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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Not a Jellyfish

but I am a sheep
Crunchie Lunchie said:
Are there any casual/new players in here? I'm not a great player (slightly better than a newbie XD), but I love playing Halo. Anyone?

I'll be on H3 in about an hour and then play till whenever (usually 3 or 4 am Eastern). :D
 

big ander

Member
AwesomeSyrup said:
Any of you guys lucky enough to play the beta early need to post tons of pics. I really wanna see some action pics of the multiplayer.
Yeah, I doubt most of us will be getting F+F invites.
If anybody would accept breakfast food shipped from the Chicago area as a bribe, hit me up (no but really I can ship a frozen pancake that you can oven-bake to anywhere in the US)
 
Not a Jellyfish said:
I'll be on H3 in about an hour and then play till whenever (usually 3 or 4 am Eastern). :D

I should have been specific sorry...

It'll probably tomorrow evening (6pm GMT, London). I've gotta work but thanks for the offer. Add Peachbite if you anna play. :D
 

wwm0nkey

Member
big ander said:
Yeah, I doubt most of us will be getting F+F invites.
If anybody would accept breakfast food shipped from the Chicago area as a bribe, hit me up (no but really I can ship a frozen pancake that you can oven-bake to anywhere in the US)
Would be pretty cool if we got F&F invites though.:D
 

Not a Jellyfish

but I am a sheep
dslgunstar said:
If I can finish up some work ahead of schedule, then Ill join you if there's an open spot.

Will make one, usually I end up partying up with randoms and that can be somewhat dangerous. :lol

They talk one match and then the next round complete silence. Anyone looking to party up a little later just PM me, I will really be on all night (no work tomorrow). :D
 
wwm0nkey said:
its cool, the more people the better :lol

Hes a bit young and competative so I didnt think you would like him :lol I decided it would be best to get him away from you if you had friends to play with so thats the real reason I left :lol
 

Tashi

343i Lead Esports Producer
2 Minutes Turkish said:
Doesn't bother me in Halo 2 because when you play Team Doubles, you ONLY get Slayer matches which is what I want anyway.

It's the really really really bad inconsistency of almost all the weapons in the game that pisses me off. None more so than the BR.

Such a horrible weapon, and I'm so glad it's the FUCK out of Reach.

No coincidence the the 2 best Halo games (CE and we assume Reach) DON'T have the BR in them.

FUCK the BR
.

RAAAAAAGE
Hulk.jpg

that's me raging btw at your post
 

Blueblur1

Member
BladedExpert said:
Well It finally got done processing on Youtube. So here it is:

Part 1

Part 2

It'll be getting uploaded to megaupload today in whole for anyone who wants to watch it on their pc. I'll post that link when its done.

This project has been a monumental pain in the ass but at the same time its been a fun challenge. I just hope it doesn't disappoint anyone (yeah I know, the music.... I had my reasons) and after all, its all in fun right? :D

edit: http://www.megaupload.com/?d=DJ6UPBAI
I just got around to watching this. It was awesome and I was happy to see it dedicated to ~B.B. :)
 
Tashi0106 said:
RAAAAAAGE
Hulk.jpg

that's me raging btw at your post

Rage all you like.

The fact that the BR isn't in Reach speaks volumes to me. If the weapon had some actual consistency, especially online, then it had the potential to be as awesome as the original pistol, but as it is it's just a broken weapon that ruins many MP games.

What made the original pistol so amazing despite it's 'imbalance' in the overall scheme of things was it's sheer consistency.

You knew, you flat out knew what that was going to do in any given situation. Good enough to get headshots? You knew 2 would do it, MAYBE 3 worst case scenario.

BR? It's a complete fucking crap shoot. And lag just contributes to the train wreck. I myself have killed people with 2 trigger pulls to the CHEST, and killed them having no idea how two shots to the chest killed them.

I've then unloaded on peoples HEADS with an entire clip and they never went down.

What a joke.
 

Louis Wu

Member
Devin Olsen said:
Assuming F&F is in the same time frame then it is more like 15~ days left... To think that people will be playing Reach in just over two weeks is insane.
F&F starts Thursday, April 29. 18 days.
 

wwm0nkey

Member
bobs99 ... said:
Hes a bit young and competative so I didnt think you would like him :lol I decided it would be best to get him away from you if you had friends to play with so thats the real reason I left :lol
Probably would have been better if I stayed, I have to make all these gametypes now for my friends video's. For some reason I can't get the no HUD gametypes working.

