Hey, I said this after the podcast came out!We didnt want to create another one gun to rule them all which is what the battle rifle had become. We want to push the player to a particular play style based on distance and which weapon is being used. Weve turned the skill requirements up in a lot of ways and the DMR is going to require a bit more precision (and less luck on account of a burst-fire spread) than the BR did.
Spasm said:
GI article said:MERRILL: Well theres the notable absence of the battle rifle. The DMR is definitely intended to replace the BR. We didnt want to create another one gun to rule them all which is what the battle rifle had become. We want to push the player to a particular play style based on distance and which weapon is being used. Weve turned the skill requirements up in a lot of ways and the DMR is going to require a bit more precision (and less luck on account of a burst-fire spread) than the BR did.
AceVenturadance.gifMERRILL: The Spartan laser is back and is basically unchanged.
So not just no Falcon... no new vehicles at all.The multiplayer beta will include revamped versions of Halo classics - the Warthog, Scorpion, Wraith, Ghost and Banshee. They look better than ever but functionally they havent been changed.
Also, if youre stuck with a plasma grenade or have needles in you, theyll be knocked off when you engage Armor Lock.
yes noob weapon lives onShake Appeal said:Uh, Spartan Laser is basically unchanged?
Are you mad?!
KHAAAAANNN!Sage said:We needed to leave the plasma rifle as fairly weak with slower projectiles in single-player to fight against but we also needed something similar, but better, for the Elites to wield in multiplayer.
Double KHAAAAANNN! Super KHAAAAANNN even.Sage said:MERRILL: The Spartan laser is back and is basically unchanged.
<3Josh said:The projectiles are a bit tighter grouped now, doing a bit more damage and making you have to aim a little bit more, but the range is also just slightly increased.
sogood.gifShake Appeal said:Uh, Spartan Laser is basically unchanged?
Shake Appeal said:Oh shit.
Counter system!
One of the biggest changes is how the shield barrier and transition state is being handled. Previously you could get a headshot through shields if your opponent had 10 points of shields and you did 15 points of damage, the remaining 5 points would bleed over to the head. That is no longer the case in Reach.
HAMRICK: If the shields havent popped, you wont be getting headshots or melee kills. Youll have to pop the shields first; it reads a lot better, certainly as we juggle the health and shield differences in Elites and Spartans in multiplayer. This is true for all weapons except the sniper rifle.
Not a Jellyfish said:OMG...Plasma Repeater sounds amazing.
bobs99 ... said:Cant believe people arent commenting on this yet:
This will change gameplay a LOT.
Shotgun is a bit better aswell, sucks
I so want to get stuck use Armor Lock and stick someone else as the EMP sends the nade awayShake Appeal said:Oh shit.
Counter system!
... the fuck?Spasm said:
You might want to read the last sentence of the quote a few more times.Dirtbag said:Yeah wouldn't that nerf the sniper rifle plenty?
I would imagine: "Hold reload to vent."Dirtbag said:So I guess it's another single shot gun and you hold it down to vent?
Wondering how the venting dynamic will work.
GhaleonEB said:You might want to read the last sentence of the quote a few more times.
Shake Appeal said:Armour Lock really sounds a lot more useful (and varied in its use) than, say, Sprint or Evade. But I guess we'll see.
Very surprised about the Splaser. If anything from Halo 3 needed a nerf...
I actually like how that sounds, seems a lot better too me.bobs99 ... said:Cant believe people arent commenting on this yet:
This will change gameplay a LOT.
Shotgun is a bit better aswell, sucks
Armour Lock is just going to lead the the user using it getting assassinated :lol
Elites will have access to Evade, which employs their trademark roll to get out of trouble or get the drop on an adversary. One cool side effect of Evade is that youll shed a lock-on when its active.
-No BR CONFIRMEDHAMRICK: Your rate of fire for the plasma repeater is tied to its heat. It wont outright overheat like the plasma rifle does but as it heats up the rate of fire will slow. You can manually vent it, all or partially, and your rate of fire will increase accordingly. You can also still melee or throw a grenade while youre venting.
MERRILL: One side effect of the overheating is that as the rate of fire slows, the accuracy actually increases.
-Jetpacks are awesomeHAMRICK: An ability that we havent talked about yet is Armor Lock. Its kind of a throwback to the old school bubble shield but you always have it on your person and its intended to keep you safe. Its kind of like a block. If your opponent closes on you with a shotgun or is about to land a melee blow or run you over with a vehicle, you can engage Armor Lock and become temporarily invulnerable. You cant move, aim, or shoot. Youre stuck there, but you cant be killed. You can do that up to three times on one charge or you can do one sustained lock for a few seconds.
There is also a knockback and EMP blast component. The longer you hold your Armor Lock, the more pronounced the effect will be. There are three different tiers if its just a short lock, Ill get a small knockback and a tiny bit of EMP up to the max level, which is a much larger knockback and EMP blast. Its really intended to say, hey, you better not mess with me, Im extremely dangerous even though Im trapped in here! Its particularly effective against vehicles as well. Also, if youre stuck with a plasma grenade or have needles in you, theyll be knocked off when you engage Armor Lock.
-Armour Abilities are coolHAMRICK: Active Camo is another one and weve made a few changes to it recently and were happy with where its at now. The faster you move while Active Camo is engaged, the faster your energy drains. Holding still and crouch walking will allow you to stay invisible longer. Likewise the more you move, the less pronounced the invisibility effect is. It will also jam nearby motion trackers while its active so your opponents know that someone is invisible nearby.
Shake Appeal said:I would imagine: "Hold reload to vent."
If I'm right, it makes the gun pretty nuanced to use, and different to anything previously in a Halo game.
Plasma launcher.bobs99 ... said:Which weapon currently locks onto infantry other than maybe the needler?
Raide said:
I also love the quote about someone diving it with the sword and you can Armour Lock stun them. :lol
Armour Lock does sound awesome but I am guessing it will need some major tweaking in the Beta. For defending bases/flags etc, it could be awesome. Especially the EMP side of it too.
Raide said:Hrmmm.....I wonder if you can deflect a shot from the Splaser with Armour Lock?
derFeef said:Would be awesome! But I do not want to ruin the game for everyone else because I am a custom virgin (what the heck does that mean in the first place).
And oh, I am in Euroland. Would that be a problem?
What about up-close shotty? RL? Splaser? Sword? No longer 1-hit kills? Sucks if true.HAMRICK: If the shields havent popped, you wont be getting headshots or melee kills. Youll have to pop the shields first; it reads a lot better, certainly as we juggle the health and shield differences in Elites and Spartans in multiplayer. This is true for all weapons except the sniper rifle.
bobs99 ... said:Which weapon currently locks onto infantry other than maybe the needler?
P.S. im usually not interested in graphics at all, however those screenshots look simply amazing.
I am presuming the RL, Splaser, and Sword are still one-hit kills. Shotgun is another matter, but I would guess yes as well.Spasm said:What about up-close shotty? RL? Splaser? Sword? No longer 1-hit kills? Sucks if true.
Kapura said:How's the 2v2 going?
If you can give us any updates on it, I'd appreciate it. How many people are participating?Shishka said:First matches are in about an hour. We're propping the build right now and I'm going to go up in a bit to put the rules on a whiteboard.