Dirtbag said:It almost looks like a chopper/ghost combo. Perhaps its a new vehicle?
Kapura said:HaloGAF: Nerds salivating over grainy images of things already confirmed. Also, drawing conclusions based on soil colour.
April 22nd (NFL Draft day 1)Trasher said:When is he free of that damn thing? I'm tired of being winked at.
I'd have to disagree with you. The hill in the middle of Vahalla with the laser totally killed the map. The whole time it was just a fight for the hill. Vahalla wasn't very vehicle friendly either. It was so hard to navigate anything bigger than a Warthog around that level.dslgunstar said:Not really. Valhalla is far better than both IMO. BG and Coag were both too wide open, without enough varied terrain to break lines of sight and provide cover.
It basically made every match and sniper, rockets, vehicle battle. If thats all you want out of the map, then great. But I prefer maps that offer opportunities for all sorts of different strategies, weapons and playstyles.
Thats why Standoff and Headlong are among my faves too.
The spartan laser being on Valhalla isn't the map's fault. Put some rockets in the laser's place, then go play a game. Come back and tell me that it isn't vehicle friendly. Valhalla is way more awesome than it is without the laser. There's just no comparison.Schmitty said:I'd have to disagree with you. The hill in the middle of Vahalla with the laser totally killed the map. The whole time it was just a fight for the hill. Vahalla wasn't very vehicle friendly either. It was so hard to navigate anything bigger than a Warthog around that level.
Coagulation was much more open and there was no was to really totally control the map. I also love vehicle combat, so I'd have to say that Coag was definitely more vehicle based than Vahalla.
I was expecting sometime at the end of the week. Glad to hear it's coming next week.Popeck said:Yup, GTTV will deliver some Reach goodness next week:
Schmitty said:Vahalla wasn't very vehicle friendly either. It was so hard to navigate anything bigger than a Warthog around that level.
Blood Gulch was so easy to control because there were about ten spawnpoints on the map :lol Spawn camping on that map was so easy, there was never a reason to get off of the cliffs.Schmitty said:I'd have to disagree with you. The hill in the middle of Vahalla with the laser totally killed the map. The whole time it was just a fight for the hill. Vahalla wasn't very vehicle friendly either. It was so hard to navigate anything bigger than a Warthog around that level.
Coagulation was much more open and there was no way to really totally control the map. I also love vehicle combat, so I'd have to say that Coag was definitely more vehicle based than Vahalla. Coag was also much larger too.
Yes I do! :lol I love the tank.Dani said:Bigger than a Hog? So a Wraith or Scorpion then? You complain that Valhalla doesn't suit your tank needs?
It's a fine vehicle map, the mongoose, Hog, and Banshee (=\) work just fine with the standard MM setup.
The laser, missile pods and power drainers ruin the vehicle fun on the map however. Too much anti-vehicle devices.
That's only when there are SMG starts. When BR starts are added, the spawns become a lot more tolerable.Kapura said:Blood Gulch was so easy to control because there were about ten spawnpoints on the map :lol Spawn camping on that map was so easy, there was never a reason to get off of the cliffs.
The way some people complain about Halo 3's vehicles being too powerful in this thread, I'd expect everyone to say there aren't enough. I do wish there was a rocket launcher on the center hill instead of a laser though.Dani said:The laser, missile pods and power drainers ruin the vehicle fun on the map however. Too much anti-vehicle devices.
Schmitty said:I'd have to disagree with you. The hill in the middle of Vahalla with the laser totally killed the map. The whole time it was just a fight for the hill. Vahalla wasn't very vehicle friendly either. It was so hard to navigate anything bigger than a Warthog around that level.
Coagulation was much more open and there was no way to really totally control the map. I also love vehicle combat, so I'd have to say that Coag was definitely more vehicle based than Vahalla. Coag was also much larger too.
Sai said:The way some people complain about Halo 3's vehicles being too powerful in this thread, I'd expect everyone to say there aren't enough. I do wish there was a rocket launcher on the center hill instead of a laser though.
No no, I'm talking about blood gulch. Neither of those were in Blood Gulch.Schmitty said:That's only when there are SMG starts. When BR starts are added, the spawns become a lot more tolerable.
Halo 2 Making of >>>>>>>>>> Halo 3 Making Of.Domino Theory said:I'm watching the Halo 2 Making Of for the first time since I recently bought the LE of Halo 2 from Amazon.
Wow.
I need to go to Wu's house!
Is this on waypoint?Zeouterlimits said:Halo 2 Making of >>>>>>>>>> Halo 3 Making Of.
