ARMOR LOCK NERFTunavi said:No flood firefight... Disappointed.
I find it very interesting that the 343 version of Hang 'em High, of which we've seen a screenshot of, isn't playable, but Prisoner is. Really hoping for the last map to be something for the undeservedly deprived BTB (forged maps don't count, period).blamite said:We still have one multiplayer map to be revealed, right? The 4 listed above plus Hang 'em High, plus mystery map?
WHAT COULD IT BE?
Deadly Cyclone said:SO MUCH TO UPDATE! *Head explodes*
A27 Tawpgun said:ARMOR LOCK NERF
SWORD BLOCK REMOVAL (plz with nerfing of sprint and evade)
CONFIGURABLE BLOOM (this means its more than just an on off thing right?)
CE MAGNUM
GET GLAD.
Also get on Halo. Would be cool to have a bunch of us sitting on Halo watching the stream together.
fixed for great relevance. This is exactly the space I was hoping it would be. ohgod, hold me. I hope the enemies are scaled way up for this space.Steelyuhas said:Installation 04 Flythrough
Ridgeline (Timberlands) flythrough
Solitary (Prisoner) flythrough
EDIT: Chain warthog on Installation 04, cue squidhands bursting in excitement!
I would imagine it means you can change settings on the amount of bloom occurs when shooting. Can have normal Reach bloom, or less, probably to no bloom.Reckoner said:Can someone explain me what do they mean with configurable bloom?
thee henery said:Prisoner looks stunning, so glad they decided to remake that map. One concern - will the patches of snow prevent grenades bouncing? I really hope not.
Gui_PT said:pic
What are those red things next to the ghost? I've never seen them before.
Nvm, they're just lights
Syracuse022 said:I can't even handle all of the awesome that's being announced.
Prisoner + Dammy + M6D = Unused Reach Discs everywhere.
Also, Marines in Firefight? Do want.
Devolution said:Hopefully the nade bouncing will be looked at carefully. Nades get caught on so much random stuff, even on non-forge world maps.
Farooq said:It's funny because I remember Bungie saying they added a smooth wall to all surfaces to prevent that from happening.
The behaviour of grenades in Reach are just too odd for my liking.
Perfectly timed melees will prevent a one-hit Sword kill, instead dropping your shields and giving you about half a second of more time. But it's not very consistent, and it doesn't really serve that much of a purpose, so it's out.ruxtpin said:Um. I don't get to play much Halo, but what is the sword block thing that everyone is talking about and how is it being changed?
ruxtpin said:Um. I don't get to play much Halo, but what is the sword block thing that everyone is talking about and how is it being changed?
Nice. I was with Halo GAF last year too. Kind of bummed I'm missing PAX this year with Halo Fest and all.Deadly Cyclone said:This one? I recognize the tall guy in the back from PAX last year.
You can get those in custom games as long as the gametype you are playing on was made by bungie (go into MM get Stockpile, save gametype then get your achievement)Lyphen said:All they have to do is confirm that they changed the Stockpile achievements, so they can never be back in the playlist, but people can still 1400/1400 Reach!