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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Kibbles

Member
Saw this on GameTrailers forums, if this is real, you get to select your spawn in Generator Defense? Hmm. What's weird is that it says 3v3, when we know it's 6v6 in the beta. I'm pretty skeptical on this, but I don't think a render of a spartan in that position has been released yet. I'm looking back on Bungie.net and I'm not seeing it.

edit: ORIGINAL LINKS

http://xenon7.net/xenon_reach/DSC00408.JPG
http://xenon7.net/xenon_reach/DSC00409.JPG
http://xenon7.net/xenon_reach/DSC00410.JPG

Re-uploaded to tinypic to scale down for GAF:
f3ci8w.jpg

9023d1.jpg

2a0ksxl.jpg
 
That sounds really cool. If holding X creates some sort of shield around the generators that prevents them from being destroyed, that would require a nice amount of teamwork. Sweet.
 

wwm0nkey

Member
Kibbles said:
Saw this on GameTrailers forums, if this is real, you get to select your spawn in Generator Defense? Hmm. What's weird is that it says 3v3, when we know it's 6v6 in the beta. I'm pretty skeptical on this, but I don't think a render of a spartan in that position has been released yet. I'm looking back on Bungie.net and I'm not seeing it.

edit: 1080p pic so here's a link until I scale it down: http://xenon7.net/xenon_reach/DSC00409.JPG
If its real, I hate to say it but it will probably be all over torrent sites in the matter of days.
 
I posted this elsewhere and I think it counts here, considering what someone said about the BR being inconsistant:

My stance on the BR issue is that the Halo 3 BR is done a lot better and isnt a spamming weapon of death, against a competant opponent your BR is as good as theres, even if you get the first shot. Unless you pull off a perfect 4 shot before they can get to cover they can always out think/ out manouvre and even aim better than you.

The Halo 2 BR on the other hand is a aweful weapon which deserves to rot in hell, the lack of feedback on Halo 2 (and the sheer power of the thing) means that blindsiding your opponent with the thing means a garunteed kill. The BR spread added to Halo 3 really does make it slightly less versatile to the extent where it fits into the game well.

In case your listening Bungie, the Halo 3 BR was perfectly versatile, and any less versatile could just turn the game into Rock Paper Scissors!
 

Striker

Member
Dax01 said:
I agree with those that are saying Halo 2 had the better maps, but Halo 3 is much much much much much better in almost every other way.

Edit: Just got done with a game of Team BRs on Relic. I love Relic.
Halo 2 had much better (times however you want it to, because in reality, the quality and amount of good-great maps are outrageous) maps for FFA, Slayer, Skirmish, and large teams. It can do it all. It also had better playlists and gametypes. CTF Classic and 3 Plots both missing in objectives (hell, Neutral Bomb and Multi-Bomb are vastly underused in Halo 3's online), and Team Slayer Pro and Team Rifles both gave Team Slayer more variety/bonus. Halo 3 had better weapons that actually were useful, but Halo 2 weapons were gimped because Bungie never thought through dual-wielding and how each weapon stood on its own, at least in my view. Hit detection in 3 was also questionable, as was melee (even after the 'fix'.

But yeah, it's "much better in every other way," - maybe in features.
 
dslgunstar said:
Halo 3 BR> Halo 3 BR> Halo: CE pistol

Halo: CE pistol was too powerful and imbalanced within the Halo: CE sandbox. The BR was a much more balanced weapon and made for longer, more intense fire-fights thanks to the reduced accuracy and slightly slower rate of fire.

I believe the pistol in Halo:CE was and still is the greatest weapon ever to grace a console FPS. People can spout off about how it was too powerful, but then they completely ignore what Halo would have been like without it. Go back and play through the campaign in Halo:CE without the pistol and tell me you enoyed it every bit as much as you did when playing through with the pistol. Then ask yourself why it wasn't as fun. Next, go do a LAN with 4 xbox's and 15 friends and play on some of the larger or more open maps like Hang'em High, Damnation, Boarding Action, Blood Gulch, Prisoner, and Derelict without the pistol and tell me if you enjoyed the experience anymore than playing on a map like Tombstone from Halo2. Then ask yourself why no one cares for the Hang'em High remake, even though Hang'em High is arguably one of the all-time favorites of Halo:CE. Now ask yourself why that is.

