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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

GhaleonEB

Member
Dax01 said:
What's probably most interesting is that, unlike the past Halo games, it seems there are maps designed for specific gametypes and those gametypes only. Like Boneyard and Invasion.
Actually, Halo 2 in particular had maps built with specific sets of game types in mind. Turf for 3 Plots, Headlong and Relic for One-Flag, etc. They were flexible, but made to excel in specific game types. I think that was one of the strengths of the Halo 2 maps, where much of Halo 3's set was designed with more flexibility and suffered somewhat by comparison for it (which one was made for Territories?).

On the other hand, they could just be testing specific game types on them.
 
GhaleonEB said:
Actually, Halo 2 in particular had maps built with specific sets of game types in mind. Turf for 3 Plots, Headlong and Relic for One-Flag, etc. They were flexible, but made to excel in specific game types. I think that was one of the strengths of the Halo 2 maps, where much of Halo 3's set was designed with more flexibility and suffered somewhat by comparison for it (which one was made for Territories?).

On the other hand, they could just be testing specific game types on them.
I didn't know that about Halo 2, but I think I screwed up the wording in my post a bit. What I meant was, from the way the article described it, it seems like, unlike say in Halo 3 or Halo 2, a map will only be used for one gametype. Like, Boneyard will only be used for Invasion and nothing else.
 

Safe Bet

Banned
I was hyped for Reach until I started playing Halo 3 again, so I must ask...

Any word on dedicated servers, anti-cheating measures, stopping match-making manipulation, etc?

We obviously know banning gamertags and/or consoles does jack shit except generate additional revenue...
 

Kibbles

Member
Sexy.

10z3bwy.jpg
 

Wizman23

Banned
I was actually quite impressed with the IGN article from today. Way better then what we usually get from them. I'm hoping GTTV delivers the goods next week as well. Can't wait until tomorrow for the update.
 

JaggedSac

Member
Safe Bet said:
I was hyped for Reach until I started playing Halo 3 again, so I must ask...

Any word on dedicated servers, anti-cheating measures, stopping match-making manipulation, etc?

We obviously know banning gamertags and/or consoles does jack shit except generate additional revenue...

You can pretty much not count on dedicated servers. Not that big of a deal IMO.

I never had a problem with cheating in Halo 3, Reach should be the same.

They have talked, at length, about their changes that should curb some of the match-making manipulation. But you could be more specific in what types of manipulations you are talking about.
 

Shishka

Works for Bungie
Dax01 said:
Assault Rifle?

DMR.

There's also two other DMRs in the screenshot that you didn't circle. Then there's the weapons you can't see because they're inside. You should circle those, too. I'm not telling you if you get them wrong, though.
 
Shishka said:
DMR.

There's also two other DMRs in the screenshot that you didn't circle. Then there's the weapons you can't see because they're inside. You should circle those, too. I'm not telling you if you get them wrong, though.
Updated it. My eyes fail me, though. I can't see those other two DMRs! Maybe I just don't know where to look.
 
GhaleonEB said:
Actually, Halo 2 in particular had maps built with specific sets of game types in mind. Turf for 3 Plots, Headlong and Relic for One-Flag, etc. They were flexible, but made to excel in specific game types. I think that was one of the strengths of the Halo 2 maps, where much of Halo 3's set was designed with more flexibility and suffered somewhat by comparison for it (which one was made for Territories?).

On the other hand, they could just be testing specific game types on them.
I sure hope Bungie returns to this model with Reach (seems like it so far). When you water down a map to accept every gametype, it leads to sub-par gameplay. Such things should be beneath a studio like Bungie.

Did the H3 beta have any gameplay videos before people got to play it? I don't remember seeing anything other than action screenshots. I would love to see a real match, even if it's just a couple of minutes of it (I promise I'm not looking a gift horse in the mouth).
 

Dirtbag

Member
Definitely noticing the efforts to minimize stairs, and smooth the floors for optimal grenade play. I really like the balance of object population to open space to move around in. These maps are really looking extremely solid already. They seem to have just the perfect amount of openness to move around in. I was thinking more about this MP maps from campaign, and I really hope we board a covie ship somewhere in the campaign, because I desperately want a purple covie MP map.. they are always among my favorite looking.

EDIT:All this talk of missing lighting? These were probably brightened and leveled in photoshop and removed the post-processing effects of a 1st person view, I'd wait until you are actually navigating it yourself before you make comments like that.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
Falagard said:
Hope you're joking. Concept art vs screenshot.

Also, there's a penis in the bottom right of that picture.
I didn't expect it to match concept art, but I also didn't expect it to look more bland than some areas in Halo 3.

Hopefully Bungie goes the Borderlands route with their next game and uses a graphical style that can match the concept art. The transition from concept art to in-game is always depressing to see because tons of awesome shades and colors are lost. It is specially painful when Bungie has such great concept artists and we get a bland looking space which was full of vibrant colors when it was originally envisioned.
 

nilam01

Banned
Falagard said:
My guess is that proper lighting is already added to that map, that's what we'll see in beta and when the game ships in the fall.

Kinda dissapointing to be honest, bungie can do better than that. Hopefully the campaign looks better.
 

Dirtbag

Member
nilam01 said:
Kinda dissapointing to be honest, bungie can do better than that. Hopefully the campaign looks better.

The campaign always looks better.

I hope they change the time of day or skyboxes on some of the Campaign spaces vs. their MP counterparts. Would be nice to have some slight variation when playing the MP maps vs. seeing them in Campaign.
 

Raide

Member
Invasion and the increased focus on objective based gameplay makes me much more interested in Halo: Reach. Yeah I loved Halo:CE and I did get wrapped up in the hype for Halo 2 and 3, I just did not really have my heart in the latter two.

