That's understandableHah, I totally forgot Halo 2 did that! I'm so much more used to seeing them lined up like this, with just small lines of text in the killfeed naming the medals.
I think they will save coagulation for last, my guess is because forge world will be revealed with it (if the rumours are true).So coagulation or lockout next to see gameplay?
I have to question whether we need medals at all. Sure, they have been in Halo for ages... but do we need them?
Certainly they don't need to be shown while playing, less UI clutter you know? (Though i'm going to be hypocrite and note that i'd love the extra visor lines and such you can see in Halo 3, ODST and Halo 4 single player to be in MP, for stronger immersion.)
Don't tell me that was the minimum donation or something
edit: ok it wasn't but holy fuck at the 31 people who did it
ohedit: to be fair, fuchsd messaged me about it recently saying they should have a sample at pax. I wont be there this year and don't think I should have to fly to Seattle to get what I paid for.
Carrot works better. Make the game fun, make the game rewarding, make playing rewarding, reward staying till the end and doing something.
That picture just reminded me -- This HUD outlining is fine IMO:While I agree that the medals aren't good, there has always been text displayed next to them.
But what they're continuing with in H2A isn't as appealing:
Too much gradient and white glow? It's difficult to read because the white font with that HUD doesn't mesh well with the game action/encironments compared to the above. The transparency might be its biggest issue.
How dare you..Sooo.....Howard the Duck in GoTG
I'm pretty sure the dota international has replaced pax for me :/
There already is a "carrot", match completion bonus.
Ironically the Anniversary MP SMG is closer to the original Halo 2 SMG than the one in Halo 2 Anniversary...Why did they make two SMG models? They're different, right?
That's lame. Oh well, I still have Lars!I'm pretty sure the dota international has replaced pax for me :/
One of those is a waste of your time and money and the other is also that!I'm pretty sure the dota international has replaced pax for me :/
That's lame. Oh well, I still have Lars!
I think it's just the lightingWhy did they make two SMG models? They're different, right?
Lars is much cooler than heckfu
I think it's just the lighting
Look at the rail on top. Not the same for some reasonI think it's just the lighting
Nope, look at the ironsights. Very different. And as i said, that Anniversary MP SMG is more faithful to the original Halo 2 SMG than the Halo 2 Anniversary SMG.
Opps overlooked that. Thanks for pointing it out. Hmm interesting.Look at the rail on top. Not the same for some reason
I have a feeling that the BR is slightly different too
Not significant enough, nor is it important either. And completion bonuses encourages AFKin or fooling around or other such ineffective playing (same reward no matter what one does). Significant victory bonus (or loss penalty, though i prefer carrot systems) encourages playing to win. That is, if we're talking about some sort XP system.
If victory were three or four times as valuable in terms of experience/credits, i'd say that would work. Double? Not good enough. Of course, this is assuming there's some reasonable point to these, and the system isn't such a ridiculous grind like Reach's... (long grind can discourage people, as it feels like there is no progress).
Ideally, we don't have such system. We don't need this "filling bars" crap that afflicts too much of the video game industry. Halo 4 had it, and... well you know what it caused.
For me, challenging victory itself is a reward. I think i noted sometime ago that Halo 4 is not a game where winning is fun, because the matchmaking sucks so much. So i swept floor with these noobs, how very fun... Not. And i have no doubt there are others who think this about Halo. I mean, there's quite a lot of people who want more skillful Halo, and the more skill something requires, the more challenging it is, is it not?
Halo 3 and quitting. It had some quitting, sure. But i figure fixing issues from that game would have reduced quitting. Better netcode, better MM (no uneven teams), better map/mode combos, no crap like AR starts on Valhalla...
Do note that the XP penalty you got from quitting probably did not really have any effect. Sure there are people who did care about having perfect track record or something, but somehow i doubt that had any significant effect.
Punishment existed but it didn't matter, because the punishment itself was pointless, mostly cosmetic, and because people don't care about punishment they don't think they deserve ("i quit because i didn't have fun / because others were too bad / because others were too good", etc.). It doesn't stop them.
One cannot get rid of quitting completely (even if players had to pay to play a match, there would be quitting, i think). But that's not the point, the point is to make the game good enough people don't quit easily. I reckon most people quit because they're not having fun, and if so, why people are not having fun must be investigated and addressed.
Quit penalties and whatever else are passive deterrents but i think the true solution is in actively making the game better.
Habitual quitters should be punished but not occasional quits, because no system is fool-proof, like i earlier suggested, there may be case where the MM gives uneven match or there are so annoying people others can't stand them, etc.
And i think low-priority matchmaking is the ideal punishment for habitual quitters, you have to play with people like you (cheaters, quitters, racists, whatever else). This works in Dota, it works, as far as i know, in other games. It is not fool-proof, but then no system is.
Ironically the Anniversary MP SMG is closer to the original Halo 2 SMG than the one in Halo 2 Anniversary...
Way to read my post... I touched on like 3/4th of what you just said.
But doesn't the campaign have to be done while still working with the original geometry and original engine running simultaneously?
Maybe it's just easier to model the weapons in H2A campaign mode because they're just doing everything brand new from the ground up? That could explain why weapons might look different from mode to mode no?
I don't think it's a big deal actually. The actual games share a unified menu, so it's not as if say the H2A multi-player will be in its own menu with the campaign as opposed to being just in the multi-player menu no?
You won't get a cohesive look regardless, the art design for the levels in multiplayer is based on Halo 4 while campaign is a mix of 2 and Reach with the saturation of CEA.It's been stated that it is a graphics engine overlayed over the original therefore the SMG model is just a model like anything else displayed. Shouldn't be an insane task to swap it out.
Regardless, all of the models have looked rough. I doubt any of them are final. I just hope they choose the best fitting ones and use them across the board to build a cohesive H2A experience.
It's been stated that it is a graphics engine overlayed over the original therefore the SMG model is just a model like anything else displayed. Shouldn't be an insane task to swap it out.
Regardless, all of the models have looked rough. I doubt any of them are final. I just hope they choose the best fitting ones and use them across the board to build a cohesive H2A experience.
Why did they make two SMG models? They're different, right?
I'm confused about that also.
Which brings me to a thought- Although Halo 5 is said to have done away with Loadouts, perhaps custom weapon skins for 'starting class' weapons can still be a thing. It would be cool to be able to swap out the entire BR model for a Halo 2A style BR if you choose to, etc.
I thought it was only the limited 3 week beta where they said even starts, 4v4 combat will be back, with midship front and center to that. Not the full game itself? I'm guessing the fact they added weapon sets to H2A means I think Loadouts will continue in the full game.
Just to clarify: the weapon sets in H2A are optional, and not on by default according to Bravo. Who knows what that might mean for Halo 5.I thought it was only the limited 3 week beta where they said even starts, 4v4 combat will be back, with midship front and center to that. Not the full game itself? I'm guessing the fact they added weapon sets to H2A means I think Loadouts will continue in the full game.
Just to clarify: the weapon sets in H2A are optional, and not on by default according to Bravo. Who knows what that might mean for Halo 5.
Alternative skins....*shudders*
One of those is a waste of your time and money and the other is also that!
Lars is much cooler than heckfu
Indeed he is.Have you seen Lars lately? He's cooler than all of us.
This is already a top-tier stream.
Speaking of skins. Earlier tonight when we were playing Halo 4, a guy on the enemy team had this skin on his BRThis is the only weapon skin I really liked: