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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Kapura

Banned
HaloGAF: Nerds salivating over grainy images of things already confirmed. Also, drawing conclusions based on soil colour.
 

Slightly Live

Dirty tag dodger
Dirtbag said:
It almost looks like a chopper/ghost combo. Perhaps its a new vehicle?

A chopper with constant boost? Where do I sign up?

Kapura said:
HaloGAF: Nerds salivating over grainy images of things already confirmed. Also, drawing conclusions based on soil colour.

Soil what now? Did I miss some soil samples? I can cook up a few dozen articles on soil analysis and maybe a handful of soil retrospectives. Don't be holding out on soil with me here. I'm desperate. :lol
 

Schmitty

Member
dslgunstar said:
Not really. Valhalla is far better than both IMO. BG and Coag were both too wide open, without enough varied terrain to break lines of sight and provide cover.

It basically made every match and sniper, rockets, vehicle battle. If thats all you want out of the map, then great. But I prefer maps that offer opportunities for all sorts of different strategies, weapons and playstyles.

Thats why Standoff and Headlong are among my faves too.
I'd have to disagree with you. The hill in the middle of Vahalla with the laser totally killed the map. The whole time it was just a fight for the hill. Vahalla wasn't very vehicle friendly either. It was so hard to navigate anything bigger than a Warthog around that level.

Coagulation was much more open and there was no way to really totally control the map. I also love vehicle combat, so I'd have to say that Coag was definitely more vehicle based than Vahalla. Coag was also much larger too.
 
Schmitty said:
I'd have to disagree with you. The hill in the middle of Vahalla with the laser totally killed the map. The whole time it was just a fight for the hill. Vahalla wasn't very vehicle friendly either. It was so hard to navigate anything bigger than a Warthog around that level.

Coagulation was much more open and there was no was to really totally control the map. I also love vehicle combat, so I'd have to say that Coag was definitely more vehicle based than Vahalla.
The spartan laser being on Valhalla isn't the map's fault. Put some rockets in the laser's place, then go play a game. Come back and tell me that it isn't vehicle friendly. Valhalla is way more awesome than it is without the laser. There's just no comparison.
Popeck said:
Yup, GTTV will deliver some Reach goodness next week:
I was expecting sometime at the end of the week. Glad to hear it's coming next week.:D
 

Slightly Live

Dirty tag dodger
Schmitty said:
Vahalla wasn't very vehicle friendly either. It was so hard to navigate anything bigger than a Warthog around that level.

Bigger than a Hog? So a Wraith or Scorpion then? You complain that Valhalla doesn't suit your tank needs?

It's a fine vehicle map, the mongoose, Hog, and Banshee (=\) work just fine with the standard MM setup.

The laser, missile pods and power drainers ruin the vehicle fun on the map however. Too much anti-vehicle devices.
 

Kapura

Banned
Schmitty said:
I'd have to disagree with you. The hill in the middle of Vahalla with the laser totally killed the map. The whole time it was just a fight for the hill. Vahalla wasn't very vehicle friendly either. It was so hard to navigate anything bigger than a Warthog around that level.

Coagulation was much more open and there was no way to really totally control the map. I also love vehicle combat, so I'd have to say that Coag was definitely more vehicle based than Vahalla. Coag was also much larger too.
Blood Gulch was so easy to control because there were about ten spawnpoints on the map :lol Spawn camping on that map was so easy, there was never a reason to get off of the cliffs.
 

Schmitty

Member
Dani said:
Bigger than a Hog? So a Wraith or Scorpion then? You complain that Valhalla doesn't suit your tank needs?

It's a fine vehicle map, the mongoose, Hog, and Banshee (=\) work just fine with the standard MM setup.

The laser, missile pods and power drainers ruin the vehicle fun on the map however. Too much anti-vehicle devices.
Yes I do! :lol I love the tank.

Kapura said:
Blood Gulch was so easy to control because there were about ten spawnpoints on the map :lol Spawn camping on that map was so easy, there was never a reason to get off of the cliffs.
That's only when there are SMG starts. When BR starts are added, the spawns become a lot more tolerable.
 

Sai

Member
Dani said:
The laser, missile pods and power drainers ruin the vehicle fun on the map however. Too much anti-vehicle devices.
The way some people complain about Halo 3's vehicles being too powerful in this thread, I'd expect everyone to say there aren't enough. I do wish there was a rocket launcher on the center hill instead of a laser though.
 

Domino Theory

Crystal Dynamics
I'm watching the Halo 2 Making Of for the first time since I recently bought the LE of Halo 2 from Amazon.

Wow.

I need to go to Wu's house!
 
Schmitty said:
I'd have to disagree with you. The hill in the middle of Vahalla with the laser totally killed the map. The whole time it was just a fight for the hill. Vahalla wasn't very vehicle friendly either. It was so hard to navigate anything bigger than a Warthog around that level.

Coagulation was much more open and there was no way to really totally control the map. I also love vehicle combat, so I'd have to say that Coag was definitely more vehicle based than Vahalla. Coag was also much larger too.

I dont have as much of a problem with the Laser as most people on this forum do.

Yes, it discourages the use of vehicles, but you could just as easily rephrase that to say it discourages vehicular dominance. In Halo: CE and Halo 2, almost every large map was completely dominated by vehicles. The laser just tilts the vehicle/infantry relationship a little harder towards infantry.

I dont really have a preference between on-foot combat and vehicular combat, so I dont really mind that shift in power. There's still plenty of vehicular mayhem in Halo 3, players are just a little bit less reckless and more responsible with their vehicle usage.

Sai said:
The way some people complain about Halo 3's vehicles being too powerful in this thread, I'd expect everyone to say there aren't enough. I do wish there was a rocket launcher on the center hill instead of a laser though.

That's another good point. The vehicles in Halo 3 are even stronger than those in Halo 2, so rocket splash damage and grenades arent as effective at upending them, and stickies arent even a guaranteed kill (thought more often than not they do get the job done). So basically, Halo 3 traded a few options for one really good one. Vehicles only really have one weapon to worry about in this game.
 

Kapura

Banned
Schmitty said:
That's only when there are SMG starts. When BR starts are added, the spawns become a lot more tolerable.
No no, I'm talking about blood gulch. Neither of those were in Blood Gulch.
 
Domino Theory said:
I'm watching the Halo 2 Making Of for the first time since I recently bought the LE of Halo 2 from Amazon.

Wow.

I need to go to Wu's house!
Halo 2 Making of >>>>>>>>>> Halo 3 Making Of.

Legendary Disc Developer Commentary >>> all.
 
Zeouterlimits said:
Halo 2 Making of >>>>>>>>>> Halo 3 Making Of.

Legendary Disc Developer Commentary >>> all.
Is this on waypoint?
Edit: no.
dslgunstar said:
Yes, it discourages the use of vehicles, but you could just as easily rephrase that to say it discourages vehicular dominance. In Halo: CE and Halo 2, almost every large map was completely dominated by vehicles. The laser just tilts the vehicle/infantry relationship a little harder towards infantry.
Not really. There are plenty of ways in Halo 3, and even more so in Reach, to take out vehicles that are a lot fairer. Plasma pistol, tripmine, energy drainer, missile pod, sticky grenades, brute shot....
Deputy Moonman said:
I never experienced the 1-sided battles that can occur in Valhalla when playing Coagulation. It could be coincidence, but I think it is more to do with the layout of Valhalla. Due to the map's design, it always becomes a battle for the middle. Coagulation was never really about controlling the middle, probably because it was a lot more open and more risky to stand out in the middle with good cover offered on the sides and safe transport from either base to the sides via teleports. I think I mentioned it an earlier post, but it's far too easy for a team to casually control the middle of Valhalla and pin a team back and that is because of all the protection provided in the middle.
That's not due to the map's design, that's due to the laser being there. Playing games on Valhalla without the laser, it's less about the middle and more about the whole map.
 
