• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Slightly Live

Dirty tag dodger
I wonder if it costs Credits every time you change armour pieces? It would really make you stop and think long and hard before giving up your virtual moolah.
 

D4Danger

Unconfirmed Member
SpudBud said:
x42fyf.jpg

Oh yeah.

needs a jacuzzi in the back
 
Dani said:
So I think, at least from this perspective, Reach's system is much more satisfying, in both short and long terms for both types of players. The dedicated players are rewarded as they should and and there's no gameplay bias against players with less time to play.
No, I agree, it's the best balance for everyone. All I was saying is that for many players, MW2 is still going to be king because it does grinding and "levelling" to the nth degree, whereas it appears Bungie aren't willing to do that because of the ways it would compromise the actual gameplay.

Which is, you know, a good thing for those of us who already love that gameplay.
 
Dani said:
I wonder if it costs Credits every time you change armour pieces? It would really make you stop and think long and hard before giving up your virtual moolah.
I would imagine there would be a lot of crying kids if they just bought a new helmet but didn't have the credits to wear it lol.

GhaleonEB said:
My daughter is going to have a hoot playing dress up with hers.

I am going to need you to never refer to it as "dress up" again :p
 

GhaleonEB

Member
Schmitty said:
I'm digging how the helmets have a base look, and then more attributes can be added as you gain cR.

Halo-Reach.jpg
Heh. Unlock the helmet, then the accessories for it in stages. I'm not huge on customization - it's neat, and I'll do it, but it won't be a motivator for me - but it's pretty cool that there are layers of add-ons. My daughter is going to have a hoot playing dress up with hers.
 

Kibbles

Member
Just got home, reading all the juicy new deetz. So much awesome, I'm really liking this weekly reveal stuff. Oonsk also makes a glorious return.
 
Spasm said:
I just hope there's BMX visors, so I can try and make a Mark V helmet. MARK V FO' LIFE!
I was gonna say earlier, I'm impressed by how Bungie have gone from the ugly green Motocross helmet of Halo:CE to the pretty cool-looking and varied Spartans we see today.

But I guess you can't please everyone. :lol
 

Slightly Live

Dirty tag dodger
backflip10019 said:
Why does the flashlight cost so much!? :lol

Might be cool if headgear and other armour types have two or three additions, each with an increasing cost.

So say

ODST Chestplate 1000cR
ODST Chestplate Grenade Strip 7000cR
ODST Chestplate Nipple Lights 15000cR
 

EazyB

Banned
Awesome stuff. I'd be concerned about how the challenges and commendations would affect regular play but I trust Luke would think this through. Hopefully bungie put a lot of hooks into the campaign so the campaign challenges could be varied and wacky. Imagine a new Annual-like challenge (one of the funnest achievements I've ever gotten) every week! If you could select a challenge before jumping into campaign and that selection modifying the parameters to complete the challenge (can only use this weapon, no shooting, all grunts are flight elites, etc) would really give the campaign more replay value. The only problem I see is that if the challenges are limited to daily or weekly goals then you wouldn't have a huge list of completed challenges to show off and you could miss out on the really good challenges. That's why I think they should include such a list of pre-baked challenges at launch, I don't even care if they have cR rewards, it's just that I loved the little challenges in Goldeneye and going through to attempt all of them made me play the shit out of that old mother fucker.

I also hope there's enough content out there for people to feel like there's still stuff to unlock 400 hours or 5k games into their account. Seeing as they're relying wholly on this cosmetic (thank god) feature they'll probably dump a whole lot of resources into fleshing it out. Hopefully they'll leave hooks for more permutations that could be bundled in with the DLC maps. Having up to three different components to things like the helmet and chest is really awesome and I didn't expect the customization to be so detailed. As far as elites are concerned, I only ask that I be able to throw on that stone-faced killing flight helmet onto the elite model if I have to use elites in invasion. I mean there's gotta be jetpack elites in the campaign for jetpack vs. jetpack action, so not having flight in there would be breaking cannon.

I remember Brian mentioning in podcast that "players still don't know how to acquire loadouts" and I thought that might be revealed today. If Bungie's sticking to their even playing-field philosophy I'd think everyone would start out with all of them but I don't know why Brian would bring any attention to it at that point.

Finally, that MTV article is such a joke. Classic case of I like X so Y should be more like X. One thing I do agree with though, players should have a limited choice in starting weapons.
 

RSTEIN

Comics, serious business!
Is this confirmed to be on 2 discs? I'm getting the feeling we're gonna have a seperate multiplayer disc with all this stuff.
 

Slightly Live

Dirty tag dodger
RSTEIN said:
Is this confirmed to be on 2 discs? I'm getting the feeling we're gonna have a seperate multiplayer disc with all this stuff.

No chance of any such confirmation of something like that this side of E3.
 

zumphry

Banned
Spasm said:
This is my personal favorite of the bunch.

Same, probably because it looks the least customized/part of a set. I'm going to love all of the options, but I'd go crazy if I didn't have a symmetrical Spartan.

