Deadly Cyclone
Pride of Iowa State
PooBone said:I'd say yes, since we saw a warthog and a scorpion go flying out of the open bay door.
Forgot about that.
PooBone said:I'd say yes, since we saw a warthog and a scorpion go flying out of the open bay door.
YESSSSSSSSSSSSSSSSSSSSteelyuhas said:
So. Much. Win.blamite said:http://kotaku.com/5834663/the-classi...h-title-update
Kotaku has some TU deets.
CE pistol, configurable bloom, shortened camo, Armor Lock based on "energy remaining".
Steelyuhas said:
So the set up isSteelyuhas said:
Upcoming Halo: Reach Title Update
The team at 343i has been hard at work on an update for Halo: Reach both to bring new experiences to fans as well as address longstanding feedback from the community. The most noticeable change in the works? The return of the wicked, deadly and wildly fun Halo: Combat Evolved Magnum pistol to Halo: Anniversary and Halo: Reach multiplayer gameplay. An addition that will be supported in special, classic playlists, the original Magnum pistol is sure to rekindle some of the madness and carnage players reveled in a decade ago.
In addition, the update, which is targeted for release in October, will introduce several multiplayer fixes for Halo: Reach fans have been clamoring for. Armor Lock now absorbs a level of damage based on the amount of remaining energy a player has, diminishing its effectiveness. Active Camos duration has been reduced and the ability to block sword attacks using any weapon other than another sword has been disabled. And for fans of precision firing, reticle bloom is now configurable, delivering increased accuracy when firing in rapid succession.
This update will also enable Halo: Reach players using an Xbox 360 4GB console without a HDD to utilize Campaign and Firefight matchmaking which previously required a HDD.
New Halo: Anniversary Maps
Announced and playable today at Halo Fest are two stunningly reimagined battlefields and a brand new Firefight map for Halo: Anniversary: Timberland, Prisoner and Installation 04.
· TIMBERLAND Timberland is Halo: Anniversarys beautifully reimagined multiplayer map from Halo PC, set in the classically alpine environment so familiar to Halo. Once serving as a watch point for the immense relay complex below, the monitoring outposts nestled atop this ridge became a staging ground for human forces during their time on Installation 04. Toward the end of the conflict, a Covenant assault brought the marines here to a tragic end. Timberland is a tree-covered valley, sporting undulating hills, surging rivers, and a terrain perfect for large-scale vehicle mayhem. (8 16 players)
· PRISONER The return of Halo: Combat Evolveds Prisoner delivers a claustrophobic and frenetic multiplayer experience now elaborately recreated for Halo: Anniversary. These spinning confinement platforms are a testament to the technological prowess of the Forerunners. In the event of a security breach, the facilitys suborbital location and frigid temperature were thought to be able to keep any threat at bay, but it appears those plans were optimistic. Prisoner is a multi-level facility, with tightly-woven corridors and many bridges and ramps, perfect for the chaos of close-range combat. (2 8 players)
· INSTALLATION 04 Installation 04 brings fans back to one of the most iconic environments in Halos history, the base of an enormous Forerunner spire from Halo: Combat Evolveds campaign mission Halo, now stunningly returning in Halo: Anniversarys Firefight mode. Set on one of the many cliff sides of Alpha Halo, this beacon served as a rendezvous point for survivors of the Covenant attack on the UNSC Pillar of Autumn. These survivors, including the legendary Orbital Drop Shock Troopers, were forced to stave off numerous Covenant attacks until rescue finally came. Installation 04 is a familiar precipice studded with ancient Forerunner structures which make a perfect defensive position against an invading alien enemy and marks the first Firefight experience to include ally AI players who will defend the installation alongside you. (1 4 players)
Previously announced, playable fan favorite maps also made their US debut at Halo Fest including:
· DAMNATION A fan favorite multiplayer battleground from Halo: Combat Evolved, Damnation is impressively brought back to life with amazing detail. As the primary satellite of the Unggoy home world, Buwan provides the perfect environment for this massive Covenant hydro-facility used to power and refuel a variety of capital ships. Though still operational via automated subsystems, the station was abandoned shortly after the breaking of the Covenant. Damnation is an asymmetrical, multi-tiered complex, replete with long lines of sight and tightly-crafted choke points. (2 8 players)
· BEAVER CREEK The classic Halo 2 multiplayer map Beaver Creek returns, tracing its roots back all the way to Halo: Combat Evolveds legendary Battle Creek. The rocky warrens of this part of Halo provide the ideal environment for an array of impressive telemetry clusters. These spires synchronization conduits ensure that the rings translocation grid is always fully operational. Beaver Creeks symmetrical bases in a small, creek-fed canyon are excellent for both free-for-all and team-based game types. (2 8 players)
Each of the competitive multiplayer maps that ship with Halo: Combat Evolved Anniversary will include two variants which let players experience maps in both their classic layout as well as a modified, reimagined version with changes that account for the dynamic gameplay created by Halo: ReachsArmor Abilities. For a sneak peek at the explosive multiplayer action that awaits, fire up Halo Waypoint or visit HaloWaypoint.com to see a new behind-the-scenes feature from 343 showcasing five of the seven beautifully reimagined maps included in Halo: Anniversary.