GhaleonEB said:
There's no reason to assume the established pattern would change.
I totally agree. I simply misinterpreted what everyone was referring to as "map week" without thinking about when the last 3 reveals were released.

Kapura said:
Blood Gulch was so easy to control because there were about ten spawnpoints on the map :lol Spawn camping on that map was so easy, there was never a reason to get off of the cliffs.
I never experienced the 1-sided battles that can occur in Valhalla when playing Coagulation. It could be coincidence, but I think it is more to do with the layout of Valhalla. Due to the map's design, it always becomes a battle for the middle. Coagulation was never really about controlling the middle, probably because it was a lot more open and more risky to stand out in the middle with good cover offered on the sides and safe transport from either base to the sides via teleports. I think I mentioned it an earlier post, but it's far too easy for a team to casually control the middle of Valhalla and pin a team back and that is because of all the protection provided in the middle.
 

big ander

Member
Deputy Moonman said:
I totally agree. I simply misinterpreted what everyone was referring to as "map week" without thinking about when the last 3 reveals were released.


I never experienced the 1-sided battles that can occur in Valhalla when playing Coagulation. It could be coincidence, but I think it is more to do with the layout of Valhalla. Due to the map's design, it always becomes a battle for the middle. Coagulation was never really about controlling the middle, probably because it was a lot more open and more risky to stand out in the middle with good cover offered on the sides and safe transport from either base to the sides via teleports. I think I mentioned it an earlier post, but it's far too easy for a team to casually control the middle of Valhalla and pin a team back and that is because of all the protection provided in the middle.
Controlling the middle of Valhalla isn't as easy as you make it out to be. All it takes is one guy to flank from one of the sides to throw the set-up off balance, and a decent team can take the other down from there.
 
big ander said:
Controlling the middle of Valhalla isn't as easy as you make it out to be. All it takes is one guy to flank from one of the sides to throw the set-up off balance, and a decent team can take the other down from there.

Exactly. A little bit of team coordination and taking the hill is hardly an impossible feat.

Two guys in a warthog wait for the remainder of the team to pin down or kill whoever has the laser, then they rush in immediately to clean up the rest of the infantry.
 
Dax01 said:
Not really. There are plenty of ways in Halo 3, and even more so in Reach, to take out vehicles that are a lot fairer. Plasma pistol, tripmine, energy drainer, missile pod, sticky grenades, brute shot....

I dont like the missile pod because it locks on. Yes, the missiles are slow and relatively easy to evade, but the fact is you can fire and forget without even lining up the reticule. Thats the opposite of fair. But yes, it is effective at taking out vehicles provided the driver is too stupid to evade.

I dont really find the Brute Shot that effective against vehicles, maybe you're just better with it than I am. I usually put 3-5 shells into a hog, watch it roll over, and then have to take on the two guys that hop out without any significant damage.

Sticky grenades work better than frags (or rocket splash...direct hits from the rocket will still do the trick, but you better be damn good/fast at leading shots with the reduced sight-lines in Valhalla), but because Halo 3 vehicles are so much tougher, you can actually stick a vehicle without taking it out. Frustrating when it happens, believe me.

Plasma pistol, tripmine and energy drainer are all true, and I try to use them to the fullest when the Laser isnt available.

Still, as far as stopping a vehicle dead in its tracks, the Laser is really the only 100% effective weapon in the Halo 3 sandbox. If you dont want it to have as much of an impact, then focus on pinning it down. Its no different than working to secure any other power weapon or item, whether it was the rockets/snipes on BG or Coag, or the cloak/doubleshield anywhere else. Holding down weapons and controlling areas has always been what Halo is about.
 
Seems like Urk is asking for people to nominate groups for 'Weekly Favorites' - is Gaf able to participate in this? This place already put up stuff on Weekly Favorites before I was a member I think?

If 'we' can participate that would be awesome.


P.S. Is it just me, or is that grenade indicator just a bit too big on the HuD
 

Thermite

Member
Zeouterlimits said:
Legendary Disc Developer Commentary >>> all.

