The beam rifle always had a scope. >_>Kapura said:-Focus rifle: It's the beam rifle with a scope
The beam rifle always had a scope. >_>Kapura said:-Focus rifle: It's the beam rifle with a scope
Blueblur1 said:Great article, great details. My only disappointment is the Spartan laser but if we have Armor Lock to counter it then it might be as threatening.
"Rule #1: [REDACTED]Shishka said:First matches are in about an hour. We're propping the build right now and I'm going to go up in a bit to put the rules on a whiteboard.
Well cmon, we can go vertically with jetpacks, run horizontally much quicker with sprint or stand still and take them with the rmour lockGhaleonEB said:I'm going to pretend to be EazyB for a moment:
The plasma launcher tracking bipeds as well as vehicles. Depends on how strong the tracking is, but having a cluster of four homing plasma grenades on my ass does not sound exciting. Hopefully it's dodgable in ways other than the Elite's evade manuver.
That's one of, if not the primary Laser complaints use "laser haters" have.Dirtbag said:Yeah but its the vehicles that suffer the most from the splazer and the ensuing power shift on the team with the splazer. It's anti-infantry usage never really bothered me that much.
GhaleonEB said:I'm going to pretend to be EazyB for a moment:
Stuff I like
- The active camo balancing. Move quickly, it drains faster and makes you more visible. Activating it jams radars, but also alerts others that you're cloaked. Love it.
- Load outs. Like I said before, it's a great balancing between options and maintaining the importance of placed power weapons.
- The Focus Rifle. Long-range, sniper class Sentinel Beam. Counters like sprint and armor lock will be useful when you first get tagged by it.
Stuff I'm not so sure about
- The plasma launcher tracking bipeds as well as vehicles. Depends on how strong the tracking is, but having a cluster of four homing plasma grenades on my ass does not sound exciting. Hopefully it's dodgable in ways other than the Elite's evade manuver.
- Armor lock. Digging the idea of a counter, but one that 1) immobilizes you, 2) fires an EMP pulse, 3) pushes enemies back 4) breaks off needles and grenades, and 5) has multiple levels of power....dunno. Seems like a lot of variables being added to balance the ability. Hopefully it works out.
- The shield pop delimiter. Basically, there's no difference between someone with full health and minimal shield and someone with no health and minimal shield, for the purpose of headshots or melee. That seems to make health a lot less important. Not sure if want.
- Changing load outs at spawn. I understand why, I just think it's going to degenerate into shouting matches about who should use what, and even suicides so players can pick something different to counter the other team with.
DO NOT WANT
Why. Not.
- MERRILL: The Spartan laser is back and is basically unchanged.
Thus my use of the phrase, "Depends on how strong the tracking is..." I'm sure that is going to be a major factor in its balancing. The Needler, for instance, is a very well balanced tracking weapon. So if the PL is similar, that's fine.Hydranockz said:Well cmon, we can go vertically with jetpacks, run horizontally much quicker with sprint or stand still and take them with the rmour lock
MERRILL: Well theres the notable absence of the battle rifle. The DMR is definitely intended to replace the BR. We didnt want to create another one gun to rule them all which is what the battle rifle had become. We want to push the player to a particular play style based on distance and which weapon is being used. Weve turned the skill requirements up in a lot of ways and the DMR is going to require a bit more precision (and less luck on account of a burst-fire spread) than the BR did.
That would be silly. A suicide is a denial of a kill. It's a tactical decision. It takes you out of the game for longer than normal and sometimes nets your team a net loss of a point. If you feel that you can more than make up those disadvantages, it's a responsible decision and shouldn't be punished. It's not suicide for suicide's sake.biosnake20 said:They should make it that if you commit suicide you cant change your class for that one death.
The new shield system hopefully alleviates some of that, but it's the vehicle death traps / vehicle map control that's my biggest complaint/worry.Blueblur1 said:That's one of, if not the primary Laser complaints use "laser haters" have.
