer will be back and the brute shot worked really well with Halo 3 it could definitely return.
Okay, good to know I'm not going crazy. I thought I'd read that somewhere.

For the heck of it, here's what I think we have confirmed

Returning:

Plasma Rifle
Plasma Pistol
Sniper Rifle
Needler
Assault Rifle
Pistol
Sword (mentioned in Edge article, debut cinematic)
Hammer (Chieftain seen holding it in Vidoc)
Shotgun
Plasma Cannon Turret (seen in Vidoc)
Frag Grenades
Plasma Grenades

New:

DMR
Grenade Launcher
Needle Rifle
That giant fucking gun Jorg carries
That weird sounding gun from the Weekly Update
Armor ability: sprint
Amor ability: active camo

Cut:

Firebomb Grenades
Spike Grenades
Battle Rifle (likely)
Equipment (all)

TBD:

Sentinel Beam
SMG
Spiker
Mauler
Fuel Rod Gun
Rocket Launcher (likely in)
Brute Shot
Carbine
Beam Rifle
Machine Gun Turret
Flamethrower
Missile Pod
Laser (though seen in TOM MORELLOS pics)

Did I miss any?

I can see the Maulter, SMG and Spikers being cut, at the least.

Edit: updated, thanks.
 

Domino Theory

Crystal Dynamics
squidhands said:
Just came across this article.



This is very interesting, because like you guys I was lead to believe that there would be fewer weapons in Reach.

There are fewer weapons. It just means that a lot are cut with most of them (not all) being replaced by new weapons.

I'm hoping the Brute Shot is replaced by the Grenade Launcher, the Mauler is gone, the Spiker is gone, the Carbine is tweaked to be like the H3 Beta Carbine with a slightly new aesthetic or removed, the H3 BR gone and the SMG replaced by the Silenced SMG.

I would LOVE a Silenced SMG in Reach.

GhaleonEB said:
TBD:

Sentinel Beam
SMG
Spiker
Mauler
Fuel Rod Gun
Rocket Launcher (likely in)
Brute Shot
Carbine
Beam Rifle
Machine Gun Turret
Flamethrower
Missile Pod
Laser (though seen in TOM MORELLOS pics)

Nice list, forgot about most of those weapons. These are the weapons from that list that I can definitely see being cut:

  • Sentinel Beam
  • SMG (though I don't want it to)
  • Spiker
  • Mauler
  • Fuel Rod Cannon
  • Brute Shot
  • Carbine (though I don't want it to)
  • Beam Rifle
  • Missile Pod
 
Dani said:
Do you have any basis for making this claim? Aside from the overwhelming anecdotal evidence saying otherwise, I'm sure Bungie knows their audience.
that making the game split screen using more resources and thereby just including it acts as a limitation on every other aspect of the engine? or that nobody except a selrct few hardcore halo players even care if its there?
 

Domino Theory

Crystal Dynamics
From the TM leak, it seemed like the Rocket Launcher's reticule was a straight-up morph between the RL's reticule and the Missile Pod's reticule so I can see the MP being cut and the RL having auto-lock on while the Laser gets a tad nerfed.
 

GhaleonEB

Member
I think this might have been posted yesterday, but I looked back and didn't see it. Marcus and Brian interview with Waypoint, from X10.

http://www.youtube.com/watch?v=wddliAZ6DPc

In addition to some interesting details - no letterbox cinematics in Reach, the entire game takes place on the planet, "quite a few maps" and a "pretty wide assortment of new vehicles" will be in the Beta - the lighting makes Brian look more than a little terrifying.
 

Stinkles

Clothed, sober, cooperative
GhaleonEB said:
I think this might have been posted yesterday, but I looked back and didn't see it. Marcus and Brian interview with Waypoint, from X10.

http://www.youtube.com/watch?v=wddliAZ6DPc

In addition to some interesting details - no letterbox cinematics in Reach, the entire game takes place on the planet, "quite a few maps" and a "pretty wide assortment of new vehicles" will be in the Beta - the lighting makes Brian look more than a little terrifying.


