GM Bullfrog
Member
bobs99 ... said:Is it Prepare to drop? I may get on xbox for that.
It is.
bobs99 ... said:Is it Prepare to drop? I may get on xbox for that.
I wanted to come back to this. It really does sound like Generator Defense/NT1 is intended to test something other than strictly MP. There's Firefight, and from the leaked menu a while back, Activities. In either case, they seem like the kind of gametypes that would involve additional AI opponents on the field. Perhaps they're testing, as you said, a different set of net code, and a gametype that's not so much destined for MP but Firefight (destroy generators against an entrenched Covenant force). They could even be simulating additional AI on the battle field, but not display them.electricpirate said:These question gets my speculation engine running
If all the MP levels are shared with campaign, why is this one special? Why does it need a special gametype to test it on? and Why do we have a gametype that's existing for purely testing purposes?
quick possibilities
1) NT1 will be an even larger scaled Gametype (8 vs 8) to test bigger games
2) NT1 is testing some elements related to the networking of some other undisclosed gametype, that relies on spaces closer to the single player experience, IE, it's using the networking code from firefight instead of normal networking code.
3) NT1 was created with the ingame user tools that haven't been revealed yet and they want to see how the networking performs on those.
EDIT
4) Wizman's idea above mine .
At PAX, Lars mentioned that he wanted to include tons of skulls hidden around the game in ODST, each of which would trigger a developer commentary entry, but they ran out of time. IIRC, he hinted that he was wanting to add the idea to Reach. I hope that makes it in.Syracuse022 said:A million times this. Dear lord. I just want to be able to turn on developer commentary and wander around to the soothing sounds of Sage explaining exactly how and why everything got polished to such a fine sheen of awesome and win.
Does that really surprise you? They'll find anything to complain about after allWizman23 said:People are seriously bitching about graphics?? Come on guys if any of you don't notice the massive upgrade from Halo 3 to this you are just plain blind.
thisWizman23 said:People are seriously bitching about graphics?? Come on guys if any of you don't notice the massive upgrade from Halo 3 to this you are just plain blind.
Syracuse022 said:A million times this. Dear lord. I just want to be able to turn on developer commentary and wander around to the soothing sounds of Sage explaining exactly how and why everything got polished to such a fine sheen of awesome and win.
GhaleonEB said:At PAX, Lars mentioned that he wanted to include tons of skulls hidden around the game in ODST, each of which would trigger a developer commentary entry, but they ran out of time. IIRC, he hinted that he was wanting to add the idea to Reach. I hope that makes it in.
GhaleonEB said:They could even be simulating additional AI on the battle field, but not display them.
GhaleonEB said:I wanted to come back to this. It really does sound like Generator Defense/NT1 is intended to test something other than strictly MP. There's Firefight, and from the leaked menu a while back, Activities. In either case, they seem like the kind of gametypes that would involve additional AI opponents on the field. Perhaps they're testing, as you said, a different set of net code, and a gametype that's not so much destined for MP but Firefight (destroy generators against an entrenched Covenant force). They could even be simulating additional AI on the battle field, but not display them.
Either way, it's clear they're testing something other than just MP with NT1.
At PAX, Lars mentioned that he wanted to include tons of skulls hidden around the game in ODST, each of which would trigger a developer commentary entry, but they ran out of time. IIRC, he hinted that he was wanting to add the idea to Reach. I hope that makes it in.
NT1 was maybe the most interesting part of the article.GhaleonEB said:I wanted to come back to this. It really does sound like Generator Defense/NT1 is intended to test something other than strictly MP. There's Firefight, and from the leaked menu a while back, Activities. In either case, they seem like the kind of gametypes that would involve additional AI opponents on the field. Perhaps they're testing, as you said, a different set of net code, and a gametype that's not so much destined for MP but Firefight (destroy generators against an entrenched Covenant force). They could even be simulating additional AI on the battle field, but not display them.
Either way, it's clear they're testing something other than just MP with NT1.
At PAX, Lars mentioned that he wanted to include tons of skulls hidden around the game in ODST, each of which would trigger a developer commentary entry, but they ran out of time. IIRC, he hinted that he was wanting to add the idea to Reach. I hope that makes it in.