Halo is the first FPS on a console to allow 1v1 encounters, where who lives and who dies is not determined simply by who fired the first shot (go say hi to the makers of CoD). There is a whole new depth of surviveability never before seen in an FPS (That is the TRUE brilliance of Bungie). And the pistol is the weapon that allowed that kind of game-play to excel. It's not even arguable. Now maybe it should have been a battle-rifle or a DMR, so that people could pretend it was more realistic. But Halo would never have made the splash it did with MLG without the pistol. If people want weapon balance, there are plenty of other games out there. But for competitive game-play, Halo is the best. And that doesn't come from dumbing down good weapons and making stupid weapons more powerful, at least in my opinion (which obviously is widely accepted by most people on this forum :lol )

I don't like racing games as much, because I'm not good at them, but I don't complain to the game developers that they should make a car for me that allows me to do just as well as the people that are good at racing games. And that is basically a lot of what I interpret from the people who didn't like the pistol in Halo:CE. Isn't Halo all about competition? Then why are people that can't handle that competition even playing the game? Viva Pinata is on sale.

Sorry guys. I know better than to make posts like these, but I can't help myself.
myduhduhduhduhs.gif
 

Tashi

343i Lead Esports Producer
I'm just a little concerned about the loadouts and how they allow you to choose different starting weapons. Not concerned in the sense that it won't be balanced but in the sense that I may not enjoy that type of play. I hope there will be playlists and gametypes in which the starting weapon(s) are the same for everyone.
 

Slightly Live

Dirty tag dodger
What poor taste in the timing of the "leak" if it's real so close to the Beta. Regardless if the information is true or not, we're, what, only a few days away from a BWU update that will probably officially tell us?

Very lame.
 
Deputy Moonman I think he is saying the same stuff as you, he still likes the BR, but he prefers the Halo 3 version which prolongs firefights more and which in my opinion adds to firefights more. The Halo 2 BR seems too powerful and ends 1v1's before they get started in my opinion. My worry with the DMR is that being a 5 shot, most 1v1 encounters will be interuppted. The H3 BR seems just right.

Halo without the BR/ Pistol would be a pretty dull game, I doubt I would still be playing.

P.S. sorry about the aweful spelling, broken keyboard
 
Deputy Moonman said:
I don't like racing games as much, because I'm not good at them, but I don't complain to the game developers that they should make a car for me that allows me to do just as well as the people that are good at racing games. And that is basically a lot of what I interpret from the people who didn't like the pistol in Halo:CE. Isn't Halo all about competition? Then why are people that can't handle that competition even playing the game? Viva Pinata is on sale.

LOL, thats not what anybody is asking for. The problem people have with the pistol isnt the fact that it took skill to use, its the fact that it rendered every other weapon in the game less useful. So one form of skill, lining up consecutive headshots with the pistol, became the only skill that really mattered in Halo: CE. Yes, snipers and rockets were still important, but NOBODY dropped the pistol for another weapon, EVER. It was too powerful and versatile.

You could go through and play Halo: CE multiplayer with and without the pistol to see how it affects the experience, but I dont need to. Halo 3 is a better multiplayer experience because, despite all its flaws, it is a more balanced and varied experience. Whereas almost every Halo: CE match was a pistol-sniping competition surrounding the power-weapon spawn points, Halo 3 has a wide assortment of useful weapons that effective under different situations. So immediately you have players using a wider variety of tactics, making more interesting battles. Throw in equipment that, when used effectively can completely turn battles around, and you have even more variety.

More variety and tactics in play means more higher thought-processes, more tactics, less focus on simple muscle memory motor skills. You can teach a monkey to rattle off headshots with enough practice. Its an important skill, make no mistake, but it shouldnt be the ONLY skill in play. A Hockey team and a Football team shouldn't be limited to running the same play every single whistle.

You shouldnt ask for a race car that lets you compete with better drivers, but you should be able to choose between the car thats faster through the corners versus the one thats dynamite down the straights. Different skills and strategies makes for a more rewarding game.
 

Thermite

Member
Kibbles said:
Saw this on GameTrailers forums, if this is real, you get to select your spawn in Generator Defense? Hmm. What's weird is that it says 3v3, when we know it's 6v6 in the beta. I'm pretty skeptical on this, but I don't think a render of a spartan in that position has been released yet. I'm looking back on Bungie.net and I'm not seeing it.

edit: ORIGINAL LINKS

http://xenon7.net/xenon_reach/DSC00408.JPG
http://xenon7.net/xenon_reach/DSC00409.JPG
http://xenon7.net/xenon_reach/DSC00410.JPG

Wait, you can select your re-spawn locations for the Generator Defense gametype!? HOLY FUCKING SHIT! God, I hope this turns out to be true..

