Im doing some halo 3 legendary speedruns atm if anyone wants to watch.
http://www.twitch.tv/shifty_time
noice
Im doing some halo 3 legendary speedruns atm if anyone wants to watch.
http://www.twitch.tv/shifty_time
Sundance to burn all 1024 copies of MCC.
Take away it's rockets, and limit it's ability to look down (ala Halo 3 banshee)
Becomes more support vehicle and needs infanty escort to get rid of close range threats
Strip it of shields and do as Fyre says and have it as a support vehicle of sorts sort of midway between a Scorpion and a Warthog. Although I'd rather it gone all together myself....that's a really good idea, damn. It basically becomes a walking turret at that point, which would be way more in line with the sandbox.
How would you guys suggest they balance the Mantis? I'm not looking for "cut it" or any variation thereof. I have to wonder if actually making it physics-based would help, where you'd have to carefully plan your movement along with your team so that you didn't kill yourself by tripping off the hills in Valhalla or something like that. If they ever introduce the Locust into a first-person sandbox I feel like it'd already be pretty balanced - it's huge, bigger than a Wraith, but fairly slow with less health and the benefit of an (albeit slowly-recharging) energy shield. It's only had one offensive option so far in the form of an anti-building laser similar to a low-grade Scarab. This could pretty easily be reworked into an anti-vehicle beam that takes its toll on Warthogs and the like much faster than the infantry within, cementing its position as an exclusively BTB weapon. They could always make it equal parts Mantis and Fallen Devil Walker where its four legs translate into it being a walking splatter machine in a first-person environment at the cost of being able to damage its legs to briefly expose the driver or something similar.
And, of course, the question still stands: what would happen if a Chopper boosted into a Mantis?
It definitely does it's still surprising that it was even included in the first place to me. It's overpowered in not only itself as a vehicle but in what it takes to destroy it. The only thing that kills it in a single shot is an incineration cannon, they don't even spawn on the maps a mantis is on naturally other than ordinance as far as I remember.The Mantis is just silly and unnecessary and ruins vehicular gameplay by making every other vehicle redundant.
Making it more physics based isn't going to change anything as people don't move around with it anyway. It's so powerful that the only real threat to it is another Mantis - and generally if there are two then neither of them are going to risk going against the other unless forced to. Especially in objective games.
And then what you get is two blatantly overpowered vehicles camping their 'side' of the map and decimating anyone stupid enough to try and take it on. I mean, how often do you see anyone successfully use the Warthog in Halo 4 when there's a Mantis on the map? I don't think I've seen it happen once.
It needs to go
I think it's a fun vehicle to use in the Singleplayer, but it is very OP in multiplayer. I think it needs a weak point similar to how the Ghost has the fuel tank and/or a spin up time on the chaingun if it were to be balanced instead of removed.The Mantis is just silly and unnecessary and ruins vehicular gameplay by making every other vehicle redundant.
Making it more physics based isn't going to change anything as people don't move around with it anyway. It's so powerful that the only real threat to it is another Mantis - and generally if there are two then neither of them are going to risk going against the other unless forced to. Especially in objective games.
And then what you get is two blatantly overpowered vehicles camping their 'side' of the map and decimating anyone stupid enough to try and take it on. I mean, how often do you see anyone successfully use the Warthog in Halo 4 when there's a Mantis on the map? I don't think I've seen it happen once.
It needs to go
Yup, cut it. It is like the tank when it comes to role and function, which is also a vehicle that should be cut from the multiplayer (the Wraith and Gauss Hog are good power vehicles).
Both online required MP games. I don't know if any BF games have had LAN.Really? Titanfall and Battlefield don't.
I'd argue that the Gauss hog doesn't belong in multiplayer too.Yup, cut it. It is like the tank when it comes to role and function, which is also a vehicle that should be cut from the multiplayer (the Wraith and Gauss Hog are good power vehicles).
I'd argue that the Gauss hog doesn't belong in multiplayer too.
It requires team work unlike the tank. The Wraith doesn't require team work but due to its heavily arcing weapon, it requires enough skill lack of team work doesn't matter (provided the rate of fire isn't too fast). And in its current iteration in Halo 4, the Gauss Hog is actually pretty balanced, more so than any other iteration i can remember (that is, excluding Halo 2 Gauss Hog).
The Ghost is... or should be at least, weak enough it being one-man vehicle isn't a big deal. The same with Banshee, though one can argue that Falcon in Reach was inherently better balanced due to teamwork requirement and thus a better fit for multiplayer.
So... by that logic, all you'd need to balance the tank is make the turret gunner a more necessary position. Drop the rate of fire and splash radius of the main cannon, so it's less effective vs. infantry, and ditch the coaxial machine gun.
Stinkles, if you're still out here and wish to see such ads: PC release of the MCC would certainly get me to indulge in my devout care of Halo again.
It doesn't require that much team work at all even a stationary gauss hog is still pretty powerful in the scheme of things on certain maps. Although post balancing it 4 it is weaker than it once was it is still pretty formidable for what it is.It requires team work unlike the tank. And in its current iteration in Halo 4, the Gauss Hog is actually pretty balanced, more so than any other iteration i can remember (that is, excluding Halo 2 Gauss Hog).
So... by that logic, all you'd need to balance the tank is make the turret gunner a more necessary position. Drop the rate of fire and splash radius of the main cannon, so it's less effective vs. infantry, and ditch the coaxial machine gun.
