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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

zumphry

Banned
InvincibleAgent said:
I like that the AR has wear on it, but it would be REALLY cool if there were 3 or 4 different models for the more common guns, with different wear on each one. Like they've been used in different ways :D

Yeah, I thought I saw something like that with the Halo 3 guns (Sandtrap/Standoff having more weathered guns than Valhalla or The Pit, for instance), but it was just the lighting.

Though, I prefer the Pre-Beta/Alpha AR screen, though. Even if it is a spruced up Halo 3 AR screen.
 

Tashi

343i Lead Esports Producer
Haha wow just saw it.

didyouknow_hatemail.jpg


:lol :lol

<3
 
InvincibleAgent said:
I like that the AR has wear on it, but it would be REALLY cool if there were 3 or 4 different models for the more common guns, with different wear on each one. Like they've been used in different ways :D

New page repost for awesomeness:

Comparison.png

Shit there's even a difference between the Alpha and Beta

o_o
 
dslgunstar said:
Why do people not like the Halo 3 version of Territories? I like 3 Plots too, glad its back, but whats wrong or unbalanced about an attack/defense variant of territories? I've always enjoyed it.

All the modes sound great, especially Stockpile. It's still shocking to hear people describe Headhunter in detail as if it hasn't been around forever, but I guess this is the first time its hit consoles?

Still want to hear more about Invasion though. :D

I LOVE Halo 3s version of territories. So much better than what is essentially, king of the hill with 3 hills. Am I right, or does my memory deceive me? 3 Plots its just 3 hills around the level?
 

Popeck

Member
Church RvB said:
I LOVE Halo 3s version of territories. So much better than what is essentially, king of the hill with 3 hills. Am I right, or does my memory deceive me? 3 Plots its just 3 hills around the level?

Three Plots is a little bit different since you have to conquer the plots by standing in the zone. After that it will give you points automatically unless the enemy conquers it from you. You don't have to stand in the zone to get points like in King of the Hill. Three Plots can be pretty hectic when the plots get new owners all the time.
 
electricpirate said:
Yea land grab isn't great IMO, but the asymmetric territories is.

3 plots is like domination in cod. Its good, but I prefer h3 territories.

Right, you and popeck remember. :p Well I still prefer Halo 3 territories. That's just my opinion.
 
SimpleDesign said:
To be fair the only none bullshot in that comparison is the Halo 3 AR.
Well, the two Reach shots are obviously supersampled, but regardless of that the new AR still has a hell of a lot more polygons and better textures, so...
 
GhaleonEB said:
It's not the AA that is noteworthy, it's the model and texture detail. It took an absurd leap from Halo 3 to Reach.

Actually, the real shock is the huge leap between Reach Alpha and Reach Beta, it almost looks like a generational leap within itself.

Holy fuck.
 
Shake Appeal said:
Well, the two Reach shots are obviously supersampled, but regardless of that the new AR still has a hell of a lot more polygons and better textures, so...

GhaleonEB said:
It's not the AA that is noteworthy, it's the model and texture detail. It took an absurd leap from Halo 3 to Reach.

That's true.
 
Generator Defense and Stockpile sound awesome. Can't wait to try them out. Can't wait to get the details on what Invasion is either. I'm almost a tad disappointed that Headhunter isn't a headshots only game type, but that doesn't mean it isn't going to be a cool frantic addition.
 
ToyMachine228 said:
Generator Defense and Stockpile sound awesome. Can't wait to try them out. Can't wait to get the details on what Invasion is either. I'm almost a tad disappointed that Headhunter isn't a headshots only game type, but that doesn't mean it isn't going to be a cool frantic addition.

They could just make a headshot variant, where you're only rewarded skulls for headshots.

It would be cool, cause different loadouts would have different roles. DMR loadout with sprint would obviously be the headhunter, while ARs/Shottys/etc would be protection, to keep the headhunter safe when he's bringing the skulls back to base.

Or the AR, being a godly assist machine, could pair up with a DMR loadout and pop shields in seconds to give the DMR the easy headshot.
 

duk

Banned
InvincibleAgent said:
I like that the AR has wear on it, but it would be REALLY cool if there were 3 or 4 different models for the more common guns, with different wear on each one. Like they've been used in different ways :D

New page repost for awesomeness:

Comparison.png

damn that is juicyyy
 

Kapura

Banned
2 Minutes Turkish said:
Actually, the real shock is the huge leap between Reach Alpha and Reach Beta, it almost looks like a generational leap within itself.

Holy fuck.
And the people laughed when we said that the real game would look better than those first screenshots...
 

urk

butthole fishhooking yes
Kapura said:
And the people laughed when we said that the real game would look better than those first screenshots...

You should never get spun up over that kind of thing. Most people don't know stuff.
 

nilam01

Banned
Kapura said:
And the people laughed when we said that the real game would look better than those first screenshots...

Personally I liked the way the environments looked in the alpha build particularly the lighting.

reach_old1.jpg


^this looks like it's properly lit compared to the new screens

547h.jpg


^The lighting here looks unrealistic/overlit.
 
