I would assume it works for Elites as well, but they just haven't shown us yet.Popeck said:By the way, has Bungie said anything about Elites Assassinating Spartans? Or is the mechanic just for Spartans killing manly Sangheili warriors? It could be quite brutal to see an elite just break a Spartan to pieces.
Pennybags said:Oh, I get it. I'm that boring. :lol
Finally listened to the podcast. Good stuff.
I spent a stupid amount of time doing that on Silent Cartographer. Too bad the physics won't be as crazy, and the hog will explode this time.Kibbles said:Can't wait to play co-op to kill a buddy over and over to get grenades planted, driving a warthog over the pile, and launching it.
So good.Kibbles said:Can't wait to play co-op to kill a buddy over and over to get grenades planted, driving a warthog over the pile, and launching it.
DualX said:DENIED.
NG28 said:I spent a stupid amount of time doing that on Silent Cartographer. Too bad the physics won't be as crazy, and the hog will explode this time.
MagniHarvald said:Custom Game Option: Undestructible vehicles. Please.
(I'll also re-ask for a Silver skull enabling the Halo 1 soundtrack )
Kibbles said:New Bnet article up, Feast of Bones
Trasher said:I would assume it works for Elites as well, but they just haven't shown us yet.
Some really interesting stuff in this. Loved reading about the alternative story ideas for the Flood. Thanks for this, Urk.Kibbles said:New Bnet article up, Feast of Bones
Say it ain't so!Fictionally the Floods true roots will likely never be unearthed,
Kibbles said:New Bnet article up, Feast of Bones
bobs99 ... said:Does a slower base movement speed mean slower gameplay? I was sort of hoping it would actually be slightly faster.
Meh Im also pissed at the decision to make the DMR and pistol take 5 shots to kill, the precision weapons really seem to have been taken down a notch. I will reserve judgment until I play the beta but on a very personal level I dont think Halo will hold the same level of interest if the gameplay revolved around slower paced battles, especially if the spray and pray weapons are the most prevailant. (not saying that this will be the case).
Holy shit that was amazing, thanks a ton! Whoever did that rendering job is a beast.Hostile Paradox said:Gentlemen, in some Halo related news, I bring you the PAX EAST Red Vs. Blue exclusive (for now) clip.... ignore the laughing.
If you cannot ignore the laughter, blame Blueblur, vhfive, and vhone.
http://www.megaupload.com/?d=EMRNOI8K
158MB
Hope you enjoy.
- Are the grenade tosses similar to CE/2/3, more like ODST's, or something new? Any description would be nice.
- Speaking of grenades, any changes to their radius or damage from 3 to Reach?
- Has the basic (non-assassination) melee system changed from 3? Lunge range, damage, etc.
- Beyond the new gameplay features added in Reach like health (yuck), equipment, and anything yet to be revealed; are there any other changes players can expect to feel when playing as a spartan II? For example is the movement speed and jump height of the spartan IIIs any different from the spartan IIs and elites we played in Halo 3.
- IIRC Halo 3 had a custom content limit of 100 items (map variants, custom gametypes, and films) along with a screenshot limit of 50. Can't speak for everyone but I ran into the limit rather quickly and would like to know if this limit has been increased or, better yet, taken out. I realize these features haven't really been covered so at the very least can you say that Bungie recognizes it as a problem for some in Halo 3? (Urk addressed this earlier)
Questions I don't expectanswers to but I'll ask anyways:real
- If the Reach pistol is not "on a caliber of the DMR" is there anything redeeming about it other than something to use beside the AR when looking for a DMR?
- What's the reasoning behind extending the time between sniper shots? Will other power weapons that have been used for even easier kills such as the laser and rockets also be tweaked to make them less powerful? I realize all the weapons may have some tweaks but is there a similar effort to tweak these other power weapons from Halo 3 to bring them down a notch?
Dani said:Is the Flood in Reach now?!!!!!!!!!!
The flood are in reach!!!1
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I think that the speed was altered due to the wider FOV and the decrease height your view is from the ground. The closer to the ground the faster your speed seems so it was changed to compensate for Reach changes. Nothing to suggest that the overall gameplay will be slower.
A quick look at the multiplayer trailer should show you that it looks as fast as your typical Halo.
bobs99 ... said:but you never see like 5 people fighting in the cave on snowbound :lol
Kibbles said:Holy shit that was amazing, thanks a ton! Whoever did that rendering job is a beast.
Dani said:You should play more Customs. :lol
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Woah, that's Monty Oum, the guy who made that "Haloid" video. That's so awesome. I can't wait to see their new stuff.Hostile Paradox said:
That would be the newest member to Rooster Teeth. His name escapes me right now. He's the guy on the left.
P.S. Yes, those are Heinekens on their table.
bobs99 ... said:All joking aside the 'pace' of the trailers is a REALLY bad way to judge how the game will turn out.
Kibbles said:Woah, that's Monty Oum, the guy who made that "Haloid" video. That's so awesome. I can't wait to see their new stuff.
Wow, that was flat out awesome! The guy that made Haloid is with them too so its even better! lolHostile Paradox said:Gentlemen, in some Halo related news, I bring you the PAX EAST Red Vs. Blue exclusive (for now) clip.... ignore the laughing.
If you cannot ignore the laughter, blame Blueblur, vhfive, and vhone.
http://www.megaupload.com/?d=EMRNOI8K
158MB
Hope you enjoy.