Wizman23 said:People are seriously bitching about graphics?? Come on guys if any of you don't notice the massive upgrade from Halo 3 to this you are just plain blind.
nilam01 said:It's partly bungie's fault for showing that VGA trailer first. Bungie never seem to reach their target renders. If there wasn't such a big graphic hype prior to the reveal it wouldn't take so much flak.
So there are 5-7 maps in the betab-net said:Get the early intel on most of the multiplayer maps featured in the Halo: Reach Beta.
InvincibleAgent said:So there are 5-7 maps in the beta
They only detail three of the four.InvincibleAgent said:So there are 5-7 maps in the beta
Seriously? The game will be the tits, the ultimate halo, GOTF, or whatever, but let's not get carried away. Models, particle effects, and etc are miles better, but these MP environments on the technical side don't look much better than the stuff we saw in Halo 3 DLC. But like I said, as long as this game has better IQ (still not confirmed sadly) it's all good since to me Halo 3 was beautiful, just like these new maps are.Wizman23 said:People are seriously bitching about graphics?? Come on guys if any of you don't notice the massive upgrade from Halo 3 to this you are just plain blind.
GhaleonEB said:I wanted to come back to this. It really does sound like Generator Defense/NT1 is intended to test something other than strictly MP. There's Firefight, and from the leaked menu a while back, Activities. In either case, they seem like the kind of gametypes that would involve additional AI opponents on the field. Perhaps they're testing, as you said, a different set of net code, and a gametype that's not so much destined for MP but Firefight (destroy generators against an entrenched Covenant force). They could even be simulating additional AI on the battle field, but not display them.
Either way, it's clear they're testing something other than just MP with NT1.
At PAX, Lars mentioned that he wanted to include tons of skulls hidden around the game in ODST, each of which would trigger a developer commentary entry, but they ran out of time. IIRC, he hinted that he was wanting to add the idea to Reach. I hope that makes it in.
Pennybags said:There is a lot he can elaborate on, though.
ManCannon said:Suggestions? Questions? Do share, help a brother out. What elaboration would you like? (note: Invasion/Boneyard is unfortunately off limits as it's committed elsewhere and gametypes in general are outside the scope for this week - you'll learn more about those next week!)
GhaleonEB said:They only detail three of the four.
Domino Theory said:Gameplay videos coming this week or do we have to wait until next week?
ManCannon said:Video is still a little bit off. We're still building up.. someone nailed it already, map shots this week, 'action shots' next week with more details on gametypes and then on next Friday's GTV you'll see some footage of Boneyard and Invasion along with some details. A flood of footage is still a little ways off though.
*flexes*ManCannon said:Video is still a little bit off. We're still building up.. someone nailed it already, map shots this week, 'action shots' next week with more details on gametypes and then on next Friday's GTV you'll see some footage of Boneyard and Invasion along with some details. A flood of footage is still a little ways off though.
You have an overhead view of Powerhouse. I'd love to see the overhead views of Sword Base and Overlook to get a better feel for the layouts.ManCannon said:Suggestions? Questions? Do share, help a brother out. What elaboration would you like? (note: Invasion/Boneyard is unfortunately off limits as it's committed elsewhere and gametypes in general are outside the scope for this week - you'll learn more about those next week!)
During the fly-through I got to see the interior of the power station, filled with corridors and lit walls (which can be shot and destroyed).
ManCannon said:Video is still a little bit off. We're still building up.. someone nailed it already, map shots this week, 'action shots' next week with more details on gametypes and then on next Friday's GTV you'll see some footage of Boneyard and Invasion along with some details. A flood of footage is still a little ways off though.
Would be funny if their HUD was all messed upThagomizer said::O
Zombies to use Flood models confirmed!
Why wasn't done for Halo 3? It seems like such an obvious thing.
ManCannon said:Suggestions? Questions? Do share, help a brother out. What elaboration would you like? (note: Invasion/Boneyard is unfortunately off limits as it's committed elsewhere and gametypes in general are outside the scope for this week - you'll learn more about those next week!)