Halo: Reach looks like it will drag me under and smother me with Plasma grenades. :lol
 

nilam01

Banned
Dirtbag said:
The campaign always looks better.

I hope they change the time of day or skyboxes on some of the Campaign spaces vs. their MP counterparts. Would be nice to have some slight variation when playing the MP maps vs. seeing them in Campaign.

you may be right

multiplayer

haloreachthebetamaps201f.jpg


campaign

reachm10evironment.jpg


Would be awesome if the rain was able to drip on to your visor and slide down it like it does on windows. Would make for an awesome effect.
 

GhaleonEB

Member
Dax01 said:
I didn't know that about Halo 2, but I think I screwed up the wording in my post a bit. What I meant was, from the way the article described it, it seems like, unlike say in Halo 3 or Halo 2, a map will only be used for one gametype. Like, Boneyard will only be used for Invasion and nothing else.
I took that to mean they're testing Invasion on it, rather than the map is limited to invasion. But it may well be.

Also, thanks Falagard. :lol
 

gibration

Member
nilam01 said:
you may be right

multiplayer

http://img696.imageshack.us/img696/5072/haloreachthebetamaps201f.jpg[IMG]

campaign

[IMG]http://img696.imageshack.us/img696/9894/reachm10evironment.jpg[IMG]

[B]Would be awesome if the rain was able to drip on to your visor and slide down it like it does on windows.[/B] Would make for an awesome effect.[/QUOTE]
This! I want this. Make it happen Bungie.
 
Considering it sounds like all the multiplayer maps will be from the campaign I had an idea. This might be completely ridiculous, but what if future Reach map packs came with some small campaign expansion? Highly unlikely but it would be badass.
 
GhaleonEB said:
I took that to mean they're testing Invasion on it, rather than the map is limited to invasion. But it may well be.

Also, thanks Falagard. :lol
Hm. Guess we'll find out. :p

Falagard said:
Wow, you can't see the 3 pistols? Because I can. Also, there's a plasma pistol, a needler, AND a needle rifle. Try harder.
I don't have a scope on my AR, so I can't see those things.
 
Really like the new info and pics. I do wish we got some more pics, like some in action, but this is a good tease. I cant wait to hear more details and see some more pictures as time goes on.
 

GhaleonEB

Member
Demoncarnotaur said:
Really like the new info and pics. I do wish we got some more pics, like some in action, but this is a good tease. I cant wait to hear more details and see some more pictures as time goes on.
Bungie's map reveals tend to come in phases: initial reveal with environmental shots. Then action shots, and finally a detailed overview, developer insights and overhead diagrams with weapon locations. I'm sure all of the rest will be coming in the next week or two. Maybe even tomorrow.

As for the Invasion reveal, it looks like G4 is getting the exclusive on that map/gametype combo. So for next week, I'm guessing we'll get an article detailing the new gametypes, with Invasion mentioned in passing, and G4 covering it on Friday night. Similar to how we got screens of three maps, and art for the fourth, today.
 
The new generator mode sounds a cool take on the traditional Territories concept. Instead of simply defending an area from enemy proximity, you also have to defend it from gunfire. That means being more aggressive on defense. Should be fun.

Invasion...what can I say? It's clearly going to own my life. Arena is looking more and more like a cute little diversion.
 
GhaleonEB said:
Bungie's map reveals tend to come in phases: initial reveal with environmental shots. Then action shots, and finally a detailed overview, developer insights and overhead diagrams with weapon locations. I'm sure all of the rest will be coming in the next week or two. Maybe even tomorrow.

As for the Invasion reveal, it looks like G4 is getting the exclusive on that map/gametype combo. So for next week, I'm guessing we'll get an article detailing the new gametypes, with Invasion mentioned in passing, and G4 covering it on Friday night. Similar to how we got screens of three maps, and art for the fourth, today.
You mean GTTV right?
Edit:
Devin Olsen said:
Ah I guess that is what the health packs look like... Pretty cool

Right Side-Middle
Good catch, Devin.
 
GM Bullfrog said:
New DBL EXP is up ....

Is it Prepare to drop? I may get on xbox for that.

And is it any suprise that the health pack is in the same little area that we see a player camping with a nube tube in the vidoc?
 

Wizman23

Banned
People are seriously bitching about graphics?? Come on guys if any of you don't notice the massive upgrade from Halo 3 to this you are just plain blind.
 
Zeouterlimits said:
Legendary Disc Developer Commentary >>> all.
This. The moment towards the end of the Halo 1 commentary when Jason Jones thinks the mics are off (during the credits) and comes out of his shell to really reflect on the simplicity and grace of Halo 1's combat and design --- it is absolutely and completely a perfect summation of the reasons why, to this day, Halo 1 still grips me more than the other games they've put out. I wish the commentary would have been expanded to focus on more than just cut scenes though, since Halo is really all about the encounters and the storytelling that occurs during those encounters, which brings me to...

Thermite said:
Agreed, the Developer Commentary from the Legendary Edition was totally awesome. I really enjoyed hearing Jones', Marty's, and Joe's thoughts on Halo 1/2 after working on Halo 3. If there's another 'Legendary Edition' for Reach, I'd love to see another Developer Commentary included. Maybe have a Halo 3 commentary on a separate disc similar to what they did for the LE, or pull a Valve and have floating dialogue boxes throughout Reach's Campaign that you can interact with that has a Bungie employee talking about that particular area - whether it's just the environment, a bug that gave a lot of trouble, the A.I. and how it works, or just whatever.
A million times this. Dear lord. I just want to be able to turn on developer commentary and wander around to the soothing sounds of Sage explaining exactly how and why everything got polished to such a fine sheen of awesome and win.
 
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