To be honest all these extra challenges and exp[cR] additions are to keep others from dropping the game. 2 years later I WILL still be playing Reach, just like Halo 3. I do not need any motivation.Tashi0106 said:I'm glad Halo doesn't need gimmicks to keep me coming back.
LukeSmith said:An upcoming interview will clarify this more - but one of the big takeaways from Halo 3 and Recon is that not giving players clear paths to desired end results is hacked recon XBL accounts. If you want something - you'll see it, save for it, and spend on it. Opportunity cost is king, and we're banking on there being plenty that you'll want.
Strider2K99 said:So, with Player Investment, Bungie basically went Rainbow Six Vegas 2 (not MW!) with Halo.
Sounds good to me.
Dani said:Except the rewards are aesthetic only and have no influence on gameplay. =)
MTV Poops On Modern Warfare 3 Multiplayer
We've Seen This Before
With Modern Warfare 3, Treyarch is promising to double the weapon unlocks and perks. It also is promising to have even faster and bigger text flashing on the screen at all times. The game's current closest analog would probably be "Halo Reach," which let players earn credits in single and multiplayer. Credits unlocked new customization options, like armor, but thankfully have no impact on gameplay. Bungie went the other way by making all of the unlocks purely cosmetic. Thank goodness.
It's no different from "Modern Warfare 2." In "MW2" you unlocked ridiculously unbalanced weapons by playing online matches. It was tied into your ranks, but the end result was exactly the same as what they're now proposing. Unbalanced gameplay. People not playing for objectives. Camping. A real clusterfuck of sorts.
A Big Ass Carrot that Rewards Racist 13 Year Olds On Xbox Live
And here's the problem with that: It's too much. Unlocking new weapons and ranks may be enough to justify me playing for another hour, and satisfy my ADD by giving me that "Just one more match" feel. And there's the whole carrot-on-a-stick mentality in online games these days, and what Bungie did in Reach countered this trend and ended it for good. Modern Warfare 3 gives me back that carrot. Unfortunatley they made it twice as big and shoved up my asshole. No lube, either.
What Could've Been Done
What I'd like to see are no meaningful unlocks. I want skill to stand out. I'm gonna propose something that would change the foundation of "Modern Warfare" gameplay, but I think it's time: No more unlocks, perks, killstreaks, or any of that goddamn bullshit. Instead, everyone starts with the same weapon. Then you gotta shoot your way, like a man, to find a better weapon. Remember the golden days of FPS? Unreal? Quake? Yeah, I want those days back.
Better Luck Next Time
Now granted, this is a massive overhaul of the "Modern Warfare" franchise that simply won't happen in "MW3," but I think it's due. Players want to feel like the 6 hours they put into the game on Saturday was actually fun. Killstreaks, weapon unlocks, perks, while perhaps enjoyed by some, just creates a mess of a game. In fact, they give me headaches. And then I clutch my controller and bash it against my head. Then I find myself screaming at the television. Then I go on boards like NeoGAF and look at the hot woman thread and masturbate to alleviate my tension. Then that's not enough so I look at the thread the next day at work. Then I get fired. Thanks, Activision.
I realize what I'm inviting here: A large amount of hate from "MW2" fans who think I should just go and play "Halo Reach." But I feel like there may be a group of you out there who feel like these sort of changes are due for the franchise, and that drastic shifts need to be made to keep "Modern Warfare" as addictive and entertaining as it once was. I also realize that there are elements of "MW3" that have yet to be revealed, and my issues may be mitigated by other features in the game.
LukeSmith said:The Daily flavor of Challenges absolutely need to avoid the specificity of say "Kill 2 Players at Once with the Spartan Laser in a Ranked playlist." An example of a Challenge we'd like to stay away from is "Earn a Sniper Spree in a game." I'm fully aware of the horrific consequences that would be introduced into the day's ecosystem by dangling a carrot in front of players to use a particular weapon to great success.
Instead of that, imagine something akin to "Earn Any Spree in Multiplayer Matchmaking today."
The reward arc in Reach will be balanced taking this sort of behavior in mind.
Strider2K99 said:That's how alot of the rewards are in RSV2. The vast majority are new camos, helmets, etc.
Also, I'm mostly talking about the fact that the character you create carries into singleplayer and multiplayer.
In Vegas 1, you always played as Logan Keller in singleplayer and he always looked the same and could not be changed. In Vegas 2, you play as Bishop and you can completely change how Bishop looks and that's also the same character you use in multiplayer.
:lol :lolRSTEIN said:From MTV, December 2011
Shoes, gloves, and shinguards bitches!Church RvB said:I'm glad the final game will have more than just shoulder pads, chest armor, and helmet.
:lol Well played.RSTEIN said:From MTV, December 2011
Tashi0106 said:
Trasher said:Shoes, gloves, and shinguards bitches!
Trasher said:Shoes, gloves, and shinguards bitches!
