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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

zumphry

Banned
Sorry to sound crazy here, but from my understanding of kylej's post, it seems like he's actually blasting people for suggesting COD like gameplay in Halo.

So in the last few pages the recommendations I've seen from random people I've never seen in a Halo thread before are

list

jesus christ

Just sayin' :/
(I'm probably the one misreading it, but oh well)

Oh, and I can't wait to listen to the new podcast over the weekend. Shame Jones couldn't have joined in. :(

Grimm Fandango said:
What do I have to do to make Blood Gulch v3 a possibility in Reach?

I'll do... terrible things...

Pre-order Natal Halo Kart Racing, coming with everyone's favorite Halo trilogy maps. Only from Gamestop, power to the players.
 

EazyB

Banned
The only bad thing about Valhalla is the laser.

OT Edit: Torchlight is 50% off ($10) on Steam this weekend. It's a kickass, SP Diablo clone (from the ex-Blizzard Diablo creators). Buy it.
 

Slightly Live

Dirty tag dodger
EazyB said:
The only bad thing about Valhalla is the laser.

OT Edit: Torchlight is 50% off ($10) on Steam this weekend. It's a kickass, SP Diablo clone (from the ex-Blizzard Diablo creators). Buy it.

QFT. On both accounts.
It even runs on netbooks, no excuses.
 

Lazslo

Member
Podcast is great so far. In other newz, I found this gem and it just reminded me how great bungie's trailer track record has been thus far. There is a great familiar piece of dialog around the 8:24 mark.
 

LCfiner

Member
Ssparks said:
Podcast is great so far. In other newz, I found this gem and it just reminded me how great bungie's trailer track record has been thus far. There is a great familiar piece of dialog around the 8:24 mark.


Holy shit. mind blown. I’d seen the old Macworld trailer but never this one.

Elites talking english, MC wielding a sword, rocket launcher on a warthog. It’s like they made Halo 2 before they made Halo 1

crazy.
 

Lazslo

Member
LCfiner said:
Holy shit. mind blown. I’d seen the old Macworld trailer but never this one.

Yeah me as well, I saw the 1999 trailers introduced by Steve Jobs but never this. I'v searched before for other trailers and still never found this one. It's pretty badass
 

Slightly Live

Dirty tag dodger
Ssparks said:
Podcast is great so far. In other newz, I found this gem and it just reminded me how great bungie's trailer track record has been thus far. There is a great familiar piece of dialog around the 8:24 mark.

That trailer was so bad. Maybe it's age I dunno, but it was bad. The Chief's nerdy montone voice, the Elite dolphin noises, the Chief tickling an Elite in the belly with a sword, the horrid exposition? :lol

I didn't know they had more than one wild creature. Looks like the Chocobo's were downsized from the earlier builds and the larger creature looked cool. Pity they were dropped, the rolling hills of Installation 04 were begging for some wildlife.

Overall it was a horrible representation of what they eventually shipped.

Bungie have come a long way in how they present their games. The music however has always been amazing.
 

Trasher

Member
LCfiner said:
Holy shit. mind blown. I’d seen the old Macworld trailer but never this one.

Elites talking english, MC wielding a sword, rocket launcher on a warthog. It’s like they made Halo 2 before they made Halo 1

crazy.
I've never seen this either! MC's voice is soooooooo bad hahaha.
 

DopeyFish

Not bitter, just unsweetened
you guys never saw the e3 2000 trailer? my god man that's when the hype for halo skyrocketed. that kind of open world wasn't seen before. i remember them going "Eh, this is running on an Nvidia RivaTNT!" and the collective gaming world was like !!!!
 

zumphry

Banned
DopeyFish said:
you guys never saw the e3 2000 trailer? my god man that's when the hype for halo skyrocketed. that kind of open world wasn't seen before. i remember them going "Eh, this is running on an Nvidia RivaTNT!" and the collective gaming world was like !!!!

