Are you guys even doing the end game content like high level strikes or leveling up your light level? Also there will be the Raid coming soon too.
If you got this game for competitive gaming, you should have skipped it.
I got exactly what I wanted out of the game and I wasn't expecting a big campaign either, I was expecting that to be bare bones until later expansions like most MMOs. Until then I will grind loot and level my gear
Who's finished Destiny yet? I can't believe Old Russia is like a fourth of the game.
Venus was awesome and pretty big.That final "boss", "area", whatever it was, was such a massive disappointment. In fact, that's what I felt like during the entire campaign. Each planet was short, there was barely any story to it (haven't read the Grimoire cards yet), and the enemies offered no challenge what-so-ever. Music was good tho.
Are we getting a Bulletin tonight?
Are we getting a Bulletin tonight?
What do you value most out of Halo multiplayer? Wondering about your placement of Reach > H3 > H4Going off their most recent states ( aka how we're getting them in MCC, not how they launched):
CE > H2 >>>> Reach > H3 > H4
I'm in the same boat. I am getting the game digitally since my buddy and I have game sharing set up (half price games FTW) and noticed somebody posted this link that looks like you can buy it separately for $20. I haven't tried myself just yet though but if it works I will jump in.I want that map guide. I wish it wasn't Best Buy exclusive. Does anyone know if it'll be available for purchase separately?
What do you value most out of Halo multiplayer? Wondering about your placement of Reach > H3 > H4
IMO, Halo 4 is just a better version of Reach. Sure it took away descope and added perks, flinch, etc., but the gunplay and movement felt better than both H3 and Reach.
Ugh the Chargers. They make me embarrassed to be a fan. I think Rivers' days are numbered unless they do something spectacular this year.
You guys are crazy. Destiny is good... agreed on the story however.
You guys are crazy. Destiny is good... agreed on the story however.
I'm in the same boat. I am getting the game digitally since my buddy and I have game sharing set up (half price games FTW) and noticed somebody posted this link that looks like you can buy it separately for $20. I haven't tried myself just yet though but if it works I will jump in.
I don't think the story of Destiny is bad because I don't think it's trying to tell a story in a traditional way.Don't think anyone could argue on the story. Again though its pretty obvious they will expand upon it, just sucks it launched with so little to it though. .
Halo 4 still had too much aim assist for my liking, but the consistency in the netcode is what I really liked with the gunplay. Looking forward to Halo 3 now that we better online systems.This how I've always felt about 4. The basic gameplay is really good, better than 3 and definitely better than Reach. Unfortunately they tacked on all the crap which every already knows about.
From what some of the pros have been saying, H2A feels like Halo 4 gameplay but with Halo 2 settings. Sounds bloody fantastic to me.
I don't think the story of Destiny is bad because I don't think it's trying to tell a story in a traditional way.
Everybody is calling Destiny's story bad because they're judging it based on the standards of a linear story you might find in a Halo game.
Destiny doesn't appear to be trying to tell a story like that. But I'm only at the moon.
You will understand why, but I think the problem is people think that the end is actually the end when it isn't. Its like Act 1 and the expansions will be the other acts. A lot of people are forgetting the trailer with the guy pointing the gun at a Guardian, that scene was not in the game....yet. So we know there is more story to come.
You will understand why, but I think the problem is people think that the end is actually the end when it isn't. Its like Act 1 and the expansions will be the other acts. A lot of people are forgetting the trailer with the guy pointing the gun at a Guardian, that scene was not in the game....yet. So we know there is more story to come.
You will understand why, but I think the problem is people think that the end is actually the end when it isn't. Its like Act 1 and the expansions will be the other acts. A lot of people are forgetting the trailer with the guy pointing the gun at a Guardian, that scene was not in the game....yet. So we know there is more story to come.
This isn't exactly a good thing.
If you're $60 game requires paid expansions to make the story any good then you've messed up somewhere along the line.
Its like an MMO, but without the advantages of a MMO. There just aren't a lot of people to interact with in the world, its complicated interact with them, there's jack and shit explore with invisible walls and killzones all over the place, doing the same 3 quest variants over and again, lookin for chests that practically never have anything good in them.
Then its also like a shooter, but without any of the tight focus that tends to make them great. There's this open-ended nature to the encounter design and not in the Halo way typically, and the weapons are all kinda samey to adapt to various situations, and bosses are just grindfests to accommodate the various damage values and leveling systems, and the storytelling is just awful because they couldn't decide if they wanted to bother casual players with TOO much narrative(but they force you to watch cutscenes/exposition dumps every.single.time. because reasons).
Its half-and-half, and it just kinda half-ass.