It was posted. Will search ever go back up again?
 

FFChris

Member
GodfatherX said:
that making the game split screen using more resources and thereby just including it acts as a limitation on every other aspect of the engine? or that nobody except a selrct few hardcore halo players even care if its there?

Split screen is pretty huge for Halo fans. Split screen co-op is the reason I enjoy the campaign so much, split screen MP was what got me into multiplayer in the first place.

Reach looks excellent and has 4 player co-op. I don't see the problem here at all.

Edit: Besides, it isn't like graphics can't be scaled depending on how many people are playing.
 

Kibbles

Member
Domino Theory said:
Just an FYI, by details he means all the shit we already know from X10.
In the video he says "Exclusive details"
Domino Theory said:
From the TM leak, it seemed like the Rocket Launcher's reticule was a straight-up morph between the RL's reticule and the Missile Pod's reticule so I can see the MP being cut and the RL having auto-lock on while the Laser gets a tad nerfed.
Oh man, forgot about the laser. It looked awesome in the TM shots, wish it was in the ViDoc.
 
Kenak said:
Sometimes I feel people just want this game to be all BRs.

Not just BRs. That would be boring. I want the only gun in the game to be a BR that, instead of firing bullets, shoots miniature BRs at the enemy.

Also, the person firing the BR that shoots BRs will be dressed like a BR. Maybe then I'll be happy. Maybe.
 
GhaleonEB said:
I think this might have been posted yesterday, but I looked back and didn't see it. Marcus and Brian interview with Waypoint, from X10.

http://www.youtube.com/watch?v=wddliAZ6DPc

In addition to some interesting details - no letterbox cinematics in Reach, the entire game takes place on the planet, "quite a few maps" and a "pretty wide assortment of new vehicles" will be in the Beta - the lighting makes Brian look more than a little terrifying.

Great interview.

God I can't wait for this game. Even the wait for the BETA is agonising.
 

GhaleonEB

Member
OuterWorldVoice said:
It was posted. Will search ever go back up again?
I thought so, I just didn't see it skimming back through.

We probably need a few hundred more bans (or a new server) to get traffic low enough for search. Maybe another Halo thread would get us there, the last one made a pretty big dent in the population.
DragoNZ DZ said:
FRG can be seen in the unshaded battles, at least twice crashing into a barrier and producing a fantastic-looking explosion. Really does look great.
Ah, you might be right. For some reason I thought they were rockets. I'm usually looking at the troops at that point.

I can see the Needle Rifle replacing the Carbine.
 

XenoRaven

Member
Domino Theory said:
These are the weapons from that list that I can definitely see being cut:

  • Sentinel Beam
  • SMG (though I don't want it to)
  • Spiker
  • Mauler
  • Fuel Rod Cannon
  • Brute Shot
  • Carbine (though I don't want it to)
  • Beam Rifle
  • Missile Pod
Nooooooooooooo. =(
 
GhaleonEB said:
I can see the Needle Rifle replacing the Carbine.

It fills the Covenant long-range niche, so yeah, I think the Carbine is almost certainly out. (On the human side, w/o dual-wielding, I think the same goes for the SMG unless they bring back the silenced version for more stealthy going)
 

Striker

Member
Domino Theory said:
From the TM leak, it seemed like the Rocket Launcher's reticule was a straight-up morph between the RL's reticule and the Missile Pod's reticule so I can see the MP being cut and the RL having auto-lock on while the Laser gets a tad nerfed.
A lock-on Rocket would be fantastic.

The "mystery weapon" seems to be a mortar type, or perhaps its the "new" version of the Fueld Rod Gun (which hasn't been used at all throughout Halo series on the consoles).
 

Justinian

Member
Striker said:
A lock-on Rocket would be fantastic.

The "mystery weapon" seems to be a mortar type, or perhaps its the "new" version of the Fueld Rod Gun (which hasn't been used at all throughout Halo series on the consoles).

Maybe it's the new Warthog turret described in the Tom Morello leak.
 