Still the best fan made halo video.Trasher said:
GhaleonEB said:I think the important caveat with the BR is that it's a 4-shot kill assuming all shots land. At longer ranges - Valhalla hilltop battles, and Standoff rock line shootouts - it's at least one more. But the lack of spread on the DMR and increased accuracy should mean that skilled players land 5-shot kills from range more consistently than 4-shot kills at range with the BR. Close quarters shootouts will be slightly lengthened.
(Another differentiator between the Reach DMR and the pistol is the former has a 3x zoom, the latter a 2x, but I assume everyone knows that at this point.)
Yeah. And it sounded like they were implying Elite's shields recharge faster than Spartans, so in theory they'll be able to push ahead in heated battles faster than the defenders can defend, which fits with the concept of Invasion. I'm curious if they move a touch faster as well. They'd be less equipped with gadgets, but quicker, stronger and more agile, which could make for an interesting dynamic.EazyB said:Elites - Definitely sounds like I was correct in saying they just have the evade ability and nothing else. Really interested in how they'll play in invasion.
Ya done good with the podcasting, Bungie.
Tashi0106 said:Just finished the podcast. I still don't know what to think, I'm not too excited about the changes. However, I'll wait until I play it but I do want to play it even more now.
dslgunstar said:Based on the new podcast, the pistol sounds completely ridiculous. The AR fills one role, now both the pistol and the DMR fill the same role, right down to the number of shots for a kill.
Why the hell would I bother to even look for a DMR if I spawn with a weapon thats just as effective? Stupid decision, seemingly based entirely on appeasing diehard fans of the original broken CE pistol.
The DMR's range is quite longer, whereas the Pistol's range is not much further than the Assault Rifle. The DMR sounds like the primary mid-range go-to weapon, but the AR/Pistol start seems like that's how they'll go for normal starting weapons.dslgunstar said:Based on the new podcast, the pistol sounds completely ridiculous. The AR fills one role, now both the pistol and the DMR fill the same role, right down to the number of shots for a kill.
Health packs were placed in beneficial spots throughout maps in Halo: CE. In the LAN game I've participated in, no griefing or camping was involved in determining the health. You don't need a full health bar ala Halo: CE anyways to really go headstrong into battle.Thermite said:It's nice to know that your health will regenerate to a point, so you won't die 'from a scratch' after a battle is over. I still wish I didn't have to rely on Health Packs (just due to the complications that can arise from there being a set point where health pack's spawn; ie camping, griefing, etc), but the fact that it'll regenerate some on its own, soothes me.
There were changes, both mild and large, from each game throughout the series (ODST notwithstanding). Why expect them to keep things exactly the way they were?Tashi0106 said:Just finished the podcast. I still don't know what to think, I'm not too excited about the changes. However, I'll wait until I play it but I do want to play it even more now.
Awesome stuff. Props to urk and anyone else who may be assisting him in putting up a lot of interesting articles that are tied to past Halo games.Kibbles said:New Bnet article up, Feast of Bones
Domino Theory said::lol Did you even listen to the whole podcast?
Striker said:The DMR's range is quite longer, whereas the Pistol's range is not much further than the Assault Rifle. The DMR sounds like the primary mid-range go-to weapon, but the AR/Pistol start seems like that's how they'll go for normal starting weapons.
dslgunstar said:Yep, albeit while I'm working since I'm at the office. For all the talk about limiting the number of weapons and making sure every one fits a particular role, the whole discussion about the power of the pistol sounded weirdly out of place.
That's why I think something other than balance (re: fan demand from Halo: CE diehards) motivated the power of that weapon. Its so weird to push a certain design philosophy, and then lay out this one weapon that completely works against it, filling a role that's filled by another weapon (DMR).
Im fine with people wanting a headshot capable weapon that can handle itself against the AR (although I hope that the AR dismantles it in close-quarters, because if it cant it makes the AR worthless), but the pistol sounds overpowered. Again.
dslgunstar said:Based on the new podcast, the pistol sounds completely ridiculous. The AR fills one role, now both the pistol and the DMR fill the same role, right down to the number of shots for a kill.
Why the hell would I bother to even look for a DMR if I spawn with a weapon thats just as effective? Stupid decision, seemingly based entirely on appeasing diehard fans of the original broken CE pistol.
Striker said:Health packs were placed in beneficial spots throughout maps in Halo: CE. In the LAN game I've participated in, no griefing or camping was involved in determining the health. You don't need a full health bar ala Halo: CE anyways to really go headstrong into battle.
After the podcast and that tidbit of info from Dani, I have had a vision;Dani said:If the Chief can survive the fall, you should be able to survive a vehicular impact. Might explain the flash of light and the explosion of the Ghost in the trailer. If the suit locks into position, you essentially become a brick wall and whilst your shield is blown away by the impact, you'll be safe and sound.
Sanjuro Tsubaki said:I was at the RvB panel. The new segments look amazing.I've been out of the Halo world for maybe a year and a half. Still preparing my entry back into the underground.Need to get a copy of ODST again.
A ton of people had those Astro headsets at PAX but there wasn't a booth or anything that I could find. Only Turtle Beach and Triton. I prefer the later of the two as cosmetically the Turtle Beach look just terrible and flimsy.
I really just want to get a good pair for some late night gaming hopefully with you guys. I would prefer it to be 5.1 with a digital input and possibly a USB one as well for usage on the PC. If anyone has any other recommendations or ones they are selling for the cheap I would be interested. I sound like a broken record in here, but it's a huge commitment for me. Once I get into Halo there is no coming back out for a long time for me.