It doesn't require that much team work at all even a stationary gauss hog is still pretty powerful in the scheme of things on certain maps. Although post balancing it 4 it is weaker than it once was it is still pretty formidable for what it is.
Split the tank operation between driver and gunner, not what Halo 3 did (move the MG to gunner position).
Though now i have to ask, what's the point since the Gauss Hog already provides this concept while being faster and generally speaking more interesting than a slow lumbering hulk tanks in Halos are?
Does it have a good role in multiplayer? If no, don't use it MP. If yes, what is it? I can't think of a role for the Scorpion that the Wraith or other vehicles can't fulfill already.
Unless it is an alternative, the way the LightRifle is an alternative to the DRM, the Spiker was an alternative to the SMG and AR, and so on. But then we get bloated sandbox without good reason, which is not a problem for me, as long as the game sticks to this idea and there are no modes that mix everything in one bag.
This is ignoring the tank being really difficult to balance while keeping it fun (slow, can't doge, not fun. Weak (either firepower or armor), not tank-like, so not fun really). One can argue Halo CE tank is balanced due to its inherent inaccuracy but i say that isn't fun for the same reason bloom and spread are not fun.
Yeah, i guess the tank would fit better to bigger matches... but Halo is perfection at 8v8, some vehicles but not too many, and a good map.
I think there's room to expand a little. A larger, more vehicle-focused gametype would be pretty fun. You'd also have the opportunity to place more focus on air superiority.
Ugh, no, that's not for me.
I've never been a fan of pure infantry Halo. And i really don't like Heavies or other heavily vehicle-focused modes in Halo either. The ideal situation is a balanced mix.
Having more air-focus might be interesting and is doable with 8v8 easily enough, just have balanced Banshees and Falcon-equivalents, some AA weapons and well designed map.
For a standard warthog or a rocket hog that is a perfectly acceptable statement. A Gauss hog isn't like either of those two in terms of power is it? It's stronger and has a far longer range than either of them.If people can't kill a stationary Warthog, they deserve to die from it. The issue with stationary tank is that it is far easier to use, far more powerful due to splash damage, far harder to destroy... and it can actually move unlike a Gauss Hog without driver.
Well, this would still be a mix of infantry, ground, and air vehicles, but bigger maps makes air control more important, and larger numbers of people (and thus, more guns) makes tougher vehicles make more sense. I love me my tanks, but the more I think about it, the less sense they make at BTB sizes.
For a standard warthog or a rocket hog that is a perfectly acceptable statement. A Gauss hog isn't like either of those two in terms of power is it? It's stronger and has a far longer range than either of them.
Well i guess it could be kept as a balanced mix but i question whether it would actually add anything to Halo beyond perhaps making tanks really working vehicles in multiplayer.
With more players, we start getting issues with team-shooting becoming perhaps overtly powerful, there may be more power weapons and other things.
Not sure having to solve those potential issues is worth it.
Team shooting is only an issue if you don't provide enough incentive for people to split up, and that's just a question of building the maps/game types right, isn't it? Something like Destiny's control with some features of Dominion sprinkled in (rewarding captures with auto-turrets and vehicles)*, so teams that stay clumped up are put at a greater disadvantage.
*Just a thought, don't crucify me!
Well a good team moves as a group due to advantages it offers. So yeah, you have to make splitting up advantageous. So... good map design, good weapon placement are vital.
No comment on your suggestion though, i play Team Slayer and CTF and Assault, everything else can go to hell for all i care. EDIT well done Territories works too. You know, Conquest-like. Not the shit we got in Halo 3. 3-Plots is the good one i think?
Cut the Mantis, bring back the Locust.
Cut the Mantis, bring back the Locust.
Yes. This. I'd love to see more Halo Wars vehicles make it in.
Maybe take out the missiles in the Mantis and add a Spartan Laser????
If they limit the ammo in the Mantis, then the ammo should be limited in all vehicles. It might take away some fun, but it would make the combat more realistic and fair, if that is what people want. Fun vs. Realism is always a tricky balance.
I don't think limited ammo is a good fit for Halo. This would require a way to replenish vehicle ammo. And this leads to map design complications.
It might work, and it would add an interesting element, and it would certainly balance more powerful vehicles, but i'm not sure it is a necessary addition.
In a world where we have games like Titanfall, the Mantis looks like a cobbled together, boring piece of junk. I hope they trash it and never bring it back.
How would you guys suggest they balance the Mantis? I'm not looking for "cut it" or any variation thereof. I have to wonder if actually making it physics-based would help, where you'd have to carefully plan your movement along with your team so that you didn't kill yourself by tripping off the hills in Valhalla or something like that. If they ever introduce the Locust into a first-person sandbox I feel like it'd already be pretty balanced - it's huge, bigger than a Wraith, but fairly slow with less health and the benefit of an (albeit slowly-recharging) energy shield. It's only had one offensive option so far in the form of an anti-building laser similar to a low-grade Scarab. This could pretty easily be reworked into an anti-vehicle beam that takes its toll on Warthogs and the like much faster than the infantry within, cementing its position as an exclusively BTB weapon. They could always make it equal parts Mantis and Fallen Devil Walker where its four legs translate into it being a walking splatter machine in a first-person environment at the cost of being able to damage its legs to briefly expose the driver or something similar.
And, of course, the question still stands: what would happen if a Chopper boosted into a Mantis?