Louis Wu said:
F&F starts Thursday, April 29. 18 days.
Awesome for those lucky enough to get in!
 
I agree with those that are saying Halo 2 had the better maps, but Halo 3 is much much much much much better in almost every other way.

Edit: Just got done with a game of Team BRs on Relic. I love Relic.
 
Halo 3 BR> Halo 3 BR> Halo: CE pistol

Halo: CE pistol was too powerful and imbalanced within the Halo: CE sandbox. The BR was a much more balanced weapon and made for longer, more intense fire-fights thanks to the reduced accuracy and slightly slower rate of fire.

The problem with the BR in Halo 2, aside from all the wacky button combos that could screw with the rate of fire, was that it was hit-scan. You never had to lead shots, even at range, against a moving opponent. As long as you had a red reticule when you hit the trigger, you were guaranteed the hit.

Halo 3 perfected the weapon, and made it the most balanced mid-range weapon in the entire franchise. You have to lead your shots and maneuver the battle into optimum range in order to reap the weapon's full potential.

There's no lack of predictability with the BR, the spread of the three-shot bursts means that you aren't guaranteed to do do full damage to an opponent unless you lead properly and are at optimal range. Compare that to the pistol, where neither factor had enough of an impact of shot/damage success rate.


Dax01 said:
I agree with those that are saying Halo 2 had the better maps, but Halo 3 is much much much much much better in almost every other way.

Edit: Just got done with a game of Team BRs on Relic. I love Relic.:D

Halo 2 had more standout maps, especially big asymmetrical maps, but I still think that Halo 3 has more consistency across its map selection. Fewer absolutely GODLY maps, but fewer maps that are just frustrating to play on.

Some of the maps people love in Halo 2, like Ivory Tower, Colossus, and Lockout, were RIDICULOUSLY easy for one team to just lock down and dominate. I mean, complaining about the hill in Valhalla seems ridiculous compared to those maps.

That said, I think Halo 2's DLC maps are some of the best EVER. Containment, Relic and Terminal are all AMAZING.
 

zumphry

Banned
Dax01 said:
Edit: Just got done with a game of Team BRs on Relic. I love Relic.

I could tell after that one game of Relic last night. I glanced over to see how the flag rush was and I saw you jumping with the flag off of the tower. Just how you looked was pretty badass. :lol
 
Dax01 said:
I agree with those that are saying Halo 2 had the better maps, but Halo 3 is much much much much much better in almost every other way.

Edit: Just got done with a game of Team BRs on Relic. I love Relic.

Relic is easily one of the best 1 flag CTF maps ever.
 

feel

Member
Yeah, except for some maps and the hitscan, Halo 2 is pretty much inferior. Coming back from it you really appreciate Halo 3 and its bazillion small and huge improvements that much more.

Returning to Halo 3 between the end of the Reach beta and release day, will probably suck too.

derFeef said:
Watched the videos. Awesome montage but dude I would die 1000 deaths :lol Still want to join someday and have fun if thats possible.
Crunchie Lunchie said:
Are there any casual/new players in here? I'm not a great player (slightly better than a newbie XD), but I love playing Halo. Anyone?
I'm not in charge, but everyone from halogaf is welcome to the gaf customs. Even the top level hardcore guys are usually very friendly to those of us with lower skill.
 

Blueblur1

Member
Letters said:
Yeah, except for most if not all of the maps and the hitscan, Halo 2 is pretty much inferior. Coming back from it you really appreciate Halo 3 and its bazillion small and huge improvements that much more.

Returning to Halo 3 between the end of the Reach beta and release day, will probably suck too.
Fixed.
 

Kuroyume

Banned
What's F&F?

Halo 2 definitely feels rough but Halo 3 is inferior to it in every way except graphics. The gameplay feels so much better. The equipment stuff really ruined the gameplay by slowing stuff down too much. Hopefully the armor stuff in Reach doesn't it affect it as badly.
 

Merguson

Banned
Kuroyume said:
What's F&F?

