dslgunstar said:What?
I love that map!
What's [supposedly] wrong with it?
Unnecessarily big. If you shrunk it by 50% it would play better.
dslgunstar said:What?
I love that map!
What's [supposedly] wrong with it?
godhandiscen said:I am at a crunch at my company, and I couldn't get any Halo 2 match going on yesterday. Today, I tried to play some Halo 2, but I couldn't, so I went to catch some sleep before I start working again. Will there be some sort of badge for those who played Halo 2 at all during the 5 years of existence, or only for those who played on the last day?
kylej said:Unnecessarily big. If you shrunk it by 50% it would play better.
Cuban Legend said:Bungie just uploaded this to youtube: Cutting Room Floor Cinematics
I'm afraid this is your answergodhandiscen said:Anybody? It's really hard to keep up with all the info guys, please.
urk said:The query for all time players would tear our inter-dimensional membrane. Even our online team must occasionally bow to the laws of the universe.
Pandoracell said:RIP Halo 2, it's over.
I think Avalanche's size is fantastic for 8v8, but Squad doesn't go that far. While it is the most fun map I've played in big team on Halo 3, the middle-Shotgun section rips it from being great.dslgunstar said:Haha, well people complain that there's not enough room for vehicles in Valhalla because of the hills and the rocks, so Avalanche offers a huge area for vehicles to roam free.
SailorDaravon said:Just got in another game, no problems. Wonder if it's being shut down in phases though, seeing lots of other people saying they can't get on though.
Striker said:I think Avalanche's size is fantastic for 8v8, but Squad doesn't go that far. While it is the most fun map I've played in big team on Halo 3, the middle-Shotgun section rips it from being great.
Pandoracell said:I imagine that's the case. I can no longer sign in, same with a friend of mine who lives in the area. Ah well, got in a lot of games and had fun doing it. Thanks Bungie.
dslgunstar said:Fair enough.
I don't really mind the shotgun area so much, although it can occasionally get crowded in big-team if everyone is seeking mid-map cover from vehicles.
I wish Bungie would just start giving the damn Heroic pack away for free already so they could integrate Avalanche in the Social Big Team playlist. Maybe after Reach releases?
-Yeti said:I think you mean the Legendary Map Pack.
And I think Bungie and MS should make all Halo 3 DLC Free after Reach releases. That would be pretty neato, yo.
Pandoracell said:Except that those map packs still make them a ton of money. I remember reading somewhere, one time (i'm 95% sure it was last year) that the Legendary Map pack was still selling 8,000 copies a day. And this was more than likely a year at least after it's release. Just that one pack.
-Yeti said:Yeah true, but it would be a great service to the Halo fans that don't want to shell out all that money for the map packs.
I know plenty of people that are holding off on playing Halo 3 because of it.
It was in 3 aswell I thought...KevinRo said:I miss Proximity Voice :/
No/no.Mizzou Gaming said:I've been out of the loop the last few days but saw where the press was invited to play the REACH Beta yesterday I believe. Are there any good write-ups anywhere or are they under embargo?
Also, have they mentioned how long the Beta will run?
Mizzou Gaming said:I've been out of the loop the last few days but saw where the press was invited to play the REACH Beta yesterday I believe. Are there any good write-ups anywhere or are they under embargo?
Also, have they mentioned how long the Beta will run?
I don't. 90% of proximity voice is douche bags talking trash during a game, and the other 10% is for anything useful, if even that much. I'm convinced CoD does it right.KevinRo said:I miss Proximity Voice :/
It needs to be remade. And not some crap remake in Forge, it needs to be complete with falling stalagmites.Kuroyume said:Flag Wars on Waterworks was one of the best things to ever appear in a Halo game. Picking up the flag that's close to an enemy base and jumping over the cliff to reset it made for fun back and forth games.
op_ivy said:so now MS can justify a next-gen (ie, current gen) remake of halo 1 and 2 for 360 "playable on live!"
i'd buy, especially a pc port with the added maps, res, and higher framerates!
Already sent.AwesomeSyrup said:I have a question about the Reach beta. I know MS is giving away codes to H2 players. I want to know what the requirements to get that code are, and how are they sending it to you? E-mail? If so when are they sending, or have they already sent it?
Deputy Moonman said:Completely unrelated, longshore is worse than chiron, gemini, isolation, and backwash put together.
If you were in a Xbox Live party, the proximity wouldn't matter. It still made Halo 2 fun in terms of trash talking and hearing them either whine/talk about ideas to do throughout the match.Deputy Moonman said:I don't. 90% of proximity voice is douche bags talking trash during a game, and the other 10% is for anything useful, if even that much. I'm convinced CoD does it right.
EDIT: Completely unrelated, longshore is worse than chiron, gemini, isolation, and backwash put together.
I think that may be part of my problem. All of my old Halo2 friends no longer play Halo, so I've gotten used to playing solo most of the time. Thankfully, I'm getting to know more people in Gaf, so I can occasionally party with you guysStriker said:If you were in a Xbox Live party, the proximity wouldn't matter.
See, this is what twitter is for.Deputy Moonman said:OMG so bored!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Need Reach ASAP.
Dani said:See, this is what twitter is for.
Playing with hitscan friendly BR's in H2 really has me thinking for Reach. I've been leading most of my shots for years due to the BR's spread in H3, well, also due to US/Euro lag. It will be interesting to see how I and other folks adapt to using the DMR for prolonged periods of time.
Just hope I can adjust quickly or at least about the same with most folks.
Dani said:See, this is what twitter is for.
I'm in the same boat. From what i understand, and I could be completely wrong, Halo2's system scans wherever you were aiming when you fire a shot, and that's where your bullets hit, despite any distances between you and the object. In Halo3, somehow it accounts for your distance, and at farther distances you have to lead your shots. This is how I've always thought of it, but I'm not even sure if that's correct.Pandoracell said:Could you or someone else explain what that is? I'm just a "casual" Halo player so I don't keep up with these kinds of things. I assume it has to do with bullet/player colision?
Hitscan is a term is used mainly in computer games. It is a test to find out what can be hit by an in-game weapon (be it a melee weapon, or the projectile emitted by a firearm). Hitscan weapon is often used colloquially to refer to a projectile weapon which uses unmodified hitscan information to dictate whether or not it has hit its target deploying the weapon calls the hitscan function, and if an object is detected in the path of the projectile, a hit is registered. The effect is that these projectiles travel at infinite speed (a luxury of computers' non-analog simulation of time) and have a linear trajectory a practical but very crude simulation of a bullet's speed and accuracy. Programmers need not use hitscan data in precisely this way when programming weapons.
It's more than 24 hours from now.stephen08 said:So Invasion reveal shortly right? 12:30am EST Friday was it?
stephen08 said:So Invasion reveal shortly right? 12:30am EST Friday was it?
Dani said:Wiki does it good.
http://en.wikipedia.org/wiki/Hitscan
The BR in Halo 2 IS hitscan, whilst Halo 3's BR is not. Halo 3's BR also has a wider spread when fired, each pull of the trigger fires a burst of three bullets that hit in slightly different locations in the direction you aimed.
Together with lag, non hitscan and the wider spread, a kill that should take four shots under perfect conditions can take a lot more.