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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

I wonder if The Armory will ever update... sort of like the Challenges how they update daily and weekly.

Like, maybe along with new Challenges came new Armor Perms to unlock. That would be kinda cool. :D
 
Kapura said:
The Halo 3 beta had everybody in the Mark VI all the time, so there was nothing to carry over to the new game. If Reach has these unlocks, it would be awesome if they would carry over, to show that we were Beta participants.

Credits would be even easier to migrate, I'd imagine, being just a number that could be saved for a few months. Possible reasons for NOT migrating would be if people boosted cR to redonkulous levels (relatively probable), the cRedits are either too inflated or depreciated from the value Bungie wants them to have (improbable, but distinctly possible), or Bungie just wants to start everybody on a clean slate. I imagine Bungie would have time until Reach goes gold to decide on these things, so we might not know to what extent we carry over until much closer to release.

Precisely. I would want maybe some starting credits or an emblem/something to show I was a beta participant.
 
LukeSmith said:
Not possibly, definitely.

The Beta is but a taste, a sip from a beer cup.
You'll be doing kegstands this fall.

YESSSSS!









ShinAmano said:
So when you buy everything what do you do with all the extra credits?

I have determined you should have the ability to make it rain with the push of a button!

I agree.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
I am really excited for these changes, and after hearing Luke saying that there is more customization, I believe that Reach might be the first game that has matched my incredible hype. It is an awesome feeling.

The UI is pure sex.



Will there be downloable pieces of armor? That would keep the game fresh.

Dax01 said:
http://cache.g4tv.com/ImageDb3/2069...All-Encompassing-Player-Investment-System.jpg

So I'm guessing "The Armory" is where you go to customize your character and/or purchase more options.
Maybe that is where you choose your loadout too.
 
I love the idea of challenges, but the only thing that worries me is that if these challenges become too specific or far-reaching, people will start boosting the shit out of them (kind of like how so many people have nuke-boosted in MW2). I think that the only way to keep this from happening is keeping the challenges more generic (like they are) and not offering any incentive besides cR to the people that complete them.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
backflip10019 said:
I love the idea of challenges, but the only thing that worries me is that if these challenges become too specific or far-reaching, people will start boosting the shit out of them (kind of like how so many people have nuke-boosted in MW2). I think that the only way to keep this from happening is keeping the challenges more generic (like they are) and not offering any incentive besides cR to the people that complete them.
Well, at the beggining the challenges will ruin the experience a little. For example, certain achievements in Halo 3 would force people to do very stupid things, however people give up if there is new challenges every week. The first month of Halo 3 was a sour experience, with people ganging on you if you didn't want to cooperate in helping them get an achievement.
 
godhandiscen said:
Well, at the beggining the challenges will ruin the experience a little. For example, certain achievements in Halo 3 would force people to do very stupid things, however people give up if there is new challenges every week. The first month of Halo 3 was a sour experience, with people ganging on you if you didn't want to cooperate in helping them get an achievement.
Yeah, that's true, but don't you think that if Bungie was to incentivize challenges even more like someone else suggested by offering new unlockable armor permutations throughout time, people would continue to boost for these challenges? It just worries me that if that happens then that first month of Halo 3 could keep happening each time a new permutation is offered. So, yeah, keep challenges only unlocking cR and nothing else.
 
backflip10019 said:
Yeah, that's true, but don't you think that if Bungie was to incentivize challenges even more like someone else suggested by offering new unlockable armor permutations throughout time, people would continue to boost for these challenges? It just worries me that if that happens then that first month of Halo 3 could keep happening each time a new permutation is offered. So, yeah, keep challenges only unlocking cR and nothing else.

I know this would happen. I remember people in Lone Wolves/Rumble Pit would all stop fighting and cooperate just to get achievements. Pretty much sucked... I could see that happening each and every time new armor is introduced.
 

Raide

Member
Shake Appeal said:
Request: you cannot work towards challenges in the Arena.

It might be me or did the recent video suggest that you can opt in or out of doing a challenge? A little like WoW does it with daily quests. If you're on the quest, you can share it with others if they also want to do it, else they can decline and carry on as normal.

That would certainly stop people going after certain challenges but then it does depend on what kind of challenges Bungie come up with. I am hoping its more than just kill so many enemies, or only use a sniper rifle etc.

After playing the recent XBLA Perfect Dark, they should really look at doing Time Challenges to unlock things, give people a reason to replay the SP side by having challenges linked to replaying it. Maybe like the Skulls in Halo 3 but they are randomly put on based upon the days/weeks challenge.