Dirtbag said:
I'm crazy, but I prefer the look of the alpha gun then the additional textures on the beta gun.
Personally the alpha looks a bit too toyish. I like the heavier, metallic, strong feeling that the Beta AR shows.
 

kylej

Banned
I need grass comparisons. Those first brown environment shots had some N64 level grass/ground. If Reach grass is near Viva Pinata grass it would be a victory.

nilam01 said:
^The lighting here looks unrealistic/overlit.

It looks better to play in which is way more important.
 

EazyB

Banned
kylej said:
I need grass comparisons. Those first brown environment shots had some N64 level grass/ground. If Reach grass is near Viva Pinata grass it would be a victory.
http://www.1up.com/media?id=3804540&type=lg

Good looking stuff. Halo 3 has good grass as well it's just the LOD cuts it off really short. So until we see some footage of someone meandering through a field we won't really be able to tell.
 

danwarb

Member
nilam01 said:
Yeah those are the words I was looking for thanks :D
It could be that one's from a gameplay video, and the other's from the screenshot mode.

Halo 3 photomode shots always looked a little washed out for whatever reason.
 

nilam01

Banned
kylej said:
I need grass comparisons. Those first brown environment shots had some N64 level grass/ground. If Reach grass is near Viva Pinata grass it would be a victory.



It looks better to play in which is way more important.

In what way? enemy recognition? You'd think the colorfull armor, lights, radar, name tag etc. are enough to grab your attention..
 
Kapura said:
And the people laughed when we said that the real game would look better than those first screenshots...

WEll I must admit, I was one of those who doubted the models and such would actually change.

I figured things like AA, frame rate and the like would be changed slightly.

But the poly/texture bump is, just, well, jeebus fuck.
 

nilam01

Banned
danwarb said:
It could be that one's from a gameplay video, and the other's from the screenshot mode.

Halo 3 photomode shots always looked a little washed out for whatever reason.

Theater mode never failed to grab the lighting condition in a scene, so I doubt that.

7084660-Full.jpg


btw it's amazing how good halo 3 looks in that shot.
 

kylej

Banned
EazyB said:
http://www.1up.com/media?id=3804540&type=lg

Good looking stuff. Halo 3 has good grass as well it's just the LOD cuts it off really short. So until we see some footage of someone meandering through a field we won't really be able to tell.

It looks like the grass reacts to dropped weapons and character movement. If Reach grass sways with the wind and reacts to player action it'll be damn good.

nilam01 said:
In what way? enemy recognition? You'd think the colorfull armor, lights, radar, name tag etc. are enough to grab your attention..

Enemy, grenade, weapon, objective recognition. The better lit an environment is, the easier it is to play in. Imagine trying to get into a DMR rhythm against a blue team enemy in the alpha shot. You'd barely be able to see him.
 
nilam01 said:
Personally I liked the way the environments looked in the alpha build particularly the lighting.

^this looks like it's properly lit compared to the new screens


^The lighting here looks unrealistic/overlit.

From a purely VISUAL standpoint, you're spot on. The Alpha screens are much nicer.

But fuck me it would be hard to play on. You'd barely be able to see people.

Hopefully the SP campaign is lit like the Alpha screens.
 

nilam01

Banned
kylej said:
It looks like the grass reacts to dropped weapons and character movement. If Reach grass sways with the wind and reacts to player action it'll be damn good.



Enemy, grenade, weapon, objective recognition. The better lit an environment is, the easier it is to play in. Imagine trying to get into a DMR rhythm against a blue team enemy in the alpha shot. You'd barely be able to see him.

I think you need to check out the multiplayer trailer, there was no reason to believe you would have difficulty with tracing enemies, they were perfectly visible against the background.
 

nilam01

Banned
2 Minutes Turkish said:
From a purely VISUAL standpoint, you're spot on. The Alpha screens are much nicer.

But fuck me it would be hard to play on. You'd barely be able to see people.

Hopefully the SP campaign is lit like the Alpha screens.

Yes let's hope so, I doubt it though. I think there are some fundemantel lighting solution differences between to the two situations, like SSAO (screen space ambient occlusion). They probably scrapped that part of the engine. Though i'm no dev so I wouldn't know. Let's just hope they didn't.
 
nilam01 said:
Yes let's hope so, I doubt it though. I think there are some fundemantel lighting solution differences compared to the two situations, like SSAO (screen space ambient occlusion). They probably scrapped that part of the engine. Though i'm no dev so I wouldn't know. Let's just hope they didn't.

Maybe urk, shishka or Luke can chime in with confirmation?
 
nilam01 said:
Yes let's hope so, I doubt it though. I think there are some fundemantel lighting solution differences compared to the two situations, like SSAO (screen space ambient occlusion). They probably scrapped that part of the engine. Though i'm no dev so I wouldn't know. Let's just hope they didn't.

The thing is, it seems like this issue is restricted to this map- most everything else has plenty deep, rich lighting, especially the outdoor stuff.
 

nilam01

Banned
Do you guys know how much time is left before they shut the servers. I'm trying to download the map packs but it's taking a really long time. Hopefully I can make it in time.
 

bathala

Banned
FunkyMunkey said:
Agreed :/. Everything has the exact same tone and depth.
yup it looks flat compared to the models which looks great

Invasion only 6v6? and boneyard suppose to be bigger than Sandtrap. lots of tumbleweed moment.
shouldn't the Beta test out the network by having more players?
 
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