Edit: Also, seeing this "Pre-Beta" menu - whether these leaked screens are fake or not - makes me hope we get to hear some new music that Marty's been working on for Reach in the Beta's main menu. I'm dying to know what he has in store for us.
 

zumphry

Banned
To me, those pictures really don't look real. The UI doesn't look "bungie-ish" enough (it seems a bit flat). Though, I don't really know how Bungie has the UI, so I really can't talk.

Though, "Spartans, hold "X" lock them down" doesn't sound right. Wouldn't a "to" be placed between X and lock?

Really don't want it to be leaked already..
 
dslgunstar said:
LOL, thats not what anybody is asking for. The problem people have with the pistol isnt the fact that it took skill to use, its the fact that it rendered every other weapon in the game less useful. So one form of skill, lining up consecutive headshots with the pistol, became the only skill that really mattered in Halo: CE. Yes, snipers and rockets were still important, but NOBODY dropped the pistol for another weapon, EVER. It was too powerful and versatile.

You could go through and play Halo: CE multiplayer with and without the pistol to see how it affects the experience, but I dont need to. Halo 3 is a better multiplayer experience because, despite all its flaws, it is a more balanced and varied experience. Whereas almost every Halo: CE match was a pistol-sniping competition surrounding the power-weapon spawn points, Halo 3 has a wide assortment of useful weapons that effective under different situations. So immediately you have players using a wider variety of tactics, making more interesting battles. Throw in equipment that, when used effectively can completely turn battles around, and you have even more variety.
I guess. But where people see Halo:CE as unbalanced, I see it as well-balanced. For the most part, each weapon was suited for a special purpose. The plasma-pistol and the needler are the only two weapons that were virtually pointless to pick up. In a close up encounter, I'd still rather be holding a shotgun over a pistol (ie Longest). If my pistol was out of ammo, I'd gladly pick up a plasma-rifle for it's humorous way of immobilizing people, before dishing ot the final assassination. If I had my hands on the sniper-rife or the rocket launcher I'd be using those instead of the pistol. And I've seen the AR in Halo:CE used very effectively. Grenade a group of people and clean up with the AR. Camp a port, melee, and then spray the person down before he knows what happened.
So for me, I don't see what the problem is with the pistol being so useful. I guess I just don't see the need for a bunch of weapons in the first place.

You say the pistol renders the other weapons useless (which I completely disagree with btw), but from a competitive stand-point it's the 1v1 encounter that makes the game, not the weapon variety. From a multiplayer standpoint. I just need everyone else to have the same weapon I do, and then let the games begin. And it is this that I believe is what really sets halo apart from other FPS. So I never understand this need for a a multitude of weapons. The 1v1 encounter is what provides the entertainment, the balance, and the flow of the game, not having a bunch of weapons that are all balanced.

dslgunstar said:
More variety and tactics in play means more higher thought-processes, more tactics, less focus on simple muscle memory motor skills. You can teach a monkey to rattle off headshots with enough practice. Its an important skill, make no mistake, but it shouldnt be the ONLY skill in play. A Hockey team and a Football team shouldn't be limited to running the same play every single whistle.
You're saying that because the pistol is a good weapon that there is no variety in game-play? I don't buy that. You act like no one ever uses anything else but the pistol and you're completely wrong. Did you even play Halo:CE? And how about variety in how people use a level to their advantage, or whether or not they like to sneak around versus going gung-ho? It's a competitive first person shooter, not a candy factory. I think you're making some poor assumptions about what makes Halo such a great game. The gun is just a tool, the game is matching your skill versus other peoples, and the butter is the amazing control you have to test these skillz, all thanks to bungie.

dslgunstar said:
You shouldnt ask for a race car that lets you compete with better drivers, but you should be able to choose between the car thats faster through the corners versus the one thats dynamite down the straights. Different skills and strategies makes for a more rewarding game.
The shotgun is the car that is faster through the corners, and the power weapons are the dynamite. The pistol is just your life support.
 

Schmitty

Member
ZayneH said:
To me, those pictures really don't look real. The UI doesn't look "bungie-ish" enough (it seems a bit flat). Though, I don't really know how Bungie has the UI, so I really can't talk.

Though, "Spartans, hold "X" lock them down" doesn't sound right. Wouldn't a "to" be placed between X and lock?

Really don't want it to be leaked already..
Yeah, that last screen is a little iffy to me.
 