True. Please nerf the laser Bungie, please!Trasher said:If the Spartan Laser hasn't been changed, and the battles between players are longer than that of Halo 3, then I see even more problems with the weapon. =/
We've got... Rockets, Pro Pipe, Plasma Launcher, Splaser and Plasma pistol.bobs99 ... said:Im glad the lasers back, but there seems to be FAR too many anti vehicle weapons now.
I also wanted to say that everytime I go through a mancannon im going to activate Armour Lock, and if it doesnt drop my like a rock and kill anyone below me incredible hulk style I will be incredibly dissapointed :lol
The Lukems 2v2 Strategy of Champions from the podcast. Sounds like a plan.2 Minutes Turkish said:So:
Load Outs are just the classes from Modern Warfare.
Also, Armour Lock sounds awesome strategically. I can SO see sending someone out as biat in armour lock, while snipers wait for the enemy to wait for the armour to finish. :lol :lol
Thermite said:Armor Lock has my pants all stiff. Sounds so awesome. Just imagine running into a room where you know there's a bunch of dudes camping, deploying the ability and holding it there so an EMP effect takes place removing their shields and knocks them all back, which cues your teammates to run in and pick off the team. Oh man...
I think this armor ability may be my replacement for Sprint.
Blueblur1 said:If you can give us any updates on it, I'd appreciate it. How many people are participating?
Kapura said:We've got... Rockets, Pro Pipe, Plasma Launcher, Splaser and Plasma pistol.
Halo 3 had... Rockets, Brute Shot, Missile Pod, Splaser and Plasma pistol.
Somehow I don't think Armour Lock will increase your mass. I'm thinking locking over a Man Cannon will make you a nice glowing target for the enemy.
:lol Nice.Shishka said:I'll leave the updating to Urk, provided he doesn't do damage and spin for his own team.
That said, we've got 14 teams so far, with a new team e-mailing me every hour or so. People get interested when you mention prizes, it seems.
Schmitty said:
Schmitty said:
Schmitty said:
NG28 said:So evade is the only elite ability? Or is it the only one to be announced?
Welcome to Europe. I hope you are okay with hugging other men in a typical social setting.SailorDaravon said:Armor Lock and having the capacity to choose your Loadout (albiet only from a set of stock ones) sounds pretty neat.
Also the health care reform bill has now fundamentally changed certain timeframes and other things about my job that I can't legally talk about, so instead of being locked out of time off starting in November, now it's September, so I'm fucked on the Beta and the release of this game. Yaaaaaaay. -_- /bitching
Genesis Knight said:I missed it - what is Armor Lock? Can't be bothered checking.
"Pro players say that the Halo makers are shit at their own game - its true. Im not that good on purpose," Griesemer said. Playing well at his own game makes him feel good, but he mustnt confuse that with feeling good because the game's well balanced. He spends hours happily driving the Warthog around because it's already well balanced and an intrinsic part of the game, but he mustn't spend time 'imprinting' himself on elements of the game which don't work so well, learning to accept their rough edges when he should be considering cutting or overhauling them.
Shake Appeal said:Welcome to Europe. I hope you are okay with hugging other men in a typical social setting.
Dax01 said:What's leaving me wondering.
1. The Spartan Laser is basically unchanged.
I'm sure they took several long hard looks at the splazer and the community criticism of it before we even had a SNIFF of Reach, and decided they had the balance right. The complaints here are not going to make significant balance changes at this point :lolDeadly Cyclone said:I see the Bungie folk in the thread so I assume they will take a look at the Sp'laser.
Good article, I was waiting for some changes to the Halo formula, this seems to be what I was looking for.
Shishka said:"Basically" unchanged. It has four shots, one less than than in Halo 3/ODST.
:lolShishka said:"Basically" unchanged. It has four shots, one less than than in Halo 3/ODST.
facepalm.jpgGui_PT said:It should have one shot. Waste the shot and that's it.
Kapura said:Will the Bungie 2v2 tournament end tonight, or continue through the week?