Amazing trailer! Great job Bungie, I'm very much anticipating the Beta. The game is looking beautiful. The HUD is amazing, the animations and graphics look great considering it's alpha.
Some things I picked up on which I think haven't been pointed out:
- 21 sec - Map name might be Smelter. Notice the orange waypoint, I'm wondering why the waypoint would be a different color. Also notice the player name is PWNY which may indicate that the call-tag will be like it is in ODST where you can pick numbers/letters.
- 31 sec - 4 Grenades. I don't know if we know this already, but I thought there was some question as to how many of each grenade we'd be able to carry. I'm happy to see they've gone back to what HCE/H2 had. During assassination notice he has 4 plasma grenades. Also during the Invasion game right after that, notice the strange green round waypoint, and there's also some red waypoints. I wonder what purpose these serve in Invasion.
- 45 sec - You can clearly see the gametype is Invasion Slayer. Nice look at the Covie grenade launcher, and I'm pretty sure we now know what our mystery weapon is from the weapon audio we got from Bungie earlier.
- 1 min - CTF game, there's the orange waypoint again on N001?
Syracuse022 said:
Could Headhunter be a SWAT free-for-all of sorts? All they show are headshot kills... Maybe doming someone has them drop every skull they're carrying (plus one) for you to add to your collection.
I don't think it's SWAT. Actually this was cut from Halo 2 as well. According to the H2 beta testers back in the day when you got a kill you collected a skull. If someone killed you, they took all your skulls. Whoever finished with the most skulls would win.
Syracuse022 said:
The map at 1:08 (while the Spartans vs. Elites text is on-screen), the one I've been calling Rock Garden, is straight out of the first ViDoc (we see iterations of it as tech/lighting are added, then we see it as the AR shoots against the fence and makes sparks).
It most likely is not called Rock Garden. Remember that the text under the motion tracker is there throughout the game to tell you what part of the map you're on. This is super cool, makes calling out positions easier.
GhaleonEB said:
Confirmed to be optional,
it was discussed in the last podcast. It's an optional flourish move, regular melee from behind is still a one-hit kill.
I'm tired of people bringing this up over and over again. Maybe you should update the OP with the new known/confirmed info Ghal.
Proelite said:
Speculative Load-outs:
EMP burst (activating would disable all shields, equipments, missles, and vehicles in an AOE, including the user, I call it the great equalizer.)
Medic Backpack (healing AOE)
Strength Boost??? (Harder melee, jump higher)
Smoke bombs??? (Ninja retreat)
Did you see anything anywhere that indicates these Abilities or are you just guessing?
EazyB said:
Once you get good enough at the game people will actually complain that elites offer an advantage in regular gametypes.
I really hope there's more depth to being an elite than shown in the trailer. It looked like all they can do is roll, no custimization, no perks like the jetpack.
I don't think Elites are in regular gametypes to be honest with you. It makes sense they wouldn't be since they're larger, and if you notice they're not in anything that's NOT Invasion or Spartans vs Elites in the trailer. That got me thinking because Bungie always puts some Elite players in each match when capturing footage so I'm pretty sure Elites aren't in most modes. I'm guessing Elites will only be in certain modes that call for them, and they'll have their own Armor Abilities. I'm assuming they'll spawn with a default roll ability, and default Plasma Grenades.
We've been watching Elites dodge and roll out of the way since HCE. It's pretty cool that now we get to do it against the Spartans.
Dax01 said:
I wonder how the jetpack is going to be controlled.
Judging from the video, you can fire your weapon and control your jetpack at the same time, or at
different times.
You'll probably press a button to activate the jet pack, and then you'll control it no different than you would a hornet when you're controlling it and firing your weapon.
If you think about it, this is how other armor abilities would work too. You press a button to activate/deactivate and then while you're using it you control as you normally would.