And yet, if we took a poll of most communities on whether sprint belongs in Halo, do you honestly believe there will be more for it, or against it? You can't just say universal sprint is the least of the problems in Halo 4 without acknowledging that yes, it is still a problem.
Yes it is a problem for smaller "arena" maps (will explain later). To be quite honest, I'm sure more would be against it but not to the degree that some people think. I'm not just talking players that just casually play the game either. I think plenty of the more dedicated players wouldn't mind or would like sprint to stay. I've played through every Halo, enjoyed each multiplayer through LAN and online (except for 2), and thought they each brought something to the table as I'm sure you do. I think that sprint can work for Halo in larger games.
Additionally, here is a wrench thrown in the argument that Anniversary is a fresh coat of paint on an old game. It's not. Halo 2 Anniversary multi-player is actually the newest form of Halo multi-player there is, even more so than Halo 4. And if the games have played fine without sprint, then what's the issue is what I'm saying. The gunplay and movement look solid. Has anyone complained that you cannot sprint? Doubtful, but I've seen tons and tons of posts happy that it's no longer there.
I say that it's a new coat of paint because while yes it has been updated, it is still the same game (at least based on the gameplay I've seen). Yes it is the newest Halo multiplayer to be released but it's still the same game just refined (some might say that's how it should be but I don't think so). 343 have continually said that they've worked to make it feel like an updated Halo 2.
Also, why do you keep saying arena maps? They're all arena maps, the only difference is size. Look, what is sprint? It's faster accelerated movement, period. I sprint all the time in call of duty, I even equip marathon/marathon pro, lightweight sometimes. But it doesn't work for Halo. If you stripped away load outs, armor abilities, flinching, you'd still have universal sprint as a problem affecting the game play.
When I say "arena" maps I'm talking smaller 4v4 maps that everyone seems to refer to as classic Halo. Most posts I've seen here (and many other places) that have the words "classic" and "arena", will likely be followed by the words "small" and "4v4" maps. Apologies for the confusion.
So why doesn't sprint work in Halo? It isn't just a boost in speed. It's a limited boost that can be used strategically. There's the problem with every map being scaled up in size because of sprint which is why I propose (as others have) that it be optional. Limit it to large maps and game types. Hell, they can even make a classic BTB if they wanted because the option would be there. Just as you've heard people complain about it I've heard plenty say how they like it as an addition.
But it's all our opinions, we draw a line in the sand, and mine is no sprint, I played 3 solid Halo multiplayers without it, and two shittier ones with it in. But hey, at the end of the day, 343 makes the decisions and then lives with the results/consequences, if they want to take another chance with sprint, load outs, even ADS, it's their prerogative.
Well thanks for the conversation.
It's always cool to hear others opinions regardless of how it will affect the outcome of something. Cheers.