AwesomeSyrup
Banned
I really wanna know what Invasion is now, but at least we know now there is an emphasis on vehicles in it.
IGN said:"A dude in jetpack when you have the Needler is just hilarious. They are essentially screwed. They have five seconds to think about dying and then watch all of the needles rush towards them. And then they just explode. "
Interesting, [nt1] may not make it into the final game.
Pull!Deadly Cyclone said:Best quote:
Pennybags said:The article makes it sound like the map design itself heavily affects the gameplay of Invasion.
If they revealed Boneyard, would it have spoiled Invasion somewhat, or are they keeping it witheld for GTTV?
" Sword Base is the stepson of Prisoner and Boarding Action - not sure which one is female - but anyway, it is a small, asymmetrical slayer map that is set in an atrium. Three man cannons allow for quick vertical loops and a series of bridges and thin "ninja rails" allow for all sorts of cool horizontal loops. It also is indeed small and intense. It works great with a variety of gametypes and in the beta expect to see things like Slayer, Headhunter and Stockpile. "
6v6 could always just be the minimum.bobs99 ... said:Invasion is 6v6, thats not as big and insane as I imagined. I initially felt that Invasions big pull was going to be chaotic 8v8 matches.
Maps look awesome and the beta is going to have a LOT of content by the looks of things.
And recall that for the Halo 3 Beta, they never did 8v8 in matchmaking. A BTB, 6v6 list was added part way through, as the net code at the time wasn't up to it. They could just be keeping the limit at 12 again for testing purposes.Schmitty said:6v6 could always just be the minimum.
Schmitty said:6v6 could always just be the minimum.
Wizman23 said:Very very interesting in regards to the small snippets of information given away about Invasion. I'm wondering if Invasion maps are going to be seperate from the normal maps we are used to playing on. I know this has been brought up a million times, but the more we hear about Invasion it really sounds like Battlefield Bad Company's Rush mode where you have to complete an objective to open up the next part of the map. Is it May 3rd yet????
Like I said, I assume it's a variant of Headhunter, where you deposit the skulls in repositories.von zipp said:looks good...
NT 1 sounds like fun. I like the idea of being "forced" to use both Spartan and Elite, means I will have to design an Elite as well as a Spartan.
Any ideas on what Stockpile could be?
nilam01 said:Is it me or does the game employ some kind of grain filter similar to mass effect 1? The maps look good, but some of the lighting seems sterile, ah well it's only multiplayer. I'm more of a singleplayer guy so I hope the atmosphere is more apparent in the campaign.
nilam01 said:Is it me or does the game employ some kind of grain filter similar to mass effect 1? The maps look good, but some of the lighting seems sterile, ah well it's only multiplayer. I'm more of a singleplayer guy so I hope the atmosphere is more apparent in the campaign.
Chinner said:i thought halo 2 was no longer playale on line
IGN: Why did you choose these specific maps for inclusion in the beta?
Chris Carney: All four maps were chosen in order to test a specific selection of gametypes and team sizes. Sword Base and Powerhouse cover the Slayer, Headhunter, end of the spectrum, Overlook is perfect for the NT 1* ("Generator Defense") game type, and Boneyard is a great landscape custom built for Invasion. Each map brings unique elements that we want to evaluate and hopefully contain enough variety to be appealing for the duration of the Beta.
IGN: Overlook was pulled from a campaign mission. What is the process for converting a space designed for AI battles to one where classic multiplayer gaming can take place?
Laatrs Bakken: Overlook was chosen because we needed to use a Campaign-style map for the kinds of network testing we require for the Beta. This map is one of the furthest along artistically on the Campaign side, and it really fit with the design of the Network Test 1 gametype ("Generator Defense") you'll be playing on it. Where it's true that all the other maps you'll see in the Beta were built from the ground up for MP first, Overlook was hand-picked from existing Campaign content to fit this gametype's purpose. Don't think we didn't modify it to fit better in an MP-style experience though. There were lots of changes made to the layout, like opening up extra routes, or closing others off, to make it a more suitable map for multiplayer. We also made sure to smooth out any bumps and areas where players were getting caught, which is fundamental to a good multiplayer experience.
op_ivy said:http://xbox360media.ign.com/xbox360...alo-reach-the-beta-maps-20100407021532348.jpg
LOVE the lighting and shadowing in this shot. notice the shadow cast by the center column from the bright light on the left. maybe the cutscenes fantastic lighting/shadowing IS in the gameplay! also, it should be pointed out that iirc, things such as lights, can be destroyed, which would drastically alter the lighting in this scene
This map is one of the furthest along artistically on the Campaign side
As I recall that's the end goal of HH, it's kind of an empty gametype without the requirement of reaching the "altar" to trade in your skulls for frags. Although I could see a team version where you might raid the depository of the enemy to steal skulls that way :lolGhaleonEB said:Like I said, I assume it's a variant of Headhunter, where you deposit the skulls in repositories.