Experience Halo like Never Before in Immersive Steroscopic 3D
For the first time, fans will be able to experience the original Halo campaign in a whole new dimension as they step onto the legendary ring world in stereoscopic 3D. Using a custom made top-and-bottom 3D technology, 3D-TV owning fans will be able to experience the amazingly remastered Halo: Anniversary in a more immersive experience than ever before. Attendees can see this first at the immersive LG Cinema 3D Experience at Halo Fest.
Forza Motorsport 4 and the Halo 4 Warthog
The developers at Turn 10 Studios, creators of the highest-rated racing franchise of this generation and 343i have partnered together to create an incredible Halo fan experience with the inclusion of the iconic Warthog in Forza Motorsports 4s breathtaking new Autovista experience. Designed to showcase and offer an unprecedented interactive experience with some of the worlds most iconic vehicles, Autovista lets players walk around, interact and learn about vehicles in a way no other game can. Fans who pick up Forza Motorsport 4 will be treated to a first look at the Halo 4 model Warthog and an interactive experience narrated by none other than the voice of Cortana. Forza Motorsport 4 releases in the US starting Oct. 11 and across Europe Oct. 14.
blamite said:http://kotaku.com/5834663/the-classic-magnum-returns-in-an-upcoming-halo-reach-title-update
Kotaku has some TU deets.
CE pistol, configurable bloom, shortened camo, Armor Lock based on "energy remaining".
YES YES THANK GOD YES YES YESSteelyuhas said:
AL CONFIRMcjelly said:Oh, shit! TIMBERLAND!
Lyphen said:343 are Gods. I'm so glad Bungie is out.
Those abilities need to be tweaked anyway. I wouldn't be surprised if a delay between exiting them and pulling out a weapon was instituted.Rickenslacker said:I hope that sword block tweak isn't in modes with sprint or evade present.
The Halo: Reach Title Update will add more options and flexibility to Halo: Reach's Multiplayer. It will roll out in late September and gives 343 designers the following levers to create game variants in Matchmaking playlists. Of course while all of these features can be enabled via Matchmaking playlists, players should remember that 'normal' Reach gameplay can and will continue untouched in its own Matchmaking playlists. The features and elements listed here are tools available to us and will be used and implemented appropriately.
News on the timing of the Title Update release will be revealed at the Halo: Anniversary panel at 10 am on the 26th of August during Halo Fest.
Specifics:
Make damage bleed to health through shields possible.
Make reticle bloom configurable.
Modify Armor Lock.
Sticky grenade will not be nullified if you use Armor Lock after being stuck.
Damage received while in Armor Lock is transferred to remaining Armor Ability energy.
How much the damage depletes your Armor Lock energy is configurable.
Modify Active Camo.
Reduce the bonus time the player gets in Active Camo while standing still.
Reduce the overall length of time the player can be in Active Camo.
Remove Sword block.
Disable the ability to block Sword attacks using melee with anything other than another Sword.
Implement the classic Magnum from Halo: CE.
Enable playing Co-Op Campaign and Firefight without requiring a HDD.
Death Islandblamite said:We still have one multiplayer map to be revealed, right? The 4 listed above plus Hang 'em High, plus mystery map?
WHAT COULD IT BE?
Headlong or bust.blamite said:We still have one multiplayer map to be revealed, right? The 4 listed above plus Hang 'em High, plus mystery map?
WHAT COULD IT BE?
I lolz.squidhands said:It can survive a crash into a frakking planet, but two shots from the Reach sniper rifle will blow it the hell up. :lol
Steelyuhas said:Prisoner is one of the maps!
Headlong or Turf or Terminal or bust.Havok said:Headlong or bust.
theb0xmIke said:how long till Halo fest starts now? Sorry i'm from Melb AU and i don't know what time Seattle US is.
Im fine with it, also love how we get A.I on our side now too lolTunavi said:No flood firefight... Disappointed.
evanswolves said:PAX 2011: Behind-the-Scenes: Multiplayer
http://www.gametrailers.com/video/pax-2011-halo-anniversary/719836
Timberland and prisoner in the video
Just looking at the I04 flythrough I'm kinda bummed that it's still aping the drabber aesthetic of Reach. I look at it, and I think Forgeworld and I cringe.Steelyuhas said: