Yeah. Think ODST came out during my transition of Elementary to Middle School.
Gat damn. You know what came out when I started middle school? The NES.
#getoffmylawn
Yeah. Think ODST came out during my transition of Elementary to Middle School.
Eurogamer EX this weekend.There will probably be a few more secret embargo things like with Zanzi a few weeks ago.
Is there any other notable events from now until release?
There will probably be a few more secret embargo things like with Zanzi a few weeks ago.
Is there any other notable events from now until release?
we germans are masters of humour.OH MY GOD.
This is the second time you've made me laugh, are you sure you're German?
Eurogamer EX this weekend.
halo 3 good maps
Guardian
The Pit
Valhalla
High Ground
Stand Off
no remakes sorry fracas
halo 3 good maps
Guardian
The Pit
Valhalla
High Ground
Stand Off
no remakes sorry fracas
No Construct love?
halo 3 good maps
Guardian
The Pit
Valhalla
High Ground
Stand Off
no remakes sorry fracas
Construct may be my least favorite Halo 3 map, even more than Snowbound and Isolation
High Ground? Fucking LOL!
Jesus you musta been high every time you played that shit.
Are you calling JC high?
Knowing his skin colour.
Racist.
Assuming I'm assuming he must have been high due to the pigmentation of his skin is racist.
Bitch.
You don't even Halo anymore anyway bk.
Cortana alone on legendary made me want to gouge my eyes out at times.Goddamn you Cortana for fucking up the winning streak of the GOAT Halo campaign
Citadel must have been after my time cuz I don't remember none of that shit. I think that was one of those DLCs where I was thinking "i'm sure Bungie will make it free eventually, like Halo 2. They dont want to divide the community right guyz"
good halo 3 levels
Sierra 117
Crow's Nest
Tsavo Highway
The Storm
Floodgate
The Ark
The Covenant
Halo
Goddamn you Cortana for fucking up the winning streak of the GOAT Halo campaign
That level always brings a smile to my face; easily in my top 3 from all Halo games.The Covenant
halo 3 good maps
All of them
no remakes sorry fracas
Huh, I never looked at it that way, you take cortana out, and you're left with amazing consistency and variety in H3.
holy fucking shit.
i was just going into 8th grade lmao.
Wow, how did they go from that to Destiny's level design? What happened, Bungie?
Had already graduated from high school for me. Y'all are babbies.Junior year in high school for me. You such a lil babby.
Building a new engine, launching a new IP, and developing on new hardware (let alone 2, and making two other versions), all at the same time, is really, really hard.
Building a new engine, launching a new IP, and developing on new hardware (let alone 2, and making two other versions), all at the same time, is really, really hard.
The (Halo 2) brutes have humongous heads, they ain't that tough really. The helmet is a problem but a few shots knocks it off.
I'm pretty sure almost every other developer out is doing the same. The ridiculous thing is, Bungie not only got hundreds of millions, but an almost unheard of 4.5-5 years of development for a large scale western developer. They're also like double the size they were during Reach.
I don't doubt how tough it must've been, but this didn't just come out of left field. The fact we knew nothing about the game almost until the alpha shows in hindsight they also didn't know where to go with the game. I think it was just one of those, great idea, poor execution scenarios. Who knows what was cut, what just wasn't fun.
Halo 4 on Legendary was incredibly easy on legendary compared to playing legendary on all the other games. Some moments were indeed still very hard to me (the most memorable being the two elites with concussion rifles on Composer)
Halo 2 on legendary was probably the worse because of those god damn OP brutes that just wouldn't die. Ugggh.
I can just imagine all those brutes that took me a life time to defeat on Halo 2 legendary just chuckling at me in the after life as they promptly put on their sunglasses and say, "Deal with it."
Bungie was working on Destiny before leaving Microsoft and signing up with Activison right? Destiny seems very MMO-lite, and I wonder if it was going to be a full blown MMO before Activison changed it up. The UI really seems like it was made with mouse control in mind. I haven't got my hands on the launch game, so I'm just saying this based on videos/streams, and the few hours I played of the beta on the X360.
Narrows
Construct
I'm pretty sure almost every other developer out is doing the same. The ridiculous thing is, Bungie not only got hundreds of millions, but an almost unheard of 4.5-5 years of development for a large scale western developer. They're also like double the size they were during Reach.
I don't doubt how tough it must've been, but this didn't just come out of left field. The fact we knew nothing about the game almost until the alpha shows in hindsight they also didn't know where to go with the game. I think it was just one of those, great idea, poor execution scenarios. Who knows what was cut, what just wasn't fun.