LukeSmith

Member
Tashi0106 said:
I'm just a little concerned about the loadouts and how they allow you to choose different starting weapons. Not concerned in the sense that it won't be balanced but in the sense that I may not enjoy that type of play. I hope there will be playlists and gametypes in which the starting weapon(s) are the same for everyone.

There will be. Like for instance, Arena.
 
Deputy Moonman said:
I guess. But where people see Halo:CE as unbalanced, I see it as well-balanced. For the most part, each weapon was suited for a special purpose.

I agree that the weapons were designed with a specific purpose in mind, but the versatility of the pistol rendered each of those weapons less effective or desirable in those roles. That comes as a result of limiting players to 2 weapons. The Plasma Rifle, for example, might be rated a 10/10 in a specific battle scenario, but a 4/10 in every other. The pistol is an 8/10 in EVERY battle situation, and in a game that limits players to two weapons, who's gonna opt for the vulnerability that those other, specialized weapons provide? Nobody did. So every match was a pistol-sniping contest surrounding the RL and Sniper spawns.

Deputy Moonman said:
The plasma-pistol and the needler are the only two weapons that were virtually pointless to pick up. In a close up encounter, I'd still rather be holding a shotgun over a pistol (ie Longest). If my pistol was out of ammo, I'd gladly pick up a plasma-rifle for it's humorous way of immobilizing people, before dishing out the final assassination. If I had my hands on the sniper-rife or the rocket launcher I'd be using those instead of the pistol.

And I've seen the AR in Halo:CE used very effectively. Grenade a group of people and clean up with the AR. Camp a port, melee, and then spray the person down before he knows what happened. So for me, I don't see what the problem is with the pistol being so useful. I guess I just don't see the need for a bunch of weapons in the first place.

I'm sure you would pick up the shotgun, rocket launcher or sniper. But I doubt the pistol would be the weapon you drop for them (if you still had ammo for it). And if you did drop the pistol for the PR, and you went up against a pistol, how confident would you feel. And if you killed him, would you pick up his pistol to replace your PR? Id vote yes.

There are always the exceptions to the rule, but generally speaking, if one weapon is used far and away more than any other weapon, then its pretty likely to be unbalanced. The Pistol most certainly was. The purpose for a bunch of different weapons are two fold: to ensure that every role on the battle-field is covered, and to afford options for players that prefer different tactics and gamestyles. Mid-range head-shotting should not be the only way to excel at Halo.


Deputy Moonman said:
You say the pistol renders the other weapons useless (which I completely disagree with btw), but from a competitive stand-point it's the 1v1 encounter that makes the game, not the weapon variety. From a multiplayer standpoint. I just need everyone else to have the same weapon I do, and then let the games begin. And it is this that I believe is what really sets halo apart from other FPS. So I never understand this need for a a multitude of weapons. The 1v1 encounter is what provides the entertainment, the balance, and the flow of the game, not having a bunch of weapons that are all balanced.

If thats the case, why not take out all the maps and put everyone on one, large, flat, untextured square. It would ensure that NOTHING would get in the way of that 1v1 headshotting skill set. It would also be incredibly predictable and boring.
 
Letters said:
So you're saying, us non-arena peasants will have to endure the clusterfuck.. thanks.

Play Team Fortress 2. Offering players different starting weapons does not result in a clusterfuck if all the loadouts are properly balanced.

*Looks at Bungie*
 

LukeSmith

Member
Letters said:
So you're saying, us non-arena peasants will have to endure the clusterfuck.. thanks.

Don't be so dramatic. ;)

Other than a particular gametype I'm thinking of, flavors of Slayer with loadouts almost always have players starting with the same base weapons - with the only variation in loadouts being what Armor Abilities players choose.
 
dslgunstar said:
If thats the case, why not take out all the maps and put everyone on one, large, flat, untextured square. It would ensure that NOTHING would get in the way of that 1v1 headshotting skill set. It would also be incredibly predictable and boring.
Obviously level design is very important, but it's also obvious that I'm not getting my point across. I'm ashamed that people are blind to one of the fundamental things that sets Halo apart from other shooters. It's not the variety of weapons or even how balanced they are, it's the control you have as a player to face-off against other players and live. And sure, there are other great things about Halo, and a smorgus board of features... Heck I don't even know where I'm going with this anymore. I give up:lol
 
dslgunstar said:
I agree that the weapons were designed with a specific purpose in mind, but the versatility of the pistol rendered each of those weapons less effective or desirable in those roles. That comes as a result of limiting players to 2 weapons. The Plasma Rifle, for example, might be rated a 10/10 in a specific battle scenario, but a 4/10 in every other. The pistol is an 8/10 in EVERY battle situation, and in a game that limits players to two weapons, who's gonna opt for the vulnerability that those other, specialized weapons provide? Nobody did. So every match was a pistol-sniping contest surrounding the RL and Sniper spawns.