Halo 2 definitely feels rough but Halo 3 is inferior to it in every way except graphics. The gameplay feels so much better. The equipment stuff really ruined the gameplay by slowing stuff down too much. Hopefully the armor stuff in Reach doesn't it affect it as badly.

Friends & Family
 

Trasher

Member
Nutter said:
Trasher was there for like 1 game, and blood.. yeah totally MIA.
We were on wayyyy before you that's why.

@ Ram: You shoulda texted me or something jerk! I would have gotten off SC2 to dong on some kids with you.
 

Oozer3993

Member
GhaleonEB said:
It's a perfect representation of HaloGAF: Lots of skill, some luck, some hilarity, some combinations of all of the above.

Re-watching it, I'm struck again by how superb the editing really is. Making a montage of this scope entails hundreds of decisions, and BladedExpert nailed it across the board. Just a nice cadence of different types of clips, sliding from awesome to awesomely crazy with ease.

I couldn't have said it any better myself. I loved it. Most montages are too overdone for my tastes. A boatload of effects and a ton of quick edits which usually leads to me being confused as to what actually happened. This was exactly what I like in a montage: It looked very professional (the intro in particular was great) and the clips struck a great balance between great displays of skill and silly shenanigans. Like Ghaleon said, it was HaloGAF to a T.

P.S.

25uqvco.jpg


I almost had you Penguin lol
 

Gui_PT

Member
Letters said:
I'm not in charge, but everyone from halogaf is welcome to the gaf customs. Even the top level hardcore guys are usually very friendly to those of us with lower skill.


Yeah, I'm always friendly with you lower skilled kids












... What?
 
ZayneH said:
I could tell after that one game of Relic last night. I glanced over to see how the flag rush was and I saw you jumping with the flag off of the tower. Just how you looked was pretty badass. :lol
:lol I don't remember what exactly led up to that, but I think I drove a warthog in with two other dudes. We went around the back and drove in. The other two dudes died but somehow I survived and managed to grab the flag.

Fun fact: Relic was the map I had my first match of Halo 2 online. Oh. Here's the game.
 
DualX said:
TheOfficialSealofAwesomeness.jpg


Well done, Bladed. Glad to see the teaser actually lived up to the real thing.

Thanks dude, couldn't have done it without all your hard work :D

Dax01 said:
Fun fact: Relic was the map I had my first match of Halo 2 online.

Mine was an FFA on Turf. I came last. I sucked super hard :lol
 

Tashi

343i Lead Esports Producer
2 Minutes Turkish said:
Rage all you like.

The fact that the BR isn't in Reach speaks volumes to me. If the weapon had some actual consistency, especially online, then it had the potential to be as awesome as the original pistol, but as it is it's just a broken weapon that ruins many MP games.

What made the original pistol so amazing despite it's 'imbalance' in the overall scheme of things was it's sheer consistency.

You knew, you flat out knew what that was going to do in any given situation. Good enough to get headshots? You knew 2 would do it, MAYBE 3 worst case scenario.

BR? It's a complete fucking crap shoot. And lag just contributes to the train wreck. I myself have killed people with 2 trigger pulls to the CHEST, and killed them having no idea how two shots to the chest killed them.

I've then unloaded on peoples HEADS with an entire clip and they never went down.

What a joke.

I thought the pistol killed in at least 3 shots? Anywho, it's not important. I think you can only compare the CE pistol and the H2 BR in a LAN environment because Xbox Live wasn't around at the time. If you look at it like that, 4 shots killed with the BR a vast majority of the time if the shots were on. A tight spread and the LAN environment ensured that all 3 shots of each burst registered. I will agree that the Halo 3 BR there is some inconsistency.

If you look at it in a more general scope, Reach is different than Halo 1, 2 and 3. The CE pistol and the BR in H2 and H3 are basically the same weapon in that they serve the same purpose whether that was intentional or not (CE pistol being too strong). They're effective weapons at all ranges in every situation. You may not always have the upper hand but you always have a chance. That weapon doesn't exist in Reach as we've heard. Sage and other have said that they want each gun to have a unique role. While we haven't gotten our hands on it yet, it seems as though the magnum in Reach sucks long range and the DMR sucks close range and that that is what they're going for. At least, that's how I understood it.