For the whole thing about your character being in Campaign, is that going to be a option to toggle in the menus? I'm being a traditionalist here, but I'd rather play Campaign as Noble Six in his regular armor, and multiplayer in my own.

I also am digging the Challenges system. Hopefully they're not superhard/undoable for me. Nice to see that Luke and the rest of Bungie is keeping that in mind, and making the entire cR system really fair.

I just hope we'll see Security Armor in Reach. Though, I'd probably be one of the most expensive ones. You know, if it's in. It's in, isn't it? Right? RIGHT?!

fake edit: dangit, vh
 

Flipyap

Member
Domino Theory said:
I'm SO glad to know there are different helmet permutations. This whole time I thought everyone could ONLY use the Noble 6 helmet while customizing it. I was wrong:

http://g4tv.com/images/3278/Screenshots---Halo-Reach-Customization/56480/

Fuck YES.

Halo-Reach.jpg
Ew. Can't say I like them very much, at least without accessories. Default is my favorite new helmet so far (it also looks cooler with the forehead guard thing from campaign shots. Customization dressing up is going to be fun).
I'm hoping for some funny EVA variants.

And what's up with the faces on foreheads? That's one happy CQC helmet.
 

RSTEIN

Comics, serious business!
Dani said:
No chance of any such confirmation of something like that this side of E3.

Good point.

I'm not a hardcore Halo person but just from what I've seen I have to assume this bad boy is gonna come out on two discs, simlar to Mass Effect 1 -> Mass Effect 2.
 

EazyB

Banned
RSTEIN said:
Is this confirmed to be on 2 discs? I'm getting the feeling we're gonna have a seperate multiplayer disc with all this stuff.
Well I assume you mean armor customization when you say "this stuff" and it stretches across both MP and SP. Also, the campaign and MP maps are shared between both SP and MP so its probably safe to assume SP and MP are on the same disc. Not sure how else they'd separate the game into two disc unless of course you're talking about the bonus CE remake in the Reach engine.
 
RSTEIN said:
Is this confirmed to be on 2 discs? I'm getting the feeling we're gonna have a seperate multiplayer disc with all this stuff.
Unlikely, I'd say. Games usually get pushed to two discs if they have a fuckton of a) prerendered cinematics (e.g. FFXIII) or b) audio files (e.g. Mass Effect 2, because of the amount of dialogue).

ODST was on two discs for practical reasons, not space concerns.
 
Schmitty said:
I'm digging how the helmets have a base look, and then more attributes can be added as you gain cR.

Halo-Reach.jpg
Another fine addition. I really like how, if you purchase a helmet, you're not done with it: you can customize it even further.
 
I don't like the idea that the upgrades for appear to be linear. In that helmet shot, I'd like the choice to buy the 20,000cR HESA-E without first having to get the 5,000 CNM, for instance.
 

GhaleonEB

Member
EazyB said:
Imagine a new Annual-like challenge (one of the funnest achievements I've ever gotten) every week!
Oh god. I hadn't thought of that. :D

EazyB said:
The only problem I see is that if the challenges are limited to daily or weekly goals then you wouldn't have a huge list of completed challenges to show off and you could miss out on the really good challenges. That's why I think they should include such a list of pre-baked challenges at launch, I don't even care if they have cR rewards, it's just that I loved the little challenges in Goldeneye and going through to attempt all of them made me play the shit out of that old mother fucker.
I'm interested to see how the Achievements are distinguished from Challenges. They could go a couple different directions with Challenges in place, the first of which is to use them to be that "list of pre-baked challenges" at launch. I hope they're not relegated to "Beat the second campaign mission" and "turn on the flashlight". My real hope is that Challenges free up the achievements to be some of the longer-term rewards, perhaps even build off of the Challenge system. I can some of them tied together, "complete all the daily challenges on any given day", filling bars to fill more bars.

Challenges are what I wish Halo 3's achievements were.

Shake Appeal said:
I don't like the idea that the upgrades for appear to be linear. In that helmet shot, I'd like the choice to buy the 20,000cR HESA-E without first having to get the 5,000 CNM, for instance.
I don't think they're linear, just listed from least expensive to the most. (Though you'd need the base helmet to buy the other items.)
 

EazyB

Banned
Shake Appeal said:
ODST was on two discs for practical reasons, not space concerns.
I really don't think all of Halo 3's MP maps + DLC and ODST's campaign could've fit on one disc, but yes there were additional reasons why that didn't happen.

I had hoped that Reach's MP would be so big, filled with so many maps, armor pieces, and map editing assets that they'd have to put it on two separate discs, but due to the things I mention in the post above that's no longer a possibility. Hopefully we'll still get a shit ton of maps because they're a shared space and time resource with the campaign but we'll see.

GhaleonEB said:
Challenges are what I wish Halo 3's achievements were.
Yeah, as long as there's a way to browse/show all of the challenges you've complete I could care less about achievements. If once you complete the challenge they throw you the credits and that's it I'd be disappointed. But considering how good Bungie is about tracking stuff on Bnet I'd figure they'd track the challenges as well.
 