DeadFalling said:and codpieces! :lol
Shake Appeal said:Unfortunately, the trend in multiplayer shooters is toward making the player a lone wolf with control over how he engages with the game and the tools he has by default to do that, and I think it's for the most part quite bad design. It decreases the need for players to move intelligently to secure weapon and map control with their teammates, and so increases the tendency of players to camp and play individually. There are games that direct player movement and coordination in other ways (Battlefield springs to mind), but they still suffer from silly issues like players spawning en masse as snipers and ignoring objectives, instead of actually having to go and contest the one sniper rifle on the map, and then have to preserve its ammo, control its sphere of influence (in coordination with teammates who by design can't also have snipers), and know when it will be time to go and contest it again. I imagine if you had some sort of heat map displaying player movement on a CoD map it would be largely chaotic, with a few hotspots where choke points and camping are ideal; whereas a similar map of a Halo map (in a game between great players) would be quite graceful and interpretable.
Weapons in Halo are chess pieces: they always serve the same role and function, they always start in the same place, everyone has access to them, and the board is level. Weapons and perks (or equivalent) in other games are like prime real estate in a game of Monopoly (albeit an admittedly less luck-based one). And eventually some players have a ton of hotels on Boardwalk. To put it mildly, the idea of spawning into a Halo game with a red-dot sniper rifle and super-speedy "light armour" I just purchased from a menu is noxious to me.
Thinking about it, Halo: Reach's "reward arc", as Luke calls it, is probably going to be less satisfying than Modern Warfare 2's is to a proponent of that game... but that's only because Bungie are (thankfully) unwilling to sacrifice the largely-level playing field of a Halo match to satisfy everyone's WoW and grinding instincts. It also looks like they are trying to implement a series of shorter reward arcs (seasons in the Arena feed into this, as do daily or weekly challenges, as does deeper and more incremental customization), rather than the entire span of post-launch, which risked the loss of players' interest, and eventually encouraged second accounts.
Awesome. :lolRSTEIN said:Modern Warfare 3 gives me back that carrot. Unfortunately they made it twice as big and shoved up my asshole.
GOTFurk said:Flaming.
Trasher said:Shoes, gloves, and shinguards bitches!
I'd prefer some mittens.Church RvB said:Gauntlets mother fucker, don't you forget!
WatKuroyume said:This new stuff is kind of good I guess, but it doesn't mean much if they don't go all out with it. A bunch of similiar looking shoulder pads isn't going to cut it. I want a helmet that looks like a fish's head or the armor of a snail. It needs to be that nuts otherwise... Who cares? I want to be able to change the visor color too.
Not unless I get a flaming assguard as well!SpudBud said:GOTF
Kuroyume said:This new stuff is kind of good I guess, but it doesn't mean much if they don't go all out with it. A bunch of similiar looking shoulder pads isn't going to cut it. I want a helmet that looks like a fish's head or the armor of a snail. It needs to be that nuts otherwise... Who cares? I want to be able to change the visor color too.
This is my personal favorite of the bunch.squidhands said:
Ok really, that is fucking awesome.Domino Theory said:I'm SO glad to know there are different helmet permutations. This whole time I thought everyone could ONLY use the Noble 6 helmet while customizing it. I was wrong:
http://g4tv.com/images/3278/Screensh...ization/56480/
Fuck YES.
BladedExpert said:Not unless I get a flaming assguard as well!
Foxy Fox 39 said:I actually have no solutions, and I know for most this is fundamentally Halo, but I wish that an even ground could be met; between camping for weapon spawns (or traveling nearby, waiting the allotted time, and telling your teammates that rockets are spawned) and not having to completely focus gameplay on the aspect of weapon spawning.
ps. Don't kill me Halo Gaf
More of a throwback to how Spartans looked in Halo 2, rather than the clean look of Halo 3giga said:The rusted, grimy look is so much better than previous iterations. Looks that much more believable.
Nutter said:I am guessing this shows all the different armor parts/areas you can change.
Makes sense. Helmets are a much bigger piece. Much more design goes into them.Pennybags said:Holy shit, the HESA-E helmet attachment costs 4 times as much as the shoulder guards we have seen.
Nutter said:I am guessing this shows all the different armor parts/areas you can change.
Captain Blood said:I will now be needing boba fett armor perms to go with the fett playlist, kthx.
DeadFalling said:No shoes? :,(
Still is a lot, just was hoping for shoes....
edit: OR is that just all the customization available in the Beta?
Spasm said:That'd be awesome if you could also pimp your rides. Warty with 20" spinnaz and ground neons aint nuttin' to fuck wit'.
I second this request.Captain Blood said:I will now be needing boba fett armor perms to go with the fett playlist, kthx.
LukeSmith said:Frankly speaking, that's not Bungie's Halo.
LukeSmith said:That's not Bungie's Halo.
LukeSmith said:not Bungie's Halo.
LukeSmith said:Bungie's Halo.
Schmitty said:I'm digging how the helmets have a base look, and then more attributes can be added as you gain cR.
http://cache.g4tv.com/rimg_606x0/ImageDb3/207083_l/Halo-Reach.jpg
The base helmet itself is only 2,000 cR. The attachment is 20,000 cR!Trasher said:Makes sense. Helmets are a much bigger piece.