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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Iknos

Junior Member
Louis Wu said:
http://www.youtube.com/watch?v=xJKvdYB1t1w&hd=1

I'd say that's the best overall analysis of the MP trailer I've seen.

Comes from Hoovaloov, from Tied the Leader.

Made me think a lot about the giant words. :lol

Got a love/hate relationship with the game.

Still hate how it looks despite it being one of the more proficient engines on the 360. The dreary and dark art rubs me the wrong way and makes the lighting look unimpressive.

Love the gameplay enhancements...this could be the funnest FPS of this generation.
 
There is this itch
(switch)
on my back
(Bnet)
that needs scratching
(flicking)
.

Also, I am curious to see what features go through some drastic changes. Even the radar so far has had its fair share.
 

Tashi

343i Lead Esports Producer
That "personal overshield" that we see when the guy gets hit by a Ghost might be more than just that. He clearly eats the damage but he doesn't go flying away like he should. Instead, the Ghost flips out of control and explodes when he hits him as if it were a stationary object in the environment. Also, the pad lock symbol for the Armor Ability seems to support it. He also is in a fancy crouching position when he activates it. I also think it's more than just an EMP. I've crashed into shit with Ghosts before and they haven't blown up like that. Maybe the Ghost has changed in Reach but that feels more far fetched. Wouldn't the EMP just down the Ghost like a Plasma Pistol shot or a Power Drain?

WHOA, WAIT A SECOND. When he slows down the video you can clearly see something come into the screen and hit the spartan in his locked overshield position. It seems like that caused the Ghost to explode.

trailerprediction.png


The Ghost seems to be close enough.

I think the armor ability is a Locked Overshield. You stand in one place but have an overshield or are invincible. You could be trying to capture a flag when a tank rolls up. You activate the ability and suddenly you're protected until your teammates can help or your ability runs dry. Something like that.

edit: Congrats David. Hahaha, I remember Mark McDonald joking about how you got hired at 1up/Gamevideos for being good at Halo in an old 1up Yours episode. Now you've got a job at 343 Industries working on Halo itself.
 
Dani said:
Right, easy way to do this, I'll give everyone 6 hours and 40 mins from the time this specific message is posted.

Then I'll assign you all a random number (based on how many folks want to play). I'll get a random number generator (or d20) and the first four numbers (ignoring repeats) will be selected with a few substitutes just in case.

You should then either PM each other or have a chat over Live to decide when you are all free and choose 1 map and 1 gametype (make sure you choose a map created by HaloGAFer). Then we'll contact Forge Hub and see where we go from there. Fair enough? Everyone that wants to play get a fair chance at it.
I'll post the HaloGAF list. If I may be so bold, Avarice Team King with MLG settings plays pretty darn well. :D
Good luck, guys.



HaloGAF Forged Map Variants
A collection of custom maps, mostly Sandbox variants, created by GAFers
Sixthsubset's GAF map blog.

Updates

09-10 | Updated GhaleonEB's Sandstorm to version 2.7
09-07 | Added Nokyard's Sentinel Factory

Map maker | Map(s)
 

lybertyboy

Thinks the Evil Empire is just misunderstood.
Thanks everyone for all the kind words. I'm definitely excited to get up to Seattle and start forgetting everything I thought I knew about the other side of the business.

Perhaps I'll join in on the custom game action this weekend...
 
Congrats lybertyboy, that's really awesome!
Tashi0106 said:
I think the armor ability is a Locked Overshield. You stand in one place but have an overshield or are invincible. You could be trying to capture a flag when a tank rolls up. You activate the ability and suddenly you're protected until your teammates can help or your ability runs dry. Something like that.
I love that idea. This shot looks like he's discharging some sort of mini-EMP, but I do keep hearing that plasma getting ready to go off.

2mrwfi0.jpg


I can't wait to see what this is really all about.
 
The update was good. The chains of burden weigh heavily on Bungie it seems :p Another embargo of sorts? No mention of a podcast either btw ^^
 

vhfive

Member
lybertyboy said:
Thanks everyone for all the kind words. I'm definitely excited to get up to Seattle and start forgetting everything I thought I knew about the other side of the business.

Perhaps I'll join in on the custom game action this weekend...
Awesome news, congrats. Feel free to join customs anytime, you ARE a halogaffer whether you like it or not :p.

Even though I probably won't be able to make it this week :(
 

Blueblur1

Member
lybertyboy said:
Thanks everyone for all the kind words. I'm definitely excited to get up to Seattle and start forgetting everything I thought I knew about the other side of the business.

Perhaps I'll join in on the custom game action this weekend...
You most definitely should.
 

Gadfly

While flying into a tree he exclaimed "Egad!"
3 years ago, this time of the week, we would see a Bungie weekly update thread.

I don't see that excitement this time around. What happened?
 

Kapura

Banned
I'm pretty sure that's a cardboard cutout of Jason Jones. Don't think he really exists any more.