"Play Through Level 4 with Grunts Birthday Extreme on." :lol
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
backflip10019 said:
Yeah, that's true, but don't you think that if Bungie was to incentivize challenges even more like someone else suggested by offering new unlockable armor permutations throughout time, people would continue to boost for these challenges? It just worries me that if that happens then that first month of Halo 3 could keep happening each time a new permutation is offered. So, yeah, keep challenges only unlocking cR and nothing else.
But cR unlocks new armor, I don't see the difference. Also, I played a lot during the first 2 months of Halo 3, and the number of games where people wanted to perform achievements wasn't that bad. I actually loved ruining achievement parties. Now, since apparently you get matched with the same people over and over again like in MW2, I can see people playing until they find "challenge partners" and then achieving all challenges in a single match. It will really piss me off to see people wearing all possible armor during the first week, but hopefully those are just game hoppers who won't stick with Reach. It would be awesome if Bungie wen't Korean MMO style with their rewars system and it was almost impossible to earn the amount of credits to purchase the most badass looking armor. I would love it.
 

LukeSmith

Member
backflip10019 said:
I love the idea of challenges, but the only thing that worries me is that if these challenges become too specific or far-reaching, people will start boosting the shit out of them (kind of like how so many people have nuke-boosted in MW2). I think that the only way to keep this from happening is keeping the challenges more generic (like they are) and not offering any incentive besides cR to the people that complete them.

The Daily flavor of Challenges absolutely need to avoid the specificity of say "Kill 2 Players at Once with the Spartan Laser in a Ranked playlist." An example of a Challenge we'd like to stay away from is "Earn a Sniper Spree in a game." I'm fully aware of the horrific consequences that would be introduced into the day's ecosystem by dangling a carrot in front of players to use a particular weapon to great success.

Instead of that, imagine something akin to "Earn Any Spree in Multiplayer Matchmaking today."

godhandiscen said:
But cR unlocks new armor, I don't see the difference. Also, I played a lot during the first 2 months of Halo 3, and the number of games where people wanted to perform achievements wasn't that bad. I actually loved ruining achievement parties. Now, since apparently you get matched with the same people over and over again like in MW2, I can see people playing until they find "challenge partners" and then achieving all challenges in a single match. It will really piss me off to see people wearing all possible armor during the first week, but hopefully those are just game hoppers who won't stick with Reach. It would be awesome if Bungie wen't Korean MMO style with their rewars system and it was almost impossible to earn the amount of credits to purchase the most badass looking armor. I would love it.

The reward arc in Reach will be balanced taking this sort of behavior in mind.
 

WJD

Member
One thing I'd like to suggest:

If Firefight does indeed return for Reach, get rid of the fucking Blackeye skull. Thx.
 

Tashi

343i Lead Esports Producer
Shake Appeal said:
Request: you cannot work towards challenges in the Arena.

No I think if they're done correctly they should be available to do in Arena. Also, I should get a multiplier for doing it in Onyx vs Gold and so on. That'd be cool. If I get that "Like Mike" Challenge completed (30 kills in a game) in an Onyx Arena game, I should get a shit ton of points. However, challenges like that could be few and far between.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
LukeSmith said:
The Daily flavor of Challenges absolutely need to avoid the specificity of say "Kill 2 Players at Once with the Spartan Laser in a Ranked playlist." An example of a Challenge we'd like to stay away from is "Earn a Sniper Spree in a game." I'm fully aware of the horrific consequences that would be introduced into the day's ecosystem by dangling a carrot in front of players to use a particular weapon to great success.

Instead of that, imagine something akin to "Earn Any Spree in Multiplayer Matchmaking today."
What design considerations have been taken in place to stop people who try to break the system? Are you guys expecting tons of people boosting for cR? I mean, it doesn't really bother me if somebody has all possible armor after the first week, but I know that ruins the experience for other people.

LukeSmith said:
The reward arc in Reach will be balanced taking this sort of behavior in mind.
I didn't see this edit. Yeah, I am pretty sure it has been considered. I am anxious to see what happens because that is one of the hardest challenges of designing a system like this, and if somehow you guys implement a set of rules that cut the incentive for boosting behaviour, you could write a white paper about it and all other designers should take note.
 
LukeSmith said:
The Daily flavor of Challenges absolutely need to avoid the specificity of say "Kill 2 Players at Once with the Spartan Laser in a Ranked playlist." An example of a Challenge we'd like to stay away from is "Earn a Sniper Spree in a game." I'm fully aware of the horrific consequences that would be introduced into the day's ecosystem by dangling a carrot in front of players to use a particular weapon to great success.