Agreed, the Developer Commentary from the Legendary Edition was totally awesome. I really enjoyed hearing Jones', Marty's, and Joe's thoughts on Halo 1/2 after working on Halo 3. If there's another 'Legendary Edition' for Reach, I'd love to see another Developer Commentary included. Maybe have a Halo 3 commentary on a separate disc similar to what they did for the LE, or pull a Valve and have floating dialogue boxes throughout Reach's Campaign that you can interact with that has a Bungie employee talking about that particular area - whether it's just the environment, a bug that gave a lot of trouble, the A.I. and how it works, or just whatever.

Edit: Fixed, Kibbles! ;P
 

Kibbles

Member
Thermite said:
Agreed, the Developer Commentary from the Legendary Edition was totally awesome. I really enjoyed hearing Jones', Mary's, and Joe's thoughts on Halo 1/2 after working on Halo 3. If there's another 'Legendary Edition' for Reach, I'd love to see another Developer Commentary included. Maybe have a Halo 3 commentary on a separate disc similar to what they did for the LE, or pull a Valve and have floating dialogue boxes throughout Reach's Campaign that you can interact with that has a Bungie employee talking about that particular area - whether it's just the environment, a bug that gave a lot of trouble, the A.I. and how it works, or just whatever.
I'm sure Mary will thank you for that. =p

Yeah the commentary was awesome, and it was good to hear from Jason Jones too, haven't heard from him in a while. I hope Reach has just as awesome special features... just not for $130.
 
dslgunstar said:
I dont like the missile pod because it locks on. Yes, the missiles are slow and relatively easy to evade, but the fact is you can fire and forget without even lining up the reticule. Thats the opposite of fair. But yes, it is effective at taking out vehicles provided the driver is too stupid to evade.
I don't understand this complaint. So what if it's lock-on? As long as it's fair, what does it matter? And the laser may as well be a "fire and forget" weapon with its huge-ass reticule and sniper-like precision that can kill someone from one side of the map to the other (on any map).
I dont really find the Brute Shot that effective against vehicles, maybe you're just better with it than I am. I usually put 3-5 shells into a hog, watch it roll over, and then have to take on the two guys that hop out without any significant damage.
Follow it up with some grenades and you're golden, plus the brute shot damages the people in the vehicle not just the vehicle itself. The key is to keep 'em off balance. I hardly encounter any instances where the two guys got out in time from me hitting them with a bruteshot and I wasn't able to take at least one of 'em down.
Sticky grenades work better than frags (or rocket splash...direct hits from the rocket will still do the trick, but you better be damn good/fast at leading shots with the reduced sight-lines in Valhalla), but because Halo 3 vehicles are so much tougher, you can actually stick a vehicle without taking it out. Frustrating when it happens, believe me.
Uh, have you played H2 recently? Halo 3 vehicles are very vulnerable to sticky grenades. All it takes is two sticky grenades anywhere to take out a warthog. All you have to do is accept that you might die a couple of times before you take care of the vehicle. I mean, dieing a couple of times and taking care of a warthog with sticky grenades is a much better alternative than the warthog getting 10 or more kills on your team. Take a look at this game. My ToD was the plasma grenade and I got all my double kills with a plasma grenade. Why? Because I kept killing the enemy team's warthog with 'em, and I even manage to go positive.
 

Slightly Live

Dirty tag dodger
Kibbles said:
I'm sure Mary will thank you for that. =p

Yeah the commentary was awesome, and it was good to hear from Jason Jones too, haven't heard from him in a while. I hope Reach has just as awesome special features... just not for $130.

I was slightly annoyed that the ODST "collectors" edition only came with an extra joypad, for DLC that went straight to retail I'm sure there's some great stories behind it.
 
Dax01 said:
I don't understand this complaint. So what if it's lock-on? As long as it's fair, what does it matter? And the laser may as well be a "fire and forget" weapon with its huge-ass reticule and sniper-like precision that can kill someone from one side of the map to the other (on any map).