You didn't add any coli smileys to this review. I give this review a 3/10.Its like an MMO, but without the advantages of a MMO. There just aren't a lot of people to interact with in the world, its complicated interact with them, there's jack and shit explore with invisible walls and killzones all over the place, doing the same 3 quest variants over and again, lookin for chests that practically never have anything good in them.
Then its also like a shooter, but without any of the tight focus that tends to make them great. There's this open-ended nature to the encounter design and not in the Halo way typically, and the weapons are all kinda samey to adapt to various situations, and bosses are just grindfests to accommodate the various damage values and leveling systems, and the storytelling is just awful because they couldn't decide if they wanted to bother casual players with TOO much narrative(but they force you to watch cutscenes/exposition dumps every.single.time. because reasons).
Its half-and-half, and it just kinda half-ass.
Or that there would be a decent story to the game but nop.I just feel like Bungie was so pretentious about the game and project since the reveal, like they had some wide world and secrets for players to find. Leading up to the release I thought they kept their cards close so people discover their magical new world. Instead there was none of that, literally. The game is barren and has no charm or soul. I don't know what happened, I didn't think it would be the next Halo but with the time they have been working on it I thought it would at least be more. I'll keep playing but nothing seems to be changing.
To be honest with you dude, I don't even consider H4 MP a Halo game. It's so far from what Halo is to me. And im not going to go into why because it's been discussed an unearthly amount of times now, im sure.Damn, it sucks that you can't reload while sprinting in Destiny. Hopefully they allow that for Halo 5..;b
What do you value most out of Halo multiplayer? Wondering about your placement of Reach > H3 > H4
IMO, Halo 4 is just a better version of Reach. Sure it took away descope and added perks, flinch, etc., but the gunplay and movement felt better than both H3 and Reach.
But Legendary settings work well, if you can look past the flinch and no descope. These settings feel more like traditional Halo.To be honest with you dude, I don't even consider H4 MP a Halo game. It's so far from what Halo is to me. And im not going to go into why because it's been discussed an unearthly amount of times now, im sure.
MLG ZB Reach settings were better than Halo 3 settings, I agree. Reach really paled in comparison to other Halo games because of the map selection, that's for damn sure lol.As for why I put Reach in front of H3 is simply because of no bloom gameplay. If Reach ended how it launched I would have put H3 in front of it, but as it stands now Reach could have been almost as good as H2 if it just had better maps. Yes no bloom changed the game that much. And on top of that the Netcode was superb.
Halo 3 stung many when it released, and the people praising that gameplay as best (factually incorrectH3 to me was just a worse version of Halo 2. And I mean almost across the entire board with the exception of forge and theater. It's sluggish, the netcode/hit detection is some of the worst I ever experienced in my life and the main utility weapon fired in a random spray pattern. It was broken at it's very core. Dedicated servers might make it playable come MCC, but even on LAN H3 was an RNG game. No game ever made me rage as close to as many time as H3, simply b/c it didn't work.
I feel the exact same way about H3, it's amazing to see the game praised in retrospect, when at the time most good players considered it to be clearly inferior to Halo 2. I've always felt that Halo 3 is Halo 2 made slow, boring, and inconsistent, and that's without considering the god awful netcode. When the game launched, I was shocked at how horrible the netcode was, especially after 3 years of people bitching about poor netcode in Halo 2 (in a lot of ways, Halo 3's netcode is even worse than Halo 2). I also think Halo 3's core gunplay is easily the worst in the series (well, pre-TU Reach was worse, but ZB Reach is actually pretty solid).To be honest with you dude, I don't even consider H4 MP a Halo game. It's so far from what Halo is to me. And im not going to go into why because it's been discussed an unearthly amount of times now, im sure.
As for why I put Reach in front of H3 is simply because of no bloom gameplay. If Reach ended how it launched I would have put H3 in front of it, but as it stands now Reach could have been almost as good as H2 if it just had better maps. Yes no bloom changed the game that much. And on top of that the Netcode was superb.
H3 to me was just a worse version of Halo 2. And I mean almost across the entire board with the exception of forge and theater. It's sluggish, the netcode/hit detection is some of the worst I ever experienced in my life and the main utility weapon fired in a random spray pattern. It was broken at it's very core. Dedicated servers might make it playable come MCC, but even on LAN H3 was an RNG game. No game ever made me rage as close to as many time as H3, simply b/c it didn't work.
There's nothing preventing you from shooting the stalactites before you get to a certain area of the map. They can be used defensively and offensively.Only reason I am hesitant of the dynamic map changes is because I feel it's meant to handhold at times and be get out of jail cards.