Instead of that, imagine something akin to "Earn Any Spree in Multiplayer Matchmaking today."


The reward arc in Reach will be balanced taking this sort of behavior in mind.

That's what I was hoping for.

Thanks, Luke!
 

LukeSmith

Member
godhandiscen said:
What design considerations have been taken in place to stop people who try to break the system? Are you guys expecting tons of people boosting for cR? I mean, it doesn't really bother me if somebody has all possible armor after the first week, but I know that ruins the experience for other people.

We have a number of security measures in place to prevent this, as well as a few system-related wrinkles we aren't talking about just yet.
 
LukeSmith said:
The reward arc in Reach will be balanced taking this sort of behavior in mind.

Hmm.. I'm dense sometimes so forgive me, but how can you possibly "balance" this kind of behavior?


edit:
LukeSmith said:
We have a number of security measures in place to prevent this, as well as a few system-related wrinkles we aren't talking about just yet.

Ah. Gunna trust you guys on this one I guess. Just hope it doesn't end up like Halo 3...


edit 2:
Where the achievements are mostly all gotten in a couple weeks and armor has no meaning beyond the looks after the first month.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
LukeSmith said:
We have a number of security measures in place to prevent this, as well as a few system-related wrinkles we aren't talking about just yet.
Thank you Luke.
 
LukeSmith said:
The Daily flavor of Challenges absolutely need to avoid the specificity of say "Kill 2 Players at Once with the Spartan Laser in a Ranked playlist." An example of a Challenge we'd like to stay away from is "Earn a Sniper Spree in a game." I'm fully aware of the horrific consequences that would be introduced into the day's ecosystem by dangling a carrot in front of players to use a particular weapon to great success.

Instead of that, imagine something akin to "Earn Any Spree in Multiplayer Matchmaking today."
Good to hear. Thanks, Luke.
 

Kapura

Banned
guys, if you have a twitter and like the reach UI, Andrew Davis is on @agdtinman. Send him props.

Luke, surely there will come a time when somebody has unlocked all possible armour dealios. Will their credits just stack up, or is there some sort of end-game that requires huge investments of credits and time? Like reaching the tenth prestige.
 

Nutter

Member
Tashi0106 said:
No I think if they're done correctly they should be available to do in Arena. Also, I should get a multiplier for doing it in Onyx vs Gold and so on. That'd be cool. If I get that "Like Mike" Challenge completed (30 kills in a game) in an Onyx Arena game, I should get a shit ton of points. However, challenges like that could be few and far between.
Wonder if there will be weapon specific challenges.

With the DMR.
-Aim [Get 25 Headshots] [50 cR]
-Head Hunter [100 Headshots] [ 100 cR]
-Mad Max [ 200 Headshots ] [250 cR]
.
.
-Redeemer [1500 headshots] [5000 cR]

and so on.
 
Nutter said:
Wonder if there will be weapon specific challenges.

With the DMR.
-Aim [Get 25 Headshots] [50 cR]
-Head Hunter [100 Headshots] [ 100 cR]
-Mad Max [ 200 Headshots ] [250 cR]
.
.
-Redeemer [1500 headshots] [5000 cR]

and so on.

Now that would just cause people to boost for headshots. I'm sure people get enough of that in MW2. :/
 

Tashi

343i Lead Esports Producer
Nutter said:
Wonder if there will be weapon specific challenges.

With the DMR.
-Aim [Get 25 Headshots] [50 cR]
-Head Hunter [100 Headshots] [ 100 cR]
-Mad Max [ 200 Headshots ] [250 cR]
.
.
-Redeemer [1500 headshots] [5000 cR]

and so on.

That would be cool with the standard issue weapons but I hope and it doesn't look like that will happen with power weapons.

edit: "Boosting" for headshots with a DMR is just playing the game correctly. I don't know if you mean boosting as in, having people stand in one place while you just kill them with the DMR or you mean just trying to get headshots by playing normally. The vast majority of your DMR kills will be headshots. Or are some Halo players really that bad? lol
 
LukeSmith said:
The Daily flavor of Challenges absolutely need to avoid the specificity of say "Kill 2 Players at Once with the Spartan Laser in a Ranked playlist." An example of a Challenge we'd like to stay away from is "Earn a Sniper Spree in a game." I'm fully aware of the horrific consequences that would be introduced into the day's ecosystem by dangling a carrot in front of players to use a particular weapon to great success.