Well it COULD kill someone at one end of the map from the other, if you had a clear line of sight. That’s why Valhalla is a great map in my mind. There is no direct line of sight from one end to the other in any direction. There’s large-scale and small-scale cover for infantry and vehicle alike.

Laser may be powerful, but it still takes skill to use. The risk/reward of the charge/cool down isn’t perfect, but it makes you pick your spots and pay for your misses. Unlike the missile pod, where you can just unleash a torrent of missiles at a rapid rate just by pointing in the general direction. Yes, the Spartan Laser is a precise weapon, but you actually have to AIM for that precision to be an advantage. I think for a weapon to be fair, you have to aim it.

Dax01 said:
Follow it up with some grenades and you're golden, plus the brute shot damages the people in the vehicle not just the vehicle itself. The key is to keep 'em off balance. I hardly encounter any instances where the two guys got out in time from me hitting them with a bruteshot and I wasn't able to take at least one of 'em down.

We have a different metric for success. Yes, you can negate a vehicle for a few seconds with the Brute shot, but if it only leads to a 2-on-1 against you then that’s hardly an improvement. You’d probably be able to take out one of them before going down, but then the other one goes, flips over the warthog and you’re basically back to square one. I’m personally thrilled that the Brute shot is being replaced with the grenade launcher, it looks like a huge improvement.

Dax01 said:
Uh, have you played H2 recently? Halo 3 vehicles are very vulnerable to sticky grenades. All it takes is two sticky grenades anywhere to take out a warthog. All you have to do is accept that you might die a couple of times before you take care of the vehicle. I mean, dieing a couple of times and taking care of a warthog with sticky grenades is a much better alternative than the warthog getting 10 or more kills on your team. Take a look at this game. My ToD was the plasma grenade and I got all my double kills with a plasma grenade. Why? Because I kept killing the enemy team's warthog with 'em, and I even manage to go positive.

I don’t think the reward for using stickies against vehicles is great enough to compensate for the risk, which is why you rarely see anyone use them against a vehicle except as a last ditch effort. Staring at a hog barreling down at you with the turret firing away, they’re a great ‘why the hell not’ option, but not much more than that.

It takes a lot of skill to nail a fast-moving vehicle with one sticky at anything beyond ‘instant-death’ distance, let alone two, so I think that sticking one so should deal more damage, if not to the vehicle, then certainly the drivers. Obviously the location that the grenade sticks should have an impact. Hit the back end, kill the guy on the turret, hit the middle on the side, take out the shields of all passengers (so that with a little teamwork, some BRs or ARs can finish the job), hit the engine, take out the driver.

It’s all good to say ‘accept that you might die a few times’ but those deaths could mean the difference between victory and defeat in slayer, and the respawn time could be the difference between a flag cap or a successful defense in objective. Hardly a fair price to pay just to take one vehicle out of the equation. And if you feel that it is a fair price, that vehicles SHOULD be game-changers, then that’s fine…I just don’t mind one weapon being a game changer as well.


All great points Dax, Im enjoying this :D
 

vhfive

Member
bobs99 ... said:
Seems like Urk is asking for people to nominate groups for 'Weekly Favorites' - is Gaf able to participate in this? This place already put up stuff on Weekly Favorites before I was a member I think?

If 'we' can participate that would be awesome.


P.S. Is it just me, or is that grenade indicator just a bit too big on the HuD
I think gaf had 2 weeks already but if Dani were to get Forward Unto Dawn in there not only would it be a great promotion for his site but I might be able to get more of my stuff into bungie favs :p

*hint hint* Dani *hint hint*

you could also sign up at Forward Unto Dawn if you haven't already to get yourself in
 

Not a Jellyfish

but I am a sheep
Pennybags said:
I would like to play, if you are still online.

What is your GT, I just hopped off for a minute to get something to drink bu twill be back on in a little bit.

Taking a short break cause getting annoyed with being placed on team with people who are trying to "de-rank" really? I am trying to rank and I keep getting stuck with people who are apologizing saying that they are trying to loose levels??? Really annoying.
 