I'm sure you would pick up the shotgun, rocket launcher or sniper. But I doubt the pistol would be the weapon you drop for them (if you still had ammo for it). And if you did drop the pistol for the PR, and you went up against a pistol, how confident would you feel. And if you killed him, would you pick up his pistol to replace your PR? Id vote yes.

There are always the exceptions to the rule, but generally speaking, if one weapon is used far and away more than any other weapon, then its pretty likely to be unbalanced. The Pistol most certainly was. The purpose for a bunch of different weapons are two fold: to ensure that every role on the battle-field is covered, and to afford options for players that prefer different tactics and gamestyles. Mid-range head-shotting should not be the only way to excel at Halo.




If thats the case, why not take out all the maps and put everyone on one, large, flat, untextured square. It would ensure that NOTHING would get in the way of that 1v1 headshotting skill set. It would also be incredibly predictable and boring.

I actually think the Pistol was the weapon that DID balance Halo CE so perfectly.

BECAUSE it could get you out of any situation, so you basically carried a pistol and your second weapon was whatever suited the map.

Beaver Creek - Pitol and Rockets
Hang em High - Pistol and Shotty

So on and so forth.

It was fucking awesome.
 

Hey You

Member
I wonder if those that are going to be apart of F&F, know already they have an invite.

Its pretty much guaranteed that Louis Wu will get into F&F, so LW did Bungie invite you already?
 
wwm0nkey said:
If its real, I hate to say it but it will probably be all over torrent sites in the matter of days.
I doubt it... Did the Halo 3 beta ever get leaked?

edit:
Hey You said:
I wonder if those that are going to be apart of F&F, know already they have an invite.

Its pretty much guaranteed that Louis Wu will get into F&F, so LW did Bungie invite you already?
Codes show up the day of... You can know you're in the beta, but will not get the code until beta day.
 
Deputy Moonman said:
Obviously level design is very important, but it's also obvious that I'm not getting my point across. I'm ashamed that people are blind to one of the fundamental things that sets Halo apart from other shooters. It's not the variety of weapons or even how balanced they are, it's the control you have as a player to face-off against other players and live. And sure, there are other great things about Halo, and a smorgus board of features... Heck I don't even know where I'm going with this anymore. I give up:lol

I see your point, and I agree with it, I just think the Halo: CE pistol is a poor example of it.

I love Halo for its extended fire-fights and the ability to fight your way out of a disadvantage with intelligent use of your weapon (whether advantaged or disadvantaged), grenades, melee and the environment.

I just think the Pistol hindered that system, it didn't improve it.


2 Minutes Turkish said:
I actually think the Pistol was the weapon that DID balance Halo CE so perfectly.

BECAUSE it could get you out of any situation, so you basically carried a pistol and your second weapon was whatever suited the map.

Beaver Creek - Pitol and Rockets
Hang em High - Pistol and Shotty

So on and so forth.

It was fucking awesome.

If that's the case why not just limit players to one exchangeable weapon, and keep the pistol as a constant 'secondary' weapon?

My answer: It would be boring.
 
What does the very last line of that message say? "Return to the main menu at the end of the night to _____ your ____. If you don't you'll be stuck uploading"...
 

wwm0nkey

Member
Devin Olsen said:
I doubt it... Did the Halo 3 beta ever get leaked?
Back when the Halo 3 beta came out it wasnt a simple task to put betas on your HDD or burn it to a disc to play, now doing things like this is simple and known about by a decent amount of people. I do hope it doesn't get leaked though because people should learn to have patience.
 
Domino Theory said:
AnD what weapon May that be, siR?

Based on what we saw in the 'Arena' section of the trailer, it will be AR/pistol.

Which should be fine, since the pistol will fill the head-shot capable mid-range role that the BR did on BR starts.
 

Hey You

Member
Devin Olsen said:
Codes show up the day of... You can know you're in the beta, but will not get the code until beta day.
For the Friends & Family?

I think your talking about the Microsoft Email. Unless I missed something and the Beta Codes Microsoft is sending out gets you into the F&F.

Then my mistake.
 