He should still be on the podcast, cardboard or not.
 

Kapura

Banned
Gadfly said:
3 years ago, this time of the week, we would see a Bungie weekly update thread.

I don't see that excitement this time around. What happened?
We got a damn trailer. That puts us at bay temporarily.
 

EazyB

Banned
What's this I see in the BWU?

“The respawn camera flies back to the spawn location immediately after dying, so your opponents can't teabag / shoot / melee your body and have a possibility of you seeing it.”

We've been wondering how loadouts were going to be selected/changed midgame and this hints at a Battlefield-esque spawn location selector or at the very least it shows you where you will spawn once the respawn time counts down. If I had to guess it'll allow you to select armor abilities (and hopefully a nice DMR) while in the respawn screen and allow the player to stay at the respawn screen for an extended amount of time so that they can complete their selection. It'll be interesting to see how this works as imagining such a system in Haklo 3 brings up a lot of questions.

Domino Theory said:
I love that no one's edited Spud's "map". :lol

<3 you Spud.
By design, won't fix.

lybertyboy said:
Thanks everyone for all the kind words. I'm definitely excited to get up to Seattle and start forgetting everything I thought I knew about the other side of the business.

Perhaps I'll join in on the custom game action this weekend...
Congragulations man. Kinda sad to see one of the few journalists that actually knows a bit of Halo MP go though :lol

Pro-tip: If you happen to come across a young southern gentleman with glasses, feel free to mock/insult/ridicule him as much as you see fit. Making games is tough business, that's why they hired him to be a human punching bag, great stress reliever.
 

Falagard

Member
JaggedSac said:
Not sure if anyone has posted this, but check out a Bungie session that will take place at GDC:

http://schedule.gdconf.com/

Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3
Speaker/s: Jaime Griesemer (Bungie Studios)
Day / Time / Location: Thursday 1:30- 2:30 Room 130, North Hall
Track / Format: Game Design / Lecture
Description: Halo's multiplayer is balanced across over 1000 objects, more than 40 of which are unique weapons including the Sniper Rifle, which has over 200 functional fields including one that determines the minimum time between shots. In Halo 3, that time changed from 0.5 seconds to 0.7 seconds, changing less than 0.00001th of the overall game data, an immeasurably tiny balance tweak that should not have been noticeable, let alone significant.

This session will address this design decision in exhaustive detail. Why 0.7 seconds? Why that particular field? What processes and design principles lead to that change? How was it proposed, tested, and evaluated? What were its effects on the game's balance? How were those effects evaluated to the effects of the infinite number of other changes that could have been made? What were the external considerations, such as community reaction or target demographics, that influenced it? And what can be learned from that change to improve our ability to make changes in the future?
Eligible Passes: All Access Pass, Main Conference Pass

Posted... months ago. Makes you wonder how many actual developers are going to show up at this round table or if in fact it's more to try to convey to Halo fans how much effort goes into the minutia.
 

Stinkles

Clothed, sober, cooperative
Falagard said:
Posted... months ago. Makes you wonder how many actual developers are going to show up at this round table or if in fact it's more to try to convey to Halo fans how much effort goes into the minutia.


Think about how many FPS games get the basics right on paper, then just for seemingly magical reasons fail in the execution. It's most of them. The gunplay isn't quite right. Getting insight on how a successful company deals with the problems and opportunities in something as simple as how a cursor is aimed, can be hugely illuminating. I imagine it will be packed. Designers get that sweating the small stuff is what makes the big picture so sweet.
 

Kapura

Banned
Falagard said:
Posted... months ago. Makes you wonder how many actual developers are going to show up at this round table or if in fact it's more to try to convey to Halo fans how much effort goes into the minutia.
I think it would be interesting to any developer who likes balance. I really, really wish I could get a recording or a deck or something from this. I am intrigued.
 

Falagard

Member
Kapura said:
I think it would be interesting to any developer who likes balance. I really, really wish I could get a recording or a deck or something from this. I am intrigued.

Ditto. I have been to one GDC, many years ago. Was a very interesting experience as a programmer, I wish all GDC presentations were recorded for prosperity and made available via youtube or whatever.
 

GhaleonEB

Member
Falagard said:
Ditto. I have been to one GDC, many years ago. Was a very interesting experience as a programmer, I wish all GDC presentations were recorded for prosperity and made available via youtube or whatever.
I do wish we could see the presentation itself; I love learning about design and the nuances that went into it. IIRC, all of Bungie's previous GDC presentations from the past couple years are on their Publications page, so we should at least get those. The ones up are pretty interesting to read through.
 

big ander

Member
ZayneH said:
SoFreshSoClean.jpg

Really dig the third emblem(way too big to embed from the update). Cone one is nice/funny too.
I really liked the first one with the skull. Looks like it'd be cool with secondary toggled off.