Striker

Member
Kapura said:
No no, I'm talking about blood gulch. Neither of those were in Blood Gulch.
In the Ranked Big Team and such, there were BR starts in Coagulation. There were also one Banshee, a chain-gun, a gauss, and a Ghost.

What did you expect about spawns? It was overly open, Snipers were dangerous in the cliff and teleporter areas, but never did people spawn in the middle of the map when a flag was taken from their base. Nothing more irritating in Valhalla (other than Spartan Laser, of course) is grabbing the opposing team's flag, only to have them either spawn at the Pelican, or the cave, pending whichever side you took it from. It's still a BTB map with a few more hills and crunched up. Large maps in Halo 2 were wide and allowed freedom with vehicles.
 

Pennybags

Member
Not a Jellyfish said:
What is your GT, I just hopped off for a minute to get something to drink bu twill be back on in a little bit.

Taking a short break cause getting annoyed with being placed on team with people who are trying to "de-rank" really? I am trying to rank and I keep getting stuck with people who are apologizing saying that they are trying to loose levels??? Really annoying.

GT is Gluon Gunner, but I'm not going to be on for much longer, sorry.
 
dslgunstar said:
Laser may be powerful, but it still takes skill to use. The risk/reward of the charge/cool down isn’t perfect, but it makes you pick your spots and pay for your misses. Unlike the missile pod, where you can just unleash a torrent of missiles at a rapid rate just by pointing in the general direction. Yes, the Spartan Laser is a precise weapon, but you actually have to AIM for that precision to be an advantage. I think for a weapon to be fair, you have to aim it.
The skill it takes to use the laser is little-to-none, especially against vehicles. Again, its huge-ass reticule and sniper-like precision hardly gives it any weight as a weapon of skill, especially against vehicles because the aim assist is HUGE.

Also, I could argue that it takes skill to use the missile pod in that you have to know when you should fire the missiles and how many in order to conserve ammunition. Knowing when to fire, and taking into account how long the missiles will take to reach their target, and from that, making sure the enemy doesn't have enough time to go into cover, I would argue, takes skill. It's skill of a different kind.
We have a different metric for success. Yes, you can negate a vehicle for a few seconds with the Brute shot, but if it only leads to a 2-on-1 against you then that’s hardly an improvement. You’d probably be able to take out one of them before going down, but then the other one goes, flips over the warthog and you’re basically back to square one. I’m personally thrilled that the Brute shot is being replaced with the grenade launcher, it looks like a huge improvement.
Taking out only one person does take care of the warthog for a short time, which may enable your team to do something that would otherwise would've been impossible or very difficult to do with the warthog driving around. Again, I've hardly ever encountered a situation where the two occupants of the warthog were able to get out and pose a real threat to me. Usually, if they get out, I just lob a couple of frags and they're either dead or their shields are down.
I don’t think the reward for using stickies against vehicles is great enough to compensate for the risk, which is why you rarely see anyone use them against a vehicle except as a last ditch effort. Staring at a hog barreling down at you with the turret firing away, they’re a great ‘why the hell not’ option, but not much more than that.
The reward is a double kill, maybe even a triple, and the end of a pesky problem. Plus, it's extremely satisfying to kill a hog with plasma grenades...at least for me.
It takes a lot of skill to nail a fast-moving vehicle with one sticky at anything beyond ‘instant-death’ distance, let alone two,
It's not that hard, man. I do it all the time, I even linked that game to you to show you.

It’s all good to say ‘accept that you might die a few times’ but those deaths could mean the difference between victory and defeat in slayer, and the respawn time could be the difference between a flag cap or a successful defense in objective.
Anymore than the warthog getting 10+ kills on your team? Again, it's a better alternative to die a couple of times than the warthog getting a killingfrenzy on your team. It's better than your team being suppressed by it? Unable to prevent the flag carrier from reaching his/her base cause they'll just be killed by the warthog?

