The lighting?So who else doesn't want to play the H2A maps at all? They have all the secondary and tertiary crap that made halo 4 suck like the lighting and sound effects. Just give me a halo 2/3 playlist. They were the best games. CE can have one too, 4 can just get deleted for all I care.
6 maps isn't enough
So who else doesn't want to play the H2A maps at all? They have all the secondary and tertiary crap that made halo 4 suck like the lighting and sound effects. Just give me a halo 2/3 playlist. They were the best games. CE can have one too, 4 can just get deleted for all I care.
Quality over quantity IMO. Reach was just about perfect.
I doubt Sangheili will be playable in Halo 5 though. Halo 4 seemed like a transition between enemy sets. I feel like they're really going to flesh out the Forerunners (and non-forerunner Prometheans) in Halo 5.
Maybe Locke will be playable in multiplayer?
I don't know about that. With the return of the Arbiter as a friendly it seems pretty likely to me that Elites will be playable again.
So who else doesn't want to play the H2A maps at all? They have all the secondary and tertiary crap that made halo 4 suck like the lighting and sound effects. Just give me a halo 2/3 playlist. They were the best games. CE can have one too, 4 can just get deleted for all I care.
So who else doesn't want to play the H2A maps at all? They have all the secondary and tertiary crap that made halo 4 suck like the lighting and sound effects. Just give me a halo 2/3 playlist. They were the best games. CE can have one too, 4 can just get deleted for all I care.
That's why he said secondary and tertiary crap. The basic gameplay is primary, but stuff like the sound design of Forerunner things isn't primary, but still questionable.The stuff that made Halo 4 suck was not the lighting and sounds, it was the bullshit gameplay stuff like sprint and ordnance stapled onto Halo's gameplay. Also the sounds and aesthetics are a huge step up from Halo 4.
I'll admit I'm primarily going to play Halo 2/3 but I will happily play H2A purely because it looks great and it'll have the updated Forge stuff for me to have fun with.
The lighting?
Not me. The stuff that made halo 4 maps suck wasn't lighting and sound effects, it was sucky map design. That's (clearly) not the case here.
Besides. I like the new sound effects.
The existence of the maps doesn't bother me so much as that its completely different mechanically with the added weapons and lack of button combos/weapon glitches.
Hopefully it doesn't hurt the H2 community and we still get people playing the original mp.
The stuff that made Halo 4 suck was not the lighting and sounds, it was the bullshit gameplay stuff like sprint and ordnance stapled onto Halo's gameplay. Also the sounds and aesthetics are a huge step up from Halo 4.
I don't know about that. With the return of the Arbiter as a friendly it seems pretty likely to me that Elites will be playable again.
Pretty much this. If they keep the "framework" from 4 (multiplayer as Spartan wargames), you could easily slot in Elites by saying that there's a detachment accompanying whatever group we're supposed to be playing as. I'd actually argue that it makes it more likely, not less.
So who else doesn't want to play the H2A maps at all? They have all the secondary and tertiary crap that made halo 4 suck like the lighting and sound effects. Just give me a halo 2/3 playlist. They were the best games. CE can have one too, 4 can just get deleted for all I care.
The lighting?
I'm guessing 343 would prefer you move onto their newer game as opposed to playing their older one.
So who else doesn't want to play the H2A maps at all? They have all the secondary and tertiary crap that made halo 4 suck like the lighting and sound effects. Just give me a halo 2/3 playlist. They were the best games. CE can have one too, 4 can just get deleted for all I care.
Nice lol, knowing that Frankie likes the DMR and now he says this gets me excited for Halo 5. H2A BR looks good though, especially with that reticle design.
How's the flow to it, steely? And which maps did you get to play on?Played some H2A matches this weekend. Maps are gorgeous, game plays great, SMG starts... Oh
Was it just Lockout and Sanctuary available at PAX? Have we seen any Zanzibar gameplay yet?Played some H2A matches this weekend. Maps are gorgeous, game plays great, SMG starts... Oh
Ummmm, you should buy a dictionary and look up "secondary" and "tertiary". TIA.