ManCannon said:Technically 3 actual multiplayer maps and 1 special test bed.
Hopefully people enjoy Generator Defense as much as I have and we can rally to convince the boys to include it in the final game (with a little bit o' final polish and tweaking). (SHISHKA I KNOW YOU'RE READING THIS)
InvincibleAgent said:Would be funny if their HUD was all messed up
Playlists, videos, vidoc, final Beta feature set (file sharing, saved films, etc.).Domino Theory said:Cool beans, almost there. So next week is the gametype blow-out...what does that leave for the week after? And after that? Hehe (not sure if you can answer those, but it is peculiar what's left to show off after next week).
Will we finally be able to shoot ligts out in MP? It was promised in Halo 2 but never delivered.ManCannon said:Suggestions? Questions? Do share, help a brother out. What elaboration would you like? (note: Invasion/Boneyard is unfortunately off limits as it's committed elsewhere and gametypes in general are outside the scope for this week - you'll learn more about those next week!)
IGN said:Will those that like the classic, small and enclosed maps like Rat Race find anything up their alley in the beta or beyond?
NJ Shlice said:Boneyard's size can be comparitive to what previous Halo maps?
Stormtrooper30 said:Will we finally be able to shoot ligts out in MP? It was promised in Halo 2 but never delivered.
One of the ways we do that is that we actually have a warning system now. If they're getting into a location where we don't want them to be -- or where we know is a really bad position for a sniper with a jet pack we tell them 'Hey, you have 10 seconds to get out of here and if you don't we're going to kill you.' That's pretty cool. As designers, that's giving us the opportunity to say if you try to get on top of Overlook or way up in the mountains in Powerhouse, we may let you get there but you won't get to stay there alive for very long.
Domino Theory said:They said it's the biggest map they've ever done so I'd imagine it's at least bigger than Sandtrap (since that's what they said about Sandtrap when H3 was coming out).
ManCannon said:(SHISHKA I KNOW YOU'RE READING THIS)
This is my biggest complaint.Striker said:Hoping Reach launches with lots and lots of maps. Thinking around 15-16. We got little for Halo 2/3 around eleven or so. And including that amount, we got little BTB variants.
These names all seem to strike me as codenames.
Bone-yard
Sword-base
Power-house
Over-look
Boneyard and Powerhouse sound ok, but the others, meh.
Shishka said:Reading what? *innocent*
Gen Defense is awesome. If we don't get it, I want something like it.
We'll probably be able to explain why it's currently slated only for Network Test 1 closer to the release of the full game.
or...Striker said:These names all seem to strike me as codenames.
Bone-yard
Sword-base
Power-house
Over-look
Good to know Bungie are among the enlightened.It's cool because it's built for four on four Slayer, which I think is all of our favorite game type, so we play a ton on that map.
Not a question, just a comment...ManCannon said:Technically 3 actual multiplayer maps and 1 special test bed.
Hopefully people enjoy Generator Defense as much as I have and we can rally to convince the boys to include it in the final game (with a little bit o' final polish and tweaking). (SHISHKA I KNOW YOU'RE READING THIS)
GhaleonEB said:*flexes*
You have an overhead view of Powerhouse. I'd love to see the overhead views of Sword Base and Overlook to get a better feel for the layouts.
I don't know if it's really worth the effort to put in breakable lights. It sounds like a cool idea when brought up in conversation, but what would it truly bring to the game? That is, of course, unless shooting a grouping of lights out will throw an area into complete darkness where your helm's spotlight is the only means of seeing anything.Stormtrooper30 said:Will we finally be able to shoot ligts out in MP? It was promised in Halo 2 but never delivered.
New maps look awesome. Not sure that I want another Longshore-ish type map aesthetically, but it sounds fun.
We could always let Dax figure it out!urk said:Sword Base would be really tough to comprehend looking at it from the top down. Five floors, yo.
That's awesome. With unlimited health in custom games or something, I hope we can go explore.Striker said:EDIT
Like this, may mean the do-away with invisible walls: