Only way to get hired is to start a Halo related podcast, buy tons of drugs and be high on air on said podcast. Guaranteed employment.So I just confirmed today I'll be living in Kirkland, WA, for the foreseeable future.
Hire GrizzNKev?
That's just for approximate dynamic bounce lighting, not for shadowing.ew, please no.If Reach comes back I'd rather it be on the Reach version of the Reach engine, with only one thing backported: the shadow generation.
We're on the next gen, we can afford something better like Light Propogation Volumes.
edit: IThe simplest would be to add a sunlight that casts real-time shadows.
LPV isn't perfect either; insufficient volume resolution can easily lead to light bleeding through relatively thin structures.
Wall
The only thing you have to do is make sure that you don't network with people. Networking is bad and we certainly don't want another meltdown in this thread.
I think that I speak for most people (maybe not) when I say that this is really the least of my worries when it comes to things they need to add in the MCC. I'm sure some people get hung up on graphical enhancements, but really it's pretty far below gameplay in priority for me.
I think that I speak for most people (maybe not) when I say that this is really the least of my worries when it comes to things they need to add in the MCC. I'm sure some people get hung up on graphical enhancements, but really it's pretty far below gameplay in priority for me.
You need a jobbie or internie quick.This upcoming school year is the year I pretty much have to find an internship, so I'll be sure to network nice and gently and plant a few jobies.
Would be nice if someone stopped by at PAX Prime to see what I worked on for the last year, and was like, "Get hired kid."
Then I could afford an Xbone and the MC Collection.
Actually, light and shadow generation and baking do play into gameplay - they serve to sort of give your brain a z-buffer of the map's geometry when parsing it with your eyes, and you can also use it for orientation by making one base darker than the other one.
A nice example is a pre-make of Relay I did with a couple of other Forgers. The Reach version is about the same map, but notice how hard it is to see depth or size since all the pieces are lit flatly. If you think about it, it almost looks like pieces are floating above the floor:
Versus with shadows:
Now my brain can understand the spatial relationship between parts of the map instantly and instinctively without having to actually 'think' about it.
Now my brain can understand the spatial relationship between parts of the map instantly and instinctively without having to actually 'think' about it.
I'm most interested in Halo 3. Halo 3's framerate really prevented me from playing any matchmaking. Maybe I'll really get into it now.
I feel like Halo 3 will be the most populated. It will likely be:
Halo 3
Halo 2
Halo 4
Halo: CE
As much as the list pains me, I think it seems right. On launch we might see Halo 2 take the top spot for a while, but I think most people will gravitate towards 3.
Ya, after enough scrubs get shit on by BxR, double-shots and just more talented players, they will skip over to Halo 3.
Halo CE will be played by a small hardcore community of people that take it very seriously. The majority will treat it as more of a novelty MP game that people just kinda do for the nostalgia of it, they don't actually think that Halo CE is an amazing MP Halo game.
Ah, that's a good way of describing Halo 4's Forge shadows. The "GI" aspect of it looks very odd; terribly hugely-space gradients with loads of dithering. It's also sadly unsuccessful in avoiding Forge maps looking both blown-out and very flatly shadowed much of the time.Shadow Wall
I'm not sure whether the instabilities to the displacement had anything to do with the tessellation method itself, or if it's just that dynamic displacements themselves were applied in a somewhat camera-dependent way (sketchy handling of high-frequency displacements on low-frequency geometry mesh? I have no idea.). The core water waves appear stable when moving around during pauses; it's splashes caused by dynamic phenomena that wobble.Huh. I wonder what Halo 3's water will look like on MCC?
IIRC, X360 had special proprietary hardware for tesselation/displacement, and their shader had some quirky limitations. The water displacement was very unstable when you paused time and moved around it in theater mode. kinda entertaining really...
I wonder how faithfully it will be recreated (or if it will be at all) with DX11 class hardware/shaders?
I'm most interested in Halo 3. Halo 3's framerate really prevented me from playing any matchmaking. Maybe I'll really get into it now.
Ah, that's a good way of describing Halo 4's Forge shadows. The "GI" aspect of it looks very odd; terribly hugely-space gradients with loads of dithering. It's also sadly unsuccessful in avoiding Forge maps looking both blown-out and very flatly shadowed much of the time.
Maybe I'm crazy, but Reach's Forge maps tend to look just as readable to me, and perhaps more pleasant on the eyes. Sometimes the AO even kicks in helpfully, and this is coming from someone who usually hates screen-space AO.
I'm not sure whether the instabilities to the displacement had anything to do with the tessellation method itself, or if it's just that dynamic displacements themselves were applied in a somewhat camera-dependent way (sketchy handling of high-frequency displacements on low-frequency geometry mesh? I have no idea.). The core water waves appear stable when moving around during pauses; it's splashes caused by dynamic phenomena that wobble.
On close inspection you might be able to tell if explosions and stuff force the surface to tessellate more (which could cause camera-dependent displacement aliasing effects depending on implementation), though the "angular graphics" of those waves make me suspect otherwise.
Part of why I might lean toward displacement textures being camera-dependent is that in Halo 4, the extra normal mapping applied to water from stuff like warthogs driving through it is clearly dependent on camera position.
Plus bullet travel zzzZzzzzz
I'm most interested in Halo 3. Halo 3's framerate really prevented me from playing any matchmaking. Maybe I'll really get into it now.
Halo:CE BTB will be glorious. I'm really excited.I think Halo:CE will be decently populated at the start, and slowly the gulf will grow. A while down the road, you'll have mostly hardcore people who are really, really good, or the BK's who are new and want to try it out. I hope a lot really try to get good at the game though. High skill level, but with solid players, you can have a blast. I think the fact it's all under a unified game, will mean all games have healthy populations, coupled with dedicated servers.
I feel like Halo 3 will be the most populated. It will likely be:
Halo 3
Halo 2
Halo 4
Halo: CE
As much as the list pains me, I think it seems right. On launch we might see Halo 2 take the top spot for a while, but I think most people will gravitate towards 3.
Am I the only one looking forward to the campaigns?
I think it'll be more people realizing, correctly, that those glitches don't belong in a Halo game, so they'll be moving over to the superior Halo 3.Ya, after enough scrubs get shit on by BxR, double-shots and just more talented players, they will skip over to Halo 3.
I am looking forward to the CE campaign, and I'll also probably play through Halo 2 with the updated look. I'm not a fan of getting my butt kicked, so I'll stick to Heroic. I love the feeling of being pretty powerful, but without the moronic AI from normal difficulty.Am I the only one looking forward to the campaigns? I'm going to be starting a legendary play trough of the collection day 1. So excited to play halo 3 campaign again at 60fps.
Multiplayer will have to wait, it'll get enough time after I'm done.
If 3 had the BR from 2 with some ported maps it would be no contest.I think it'll be more people realizing, correctly, that those glitches don't belong in a Halo game, so they'll be moving over to the superior Halo 3.
I hope people give CE a chance. It's a different feel, obviously, but the simplistic yet deep game play, and more focused sandbox is worth it. I wonder if there will be no radar for the CE hoppers. That's the only way to play CE.If 3 had the BR from 2 with some ported maps it would be no contest.
If 3 had the BR from 2 with some ported maps it would be no contest.
I think it'll be more people realizing, correctly, that those glitches don't belong in a Halo game, so they'll be moving over to the superior Halo 3.
Am I the only one looking forward to the campaigns? I'm going to be starting a legendary play trough of the collection day 1. So excited to play halo 3 campaign again at 60fps.
Multiplayer will have to wait, it'll get enough time after I'm done.
I hope people give CE a chance. It's a different feel, obviously, but the simplistic yet deep game play, and more focused sandbox is worth it. I wonder if there will be no radar for the CE hoppers. That's the only way to play CE.
I hope people give CE a chance. It's a different feel, obviously, but the simplistic yet deep game play, and more focused sandbox is worth it. I wonder if there will be no radar for the CE hoppers. That's the only way to play CE.
And somehow, only one of the three remakes ended up being worth a damn despite having some of the greatest maps in the genre as a blueprint.Now that I think about it, Halo 3 has the 3 of the most popular Halo 2 maps in it as it is: Blackout, Heretic, and Last Resort.
I shook my head so hard in disagreement that I actually broke my neck. Monster.Well, Zanzibar wasn't all that great to begin with, so they couldn't really "mess it up," so to speak.
Well, Zanzibar wasn't all that great to begin with, so they couldn't really "mess it up," so to speak.And somehow, only one of the three remakes ended up being worth a damn despite having some of the greatest maps in the genre as a blueprint.
Truly, one of history's greatest mysteries.
I shook my head so hard in disagreement that I actually broke my neck. Monster.
It is coming out on the 14th I believe.Did I see it correctly that MCC is releasing on the 14th of Nov in Europe?
It is coming out on the 14th I believe.
Am I the only one looking forward to the campaigns? I'm going to be starting a legendary play trough of the collection day 1. So excited to play halo 3 campaign again at 60fps.
Multiplayer will have to wait, it'll get enough time after I'm done.
Have they said what kind of graphical improvements, if any, are going into Halo 3? From the sounds of it, all of the "improvements" are more or less incidental, due to the increased resolution and higher fidelity of the X1. Halo 3 will look pretty terrible without AA, and the issues with pop-in will exacerbated with a higher resolution and framerate. An option for a wider FOV would be nice as well.