like halo 4, "oh what, we were playing black ops 2"
buh dum tishhhhhhh
like halo 4, "oh what, we were playing black ops 2"
Where's the Halo in HaloGAF anymore?
It is a bit annoying how little 343 are showing us.
What's the last map 343?!
[snip - misunderstood what you said]
You should try and pull an AR like this:
http://i.imgur.com/C52tcsd.png[IMG]
The focused fire mod makes a whole lot of difference. Controllable recoil, and I can get consistent headshots across medium sized maps, often times pinging and melting snipers before they can land a single shot.[/QUOTE]
[quote="wwm0nkey, post: 129989840"]I have the best of both worlds
[IMG]http://i.imgur.com/6dDHi7s.jpg[IMG][/QUOTE]
These are nuts lol. Didn't even know there were AR's with high stability stats.. With the 100% ROF one I found, I figured there would be no way Bungie would put an AR with a high ROF and high stability.
[quote="Enfinit, post: 129992540"]Where's the Halo in HaloGAF anymore?[/QUOTE]
Soon.
Do you guys predict that the collection will revitalize Halo arena multiplayer?
Probably not. I'm honestly worried about the population for the games once CoD and GTA hit. Halo 4 wasn't good, but I don't think the population drop had much to do with the new elements, I just don't think many people care to play Halo type MP anymore.
If Shadowrun is considered a game, I think H2A multiplayer should be considered one too. There's some good content in there, especially compared to other games that have charged $60+ throughout the years.Good thing COD comes out before MCC then
How they'll manage 4.5 games, +100 maps is definitely a concern.
It will definitely bring Halo arena MP back, but I sure hope that 343 can stick to their word on Halo 5 being competitive arena focused MP. If Halo 5 is Halo 4.5 it doesn't matter how much MCC brings the competitive scene back.
Probably not. I'm honestly worried about the population for the games once CoD and GTA hit. Halo 4 wasn't good, but I don't think the population drop had much to do with the new elements, I just don't think many people care to play Halo type MP anymore.
Good thing COD comes out before MCC then
How they'll manage 4.5 games, +100 maps is definitely a concern.
Let's hope that 343 doesn't fuck up the online co-op with lag like they did for Halo 4 and Halo:CE Anniversary. Also, if they fuck up the skill rank system that will be another weight attached to drag the thing down.
Well that sucks. I was going to ask if you wanted to play co-op with me but if its still like that then it might be bit of a exercise in futility. Plus I'd need a console for it so there's that.sadly its already been confirmed by FyreWulf & his wisdom of how the engine works that laggy input's are here to stay since apparently halo co op MUST be p2p instead of on servers ( TДT)
sadly its already been confirmed by FyreWulf & his wisdom of how the engine works that laggy input's are here to stay since apparently halo co op MUST be p2p instead of on servers ( TДT)
sadly its already been confirmed by FyreWulf & his wisdom of how the engine works that laggy input's are here to stay since apparently halo co op MUST be p2p instead of on servers ( TДT)
FyreWulff was also one of many to shut down the possibility of having Halo CE on Xbox LIVE, and rightfully so honestly, but just saying there's always a chance.sadly its already been confirmed by FyreWulf & his wisdom of how the engine works that laggy input's are here to stay since apparently halo co op MUST be p2p instead of on servers ( TДT)
Nothing gets me more pumped for the MCC than playing Destiny
Guys, I did a remix of "Heretic, Hero" from Halo 2's OST.
Listen and give feedback and all that good stuff
"Heathen, Champion"
What makes Destiny so much fun for me is the enemy AI. I really hope Halo 5 has some good next gen AI.
Nice! My criticism is that the Toms sound on the drum kit sounds cheesy, but that may have been your intent. I hear some distortion in the choir at 1:12. I can see that being kind of intentional, but if it is I'd make it sound more intentional and less subtle so people don't think you just peaked out the audio there.
Other than that it's awesome! What choir and drum kit did you use for that?
In other news, just finished the Destiny story missions. Meh. Jellycrackers the story-whore is not pleased. Gameplay is fun though.
Cheesy toms was kind of the aim, to make it sound like this was made in 2004, because nostalgia and I have a weird musical philosophy. Distortion occured, because I had trouble with the mix getting everything to be heard clearly and crisply, the lesser of 2 evils, I suppose.
As for the drums and choir, I used only the finest VSTs known to man.
I used the default instruments/samples that came with the program lol don't shoot me
No judgment here. I liked the sound.
You might try boosting the choirs just a little bit with an EQ at around 4k or a little higher. Give them a little more of an airy sound if you want them to pop out of the mix better. Then lower the drums in the same frequencies so the choir has its own space. Choirs can be tricky to mix.
FyreWulff was also one of many to shut down the possibility of having Halo CE on Xbox LIVE, and rightfully so honestly, but just saying there's always a chance.
Combat Evolved 2
Does Bungie have patents on Halo Co-op networking or something? /s I don't really see how it would be impossible for them to have servers for co-op similar to how Reach and previous Halo's handled things.