I guess it costs resources to keep the beta running, and at the end of the day, a beta test is just that, a testing period. If they let it be a limited demo, no one would play anything else.bobs99 ... said:Ah thanks for the clarification Ghaleon and Schmitty!
op_ivy I hope your right, but that seems insane, I doubt they could technically do that?
I also wanted to ask the people here, why are beta's limited? After the Reach beta period why not just turn it into a limited Multiplayer demo for us? It cant hurt them to carry on letting us play after theyve gathered theyre data? I see the business side of things but pleaaaase? :lol
The outdoor environments seem to be not incredibly better, but the indoor spaces look awesome.Letters said:Good stuff. They do seem a bit like Halo 3 DLC to me, not much of an upgrade seems to have gone to the environments technically, at least from these shots, but the design and art style seem much improved and those coupled with hopefully better IQ and the wider FOV, will make them look better than anything in Halo 3 while we play. Loving Overlook.
Schmitty said:I guess it costs resources to keep the beta running, and at the end of the day, a beta test is just that, a testing period. If they let it be a limited demo, no one would play anything else.
Really?Letters said:Good stuff. They do seem a bit like Halo 3 DLC to me, not much of an upgrade seems to have gone to the environments technically, at least from these shots, but the design and art style seem much improved and those coupled with hopefully better IQ and the wider FOV, will make them look better than anything in Halo 3 while we play. Loving Overlook.
Don't get me wrong, I'm liking what I see, but it's more due to the designers work. I don't see anything that couldn't be done to look exactly the same on Halo 3, mostly the indoors. Either way, I don't really care, I still really enjoy these visuals.Matty McDee said:Really?
Personally I think some of the well lit areas with natural light look far better than Halo 3's.
GhaleonEB said:In visual style, this looks a LOT like High Ground:
http://xbox360media.ign.com/xbox360/image/article/108/1082381/halo-reach-the-beta-maps-20100407021619488_640w.jpg[/IMG[/QUOTE]
I got the same feeling. Hopefully I like it more than High Ground.
[QUOTE=GhaleonEB]
So Invasion and the gametype with the generators are different. The plot thickens![/QUOTE]
Yup. My interest in Invasion just skyrocketed. We know there's an Invasion Slayer, so what's the default Invasion about?
A couple of things:
[quote]As much as the Reach Beta is an awesome demo of our game, it is just as much a huge test of our matchmaking. We are going to be getting tons and tons of data on people's network connections, how matching times behave, how the game feels. Network Test 1 is really our way of saying that we need to test these really stressful network conditions, let's come up with a game type that allows us to test those conditions and then put it in its own play list. We call it Network Test 1, bear with us. This should be a really cool, fun game type for you guys to play [B]but ultimately it may not ship with the game[/B][B].[/B] We're doing it to stress the net code and give us your feedback on your networking experience.[/quote]
So this generator gametype may not ship with the final game?
[quote]
Lars Bakken: That's one of those things that kind of bleeds into what's happening in the campaign. It's probably not something that would update dynamically in the multiplayer match, but you're going to see cool little details like that which kind of tie in these maps because they are first and foremost made for multiplayer, but they are also part of the campaign as well.
Chris Carney: It is a dynamic screen that shows a couple of different things, but none of it really updates to what you're doing in the multiplayer map. We did go to great lengths to make it feel like it is part of the whole single player experience so it keeps it a little more immersive.[/quote]
Sounds like if you do a little extra digging in the Beta, you'll get some information about the campaign. Pretty cool; I know I'll be doing that.
What's probably most interesting is that, unlike the past Halo games, it seems there are maps designed for specific gametypes and those gametypes only. Like Boneyard and Invasion.
Pretty good article. Now I await the jurky in the BWU explaining all of this.
...
Looking through the screens up on IGN now.
Boneyard will be the map revealed on gttv since we just got concept art.metareferential said:Then it better be awful if they try to take it away from us :lol
Because it sounds freakin' awesome..
So 4 maps and 5 gametypes: slayer, headhunter, stockpile, NT1/generator defense, invasion.
This means friday we will see a new map. 5 maps for the beta? It's like an average retail game
I'm still awaiting the wavy fields of grass like in the VGA trailer I recommended when that area was revealed. At least from my iPod, it looks like just flat 2D grass everywhere. Boo.bobs99 ... said:I would say thats the reason that map was chosen, I guess graphically its the most superior, and they want to see how this affects latency and stuff online?
kylej said:http://xbox360media.ign.com/xbox360...alo-reach-the-beta-maps-20100407021601551.jpg
Holy mackeral. Don't release screenshots until you've added proper lighting. Bungie's engine without any lighting is like Fergie without makeup
ewww.jpg
kylej said:http://xbox360media.ign.com/xbox360...alo-reach-the-beta-maps-20100407021601551.jpg
Holy mackeral. Don't release screenshots until you've added proper lighting. Bungie's engine without any lighting is like Fergie without makeup