We'll see how it plays out when we get to play Reach but I think the loadouts are an insanely HUGE factor in the balance of this game. We're only a few weeks away :D
 
Dirtbag said:
1.Zanzibar
2.High Ground
3.Headlong
4.Relic
5.Ivory Tower
6.Terminal
7.Ghost Town
8.Last Resort
9.Burial Mounds
10.Lockout


Why such a huge gab between Last Resort and Zanzibar? I agree that the action doesnt flow through LR quite as well as it does Zanzi, but I still wouldnt put them more than like 3 spaces apart.
 

Popeck

Member
I think everything has already been said, but the montage was great. There was a good balance between the crazy ass banshee pwnages and the MLG style donging clips. The content itself was the main thing, not the effects or super flashy editing. Video flows nicely from one clip to the other. The ending was a nice touch indeed.

I played some more Halo 2 today and I have to agree with many of you. Playing Halo 2 makes you appreciate Halo 3's features and gameplay improvements, and the SMG starts are quite awful, even compared to AR starts in Halo 3. Most of the maps are awesome. We had a great 1 Bomb match on Headlong, some nice oddball action on Midship and of course three plots on Turf. Moving to matchmaking was like a freezing shower though: people jumping to the roofs on Turf with sniper and all that stuff. Of course it didn't happen on every map, but combined with a bad host it was reminder enough about how Halo 2 can make your blood boil.
 
I think people forget just how much equipment adds to Halo 3.

Not everybody uses the equipment pick-ups, but they are game-changers that completely re-shape the dynamics of skirmishes.

And the AR rocks compared to the SMG.
 
Tashi0106 said:
I thought the pistol killed in at least 3 shots? Anywho, it's not important. I think you can only compare the CE pistol and the H2 BR in a LAN environment because Xbox Live wasn't around at the time. If you look at it like that, 4 shots killed with the BR a vast majority of the time if the shots were on. A tight spread and the LAN environment ensured that all 3 shots of each burst registered. I will agree that the Halo 3 BR there is some inconsistency.

If you look at it in a more general scope, Reach is different than Halo 1, 2 and 3. The CE pistol and the BR in H2 and H3 are basically the same weapon in that they serve the same purpose whether that was intentional or not (CE pistol being too strong). They're effective weapons at all ranges in every situation. You may not always have the upper hand but you always have a chance. That weapon doesn't exist in Reach as we've heard. Sage and other have said that they want each gun to have a unique role. While we haven't gotten our hands on it yet, it seems as though the magnum in Reach sucks long range and the DMR sucks close range and that that is what they're going for. At least, that's how I understood it.

We'll see how it plays out when we get to play Reach but I think the loadouts are an insanely HUGE factor in the balance of this game. We're only a few weeks away :D

We won't know until the BETA, but not having that great 'all round' weapon that we've had (or supposedly had) in Halo 1,2 and 3 could possibly pose a new problem in itself if they dont get the balance juuuuuuust right.

From your paragraph alone, it sounds like Magnum/DMR is already the go to loadout (if it exists) or people will endeavour to get that combo going.
 
2 Minutes Turkish said:
We won't know until the BETA, but not having that great 'all round' weapon that we've had (or supposedly had) in Halo 1,2 and 3 could possibly pose a new problem in itself if they dont get the balance juuuuuuust right.

From your paragraph alone, it sounds like Magnum/DMR is already the go to loadout (if it exists) or people will endeavour to get that combo going.

I disagree. I think not having that all-around weapon will solve a lot of the problems with Halo's balance. Forcing each weapon into a niche will force players to think about the situation, their positioning/approach, and force them to move the battle into the range/environment that gives them the advantage.

Throw armor abilities into the mix and you have gameplay that rewards a far more interesting skill-set than ability to nail consecutive headshots. Cannot wait.
 

Chinner

Banned
dslgunstar said:
Why such a huge gab between Last Resort and Zanzibar? I agree that the action doesnt flow through LR quite as well as it does Zanzi, but I still wouldnt put them more than like 3 spaces apart.
last resort is horrible.
 
dslgunstar said:
I disagree. I think not having that all-around weapon will solve a lot of the problems with Halo's balance. Forcing each weapon into a niche will force players to think about the situation, their positioning/approach, and force them to move the battle into the range/environment that gives them the advantage.