So hearing that the stalactites being so fun because they can dislodge players from key areas, reminds me of the blue shell from Mario Kart, and the sole reason it's there is to penalize good players in order to give weaker players a chance. Now obviously good players can also shoot the stalactites. But if I am up on BR tower, I'm basically a sitting duck for an instakill. I'd have to leave or jump down, shoot the stalactite and then get back up to be safe.
Time will tell how the maps are really affected by the changes. As for the others, will have to play, but things like the waterfalls, not only do they affect sightlines, but create camping type situations. You step out, fire shots and retreat behind and wait for someone to head through, most likely be killed.
There's nothing preventing you from shooting the stalactites before you get to a certain area of the map. They can be used defensively and offensively.
And you're making assumptions about the waterfall without having played it. The waterfall only covers the front of your base, only lasts for about 15 seconds, and has a cool down. You can't camp it.
Nah, this is just them putting the band-aid on the issue of long kill times and being unable to overtake a team holding a decent position in Halo 2 settings with a power weapon and/or half-decent setup.So hearing that the stalactites being so fun because they can dislodge players from key areas
Maybe I'm feeling crazy (because I'm getting nostalgic.. for Reach?), but I think a 5sk with a 100% bloom DMR feels more satisfying than a 4sk in Halo 3. That feedback is too reallllll. Also, that first playlist with Forge remakes of classic maps was the best thing in that game, even better than Anniversary settings IMO.So, I was clearing an old HD out and found a load of unused Halo clips from a couple years ago. In the MCC hype haze I'm excited about Halo again so I decided to throw them together for a montage. Few gaf references in for good measure. Enjoy/shit on my 360p wIndows movie maker effort!
http://www.youtube.com/watch?v=1n4lbh4sqK4
There's nothing preventing you from shooting the stalactites before you get to a certain area of the map. They can be used defensively and offensively.
And you're making assumptions about the waterfall without having played it. The waterfall only covers the front of your base, only lasts for about 15 seconds, and has a cool down. You can't camp it.
Saw someone make the comparison that Destiny PVE is essentially a step up from Spartan Ops and I agree. Missions are the same rehashed environments and consist of pushing buttons and fighting through waves of enemies.
Halo 5: Guardians is a bigger effort than Halo 4. That applies to the content and scope of the game, as well as the technology in whats now a brand new and more powerful engine.
Of course. Not having played and only seeing, I'm speculating and making assumptions. I don't need to have played something first hand to have the ability to comment on it. I don't know, let's say I get shotty and see some players pushing, I'll activate waterfall and pick them off as they enter no?
And you're right I can shoot the stalactites before I get to that area. But tell me something, what if they are not there, and I get up with sniper and am picking off people in zoom and they respawn, and I don't know/can't see them. I'm either dead instantly by someone who will shoot them, or I have to leave a highly valued area of the map, risk death shooting them and going back no?
Only reason I am hesitant of the dynamic map changes is because I feel it's meant to handhold at times and be get out of jail cards.
So hearing that the stalactites being so fun because they can dislodge players from key areas, reminds me of the blue shell from Mario Kart, and the sole reason it's there is to penalize good players in order to give weaker players a chance. Now obviously good players can also shoot the stalactites. But if I am up on BR tower, I'm basically a sitting duck for an instakill. I'd have to leave or jump down, shoot the stalactite and then get back up to be safe.
Time will tell how the maps are really affected by the changes. As for the others, will have to play, but things like the waterfalls, not only do they affect sightlines, but create camping type situations. You step out, fire shots and retreat behind and wait for someone to head through, most likely be killed.
Yep, fair worries, but they can be turned off and forged off for matchmaking. So if they're super fun for everyone hurrah, and we can happily make "pro" versions available too.
Yep, fair worries, but they can be turned off and forged off for matchmaking. So if they're super fun for everyone hurrah, and we can happily make "pro" versions available too.
Skirmish (3v3) in Destiny is SO GOOD.
Nice clips, Henery, but fuck, watching that brought back my hatred for the past 2 Halo's immensely.
H2A looks good and all, but I'll take the classic version, thanks.
So, I was clearing an old HD out and found a load of unused Halo clips from a couple years ago. In the MCC hype haze I'm excited about Halo again so I decided to throw them together for a montage. Few gaf references in for good measure. Enjoy/shit on my 360p wIndows movie maker effort!
http://www.youtube.com/watch?v=1n4lbh4sqK4
You will understand why, but I think the problem is people think that the end is actually the end when it isn't. Its like Act 1 and the expansions will be the other acts. A lot of people are forgetting the trailer with the guy pointing the gun at a Guardian, that scene was not in the game....yet. So we know there is more story to come.