But we haven't had 13 years of solid gameplay. The past 10 years have been comprised of clumsy core gameplay with layers of garbage thrown on top. Innovation at this point would be a simple-yet-deep game, not more one-off "abilities." True variety in gameplay is only going to come from one place; the players. That can only happen if you give players the freedom to play as an individual, which can only come from a large skill curve. Increase base movement, decrease aim assists, increase base strafe speed; these are the things that will increase the skill gap.
If they don't fix the core gameplay, adding an element like dash is simply going to be more of the same; Band-Aid fixes that don't solve the real issue.
I 100% disagree with saying that the last 10 years of Halo have had bad core gameplay. The only Halo I have felt hasn't had exemplary gameplay is Reach due to bloom and even that was a fantastic game IMO.
By all means do what you said and increase base momement speed etc. Increasing the skill gap is definitely an important aspect. However you can do this as well creating new gameplay opportunities, something which is also of large importance. Increasing the skill gap isn't going to be enough to keep the game interesting.
SERIOUS TALK TIME.
DLC in Halo 5.
Halo can NOT keep the same DLC model it had in Reach and 4.
Playing a DLC map in Reach and 4 is a goddamn miracle. You NEVER see them anymore outside a DLC specific playlist.
You know what games come to mind that had great DLC integration?
Halo 2 - Why? Because you let the fans of the game pay for early access to the DLC. After a while it became free, letting everyone play it in matchmaking.
Battlefield Bad Company 2: Dice said it was very important for DLC to be free, for the games health. Granted, BC2 DLC was pretty much just gametypes on maps that previously didn't support them, but still. You would always find a match with the new stuff.
Halo 3 - Why? Well Heroic ended up becoming free which helped, but the major reason for this was ODST coming with ALL the maps. People bought the new Halo Game and it game with the full MP suite.
But it seems as devs now opt for a season pass model (which sorta helps) and/or permanantly paid DLC.
In Halo Reach and 4 it was near impossible to find DLC in regular matchmaking. In games like Titanfall I can only play the DLC in the DLC hoppers.
Halo 5 either needs the DLC to be completley free and just allow for microtransactions for cosmetic skins and and armor and shit.
Or
It needs to follow the Halo 2 model. And there is literally no better time for gaming to do that than right now. It's all about the incentives. You offer exlcusive achievements, double XP, armor and skin unlocks among other cool things if people pay the $10 to recieve the maps early. After a month or 2, they become free for everyone else, but those incentives are now gone.
I know I would totally be willing to buy maps early for cool shit and just to be able to play them first. And I know a bunch of people would also. If Halo 5 follows the same DLC system we've been getting, buying DLC will be straight up pointless.
I've talked about this a few times, mostly in /r/halo, and I completely agree.
I personally think making the maps free from the start and having a bunch of cosmetic microtransactions would be best. As long as 343 clearly communicates that the maps are going to be free.