Instead of that, imagine something akin to "Earn Any Spree in Multiplayer Matchmaking today."
Awesome, that's definitely a relief. That said, I'm really excited to see what you guys have in store for us.
 
Nutter said:
Wonder if there will be weapon specific challenges.

With the DMR.
-Aim [Get 25 Headshots] [50 cR]
-Head Hunter [100 Headshots] [ 100 cR]
-Mad Max [ 200 Headshots ] [250 cR]
.
.
-Redeemer [1500 headshots] [5000 cR]

and so on.

LukeSmith said:
The Daily flavor of Challenges absolutely need to avoid the specificity of say "Kill 2 Players at Once with the Spartan Laser in a Ranked playlist." An example of a Challenge we'd like to stay away from is "Earn a Sniper Spree in a game." I'm fully aware of the horrific consequences that would be introduced into the day's ecosystem by dangling a carrot in front of players to use a particular weapon to great success.

Instead of that, imagine something akin to "Earn Any Spree in Multiplayer Matchmaking today."



The reward arc in Reach will be balanced taking this sort of behavior in mind.
I guess not. Thanks for the extra info, Luke. Greatly appreciated on a shitty work day. :)
 

WJD

Member
-Yeti said:
Now that would just cause people to boost for headshots. I'm sure people get enough of that in MW2. :/

Everyone should be getting headshots with the DMR anyway, so I don't see why booting would be a problem. Not with those specific targets anyway.
 

Slightly Live

Dirty tag dodger
What are your questions about Player Investment? (Bnet)

Just a heads up. Remember the amazing Q&A from Ferrex/Tyson? Well there's another thread on Bnet that's aiming to pitch questions in the hopes that they'll be answered. Urk has already stepped in to tell the folks there to keep the questions coming. W

hilst it's far from confirmation we'll get the same treatment as last week, it's maybe a good bet to keep an eye on the thread to see what happens.

If questions start to get answered I'll copy them over here like last week and I'll have a copy of the full transcript on FUD.
 
Nutter said:
Wonder if there will be weapon specific challenges.

With the DMR.
-Aim [Get 25 Headshots] [50 cR]
-Head Hunter [100 Headshots] [ 100 cR]
-Mad Max [ 200 Headshots ] [250 cR]
.
.
-Redeemer [1500 headshots] [5000 cR]

and so on.

I thought Luke just said they are avoiding anything weapon-specific?
 

Nutter

Member
-Yeti said:
Now that would just cause people to boost for headshots. I'm sure people get enough of that in MW2. :/
The point is to reward the player for using and continue using the DMR. If the player is using the DMR he will be rewarded for getting head shots.. and since the level up system is not the same as COD [getting more powerfull] I fail to see how this would mean more boosting. In every single game I have played of halo I have my share of headshots.. this is just a way to reward my type of player who loves headshotting AR noobs :p

I thought Luke just said they are avoiding anything weapon-specific?
My post was just speculation and a question, but if they are not doing that then that is fine. :)
 

FourDoor

Member
So the real question at hand now is what will be the Halo Reach equivalent to Recon armor and will it be accessible via the cR system this time around?
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
Nutter said:
Wonder if there will be weapon specific challenges.

With the DMR.
-Aim [Get 25 Headshots] [50 cR]
-Head Hunter [100 Headshots] [ 100 cR]
-Mad Max [ 200 Headshots ] [250 cR]
.
.
-Redeemer [1500 headshots] [5000 cR]

and so on.
yuck, that shit killed Gears of War, and makes casual matches in MW2 suck because everybody is after those rewards as if they meant something. It makes people force specific weapon usage in casual matches (the ones I end up playing), it fucks up the experience.
 
It's comforting to know Luke is working on this kind of stuff, since his sense of what Halo should be is probably pretty close to the sense of most people here.
 

Nutter

Member
godhandiscen said:
yuck, that shit killed Gears of War, and makes casual matches in MW2 suck because everybody is after those rewards as if they meant something.

You are mixing Achievements and Rewards together.

Rewards in Reach are for cR, not gamerpoints on your gamercard. [speculation on my part, they very well might have some achievements too]

Hell, they even used the sniper as an example in the write up, you like sniping, well we will reward you for being a good sniper and blah blah blah..
 

Slightly Live

Dirty tag dodger
MTV Poops On Reach Player Investment

We've Seen This Before

The system's closest analog would probably be "Rainbow Six Vegas 2," which let players earn experience in single and multiplayer. Experience unlocked new customization options, but those customizations included new weapons, more durable armor, elements that actually impact gameplay. Bungie went the other way by making all of the unlocks purely cosmetic.