Throw armor abilities into the mix and you have gameplay that rewards a far more interesting skill-set than ability to nail consecutive headshots. Cannot wait.

No you're right. 100%.

But from Tashi's post, he implied that the DMR will be a great long ranger, and the Magnum a great short ranger.

Sounds like it will be a go-to combo for everyone, which kind of brings us full circle if it comes to fruittion.
 
Chinner said:
last resort is horrible.

Care to elaborate as to why? Its the same basic layout with more routes to the objective, more cover, etc. Like I said, the action doesnt flow as naturally through it as Zanzibar, but its still a great map.


2 Minutes Turkish said:
No you're right. 100%.

But from Tashi's post, he implied that the DMR will be a great long ranger, and the Magnum a great short ranger.

Sounds like it will be a go-to combo for everyone, which kind of brings us full circle if it comes to fruittion.

Yeah, the DMR should be a good weapon for covering gap from the pistol (mid range) to sniper (long range), with the sweet spot at the dead center between them.

I should clarify, that while every weapon should have a niche, I think there should be a 'sweet spot' within each niche. I think you need enough flexibility within each role to let players defend themselves with a less ideal weapon. They should be at a disadvantage, but still able to escape or simply keep an enemy at bay with skillful use of the environment, armor abilities, grenades or melees. Otherwise battles are settled before the first shot is even fired.

So if a pistol and DMR come face to face at mid range, the pistol has the advantage as the range decreases, but a skillful DMR user would be able to protect themselves enough to try and draw the battle into a more advantageous position (longer range).

Likewise, the pistol and the AR have some overlap in their effective range, the AR is more effective at close range, the pistol is more effective at mid-range. Hopefully the pistol will be good enough to protect a player from the AR at close range, and the AR (with use of burst fire and grenades) will be good enough to keep a pistoleer at bay long enough to draw the battle into close quarters.
 

reetva

Banned
Well, I am nowhere near as good as you guys, it seems. :lol
I just watched that montage and realized how badly I suck. :( I can run the flag really well on Sandtrap! That's gotta count for something, right? :lol
 

purg3

slept with Malkin
big ander said:
Yeah, I doubt most of us will be getting F+F invites.
If anybody would accept breakfast food shipped from the Chicago area as a bribe, hit me up (no but really I can ship a frozen pancake that you can oven-bake to anywhere in the US)

I got a F+F invite for the Halo 3 beta, hopefully a Reach invite will show up in my inbox.
 

Blueblur1

Member
Just played some Halo 2 Rumble Pit and it was SO GOOD. I especially love the stance your Spartan is in the screen where other players can sign in.
 
reetva said:
Well, I am nowhere near as good as you guys, it seems. :lol
I just watched that montage and realized how badly I suck. :( I can run the flag really well on Sandtrap! That's gotta count for something, right? :lol
It takes a certain skill to throw a plasma grenade on a mongoose, only for it to land and splatter a dude on the opposite team who just spawned.
 
dslgunstar said:
Care to elaborate as to why? Its the same basic layout with more routes to the objective, more cover, etc. Like I said, the action doesnt flow as naturally through it as Zanzibar, but its still a great map.




Yeah, the DMR should be a good weapon for covering gap from the pistol (mid range) to sniper (long range), with the sweet spot at the dead center between them.

I should clarify, that while every weapon should have a niche, I think there should be a 'sweet spot' within each niche. I think you need enough flexibility within each role to let players defend themselves with a less ideal weapon. They should be at a disadvantage, but still able to escape or simply keep an enemy at bay with skillful use of the environment, armor abilities, grenades or melees. Otherwise battles are settled before the first shot is even fired.

So if a pistol and DMR come face to face at mid range, the pistol has the advantage as the range decreases, but a skillful DMR user would be able to protect themselves enough to try and draw the battle into a more advantageous position (longer range).

Likewise, the pistol and the AR have some overlap in their effective range, the AR is more effective at close range, the pistol is more effective at mid-range. Hopefully the pistol will be good enough to protect a player from the AR at close range, and the AR (with use of burst fire and grenades) will be good enough to keep a pistoleer at bay long enough to draw the battle into close quarters.

Yep.

My feelings exactly. Nice.
 
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