Legendary Disc Developer Commentary >>> all.
Not really. There are plenty of ways in Halo 3, and even more so in Reach, to take out vehicles that are a lot fairer. Plasma pistol, tripmine, energy drainer, missile pod, sticky grenades, brute shot....dslgunstar said:Yes, it discourages the use of vehicles, but you could just as easily rephrase that to say it discourages vehicular dominance. In Halo: CE and Halo 2, almost every large map was completely dominated by vehicles. The laser just tilts the vehicle/infantry relationship a little harder towards infantry.
That's not due to the map's design, that's due to the laser being there. Playing games on Valhalla without the laser, it's less about the middle and more about the whole map.Deputy Moonman said:I never experienced the 1-sided battles that can occur in Valhalla when playing Coagulation. It could be coincidence, but I think it is more to do with the layout of Valhalla. Due to the map's design, it always becomes a battle for the middle. Coagulation was never really about controlling the middle, probably because it was a lot more open and more risky to stand out in the middle with good cover offered on the sides and safe transport from either base to the sides via teleports. I think I mentioned it an earlier post, but it's far too easy for a team to casually control the middle of Valhalla and pin a team back and that is because of all the protection provided in the middle.
I totally agree. I simply misinterpreted what everyone was referring to as "map week" without thinking about when the last 3 reveals were released.GhaleonEB said:There's no reason to assume the established pattern would change.
I never experienced the 1-sided battles that can occur in Valhalla when playing Coagulation. It could be coincidence, but I think it is more to do with the layout of Valhalla. Due to the map's design, it always becomes a battle for the middle. Coagulation was never really about controlling the middle, probably because it was a lot more open and more risky to stand out in the middle with good cover offered on the sides and safe transport from either base to the sides via teleports. I think I mentioned it an earlier post, but it's far too easy for a team to casually control the middle of Valhalla and pin a team back and that is because of all the protection provided in the middle.Kapura said:Blood Gulch was so easy to control because there were about ten spawnpoints on the map :lol Spawn camping on that map was so easy, there was never a reason to get off of the cliffs.
Fixed.Zeouterlimits said:Halo 2 >>>>>>>>>> Halo 3 > ODST
Controlling the middle of Valhalla isn't as easy as you make it out to be. All it takes is one guy to flank from one of the sides to throw the set-up off balance, and a decent team can take the other down from there.Deputy Moonman said:I totally agree. I simply misinterpreted what everyone was referring to as "map week" without thinking about when the last 3 reveals were released.
I never experienced the 1-sided battles that can occur in Valhalla when playing Coagulation. It could be coincidence, but I think it is more to do with the layout of Valhalla. Due to the map's design, it always becomes a battle for the middle. Coagulation was never really about controlling the middle, probably because it was a lot more open and more risky to stand out in the middle with good cover offered on the sides and safe transport from either base to the sides via teleports. I think I mentioned it an earlier post, but it's far too easy for a team to casually control the middle of Valhalla and pin a team back and that is because of all the protection provided in the middle.
big ander said:Controlling the middle of Valhalla isn't as easy as you make it out to be. All it takes is one guy to flank from one of the sides to throw the set-up off balance, and a decent team can take the other down from there.
Dax01 said:Not really. There are plenty of ways in Halo 3, and even more so in Reach, to take out vehicles that are a lot fairer. Plasma pistol, tripmine, energy drainer, missile pod, sticky grenades, brute shot....
Zeouterlimits said:Legendary Disc Developer Commentary >>> all.
Zeouterlimits said:Legendary Disc Developer Commentary >>> all.
I'm sure Mary will thank you for that. =pThermite said:Agreed, the Developer Commentary from the Legendary Edition was totally awesome. I really enjoyed hearing Jones', Mary's, and Joe's thoughts on Halo 1/2 after working on Halo 3. If there's another 'Legendary Edition' for Reach, I'd love to see another Developer Commentary included. Maybe have a Halo 3 commentary on a separate disc similar to what they did for the LE, or pull a Valve and have floating dialogue boxes throughout Reach's Campaign that you can interact with that has a Bungie employee talking about that particular area - whether it's just the environment, a bug that gave a lot of trouble, the A.I. and how it works, or just whatever.
I don't understand this complaint. So what if it's lock-on? As long as it's fair, what does it matter? And the laser may as well be a "fire and forget" weapon with its huge-ass reticule and sniper-like precision that can kill someone from one side of the map to the other (on any map).dslgunstar said:I dont like the missile pod because it locks on. Yes, the missiles are slow and relatively easy to evade, but the fact is you can fire and forget without even lining up the reticule. Thats the opposite of fair. But yes, it is effective at taking out vehicles provided the driver is too stupid to evade.
Follow it up with some grenades and you're golden, plus the brute shot damages the people in the vehicle not just the vehicle itself. The key is to keep 'em off balance. I hardly encounter any instances where the two guys got out in time from me hitting them with a bruteshot and I wasn't able to take at least one of 'em down.I dont really find the Brute Shot that effective against vehicles, maybe you're just better with it than I am. I usually put 3-5 shells into a hog, watch it roll over, and then have to take on the two guys that hop out without any significant damage.
Uh, have you played H2 recently? Halo 3 vehicles are very vulnerable to sticky grenades. All it takes is two sticky grenades anywhere to take out a warthog. All you have to do is accept that you might die a couple of times before you take care of the vehicle. I mean, dieing a couple of times and taking care of a warthog with sticky grenades is a much better alternative than the warthog getting 10 or more kills on your team. Take a look at this game. My ToD was the plasma grenade and I got all my double kills with a plasma grenade. Why? Because I kept killing the enemy team's warthog with 'em, and I even manage to go positive.Sticky grenades work better than frags (or rocket splash...direct hits from the rocket will still do the trick, but you better be damn good/fast at leading shots with the reduced sight-lines in Valhalla), but because Halo 3 vehicles are so much tougher, you can actually stick a vehicle without taking it out. Frustrating when it happens, believe me.
Kibbles said:I'm sure Mary will thank you for that. =p
Kibbles said:I'm sure Mary will thank you for that. =p
Yeah the commentary was awesome, and it was good to hear from Jason Jones too, haven't heard from him in a while. I hope Reach has just as awesome special features... just not for $130.
I would like to play, if you are still online.Not a Jellyfish said:Anyone on H3 right now? Want to party up?
Dax01 said:I don't understand this complaint. So what if it's lock-on? As long as it's fair, what does it matter? And the laser may as well be a "fire and forget" weapon with its huge-ass reticule and sniper-like precision that can kill someone from one side of the map to the other (on any map).
Dax01 said:Follow it up with some grenades and you're golden, plus the brute shot damages the people in the vehicle not just the vehicle itself. The key is to keep 'em off balance. I hardly encounter any instances where the two guys got out in time from me hitting them with a bruteshot and I wasn't able to take at least one of 'em down.
Dax01 said:Uh, have you played H2 recently? Halo 3 vehicles are very vulnerable to sticky grenades. All it takes is two sticky grenades anywhere to take out a warthog. All you have to do is accept that you might die a couple of times before you take care of the vehicle. I mean, dieing a couple of times and taking care of a warthog with sticky grenades is a much better alternative than the warthog getting 10 or more kills on your team. Take a look at this game. My ToD was the plasma grenade and I got all my double kills with a plasma grenade. Why? Because I kept killing the enemy team's warthog with 'em, and I even manage to go positive.
I think gaf had 2 weeks already but if Dani were to get Forward Unto Dawn in there not only would it be a great promotion for his site but I might be able to get more of my stuff into bungie favsbobs99 ... said:Seems like Urk is asking for people to nominate groups for 'Weekly Favorites' - is Gaf able to participate in this? This place already put up stuff on Weekly Favorites before I was a member I think?
If 'we' can participate that would be awesome.
P.S. Is it just me, or is that grenade indicator just a bit too big on the HuD
Pennybags said:I would like to play, if you are still online.
In the Ranked Big Team and such, there were BR starts in Coagulation. There were also one Banshee, a chain-gun, a gauss, and a Ghost.Kapura said:No no, I'm talking about blood gulch. Neither of those were in Blood Gulch.
Not a Jellyfish said:What is your GT, I just hopped off for a minute to get something to drink bu twill be back on in a little bit.
Taking a short break cause getting annoyed with being placed on team with people who are trying to "de-rank" really? I am trying to rank and I keep getting stuck with people who are apologizing saying that they are trying to loose levels??? Really annoying.
The skill it takes to use the laser is little-to-none, especially against vehicles. Again, its huge-ass reticule and sniper-like precision hardly gives it any weight as a weapon of skill, especially against vehicles because the aim assist is HUGE.dslgunstar said:Laser may be powerful, but it still takes skill to use. The risk/reward of the charge/cool down isnt perfect, but it makes you pick your spots and pay for your misses. Unlike the missile pod, where you can just unleash a torrent of missiles at a rapid rate just by pointing in the general direction. Yes, the Spartan Laser is a precise weapon, but you actually have to AIM for that precision to be an advantage. I think for a weapon to be fair, you have to aim it.