Maybe they just don't want to invest the money into having servers for co-op.
Nothing gets me more pumped for the MCC than playing Destiny
I think I always specified that was if people specifically wanted the Xbox style networking/gameplay, not the PC style netcode/gameplay (leading amount changing depending on your ping, etc).
I bet a dollar they said 'fuck it' and brought over Halo PC's netcode and upped the datarate on it or something.
Co-op / AI modes in Halo 3/ODST/Reach were all lockstep just like Halo 4.
It's not impossible to host AI on a server, I just doubt it's inside the scope of this project to do a major re-write of the AI engine for 4 Halo games at once in a budget release. I expect Halo 5 to use dedi-hosted AI, though.
The post where I make my case because I'm not reposting it
I read your case for it, but it doesn't make sense or explain why Halo 2, Halo 3, Halo ODST, and Halo Reach had near perfect co-op online, while Halo:CEA and Halo 4 had hot garbage for co-op. You're explanation lumps all of them together as using lockstep networking, yet CEA and H4 are most assuredly using a different process for co-op networking. If they used the same as before, it's highly unlikely that it would had suddenly become trash for both games.
What the fuck game were you playing?
Your memory fails you.
Oh man. If Destiny PvP is any indication on what Bungie would have done to the Halo multiplayer in future ... Thank god someone else is responsible for that future now. I really have fun with Destiny in Co-Op. But that PvP. Such an horrible, unbalanced, non-transparent experience. I really don't know what they were thinking. It's like they went 10 steps backward in pretty much every aspect they have done right in their previous games.
It really goes to show that Reach was only the beginning.
Oh man. If Destiny PvP is any indication on what Bungie would have done to the Halo multiplayer in future ... Thank god someone else is responsible for that future now. I really have fun with Destiny in Co-Op. But that PvP. Such an horrible, unbalanced, non-transparent experience. I really don't know what they were thinking. It's like they went 10 steps backward in pretty much every aspect they have done right in their previous games.
So is the MCC all redone or only 1&2?
Also is it going to be one multiplayer combined? Or individual title multiplayer. If its individual title mp then damn the community is going to be split.
Ps: i know nothing of this collection
Multiplayer for each title is combined through a single UI and works seamlessly in matchmaking.
I read your case for it, but it doesn't make sense or explain why Halo 2, Halo 3, Halo ODST, and Halo Reach had near perfect co-op online, while Halo:CEA and Halo 4 had hot garbage for co-op. You're explanation lumps all of them together as using lockstep networking, yet CEA and H4 are most assuredly using a different process for co-op networking. If they used the same as before, it's highly unlikely that it would had suddenly become trash for both games.
Definetly.Nothing gets me more pumped for the MCC than playing Destiny
Agreed. Destiny PvP is so awful...Oh man. If Destiny PvP is any indication on what Bungie would have done to the Halo multiplayer in future ... Thank god someone else is responsible for that future now. I really have fun with Destiny in Co-Op. But that PvP. Such an horrible, unbalanced, non-transparent experience. I really don't know what they were thinking. It's like they went 10 steps backward in pretty much every aspect they have done right in their previous games.
Halo 2 didn't have online co-op.I read your case for it, but it doesn't make sense or explain why Halo 2, Halo 3, Halo ODST, and Halo Reach had near perfect co-op online, while Halo:CEA and Halo 4 had hot garbage for co-op. You're explanation lumps all of them together as using lockstep networking, yet CEA and H4 are most assuredly using a different process for co-op networking. If they used the same as before, it's highly unlikely that it would had suddenly become trash for both games.
I'm guessing you just found out about this. It brings joy to see other fans excited like it's x-mas over MCC news.Thank you!
Halo 2 didn't have co-op originally.
Halo 3 and ODST technically have the second worst co-op because they're not capable of continuing the session once someone leaves.
Reach is the most robust (allows leaving, allows matchmaking). 4's should be pretty much Reach's.
CEA's is the worst, because the original game wasn't meant to be networked at all. It desyncs like a sonofabitch and was terrible for anyone playing with me off-host.
Given that your favorable games all came out before CEA and 4, I'm gonna assume you had different internet or your ISP changed something or you played with different people for the latter ones.
Halo 2 didn't have online co-op.
FixedIt really goes to show that Shadowrun was only the beginning.
Fixed
Remember, Sage and his SR bullshit ruined Halo and that bled over to Destiny, never forget that.
Oh man. If Destiny PvP is any indication on what Bungie would have done to the Halo multiplayer in future ... Thank god someone else is responsible for that future now. I really have fun with Destiny in Co-Op. But that PvP. Such an horrible, unbalanced, non-transparent experience. I really don't know what they were thinking. It's like they went 10 steps backward in pretty much every aspect they have done right in their previous games.
The UI is definitely a step up from Halo 4, but I still think the best UI was reach's. Wished they built upon that style instead of going to Spartan baseball cards. In the MCC it looks like a mix of the two. I really do like the smoothness and functions of this UI too though, great job 343