ArchedThunder
Banned
No "real" customization? Oh well, better than no Elites. I wonder what the H2A Spartan customization will be like, GIVE ME MARK V.
No "real" customization? Oh well, better than no Elites. I wonder what the H2A Spartan customization will be like, GIVE ME MARK V.
I keep getting inspired by all the new Halo info so I channeled it all into another fan-made Halo 5 Guardians theme.
No Flight??? Fail.
Does this pic confirm Headlong as the last map?
And another solid track from Jelly, awesome.
Definitely going to start playing around with bitcrushed percussion. (If i can figure out how to do it)
What if they don't reveal the last map, and also don't show Zanzibar and Coagulation and want to leave it as a surprise until launch? I think the only reason we even saw Sanctuary and Lockout revealed so in depth were for the tournaments and stream.
As a purely objective player...
1 flag relic
2 flag sanc
1 flag, one bomb terminal
Neutral bomb containment
2 flag, king midship
2 flag, neutral bomb waterworks
Oddball Ivory tower
King lockout
1 flag, 1 bomb Zanzibar
1 flag burial mound
King ascension
1 flag, 1 bomb headlong
King beaver creek
Worth the price of admission alone.
Does this pic confirm Headlong as the last map?
edit: nvm does look like campaign.
No 9.8s unless it's a COD clone.But if Halo 2s Lockout feels better than ever, youre probably wondering what caveats I could possibly have. Well, to be fair, I have one minor observation: This retooled edition of Halo is still a product of 2004, a time when Halo couldnt sprint, where leveling had nothing to do with unlockables, and a period where proper teamwork and accurate use of power weapons means absolute victory. To be clear, I dont think Halo 2 needs most of these things, but I still find myself clicking in the left stick to get a burst of speed that wasnt there. It didnt exist ten years ago and despite the convincing look of this remake -- one that stands on par with modern shooters -- it doesnt belong in this game.
http://m.au.ign.com/articles/2014/08/30/pax-2014-halo-master-chief-collections-lockout-is-better-than-you-remember-it
No 9.8s unless it's a COD clone.
http://m.au.ign.com/articles/2014/08/30/pax-2014-halo-master-chief-collections-lockout-is-better-than-you-remember-it
No 9.8s unless it's a COD clone.
I didn't really say it was a complaint,Honestly, doesn't sound like a complaint to me. He goes out of his way to point out that the game doesn't need it and that it stands up to modern shooters. It's almost like he's justifying something to somebody?
I didn't really say it was a complaint,
I just don't get why he would bother mentioning it in the first place, the whole paragraph was confusing.
I have a feeling you'll get a lot of those types of articles moving forward in a sense. These journos and reviewers don't even touch the game past the first month, but will champion changes or cry loudly if a game doesn't have something others have. Most of us would like the same movement and no sprint in H5 as well, but you can be damn sure if there is no sprint, you'll get a ton of people say sprint is needed for modern shooters, this is game play "from ten years ago".
Completely agree.I have a feeling you'll get a lot of those types of articles moving forward in a sense. These journos and reviewers don't even touch the game past the first month, but will champion changes or cry loudly if a game doesn't have something others have.
Amazing, can see a real blend of 4 and Reach there.
Does this pic confirm Headlong as the last map?
edit: nvm does look like campaign.
As dumb as it might be, I enjoy the cosmetic customization that is in both Reach and 4.Completely agree.
Amazing, can see a real blend of 4 and Reach there.
As dumb as it might be, I enjoy the cosmetic customization that is in both Reach and 4.
343i's Ui is suspect still looking at that image. It seems rudimentary and something is off about it.
Halo multiplayer did kind of get worse with each subsequent game, huh?
Then again H3 was pretty good, IMO. It was the map quality that dropped (in comparison to H2). Regardless, I can't wait to play all of them (minus 4) this November..
You'd think this, but I still managed to have fun playing Prisoner, Beaver Creek, Hang'em High, and Damnation over and over in Anniversary Slayer, lol. I think H2A will be my favorite multiplayer in the6 maps isn't enough
You'd think this, but I still managed to have fun playing Prisoner, Beaver Creek, Hang'em High, and Damnation over and over in Anniversary Slayer, lol. I think H2A will be my favorite multiplayer in the
MCC, but yeah, it'll get old eventually.
Would've loved a midship and warlock remake in there. Theres just so many good maps on Halo 2, hopefully theres some DLC on the way.
If only Sidewinder ever existed in Halo 2. I'd prefer Containment over Sidewinder.The last map will be Sidewinder, justice will prevail!
We all know what the best Halo game is:this might be the truest thing I've heard all day
Which kinda explains Halo 3 MP compared to Halo 2, no offense Fracas
Wait till you start 3poppin' peeps.You'd think this, but I still managed to have fun playing Prisoner, Beaver Creek, Hang'em High, and Damnation over and over in Anniversary Slayer, lol. I think H2A will be my favorite multiplayer in the
MCC, but yeah, it'll get old eventually.
Does the Zenith/Sanctuary waterfall affect aim assist?
I wouldn't say that is dumb at all, I thought reach had some really cool armour.As dumb as it might be, I enjoy the cosmetic customization that is in both Reach and 4.
I wouldn't say that is dumb at all, I thought reach had some really cool armour.
I'm sure 5 will continue the trend of furthering Spartan/Elite custization.
I think it's time for the Halo series to monetise customisation items for your character instead of paying for DLC maps.
If done right, revenue should be coming in at a consistent basis (people need to be paid for their work after all), and the biggest upside being the community gets to enjoy the maps without being split.
Killzone SF and PvZ are the only two non F2P (that I can think of) titles that have done it so far, maybe TLOU, as the maps are free but after internet outrage.
Quality over quantity IMO. Reach was just about perfect.
I doubt Sangheili will be playable in Halo 5 though. Halo 4 seemed like a transition between enemy sets. I feel like they're really going to flesh out the Forerunners (and non-forerunner Prometheans) in Halo 5.
Maybe Locke will be playable in multiplayer?
Agreed.Quality over quantity IMO. Reach was just about perfect.
That looks simply amazing.
It seems like a logical step, will be interesting to see how they handle 5s DLC after seeing how 4s wasn't exactly a success.I think it's time for the Halo series to monetise customisation items for your character instead of paying for DLC maps.
If done right, revenue should be coming in at a consistent basis (people need to be paid for their work after all), and the biggest upside being the community gets to enjoy the maps without being split.
Killzone SF and PvZ are the only two non F2P (that I can think of) titles that have done it so far, maybe TLOU, as the maps are free but after internet outrage.
They've done that once with one of the 4 dlc I wonder how well that did?I think it's time for the Halo series to monetise customisation items for your character instead of paying for DLC maps.
They've done that once with one of the 4 dlc I wonder how well that did?
Yeah. But unless they're free and required you'll never actually see them in matchmaking.Personally I would pay if they remade all of the Halo 2 maps for H2A MP. I mean with the 6 that we are getting (no matter what number 6 is) we will be missing, Turf, Headlong, Terminal, Relic, Midship, waterworks. I guess its not as big of a deal since we have them in the original form, but I would love to have them all updated.
So who else doesn't want to play the H2A maps at all? They have all the secondary and tertiary crap that made halo 4 suck like the lighting and sound effects. Just give me a halo 2/3 playlist. They were the best games. CE can have one too, 4 can just get deleted for all I care.