Surprised people haven't seen it before now. Would've been sure people saw it when it was included with the Halo 2 Multiplayer Map Pack, or when it was available for download from Xbox Live, or in the Halo 3 Legendary Edition (think it was with it, can't check due to Xbox dying).
 

Slightly Live

Dirty tag dodger
U K Narayan said:
"Yes. My battle has just begun." :lol

"Recon reporting. Hostiles have been neutralised."

master-chief-lostlinkwordpresscom1.jpg
 

Striker

Member
Nutter said:
Valhalla sucks compared to Coag [from halo 2]
Remember when Ninja changed the Brute Shots to Rockets for some time in Coagulation? One set on sunny side, one in the middle where the Bomb was usually placed, and one inside the blue team high-side cave. Ugh. So good. :(

Halo 2 Big Team maps absolutely shit on Halo 3's set, but that's been well known. :p
 

Blueblur1

Member
EazyB said:
The only bad thing about Valhalla is the laser.

OT Edit: Torchlight is 50% off ($10) on Steam this weekend. It's a kickass, SP Diablo clone (from the ex-Blizzard Diablo creators). Buy it.
Awesome! Already got it but I'm gonna gift to my cousin!
 

Slightly Live

Dirty tag dodger
After listening to the podcast and compiling the various quotes and whatnot, I have came up with a reasonable timetable for the marketing of Halo Reach. If anyone can come up with a better revision or thinks any of this doesn't make sense, please say so.
December - VGA Trailer (released)
January - Halo Reach Interviews focusing on Campaign, gameplay and story information, possible screenshots and art assets
April/May - Multiplayer Beta (Information and screenshots about the Beta may or may not be released before hand)
E3 - Campaign blowout - main E3 attraction, updated multiplayer information released, videos, screenshot and maybe art assets
September (Fall/Autumn) - Possible release Date
I thought it was additionally interesting that the podcast strongly hints at the publisher had decided that Bungie do the VGA trailer.

Halfway through the podcast. Great listening so far, just onto the Dan Miller section.
 

zumphry

Banned
Lunchbox said:
^ why does the br have a orange bottle cap on it

Because they don't want to have the police called down there due to reports about a man carrying a AK-47 in the streets of Seattle?

(or was it a AK-47 that was reported?)
 

goldenpp72

Member
Maybe i'm a pessimist, but the usage of the word 'bar' in the bungie update makes me think they aren't really there and are just aiming there.

Kinda like how halo 3 reveal was in game and you can even walk around!!1

I sure hope so though, I REALLY hope there is no bait and switch here like with halo 2 and 3.
 
Striker said:
Halo 2 Big Team maps absolutely shit on Halo 3's set, but that's been well known. :p
Fixed.

If they remake Headlong, I will join Blood in the happy dance. Best halo map ever. Ivory Tower and Ascension would be great too. I love Blood Gulch, but the laser would ruin that map. WOuld welcome homing rockets on it, though. So good.

Edit: Why isn't my strike through working?
 
goldenpp72 said:
Maybe i'm a pessimist, but the usage of the word 'bar' in the bungie update makes me think they aren't really there and are just aiming there.

Kinda like how halo 3 reveal was in game and you can even walk around!!1

I sure hope so though, I REALLY hope there is no bait and switch here like with halo 2 and 3.
As they said, they ARE there right now, but the framerate is not as stable. So I think the bar is specifically referring to maintaining a solid framerate with all the snazy graphics in place.
 

goldenpp72

Member
Vast Inspiration said:
As they said, they ARE there right now, but the framerate is not as stable. So I think the bar is specifically referring to maintaining a solid framerate with all the snazy graphics in place.

Yeah, but bungie says a lot of things, didn't they say the halo 2 8 minute trailer was 'real' and halo 3s reveal would be how it would look when we played?

I love halo, aside halo 2 (god the trailer destroyed all of halo 2s campaign) but bungie itself has a shakey relationship when it comes to honesty imo. Any dev might aim to be somewhere or think they can do this or that, but I like to KNOW what it will be before being lead to believe it will be something much greater.