Why is this still a thing!?Played some H2A matches this weekend. Maps are gorgeous, game plays great, SMG starts... Oh
Halo 4 usually manages a pretty decent-looking response to environmental lighting, and dynamic object shadows typically interact more realistically with environmental shade than in Halo's 3 and Reach.No idea how one can disapprove Halo 4's lighting. The rendering pipeline from that game is incredible to do what it does on 360 hardware. Huge props to Corrinne Yu and the team for that. APPRECIATE THE MATHEMATICS!
If Reach never would have happened and polluted us with a couple years of AA's and loadouts, Halo 3 would probably be the "worst" Halo game in the series IMO. The fact that Halo 4 happened after Halo Reach though is what puts it in the running for least-best game (and mind you, this is what we're really talking about here.. "least-best" Halo game because in reality, Halo games are some of the best shooters around).No, my point stands as is, the lighting and sounds of Halo 4 didn't make the game suck. Lighting was fine and sounds were annoying, but far from terrible and when you remove the REAL problems of Halo 4 the sound effects are a minor complaint, but even then the sounds in H2AMP are MUCH better than Halo 4.
If only Sidewinder ever existed in Halo 2. I'd prefer Containment over Sidewinder.
Just got activated and wanted to subscribe to this community. I missed the previous release of halo on the xbox/360 and am jumping on with this collection and was hoping to see you guys online.
XBL: FadedRevolution
They've done that once with one of the 4 dlc I wonder how well that did?
Yep.Was it just Lockout and Sanctuary available at PAX
Nope.Have we seen any Zanzibar gameplay yet?
Also, what is the next event where they would show off Coag/Forge and the next map or are we expecting them to hold this close to chest until launch?
Corrinne Yu worked on tools apparently. Not the actual graphics.No idea how one can disapprove Halo 4's lighting. The rendering pipeline from that game is incredible to do what it does on 360 hardware. Huge props to Corrinne Yu and the team for that. APPRECIATE THE MATHEMATICS!
How's the flow to it, steely? And which maps did you get to play on?
I played Sanctuary and Lockout, but they had Ascension there as well. They've done a good job making the mechanics halo 2 with the anniversary version, although I'm sure the aiming is a bit different (without having played H2 in a while). The movement and all the jumps are just like you'd expect though. 60 frames is great of course.Was it just Lockout and Sanctuary available at PAX? Have we seen any Zanzibar gameplay yet?
Also, what is the next event where they would show off Coag/Forge and the next map or are we expecting them to hold this close to chest until launch?
Apparently Bungie stating that SMG starts were a mistake wasn't enough.Why is this still a thing!?
For smaller maps I'm 100% okay with SMG starts being a thing. SMG starts on larger maps are when things start to get a little stupid.
Corrinne Yu worked on tools apparently. Not the actual graphics.
Auto weapon starts on any size map is just ZzzzzzzzzzzzZZZZzzzZZzz
Such boring gameplay.
Auto weapon starts on any size map is just ZzzzzzzzzzzzZZZZzzzZZzz
Such boring gameplay.
Lazy? We're talking about fun and interesting, not lazy.Giving everyone arguably the best gun in the game at start sounds equally as lazy to me.
Like I said, SMG on small maps seems fine to me. Different weapons are usually pretty close by if you want to switch, and the SMG is still viable on smaller levels.
Lazy? We're talking about fun and interesting, not lazy.
Played some H2A matches this weekend. Maps are gorgeous, game plays great, SMG starts... Oh
But using the DMR is just Zzzzzzz too
Giving everyone arguably the best gun in the game at start sounds equally as lazy to me.
Like I said, SMG on small maps seems fine to me. Different weapons are usually pretty close by if you want to switch, and the SMG is still viable on smaller levels.
Who are you again?I heard you want to see SMG starts on a halo 5 version of avalanche.
I cannot name my sources.
Who are you again?
Who are you again?
#coinbuttsA PvZ coin whore
Like I said, SMG on small maps seems fine to me. Different weapons are usually pretty close by if you want to switch, and the SMG is still viable on smaller levels.