EazyB

Banned
GhaleonEB said:
I can see the Needle Rifle replacing the Carbine.
On one of the post-its "Covenant Carbine" is written on it. Don't see why it'd come back though, seems like Reach is full of single-shot guns as it is. Functionally the DMR is a carbine with a slower rate of fire but then again the needle rifle is functionally the same as the DMR/Carbine but with a visual twist. Then you have the pistol which seems to be an inaccurate hand DMR and the only reason I'd assume someone would use it is because they decided to spawn the player with no real mid-range weaponry ala Halo 3 Team Slayer.

Like I said, it'd be nice if there was a burst and viable sentinal beam/lighting gun to mix up the flood of single shot guns.

I also hope they keep the lock-on off the rockets. They're already a powerful and versatile enough without it. Missile pod works well in Halo 3.
 

Kapura

Banned
What I had said earlier about the new weapon:

Kapura said:
Regarding the Skill Cannon, it seems that it has at least three stages to it's firing sound: Arming, Firing, and Landing. Four distinct clicks, thuds, or detonations can be heard in each. The loading of the first round takes more time than the loading of the next three, perhaps it is like overcharging a plasma pistol: The longer you hold the trigger, the more rounds you get. If we assume this is a "heavy" weapon, that means that you could fire a single shot at a foot mobile, but more for, say, shooting down a Falcon. It is almost certainly covenant. Even ignoring the information of Mr. Morello's, the beeps and charging sound sound more alien than what we are used to in game. The thought of it being a needle-cannon seems very likely, as Sage seems to be re-emphasizing how different the Needler is than other video game weapons (see: Beardcast). It fires, impacts, and then has a detonation for each shard, however, so there is no supercombine (that we can hear). The detonations are seemingly semi-random from the time of impact, as the impacts are regular, the detonations are not. Almost certainly anti-vehicle with the sound of those detonations, clearly overpowered. Nerf it for the beta.
I don't think it'll be fuel rod based, but it's almost certainly covenant anti-vehicle.
 

GhaleonEB

Member
EazyB said:
On one of the post-its "Covenant Carbine" is written on it. Don't see why it'd come back though, seems like Reach is full of single-shot guns as it is. Functionally the DMR is a carbine with a slower rate of fire but then again the needle rifle is functionally the same as the DMR/Carbine but with a visual twist. Then you have the pistol which seems to be an inaccurate hand DMR and the only reason I'd assume someone would use it is because they decided to spawn the player with no real mid-range weaponry ala Halo 3 Team Slayer.

Like I said, it'd be nice if there was a burst and viable sentinal beam/lighting gun to mix up the flood of single shot guns.
The post-it notes are also from when they were brainstorming the game in post-it note format, which I assume was early on. (They also had WOW written all over them.) It does seem like the NR shots are similar to the Carbine, but they now super combine on unshielded opponents.

I think it's interesting that only the human bullet-firing guns are going to be hit scan, while the Covenant weapons are projectiles, as they've always been. That's how the Carbine was in Halo 3, and you can clearly see the Needle Rifle shots whizzing past the player in the vidoc. That would seem to give the human weapons an advantage over mid range, which implies Bungie might not be not worried about getting the human/Covenant equivalent weapons perfectly balanced, as they were in Halo 3 (nerfing the Carbine after the Beta).
EazyB said:
I also hope they keep the lock-on off the rockets. They're already a powerful and versatile enough without it. Missile pod works well in Halo 3.
Hell yes.
 

kylej

Banned
You know you've been trolled by matchmaking when your opponent sends you a condolence message.

daxville.png


bk.png
 
For some reason i found myself sticking people with the spike grenade more often then the plasma. Did this happen to anyone else or was it just coninsidence?
 
dilatedmuscle said:
For some reason i found myself sticking people with the spike grenade more often then the plasma. Did this happen to anyone else or was it just coninsidence?


Same for me. Or maybe I just noticed it more because the sounds for the spike grenade sticking were far more satisfying than a little click and beep.
 
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