If halo reach looks AS IMPRESSIVE as the trailer, as in, I can walk around in areas that huge with that detail without jaggies and shit, i'll be impressed, seriously.
 

Striker

Member
Stormtrooper30 said:
If they remake Headlong, I will join Blood in the happy dance. Best halo map ever. Ivory Tower and Ascension would be great too. I love Blood Gulch, but the laser would ruin that map. WOuld welcome homing rockets on it, though. So good.
I love 90% of Halo 2's maps. Many of them unique and awesome in many ways.

I wish we could know if Halo: Reach's multiplayer will be based on traditional Halo style or something different, or simply something mixed in.
 
goldenpp72 said:
If halo reach looks AS IMPRESSIVE as the trailer, as in, I can walk around in areas that huge with that detail without jaggies and shit, i'll be impressed, seriously.
The actual area in that trailer is tiny and the amount of AA straight up impossible. I'm sure the game in general will look about as impressive as the trailer, excepting the goddamn godray floodlights and shadowing.

Zeitgeister said:
I just hope they put matchmaking on Firefight this time.

And improve upon the mode in general, instead of those endless battles. Horde (gears 2) wave length is far more tolerable.
There is so much more that can be done with multiplayer in general, much less firefight, much less a gimme like firefight matchmaking. Honestly my only hope is that I'm not disappointed too much.
 

Slightly Live

Dirty tag dodger
goldenpp72 said:
Yeah, but bungie says a lot of things, didn't they say the halo 2 8 minute trailer was 'real' and halo 3s reveal would be how it would look when we played?

I love halo, aside halo 2 (god the trailer destroyed all of halo 2s campaign) but bungie itself has a shakey relationship when it comes to honesty imo. Any dev might aim to be somewhere or think they can do this or that, but I like to KNOW what it will be before being lead to believe it will be something much greater.

If halo reach looks AS IMPRESSIVE as the trailer, as in, I can walk around in areas that huge with that detail without jaggies and shit, i'll be impressed, seriously.

I think it's entire unfair to use the previous games reveal trailers to make a comparison.

Halo's original reveal was propped up big time. Many of the final features were not in place so shortcuts were taken to make a better presentation of what they had at that point in it's development. If I listened correctly to the podcast, their major E3 reveal with Microsoft went down like a lead balloon and forced Bungie to re-approach media outlets at a later date with a more polished build so that they could get a better idea of what Bungie were aiming for (and ending up succeeding).

For Halo 2's initial reveal, Bungie diverted a substantial leg of the Halo 2 development team to work on it, not only did that translate to less hands on deck for the Halo 2 ship, the well documented fact that serious issues cropped up in Halo 2's development certainly didn't help to improve things. According to various reports, rumours, etc, Bungie had scrapped a significant portion of the game at some point in the development. How this affected the end product is anyone's guess.

The original demo, whilst obviously heavily rigged, had a detrimental impact on people's perceptions of the final product, especially when the majority of the content featured never materialised in the boxed and shipped game.

Halo 3's reveal demonstrated a much more careful approach, especially in contrast to Halo 2. Clearly Bungie did learn their lesson. It was much less bombastic, more down to Earth in terms of setting player's expectations (which in terms of content the final shipped game far more than exceeded IMO). The main picking points some have with the reveal trailer is on the almost pointless area of technical output specifics.

The trailer had so many additional pixels, the textures looked better for the main character model, the reflections in the visor was different, et al. The majority of the game buying public couldn't care less about such things. However, Bungie was more than generous enough to explain the minor technical differences. The improved the lighting model, the saved films, the four player online co-op and even purely artistic choices, are more than reasonable explanations for the differences, at least ones that I am personally happy to accept. I didn't feel there was any baiting and switching going on.

Halo Reach I feel is even more conservative in it's reveal compared to any of the previous Halo titles, maybe this has to do with the fact that we got our first look at the VGA Awards rather than the media whore house of E3. I'm pretty sure that Bungie was aware of the technical shortcomings of Halo 3 and at this point that have already promised technical additions such as AA. If the new engine can full 720p, 30FPS, AA, contain the existing Halo feature set we've come to expect and still have additional surprises in store, I do not see how anyone could complain or even expect any less of Bungie in this regard.
 