ACE 1991

Member
Just to clarify: I recently sold my copy of ODST, but if I want to get into the reach beta all I need to do is buy another (will used work?) copy of ODST?
 
Domino Theory said:
Something I want to know is if we'll see "+55 cR" on-screen while we play for every kill or objective score just like we see "+100" in MW2.
You know what, I actually enjoy seeing that in MW2. I feel so good about myself when I see all those pretty numbers pop up.
 
GhaleonEB said:
I'm interested to see how the Achievements are distinguished from Challenges. They could go a couple different directions with Challenges in place, the first of which is to use them to be that "list of pre-baked challenges" at launch. I hope they're not relegated to "Beat the second campaign mission" and "turn on the flashlight". My real hope is that Challenges free up the achievements to be some of the longer-term rewards, perhaps even build off of the Challenge system. I can some of them tied together, "complete all the daily challenges on any given day", filling bars to fill more bars.

Challenges are what I wish Halo 3's achievements were.
Yeah. Introduction challenges frees up achievements and hopefully that'll lead to Bungie being more creative with Reach's achievements than either Halo 3 or ODST. Fun, wacky achievements are always welcomed.
 

Kibbles

Member
ACE 1991 said:
Just to clarify: I recently sold my copy of ODST, but if I want to get into the reach beta all I need to do is buy another (will used work?) copy of ODST?
Yes. It can be any copy of ODST. New, used, rented, etc. As long as you have the Campaign Disc.
 
GhaleonEB said:
I don't think they're linear, just listed from least expensive to the most. (Though you'd need the base helmet to buy the other items.)
Hopefully. I'm only basing this on the fact that the third upgrade's picture has the second upgrade already included in it.

Domino Theory said:
Something I want to know is if we'll see "+55 cR" on-screen while we play for every kill or objective score just like we see "+100" in MW2.
I have mixed feelings about this. On the one hand, it's incredibly satisfying, and it's the real secret of Modern Warfare's success. On the other, I don't want it cluttering up the middle of my screen. Maybe stick it elsewhere?

That's if it is an obvious Kills/Medals=cR in-game, of course. The breakdown on that one screenshot doesn't seem to work quite that way.
 

Flipyap

Member
electricpirate said:
I won't be satisfied unless there are marijuana themed pauldrons.

I'm not serious, hate that shit in COD
Those crappy pseudo-marijuana emblems are good enough for me
to poop on?
 

Slightly Live

Dirty tag dodger
Kibbles said:
Yes. It can be any copy of ODST. New, used, rented, etc. As long as you have the Campaign Disc.

If you rent ODST for the Beta, you'll lose access and the ability to play the Beta when you return it as you'll need ODST in your Xbox at all times to access the Beta through ODST's in game menu.
 

RSTEIN

Comics, serious business!
EazyB said:
Well I assume you mean armor customization when you say "this stuff" and it stretches across both MP and SP. Also, the campaign and MP maps are shared between both SP and MP so its probably safe to assume SP and MP are on the same disc. Not sure how else they'd separate the game into two disc unless of course you're talking about the bonus CE remake in the Reach engine.

Well, "this stuff" I mean:
- Huge, open world maps like Halo 1.
- Amazing new engine with what looks like higher res stuff and um, more stuff.
- A multiplayer component that looks like it is busting at the seams with goodness.

So, you're saying the MP maps are identical to SP map locations? Woah, I didn't know that.

And, a remake would be a nice little bonus :D
 

EazyB

Banned
Domino Theory said:
Something I want to know is if we'll see "+55 cR" on-screen while we play for every kill or objective score just like we see "+100" in MW2.
Judging by this screen it doesn't seem like you earn cR from stuff like that.
Letters said:
Bungie-Reveals-Halo-Reachs-All-Encompassing-Player-Investment-System.jpg


post game credits breakdown

CREDITS EARNED

GAME COMPLETE ___________10
PLAYLIST AWARDS _________40
INVASION BONUS __________50
COMMENDATIONS __________60
CHALLENGES ______________80
ACHIEVEMENTS ____________90

TOTAL _________________ +330


Of course it may not be final and they could include it but signs point to no. It's hard to tell from this breakdown and hopefully it'll be clarified with the BWU or the podcast but I'd like it if the point distribution really rewarded winning. In Halo 3 you'd only get rewarded for winning (or tying) and that was too harsh on the loser but really gave players incentive to doing whatever it took to win. If a Reach player can come out with more cR by ignoring the objective and focusing on challenges/commendations/kills than it'll hurt the game (hello BFBC2). Hopefully "Invasion Bonus" is referring to actually winning a round of invasion and "playlist awards" are completing objectives in that game.

I'd also be hesitant to rely on cR taxes for punishing quiters, some people won't care and take as many cR hits as they can. 10 min MM ban please.
 
Top Bottom