It's no different from "Halo 3." In "Halo 3" you unlocked armor by playing online matches and the campaign. It was more tied into your ranks and achievements, and you couldn't choose which armor you wanted to unlock when, but the end result was exactly the same as what they're proposing.

Not A Big Enough Carrot


And here's the problem with that: It's not enough. Unlocking a new rank, or a new piece of armor isn't enough to justify me playing for another hour, giving me that "Just one more match" feel I get with games like "Bad Company 2" and "Modern Warfare 2." There's the whole carrot-on-a-stick mentality in online games these days, and what Bungie is offering isn't a big enough carrot.

What Could've Been Done

What I'd like to see are more meaningful unlocks which work with your style of play. I'm gonna propose something that would change the foundation of "Halo" gameplay, but I think it's time: No more weapon spawn locations on the map. You should be able to spawn with the weapon you feel most comfortable with, or you think is best in the given situation. Instead, you have folks fighting over sniper rifles or having to use weapons they're unskilled at. Your starting weapon could be unlocked via credits, so if you're more of a close-range player you could focus just on shotguns and SMGs.

Take it a step further and you can look at unlockable armor which actually affects gameplay. Lightweight armor which increases run speed (or allows you to sprint, as seen in the trailer), heavy armor which is slower but more durable. Again, this is all about putting the control in the hands of players and letting them decide what style works best for them.

Better Luck Next Time

Now granted, this is a massive overhaul of the "Halo" franchise that simply won't happen in "Reach," but I think it's due. Players want to feel like the 6 hours they put into the game on Saturday has some impact on how they play on Sunday, and a visual armor upgrade (especially for a game that's almost entirely played from the first person) just isn't enough of a reward.

I realize what I'm inviting here: A large amount of hate from "Halo" fans who think I should just go and play "Modern Warfare 2." But I feel like there may be a group of you out there who feel like these sort of changes are due for the franchise, and that drastic shifts need to be made to keep "Halo" as addictive and entertaining as it once was. I also realize that there are elements of "Reach" that have yet to be revealed, and my issues may be mitigated by other features in the game.
 

LukeSmith

Member
FourDoor said:
So the real question at hand now is what will be the Halo Reach equivalent to Recon armor and will it be accessible via the cR system this time around?

An upcoming interview will clarify this more - but one of the big takeaways from Halo 3 and Recon is that not giving players clear paths to desired end results is suboptimal. If you want something - you'll see it, save for it, and spend on it. Opportunity cost is king, and we're banking on there being plenty that you'll want.

Dani said:

Frankly speaking, that's not Bungie's Halo.
 
Nutter said:
You are mixing Achievements and Rewards together.

Rewards in Reach are for cR, not gamerpoints on your gamercard. [speculation on my part, they very well might have some achievements too]

Hell, they even used the sniper as an example in the write up, you like sniping, well we will reward you for being a good sniper and blah blah blah..

People will be just as likely to boost for cR, if not more likely. The cR is used for new armor, achievements are just a number on your gamercard. I agree with what Luke has said so far about avoiding anything weapon specific.


edit:
LukeSmith said:
Frankly speaking, that's not Bungie's Halo.

This. My friends said when he saw the Reach multiplayer trailer, "Ehh, they didn't change much. It's still jumpy. They should have cover or slow it down or something." Dude, Halo is its' own game. Fast and jumpy is what makes Halo what it is. These types of people are basically wanting CoD: Halo Edition
 

JaggedSac

Member
I completely disagree with MTV. Halo GAMEPLAY is the REAL carrot to get people playing, all this other stuff is just icing on the cake. I mean, Halo 3 gameplay ALONE kept the game as number 1 for 2009.
 

LukeSmith

Member
DeadFalling said:
People will be just as likely to boost for cR, if not more likely. The cR is used for new armor, achievements are just a number on your gamercard. I agree with what Luke has said so far about avoiding anything weapon specific.

Philosophically, I expect players to get together in parties to complete some Challenges - that's by design.

In fact, it's something we want to see - people playing together achieving mini-goals together, Nutter calling Eazy and saying "Hey dude, wanna work on the Bounty today, my wife went to bed early" - that's exactly what we're hoping for.

And like I said earlier, that assumption of completion or some percentage of challenges completed each day - is something factored into the game's Reward Arc.
 