Kibbles

Member
Is the podcast as censored as the update? Seriously, I was pretty bummed after reading the update. Talk about something else then if all there is to say about Reach is... well, nothing. =\
 

goldenpp72

Member
Son of Godzilla said:
The actual area in that trailer is tiny and the amount of AA straight up impossible. I'm sure the game in general will look about as impressive as the trailer, excepting the goddamn godray floodlights and shadowing.


There is so much more that can be done with multiplayer in general, much less firefight, much less a gimme like firefight matchmaking. Honestly my only hope is that I'm not disappointed too much.

Im referring to when they are driving around outside.

Dani said:
I think it's entire unfair to use the previous games reveal trailers to make a comparison.

Halo's original reveal was propped up big time. Many of the final features were not in place so shortcuts were taken to make a better presentation of what they had at that point in it's development. If I listened correctly to the podcast, their major E3 reveal with Microsoft went down like a lead balloon and forced Bungie to re-approach media outlets at a later date with a more polished build so that they could get a better idea of what Bungie were aiming for (and ending up succeeding).

For Halo 2's initial reveal, Bungie diverted a substantial leg of the Halo 2 development team to work on it, not only did that translate to less hands on deck for the Halo 2 ship, the well documented fact that serious issues cropped up in Halo 2's development certainly didn't help to improve things. According to various reports, rumours, etc, Bungie had scrapped a significant portion of the game at some point in the development. How this affected the end product is anyone's guess.

The original demo, whilst obviously heavily rigged, had a detrimental impact on people's perceptions of the final product, especially when the majority of the content featured never materialised in the boxed and shipped game.

Halo 3's reveal demonstrated a much more careful approach, especially in contrast to Halo 2. Clearly Bungie did learn their lesson. It was much less bombastic, more down to Earth in terms of setting player's expectations (which in terms of content the final shipped game far more than exceeded IMO). The main picking points some have with the reveal trailer is on the almost pointless area of technical output specifics.

The trailer had so many additional pixels, the textures looked better for the main character model, the reflections in the visor was different, et al. The majority of the game buying public couldn't care less about such things. However, Bungie was more than generous enough to explain the minor technical differences. The improved the lighting model, the saved films, the four player online co-op and even purely artistic choices, are more than reasonable explanations for the differences, at least ones that I am personally happy to accept. I didn't feel there was any baiting and switching going on.

Halo Reach I feel is even more conservative in it's reveal compared to any of the previous Halo titles, maybe this has to do with the fact that we got our first look at the VGA Awards rather than the media whore house of E3. I'm pretty sure that Bungie was aware of the technical shortcomings of Halo 3 and at this point that have already promised technical additions such as AA. If the new engine can full 720p, 30FPS, AA, contain the existing Halo feature set we've come to expect and still have additional surprises in store, I do not see how anyone could complain or even expect any less of Bungie in this regard.

So bungie lying 3 times means it's unfair to think it could happen again? At least odst was blatant CG. Halo 1 I wasn't around as much for, I just know the game is amazing, but halo 2 trailer.. it's just weird, none of that amazing epicness made it into the game, even the exact lines in the trailer that were used in parts of halo 2 sounded WORSE in halo 2, like they had to make sure it wasn't that good. Halo 3 reveal KILLS what halo 3 looks like in game, in scale, detail, smoothness, lighting, watching the 'halo 3 version' of the scene we first saw at e3 made me want to punch something, it was so ugly, jaggy, and shit animation everywhere.

Now with reach, I agree the reveal was pretty tame, in that nothing happens, so from that end they didn't repeat halo 2, but graphically is what i'm referring to and halo 3 was a big blunder in this regaurd.

Of course, I like halo 3 and will most likely enjoy reach, I just like when devs are honest, bayonetta looks amazing, and it was revealed honestly, same for gears of war, same for most games, but halo is known to be deceptive compared to most any series not called final fantasy.
 

