electricpirate
Member
Thoughts and prayers to you and yours Ram ![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Silly.Mikey said:Anyone else hoping that 'running' isnt a perk, but available all the time?
Hydranockz said:What stage of development was the video taken from?
The final release? No.
The Delta? No.
The internal Beta? No.
The Alpha. Enough said.
UltimaPooh said:Amazing Battlefield Bad Company 2 games tonight Halo GAF!!!
This is Josef Redbeard BTW.
Ramirez said:Hey guys, sorry to detract from the awesome Halo news (hopefully I can enjoy it myself soon). My son was born on the first and has been in the NICU at UK ever since the 2nd with digestive problems. The scary part is the fact that the docs are telling me it might be Cystic Fibrosis, we can't rule it out until the test results get back, which will probably be Monday. My family doesn't have a history of it, so I'm hopeful this isn't the case.
Just ask that you guys keep my family in your thoughts and prayers, being away from home for so long on top of financial struggles plus the worry of seeing all kinds of wires coming out of your new baby is troubling to say the least. I'm really thankful for this Ronald McDonald House, not sure what we would be doing without the ability to stay here.
But anyways, just keep us in your thoughts.
Mohonky said:What, like the last Halo 3 beta was? I played that and thought "eh no problem it's an early build the final game will look way better!"
It looked exactly the same.....
Striker said:Atlas does not take members now if I'm not mistaken. He shut off registration after a spammer came in. Really ever since last year around May/June it has been absolute dog shit. Really disappointing, but perhaps given the circumstances (i.e. past occurrences throughout MM's playlist management) we should've expected as much.
Nobody posts in the forum really, and maps are hardly touched/modified anyway after being accepted, despite the author sending in the new changes.
They're on to you!LAUGHTREY said:So I guess I'm banned from Halo 2 matchmaking.
That's...weird?
awesome!Louis Wu said:http://www.youtube.com/watch?v=xJKvdYB1t1w&hd=1
I'd say that's the best overall analysis of the MP trailer I've seen.
Comes from Hoovaloov, from Tied the Leader.
Made me think a lot about the giant words. :lol
Louis Wu said:http://www.youtube.com/watch?v=xJKvdYB1t1w&hd=1
I'd say that's the best overall analysis of the MP trailer I've seen.
Comes from Hoovaloov, from Tied the Leader.
Made me think a lot about the giant words. :lol
Brilliant - clustering the trailer into logical sections made for a much more coherent analysis. He picked up on a couple things I hadn't noticed, such as the Headhunter way points and the similarity of the Pull! medal to the jetpack icon. Great stuff.Louis Wu said:http://www.youtube.com/watch?v=xJKvdYB1t1w&hd=1
I'd say that's the best overall analysis of the MP trailer I've seen.
Comes from Hoovaloov, from Tied the Leader.
Made me think a lot about the giant words. :lol
Nice insights on Invasion. Looks like UT's Assault mode, with intermediate objectives all leading to the final objective. Daddy like.Louis Wu said:http://www.youtube.com/watch?v=xJKvdYB1t1w&hd=1
I'd say that's the best overall analysis of the MP trailer I've seen.
Comes from Hoovaloov, from Tied the Leader.
Made me think a lot about the giant words. :lol
Do you remember the alpha footage of Halo 3 in the Halo 3 vidocs? They're nowhere near as good as the final product. All we've seen of Reach is Alpha so far.Mohonky said:What, like the last Halo 3 beta was? I played that and thought "eh no problem it's an early build the final game will look way better!"
It looked exactly the same.....
Really good video.Louis Wu said:http://www.youtube.com/watch?v=xJKvdYB1t1w&hd=1
I'd say that's the best overall analysis of the MP trailer I've seen.
Comes from Hoovaloov, from Tied the Leader.
Made me think a lot about the giant words. :lol
I kind of agree. A two-teir editor would be great. Have a basic editor for weapons, vehicles, barriers so players can modify existing maps, much like Assembly and Hericic are handled now. Then go all out with complete blank canvases for user created maps. Have all the same construction items, but let us chose from a variety of locations (Warehouse, City Streets, Sky, Riverbed, Box Canyon!!!, Hillside, Forest, Desert, or locations from the Campaign).EazyB said:Bungie's priority shouldn't be to create a system that every single person can wrap their little minds around. Their goal should be giving their community the tools that will allow for the best maps possible, not a million shitty maps made by people that don't have any business making maps in the first place. Hide advanced options under a menu or something but I want 11 year old kids' heads to blow up when they see how deep the tools for the level editor are. Forge 2.0 would absolutely be the biggest letdown for me in Reach. Halo Level Editor 1.0 or bust, the least they could do is catch up to a 3 year old Ubisoft game.
All awesome ideas. Let's hope some of them make it in, especially that merging one.NOKYARD said:Just a small sample of my ideas.