Taking out only one person does take care of the warthog for a short time, which may enable your team to do something that would otherwise would've been impossible or very difficult to do with the warthog driving around. Again, I've hardly ever encountered a situation where the two occupants of the warthog were able to get out and pose a real threat to me. Usually, if they get out, I just lob a couple of frags and they're either dead or their shields are down.We have a different metric for success. Yes, you can negate a vehicle for a few seconds with the Brute shot, but if it only leads to a 2-on-1 against you then thats hardly an improvement. Youd probably be able to take out one of them before going down, but then the other one goes, flips over the warthog and youre basically back to square one. Im personally thrilled that the Brute shot is being replaced with the grenade launcher, it looks like a huge improvement.
The reward is a double kill, maybe even a triple, and the end of a pesky problem. Plus, it's extremely satisfying to kill a hog with plasma grenades...at least for me.I dont think the reward for using stickies against vehicles is great enough to compensate for the risk, which is why you rarely see anyone use them against a vehicle except as a last ditch effort. Staring at a hog barreling down at you with the turret firing away, theyre a great why the hell not option, but not much more than that.
It's not that hard, man. I do it all the time, I even linked that game to you to show you.It takes a lot of skill to nail a fast-moving vehicle with one sticky at anything beyond instant-death distance, let alone two,
Anymore than the warthog getting 10+ kills on your team? Again, it's a better alternative to die a couple of times than the warthog getting a killingfrenzy on your team. It's better than your team being suppressed by it? Unable to prevent the flag carrier from reaching his/her base cause they'll just be killed by the warthog?Its all good to say accept that you might die a few times but those deaths could mean the difference between victory and defeat in slayer, and the respawn time could be the difference between a flag cap or a successful defense in objective.
I disagree with a lot of this, but I won't go through it all (gotta leave that for Dax - Edit: haha). But I wanted to object to the bolded portion in particular. The Missile Pod is, under most situations, much less of a guaranteed kill than the laser is. For starters, you have to target a vehicle that's taking a fairly wide angle to your position at moderate distance - or head-on - otherwise the shots will go wide. They travel slowly enough that even medium distances and cover enables a vehicle to juke them. (Valhalla is a good example - Warthogs can shake the missiles by weaving the boulders or heading over the hill.) A Banshee can out turn them and almost out run them on a boost. There's far more notice to the target that they are being targeted, relative to the laser. And you can't pick off infantry from long-range with it. If the laser user misses you, it's entirely their fault, as once targeted, you can't do much to avoid it.dslgunstar said:Laser may be powerful, but it still takes skill to use. The risk/reward of the charge/cool down isnt perfect, but it makes you pick your spots and pay for your misses. Unlike the missile pod, where you can just unleash a torrent of missiles at a rapid rate just by pointing in the general direction. Yes, the Spartan Laser is a precise weapon, but you actually have to AIM for that precision to be an advantage. I think for a weapon to be fair, you have to aim it.
GhaleonEB said:(Plus, it's fun to screw with people using the missile pod - just targeting them, but not firing, is enough to get a driver to freak out. I've kept Banshees spazzing out on Sandtrap by holding them in lock for ages at a time. It's a hoot.)
Haha, I can see why you may have thought otherwise but damn I can't wait for Saturday now haha.Dani said:Wait, what? I thought the lock on detection only worked for fired missiles. I got try this some time. Mind blown.
Yeah, once the lock-on targeting fires up, the person in the sights gets a warning. I often run the missile pod down to just one missile, and then use it to bluff vehicles into turning back from a run on the base.Dani said:Wait, what? I thought the lock on detection only worked for fired missiles. I got try this some time. Mind blown.
Better safe than sorry, man.GhaleonEB said:Of course, now that I've written that, GAF is going to ignore me every time I'm lugging the thing around. :lol
Saw it, but it bears repeating: weapons are SO SEXYDeputy Moonman said:At the rate this thread has been moving, I probably missed it, but Urk mentioned that the Ordinance section of the Reach page had been updated yesterday for anyone who didn't notice.
http://www.bungie.net/Projects/Reach/default.aspx
They are. Fingers crossed for them not being a jaggy mess from the first person perspective.big ander said:Saw it, but it bears repeating: weapons are SO SEXY
I think so...Sai-kun said:Oh I don't know if this was ever confirmed/denied/mentioned, but will I be able to have a guest with me in the Reach Beta? My best friend really wants to play as well!
RT @geoffkeighley: The Reach beta is looking great - we will have a new gametype and map to show you guys next Fri on Spike.