I understand what you're saying, but the way I see it, the longer that warthog is out and about and able to kill, the worse off your team will be. The sooner you take it out the better.
 

GhaleonEB

Member
dslgunstar said:
Laser may be powerful, but it still takes skill to use. The risk/reward of the charge/cool down isn’t perfect, but it makes you pick your spots and pay for your misses. Unlike the missile pod, where you can just unleash a torrent of missiles at a rapid rate just by pointing in the general direction. Yes, the Spartan Laser is a precise weapon, but you actually have to AIM for that precision to be an advantage. I think for a weapon to be fair, you have to aim it.
I disagree with a lot of this, but I won't go through it all (gotta leave that for Dax - Edit: haha). But I wanted to object to the bolded portion in particular. The Missile Pod is, under most situations, much less of a guaranteed kill than the laser is. For starters, you have to target a vehicle that's taking a fairly wide angle to your position at moderate distance - or head-on - otherwise the shots will go wide. They travel slowly enough that even medium distances and cover enables a vehicle to juke them. (Valhalla is a good example - Warthogs can shake the missiles by weaving the boulders or heading over the hill.) A Banshee can out turn them and almost out run them on a boost. There's far more notice to the target that they are being targeted, relative to the laser. And you can't pick off infantry from long-range with it. If the laser user misses you, it's entirely their fault, as once targeted, you can't do much to avoid it.

So while you can fire off a flurry of missiles, there's only certain situations where doing so is actually useful. I see far more missile pod failures than I do laser failures online. I'm also decent at avoiding death when the missile pod is pointed my way.

(Plus, it's fun to screw with people using the missile pod - just targeting them, but not firing, is enough to get a driver to freak out. I've kept Banshees spazzing out on Sandtrap by holding them in lock for ages at a time. It's a hoot.)
 
Nostalgia of Halo 2 was shattered by XBL. People are so good online! Me and my friends just had a laugh on system link but some guys were donging me pretty hard when I played online for the first time tonight :p I lol'd at how badly I throw grenades and you really hav to plan ahead wit the melee. I loved it!!
 

Slightly Live

Dirty tag dodger
GhaleonEB said:
(Plus, it's fun to screw with people using the missile pod - just targeting them, but not firing, is enough to get a driver to freak out. I've kept Banshees spazzing out on Sandtrap by holding them in lock for ages at a time. It's a hoot.)

Wait, what? I thought the lock on detection only worked for fired missiles. I got try this some time. Mind blown.
 
Dani said:
Wait, what? I thought the lock on detection only worked for fired missiles. I got try this some time. Mind blown.
Haha, I can see why you may have thought otherwise but damn I can't wait for Saturday now haha.
 

GhaleonEB

Member
Dani said:
Wait, what? I thought the lock on detection only worked for fired missiles. I got try this some time. Mind blown.
Yeah, once the lock-on targeting fires up, the person in the sights gets a warning. I often run the missile pod down to just one missile, and then use it to bluff vehicles into turning back from a run on the base. :D

Of course, now that I've written that, GAF is going to ignore me every time I'm lugging the thing around. :lol
 

Kibbles

Member
I thought Luke took care of Oonsk? At least we can say to him in the Beta.

ps: Whoever cut these renders out missed spots on a few of the renders. You can see blue areas in a few places, such as between the rail and scope on the DMR.

newcutout1.jpg
 

Sai-kun

Banned
Oh I don't know if this was ever confirmed/denied/mentioned, but will I be able to have a guest with me in the Reach Beta? My best friend really wants to play as well!
 

Schmitty

Member
Sai-kun said:
Oh I don't know if this was ever confirmed/denied/mentioned, but will I be able to have a guest with me in the Reach Beta? My best friend really wants to play as well!
I think so...
 

Merguson

Banned
RT @geoffkeighley: The Reach beta is looking great - we will have a new gametype and map to show you guys next Fri on Spike.

I thought this week was about the maps in the Beta? Unless the "new" map is not going to be new. Or that map is made specifically for the gametype?
 
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