Great analysis. I love the subliminal messages in the Active Roster section. He skipped over a few vehicles we know about (Falcon, Mongoose), and didn't touch on the (4, if I'm right) maps that have now been confirmed. Other than that, awesome. What was up with that "Noble 6" text in the sniper display?!?Louis Wu said:http://www.youtube.com/watch?v=xJKvdYB1t1w&hd=1
I'd say that's the best overall analysis of the MP trailer I've seen.
Comes from Hoovaloov, from Tied the Leader.
Made me think a lot about the giant words. :lol
Louis Wu said:http://www.youtube.com/watch?v=xJKvdYB1t1w&hd=1
I'd say that's the best overall analysis of the MP trailer I've seen.
Comes from Hoovaloov, from Tied the Leader.
Made me think a lot about the giant words. :lol
Awesome find, Wu. That's some really thorough analysis. I'm so pumped.Louis Wu said:http://www.youtube.com/watch?v=xJKvdYB1t1w&hd=1
I'd say that's the best overall analysis of the MP trailer I've seen.
Comes from Hoovaloov, from Tied the Leader.
Made me think a lot about the giant words. :lol
Merguson said:Since when did YouTube offer automated audio-to-caption translation? Pretty cool.
Hire NOKYARDNOKYARD said:Just a small sample of my ideas.
Pandoracell said:I'm not sure, but the translation for this MP analysis video was just short of terrible :lol.
I'd blame the folks at ALT...seems like a likely scapegoat anywayLAUGHTREY said:So I guess I'm banned from Halo 2 matchmaking.
That's...weird?
Here we are, working at 11pm. Today was a pain in the ass because the engine was busted. But we got a clean build through at 5 and now were back in business!
I'm wondering if those two are from the same gametype.Dani said:
Spasm said:Nice insights on Invasion. Looks like UT's Assault mode, with intermediate objectives all leading to the final objective. Daddy like.
Also, I never noticed the ability recharges till this video.
What are the chances the public gets to view this.JaggedSac said:Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3
Track / Format: Game Design / Lecture
Eligible Passes: All Access Pass, Main Conference Pass
So, they're giving an hour long lecture based around why the interval between shots was increased by .2 seconds? I can answer that in one word: Balance.JaggedSac said:Not sure if anyone has posted this, but check out a Bungie session that will take place at GDC:
http://schedule.gdconf.com/
Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3
Speaker/s: Jaime Griesemer (Bungie Studios)
Day / Time / Location: Thursday 1:30- 2:30 Room 130, North Hall
Track / Format: Game Design / Lecture
Description: Halo's multiplayer is balanced across over 1000 objects, more than 40 of which are unique weapons including the Sniper Rifle, which has over 200 functional fields including one that determines the minimum time between shots. In Halo 3, that time changed from 0.5 seconds to 0.7 seconds, changing less than 0.00001th of the overall game data, an immeasurably tiny balance tweak that should not have been noticeable, let alone significant.
This session will address this design decision in exhaustive detail. Why 0.7 seconds? Why that particular field? What processes and design principles lead to that change? How was it proposed, tested, and evaluated? What were its effects on the game's balance? How were those effects evaluated to the effects of the infinite number of other changes that could have been made? What were the external considerations, such as community reaction or target demographics, that influenced it? And what can be learned from that change to improve our ability to make changes in the future?
Eligible Passes: All Access Pass, Main Conference Pass
yet, worthy of 3 full pages at HaloGAFJaggedSac said:changing less than 0.00001th of the overall game data, an immeasurably tiny balance tweak that should not have been noticeable, let alone significant.
The presentation materials will probably end up here, at the least.Cuban Legend said:What are the chances the public gets to view this.
Are these usually streamed live or available afterward on the web?
Under Normal circumstances i would use Search for this, but it's dead. And because (OMG BURN IM!) I don't know the history that change could possibly have here on GAF, and why.JaggedSac said:changing less than 0.00001th of the overall game data, an immeasurably tiny balance tweak that should not have been noticeable, let alone significant.
Either it's back exactly as in H3, or there are 9-11 players per team.Deputy Moonman said:Any evidence of the radar jammer being brought back for Reach?
Deputy Moonman said:Any evidence of the radar jammer being brought back for Reach? After watching the multiplayer trailer again, I see that it's never shown. Not that I'd want it back if no changes are made to it from Halo3. I keep thinking to myself that out of all the armor abilities I'd use the most it would be the radar jammer, assuming it worked differently.
One of the things I didn't like about it before was that, while it did put a bunch of red dots on the radar, other players were alerted to my presence and knew that I was coming. So much for surprise. On top of that, if my radar also has a bunch of dots on it, then I can't see what the other team is doing either. So it ends up being kind of pointless, or at least no more of an advantage for me than it is for the other team.
I'd much rather a jammer simply make my dot on the other team's display disappear. Then it really could be useful.
Anyway, it may not even be included in Reach, and my questions will be irrelevant. But figured it was worth asking about.
Spasm said:Either it's back exactly as in H3, or there are 9-11 players per team.
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I think it would be pretty sweet if you and a buddy teamed up to sneak into a base with a combo of Active Camo and Radar Jammer.