Hydranockz said:
What does the very last line of that message say? "Return to the main menu at the end of the night to _____ your ____. If you don't you'll be stuck uploading"...

Return to the main menu at the end of the night to upload your files. If you don't you'll be stuck uploading on next boot.
 

Oozer3993

Member
wwm0nkey said:
Back when the Halo 3 beta came out it wasnt a simple task to put betas on your HDD or burn it to a disc to play, now doing things like this is simple. I do hope it doesn't get leaked though because people should learn to have patience.

Has there ever been a 360 alpha/beta/pre-release build leaked in this manner? I've never heard of one. I'm fairly certain it's not even possible. The only 360 pre-release build I've ever heard of getting into the public's hands was the Halo 3 Epsilon and that was through social engineering and that ended up getting anyone who illegally downloaded it banned until the year 9999.
 

Tashi

343i Lead Esports Producer
2 Minutes Turkish said:
I actually think the Pistol was the weapon that DID balance Halo CE so perfectly.

BECAUSE it could get you out of any situation, so you basically carried a pistol and your second weapon was whatever suited the map.

Beaver Creek - Pitol and Rockets
Hang em High - Pistol and Shotty

So on and so forth.

It was fucking awesome.

Just like the BR
 

wwm0nkey

Member
Oozer3993 said:
Has there ever been a 360 alpha/beta/pre-release build leaked in this manner? I've never heard of one. I'm fairly certain it's not even possible. The only 360 pre-release build I've ever heard of getting into the public's hands was the Halo 3 Epsilon and that was through social engineering and that ended up getting anyone who illegally downloaded it banned until the year 9999.
End War was im pretty sure, I could go into detail on how to do it, but dont want to give anyone ideas.
 
Those look pretty real to me. That one render seems to be new, so I guess that decides it. But hey, anything is possible. I wonder if gameplay footage or pics of interest will end up leaking out any time soon.

Generator defense sounds really interesting by that description. It still bugs me that such an awesome sounding gametype may not even make the cut. Then again, I guess that means the stuff thats here to stay is that much cooler. I hope. :lol
 
Hey You said:
For the Friends & Family?

I think your talking about the Microsoft Email. Unless I missed something and the Beta Codes Microsoft is sending out gets you into the F&F.

Then my mistake.
F&F Invite was an email thing... There may have been codes given out as well, but I know there was an email welcoming you to the Friends and Family beta.

(90'ish percent sure)
 
First of all, the montage turned out all kinds of awesome! Thanks for all your hard work, Dual and Bladed!

Second of all, I absolutely agree with Deputy Moonman. Without the M6D, H:CE's combat simply doesn't work. It functions as the Swiss Army Knife of the sandbox, giving players a fighting chance in all situations but yielding to the other weapons in any situation in which they are properly applied (i.e. sniper from afar, rockets at medium to close range, plasma rifle and shotty in close). And for the record, if you aren't at least dropping the pistol in favor of an AR or plasma rifle when camo'd with a power weapon, you're doing it wrong. Go back and observe the camo's fade-in time with various weapons more closely Holmes.
 
DiabolicalBagel said:
Return to the main menu at the end of the night to upload your files. If you don't you'll be stuck uploading on next boot.
Cheers, I totally missed the "on next boot" bit :p What files are they on about???
 
Still flabbergasted about details for the "visual flair" from playing halo 2 for reach. Any details whatsoever (beyond the barebones mention by Urk in the b-net update) would be appreciated.

Tonight I bought some more Live so I can be back on. My Strike Commander friends and I will be playing Halo 2. We will probably be even more pathetic than y'all. Friend Request/Invite if you feel like it: BetterAtConduit
 

Oozer3993

Member
Devin Olsen said:
F&F Invite was an email thing... There may have been codes given out as well, but I know there was an email welcoming you to the Friends and Family beta.

(90'ish percent sure)

I thought it was in a message on Bungie.net from DisembodiedSoul. There might have been an email too. I don't know, I wasn't in it :lol

wwm0nkey said:
End War was im pretty sure, I could go into detail on how to do it, but dont want to give anyone ideas.

There was an off-screen video of the beta that leaked. And that was from a public closed beta. A private, internal beta would have added security coded in, probably at least tieing it to the console it was originally downloaded on.
 
Hydranockz said:
Cheers, I totally missed the "on next boot" bit :p What files are they on about???
I wish I knew. :(

Just watched the montage btw, so good. I'm glad I could be in it, even if only to be shot in the face. Curse you, Ander. :(
 
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