I've had "Uphill, Both Ways" on repeat for about 30 minutes now. So good. Thanks Urk! :D

And congrats to lybertyboy. Can't wait to see what comes out of 343i.
 

Tashi

343i Lead Esports Producer
GhaleonEB said:
I do wish we could see the presentation itself; I love learning about design and the nuances that went into it. IIRC, all of Bungie's previous GDC presentations from the past couple years are on their Publications page, so we should at least get those. The ones up are pretty interesting to read through.

They actually haves some presentation recordings too that I've listened to. There one about networking in Halo 2 and the whole matchmaking experience. It's done I believe by Chris Butcher and a former FASA Studios employee. It's a good listen if you're into that kind of stuff. I really do hope we get an audio recording or video recording of the presentation. That'd be really interesting.
 

Kapura

Banned
Falagard said:
Ditto. I have been to one GDC, many years ago. Was a very interesting experience as a programmer, I wish all GDC presentations were recorded for prosperity and made available via youtube or whatever.
You mean posterity?

I would willingly pay warm, soft cashmoneys for portions of GDC on DVD. When I was in marching band, you had the opportunity to buy the entire division after the finals performance; I can't imagine something similar for GDC would be unpopular. Or maybe bungie could use all of that free time they have and put it up on YouTube like the ODST panel.
 

Lazslo

Member
Ah, just got home from a nice 7 hour drive from Vermont to NJ for springbreak, it was a long drive for someone with nothing to think about. The news about Ellis is good stuff, he's a great journalist and whatever he does at 343, it will benefit the community. The update this week was good, I'm actually enjoying the slow trickle of information Bungie is letting out. After Halo 3, I learned to really enjoy this time, when information comes out and speculation runs wild. Looking forward to answers whenever the times right.
 
Domino Theory said:
Uh, I'm pretty sure the map we saw in the trailer was all from Powerhouse, maybe one other.

Anyways, that analysis was awesome. I can't believe I missed that much even though I've already seen it a hundred times.
1) Campaign Level from the ViDoc: more green than Powerhouse, darker soil/rocks and different vegetation, grey "fog/mist" skybox, objective combat (Invasion w/ generators)
99qn7l.png

2iig4e9.png


2) Powerhouse: Water, yellow pipes, concrete, dusty red rocks in the distance, infantry combat (KotH, CTF, team slayer)
21u8wn.png

35a21hv.png

2lazoti.png

2yzfkud.png

icr2i8.png


3) Construction Zone (Smelter): Cranes, half-finished buildings, open spaces, vehicle based combat, reddish sunset
or recent nearby glassing
skybox, corrugated sheet metal and primary color buildings, the big mystery weapon of homing death and weird noises (Invasion Slayer)
123si37.png

nmcejc.jpg

210njmc.png

2iram1z.png

aabrja.png

28itenb.png


4) Office Building (Lysol): fully constructed office building, "clear day" skybox in the distance, antiseptic, computer monitors, bridges, man cannons, infantry combat (Territories, CTF, Headhunter, team slayer, FFA slayer)
2dhftc0.png

b5kzmc.png

2jb4ebk.png

o8vtr9.png

2mpzn6c.png


I still count four. The first one I highlight is not shown often, but it is way too green and devoid of the yellow and concrete aesthetic to be a part of Powerhouse.
 
I never realized how awesome Action Sack really is. We just got Team Splasers on Cold Storage, and found out what Team Sumo is :D

this shit kicks ass
 
electricpirate said:
From the Edge GI previews it's made to sound like the Radar Jammer has intersected with the Active Camo, so now when you active active camo it also jams your radar, and your enemies radars.

Edit: You can see it here,


See how his Active Camo is activated and his Radar is all scrambled?

only problem is that at the 59sec/1min mark there's a player with the sprint ability, not activated with his radar still jammed. Leading me to believe that there's also a radar jamming ability, or some environment effect, or something.
 

Kapura

Banned

Magni

Member
EazyB said:
What's this I see in the BWU?

“The respawn camera flies back to the spawn location immediately after dying, so your opponents can't teabag / shoot / melee your body and have a possibility of you seeing it.”

That'll be one of the things to change the way Halo is played at high level. No more calling out enemies from the death screen for 3-10 seconds depending on the gametype..

Never mind, it's being changed back to how it was in H3.
 
So who do you all think the four 'VIPs' were that got to play Reach.

I would assume (by the way Urk worded a few things) that they were top level MLG Players... But I don't know any of them that live in the Seattle area.

Any ideas?
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
Devin Olsen said:
So who do you all think the four 'VIPs' were that got to play Reach.

I would assume (by the way Urk worded a few things) that they were top level MLG Players... But I don't know any of them that live in the Seattle area.

Any ideas?
Most likely MS suits, maybe 343 people, maybe MS engineers. I really hope they weren't "celebrities" though. I get butthurt everytime I remember Hillary Duff got to play Gears 1 before me.
 
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