GhaleonEB

Member
Kibbles said:
Is the podcast as censored as the update? Seriously, I was pretty bummed after reading the update. Talk about something else then if all there is to say about Reach is... well, nothing. =\
I found these two tidbits noteworthy:

Q: Are those Spartan IIIs or Spartan IIs we see in the trailer?

A: See question #1 above… (but the answer is YES).
And I'd just said recently I doubted the team would be a mix of soldier types. pwnt

Suffice it to say we’re really excited about the technological and artistic advancements we’re making with Reach and you’ll see more from the campaign in just a few weeks.
I didn't think for a second we'd be seeing campaign before next summer; I thought we'd start with the MP content that would glide toward the Beta. Color me surprised. Can't wait for the GAF shitstorm comparing the campaign media to the cinematic.

Also, Avatar was gud. Like holyfuckingshit gud.
 

Kibbles

Member
Yeah, surprised we're seeing Campaign too. It's a shame that the first viewing has to be through magazines. These screenshots will be from an old build of the game by the time they come out.
 

NOKYARD

Member
I’m writing down two numbers. One is zero and the other is one hundred. Exactly one of these numbers represents the percentage of chance that you’ll see Blood Gulch in an upcoming game in the next few years.
Maybe not for Reach, but some form of bloody gulch will, or will not appear in Halo 4, to be released in 3 years. :D
GhaleonEB said:
Also, Avatar was gud. Like holyfuckingshit gud.
Going to see in digital 3D at a new theatre Tuesday.
 

Slightly Live

Dirty tag dodger
GhaleonEB said:
I didn't think for a second we'd be seeing campaign before next summer; I thought we'd start with the MP content that would glide toward the Beta. Color me surprised. Can't wait for the GAF shitstorm comparing the campaign media to the cinematic.

I was under the impression the entire time we were getting more campaign info as they had hinted that the beta would be the big multiplayer push. I don't believe any of the Bungie heads even mentioned MP in regards to the January stuff, I've only seen yourself and some here say so.

I'm really hyped for more Campaign info, it looks like we'll be getting the narrative basics at the very least, I hope we get some gameplay details and maybe few screenshots. I'm pretty sure some art assets are a certainty and hands on impressions from a demo level or two would be dreamy.

NOKYARD said:
Maybe not for Reach, but some form of bloody gulch will, or will not appear in Halo 4, to be released in 3 years. :D


Forge 2.0 Believe.
 
LCfiner said:
here’s the other key paragraph concerning the trailer graphics from the update:

"The Halo: Reach trailer was produced directly in our new game engine using real game assets. Because the game is still in the midst of development, which means things like framerate are still in flux, we do something called a “frame dump” that lets us spit out the content, frame by frame, and then compile it back as the video you all saw on Saturday. We can actually run this same cinematic right now, within the latest game build, but it’s not always at the consistent smooth framerate of the final game (yet).”

so, um, yeah… sweet

People are happy about this? Is my sarcasm detector on the fritz again?

If anything, the news is discouraging. What I had hoped to hear is that this is an actual in-game cinematic as it runs on the Xbox360. Yeah, I know it's early, but I had a dream.

Now I'm worried that we'll be hearing how Bungie had to cut corners to achieve a stable and acceptable framerate in the final bujild. Basically, if you're not 100% positive you can achieve something, don't show it. Screw the fanboys if they can't handle the absence of a teaser for a few months. I'll take that over the disappoinment of a game that doesn't measure up to the initial unveiling.

Sorry, feeling negative for some reason. I'm just sick of the smoke and mirrors . . . (regarding gaming in general).
 

GhaleonEB

Member
Dani said:
I was under the impression the entire time we were getting more campaign info as they had hinted that the beta would be the big multiplayer push. I don't believe any of the Bungie heads even mentioned MP in regards to the January stuff, I've only seen yourself and some here say so.
I just assumed we'd see a similar reveal arc as with Halo 3: a teaser trailer (in this case, the announcement and the cinematic), then early MP stuff that would become the Beta.