Domino Theory

Crystal Dynamics
Ramirez said:
I hope there are tons of different pieces to unlock...and for them to make a big deal out of it I think there will be.:D

Yeah, I absolutely love everything about this new cR system that Luke's been working on, but the only thing that worries me is that there won't be just a shit-ton full of Shoulder pads to choose from, Helmet pieces to choose from, Chest pads to choose from, etc.
 

Slightly Live

Dirty tag dodger
JaggedSac said:
I completely disagree with MTV. Halo GAMEPLAY is the REAL carrot to get people playing, all this other stuff is just icing on the cake. I mean, Halo 3 gameplay ALONE kept the game as number 1 for 2009.

I feel the guy who wrote that piece just doesn't get Halo's core gameplay. Half the guy is fighting for map and weapon control, it's part of the formula and determines the flow of match. Everyone is equal and skill, with a bit of luck, is the differential.

Grinding credits to get specific weapons starts? Urgh! So much wrong with such a suggestion, it's as if he's either ignorant or deliberately trolling for page hits. :lol

backflip10019 said:
Wow, that writer has a terribly unfortunate name. Russ Frushtick. Wow.
Awesome, If he posts more I won't feel guilty for writing him off by saying, "It's just Fuckstick." :lol
 

Nutter

Member
DeadFalling said:
People will be just as likely to boost for cR, if not more likely. The cR is used for new armor, achievements are just a number on your gamercard. I agree with what Luke has said so far about avoiding anything weapon specific.


edit:


This. My friends said when he saw the Reach multiplayer trailer, "Ehh, they didn't change much. It's still jumpy. They should have cover or slow it down or something." Dude, Halo is its' own game. Fast and jumpy is what makes Halo what it is. These types of people are basically wanting CoD: Halo Edition
I am not saying one way is right over the other. Although I will say looking at someones service tag and seeing for example a pin that says redeemer [just using this word as an example] it would mean that this person has accumalated a ton of headshots, likes headshot weapons would be cool. I am just basing this on what luke told patrick about how he can view his service tag and see that he likes driving vehicles around and getting assists, this is all speculation of course. So with that I am done. Ill wait for the beta and find out.
 
Nutter said:
I am not saying one way is right over the other. Although I will say looking at someones service tag and seeing for example a pin that says redeemer [just using this word as an example] it would mean that this person has accumalated a ton of headshots, likes headshot weapons. I am just basing this on what luke told patrick about how he can view his service tag and see that he likes driving vehicles around and getting assists, and with that I am done :)

Ah... That seems less rewarding than getting a cR boost at 'Mad Max' and then another boost at whatever the next level is. Makes more sense to me now. I imagined people getting the 500 headshot cR bonus for one weapon then start always using another in order to get the 500 headshot cR bonus for it. As long as it isn't like that I'm fine with it. :)
 

GhaleonEB

Member
Dani said:
They want Halo to be something other than Halo. I'd expect a lot of that kind of stuff, but I'm delighted that Bungie's expanding on Halo's gameplay structure rather than gutting it. That's the kind of thing I'm anticipating from a 343 Halo game - a clean break from a new studio - not from Bungie. I like Halo because it's Halo.

The Challenges system is far and away the most exciting feature of the set announced today. I didn't care for most of Halo 3's MP achievements, but ODST came closer. These sound like a string of almost Crackdown-like challenges, but structured so they don't turn each match into a 'clusterfuck of the day' event. And if any of them do, I assume they're the kind of thing Bungie can modify on the fly, and hone them over time based on player behavior and feedback.

I'm especially looking forward to the Firefight Challenges. :D

(Side note on the other locked thread: a few months ago Evilore made a comment, in response to a someone saying the topic of a thread had already been posted in a mega thread, that such bundling was "bad for the forum" and is discouraged. So I thought the occasional spin-off when major news broke was appropriate and even encouraged. Guess not!)
 
Domino Theory said:
Yeah, I absolutely love everything about this new cR system that Luke's been working on, but the only thing that worries me is that there won't be just a shit-ton full of Shoulder pads to choose from, Helmet pieces to choose from, Chest pads to choose from, etc.
I used to draw a lot, and one of the things I would do when I was doodling was to create portions of a costume, or
Iron Man
armor pieces, and I'm willing to bet that the Bungie artists do similar things. I'd love to see all these pieces ready to go and already loaded into the game then, later down the line, you introduce these pieces as "new" variants to purchase without ever having to do the crazy mods that it would have taken in H3's engine to introduce. The game would already function with these extra pieces, you just won't know about it.
 
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