enjoy bell woods said:
You know, like how Doom and Wolfenstein use those stupid caricatures of their heroes to give you an example of how hard the difficulty level is going to be.
You mean something like this:
Easy - Your foes cower and fall before your unstoppable onslaught, but final vicotry will leave you wanting more.
Normal - Hordes of aliens vie to destroy you, but nerves of steel and a quick trigger finger give you a solid chance to prevail.
Heroic - Your enemies are as numerous as they are ferocious. Their attacks are devastating. Survival is not guaranteed.
Legendary - You face opponents who have never known defeat, who laugh in alien tongues at your efforts to survive. This is suicide.
These are the descriptions of the difficulty levels in Halo.
And everyone seems to be forgetting something: When you start Halo, you are presented with the option to pick one of these difficulties
at the start of the game, not burried in some option screen. The game tells you up front what the options are, gives you a sense of how hard it will be,
and has you decide on your own which one to pick. Normal is defalt only in the sense the cursor is over it when you get to the screen. Bungie left the decision of how to play up to the player from the word go.
In otherwords, most of the suggestions I've read on this topic
have already been implimented in Halo.
And besides,
Anim8erJB was talking with a bunch of hard-core Halo fans in a Halo message board. I think his comments are being taken out of that context.