Except the magnum has a zoom.
Good to hear that a ViDoc is coming this month.
1. The FOV is 78 degrees in Reach, Halo 3 was about 60 degrees.
2. At the base level, you move slower than the Chief (not including sprint).
3. Jump heights are "a little more realistic." It's a little more grounded.
4. Lunge range is shorter than it was in Halo 3, but it's not really noticeable.
5. It takes two melees to kill a player: one to take down the shields, the other to kill.
6. You aren't invulnerable when carrying out an assassination animation - you can still be killed.
7. Five headshots to kill someone with the DMR, five headshots to kill someone with the magnum. Differences between the guns are mainly rate of fire, accuracy, and range. The DMR fires more slowly but it can reach you from farther away. The range of the magnum "plays ideally right outside AR range": a very skilled magnum user can take down a guy with an AR.
8. Frags are more dangerous in Reach; they're more sparse on the map. Less grenade spam than in Halo 3. Larger blast radius.
9. As others have mentioned, you can shoot grenades.
10. The grenade arc in Reach is different from Halo 3. It's not that much of a difference, but "you're going to have to relearn some stuff." If you're sprinting and you throw a grenade, you'll throw it farther.
11. Secondary fire on the grenade launcher
12. You "gotta be trying to hurt yourself" to receive fall damage in Reach. The stun is back if you hit the ground hard.
13. For health and shields, it'll take a longer time than in Halo 3 for them to recharge. Health also recharges, but it recharges "at thresholds." If you're about to die, your health is going to regenerate so that a single scratch isn't going to kill you, but you'll still have to go out and search for health packs.
14. Health and shields on Elites and Spartans are different. Elites are larger, so they have more health and more shields. The time it takes to kill an Elite with the AR on the open battlefield is very close to that of a Spartan. It takes 6 DMR headshots to kill an Elite.
15. The beta will only feature Spartan on Spartan whereas the final product may feature Elite on Elite as well.
16. Player encounters in Reach will be longer than it was in halo 3.
17. Almost everything that is coming back from Halo 3 has been tweaked in some way.
18. There have been changes made to the sword combat.
19. In regards to sandbox changes, there is no "uber weapon." There is no particular loadout that dominates all the rest.
20. As I suspected, there are no spikers or SMGs in Reach.
21. Aim assist is on a "per weapon setting."
22. Sniper is "even more of a weapon for adults."
I got about as much out of this podcast as I was expecting (which was a lot and that's what I got). Everything I'm hearing sounds good, and it looks like I'll be using the sniper even less than I did in Halo 3 (though that's probably for the best). I'm really glad to hear that there isn't one loadout of weapons that'll dominate all the others.
I hope to see Elite on Elite in the final product because that's something you'll find me, I think, playing quite consistently.
It's good to hear that your health doesn't regenerate back to full, and that it also doesn't leave you in the position where a single bullet to anywhere in the body will kill you (which would've been really annoying). I'm glad to hear confirmation that the FOV has been increased.
As far as fall damage is concerned, even though it's in there, it sounds like it only affects you extreme circumstances, so I'm alright with it. I'm really looking forward to feeling the differences between how and an Elite and a Spartan plays.
I would have loved to have heard about some of the changes to the vehicles as well as what some of the tweaks to the AR are, but I guess that'll be further down the line.
Props to Urk, Luke, and the rest of the podcast crew. Thank you!