Here's what Sketch said about it last month:

Sketch said:
We'll be talking a lot more about multiplayer soon as we creep towards the Beta. For the most part, I'd expect the PR to follow the same mold as Halo 3 - initial glimpse of the bigger picture and fictional context and characters, then lots of focus on Multiplayer, then a slice of campaign, then it's on sale.

Now it seems we're getting that slice of the campaign early, then MP.

This is not a complaint. Quite the opposite. I was just surprised. :D
NOKYARD said:
Going to see in digital 3D at a new theatre Tuesday.
That's how I saw it tonight. I'm still buzzing; I can't even think about going to sleep yet, and it finished up four hours ago. Just.......adjectives fail me. Visceral stuff.
 

gibonez

Banned
Ok guys what if Halo Reach turns out to be COD or Battlefield Halo. How do you guys feel about that ? If its a drastic depart from previous gameplay style. You know Iron Sights, Objective based , kit selections. How would you guys react to something like that. Would you welcome such a change ?
 
I spent 2 hours online in Halo 3 after a couple years break and just got called just about every racial slur you can think of. I'm so pumped for the Reach beta now.
 

Sai-kun

Banned
gibonez said:
Ok guys what if Halo Reach turns out to be COD or Battlefield Halo. How do you guys feel about that ? If its a drastic depart from previous gameplay style. You know Iron Sights, Objective based , kit selections. How would you guys react to something like that. Would you welcome such a change ?

Fuck no.
 

Striker

Member
professor_t said:
Now I'm worried that we'll be hearing how Bungie had to cut corners to achieve a stable and acceptable framerate in the final bujild. Basically, if you're not 100% positive you can achieve something, don't show it. Screw the fanboys if they can't handle the absence of a teaser for a few months. I'll take that over the disappoinment of a game that doesn't measure up to the initial unveiling.

Sorry, feeling negative for some reason. I'm just sick of the smoke and mirrors . . . (regarding gaming in general).
I completely agree. I love the cinematic and think the new Spartans will add something pretty interesting, however, I'm still on edge about how it will ultimately look. I don't want to be spoiled again ala Halo 3. Amazing gfx from a reveal, and when the game releases, does not look as clean, polished, etc. I hope this isn't the case for Reach. But as many other things here, it's to be tuned.

gibonez said:
Ok guys what if Halo Reach turns out to be COD or Battlefield Halo. How do you guys feel about that ? If its a drastic depart from previous gameplay style. You know Iron Sights, Objective based , kit selections. How would you guys react to something like that. Would you welcome such a change ?
If it's like Battlefield in terms of huge environment, big battles, Banshees, Hawks, Warthogs, Ghosts, etc. controlling areas, it would be pretty interesting. As for a COD feel, fuck that.
 

Slightly Live

Dirty tag dodger
professor_t said:
Now I'm worried that we'll be hearing how Bungie had to cut corners to achieve a stable and acceptable framerate in the final bujild. Basically, if you're not 100% positive you can achieve something, don't show it. Screw the fanboys if they can't handle the absence of a teaser for a few months. I'll take that over the disappoinment of a game that doesn't measure up to the initial unveiling.

It was up to the publisher, not Bungie, to show the VGA stuff. At this point in the development cycle they had to make do to make a showing. I'm sure if they could had it entirely real time, live on the stage on a 360 they would have.

They had no choice, they were asked by those in charge to produce it. Marketing is the publisher's court, not Bungie's. Right now, they have to play ball by the rules of others. If you have problems about the timing of trailers, give Microsoft a call and complain that they have given Bungie more time.

gibonez said:
Ok guys what if Halo Reach turns out to be COD or Battlefield Halo. How do you guys feel about that ? If its a drastic depart from previous gameplay style. You know Iron Sights, Objective based , kit selections. How would you guys react to something like that. Would you welcome such a change ?

I'd be revolted at the blatant originality and be massively disappointed. If it were the case, they'd have an uphill battle to convince me the change was worth it.

Thankfully it won't be happening, I hope. :D
 
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