Halo 3 BR> Halo 3 BR> Halo: CE pistol
Halo: CE pistol was too powerful and imbalanced within the Halo: CE sandbox. The BR was a much more balanced weapon and made for longer, more intense fire-fights thanks to the reduced accuracy and slightly slower rate of fire.
The problem with the BR in Halo 2, aside from all the wacky button combos that could screw with the rate of fire, was that it was hit-scan. You never had to lead shots, even at range, against a moving opponent. As long as you had a red reticule when you hit the trigger, you were guaranteed the hit.
Halo 3 perfected the weapon, and made it the most balanced mid-range weapon in the entire franchise. You have to lead your shots and maneuver the battle into optimum range in order to reap the weapon's full potential.
There's no lack of predictability with the BR, the spread of the three-shot bursts means that you aren't guaranteed to do do full damage to an opponent unless you lead properly and are at optimal range. Compare that to the pistol, where neither factor had enough of an impact of shot/damage success rate.
Dax01 said:
I agree with those that are saying Halo 2 had the better maps, but Halo 3 is much much much much much better in almost every other way.
Edit: Just got done with a game of Team BRs on Relic. I love Relic.
Halo 2 had more standout maps, especially big asymmetrical maps, but I still think that Halo 3 has more consistency across its map selection. Fewer absolutely GODLY maps, but fewer maps that are just frustrating to play on.
Some of the maps people love in Halo 2, like Ivory Tower, Colossus, and Lockout, were RIDICULOUSLY easy for one team to just lock down and dominate. I mean, complaining about the hill in Valhalla seems ridiculous compared to those maps.
That said, I think Halo 2's DLC maps are some of the best EVER. Containment, Relic and Terminal are all AMAZING.