I loved warlock, but doing a remake of it seems kind of meh. The map is so small there really isn't a lot you can do to make it shine more than it already did. Maybe it's really waterworks redoneHope not, that map can easily be remade in Forge
I loved warlock, but doing a remake of it seems kind of meh. The map is so small there really isn't a lot you can do to make it shine more than it already did. Maybe it's really waterworks redone
It's a shame they didn't save the name Shrine for the eventual Sandtrap remake.
So how is only 1 BTB map going to work, multiplayer-wise?
Still thinking some of H4 is due to Microsoft leadership at the time.If true this guy has some dirt on someone over at 343. Seriously, he was overseeing the biggest Halo MP failure ever.
Promote that man.
Are hit markers a MUST HAVE? How is that remotely competitive for around-the-corner grenades? That's just fishing for a reason to charge into a space with no fear because you already know you have the advantage over whoever is in the room.
Still thinking some of H4 is due to Microsoft leadership at the time.
If true this guy has some dirt on someone over at 343. Seriously, he was overseeing the biggest Halo MP failure ever.
Promote that man.
That Kotaku article was worrying. I've noticed frame drops in almost all the footage they've released, and the game is very close to going gold right now. Microsoft says the build they demoed was four months old, which only raises more questions: why are journalists being shown a four month old build of a game that goes gold in a month and change?
The Collection was pitched to us as 1080p 60FPS everything, but H2A at least is 8??p inconsistent FPS. Obviously the game isn't finished and there's still time, but it's not a lot of time. By comparison, Halo 3's beta was four and a half months before launch, and its performance and visuals were pretty much what the finished title looked like.
My concerns regarding fragmentation of the population were echoed as well. What I wanted out of a Halo 2 Anniversary was the ability to go hop into a ranked Team Hardcore, Team Slayer, etc. match and have it feel like Halo 2 did on Xbox - lots of players to match against, highly competitive.
Of course, the Xbox One install base is much smaller than the original Xbox was in 2004, and I suspect the attach rate ratio for Master Chief Collection will be lower than the massively anticipated Halo 2. Mix in the fact that there's now five different multiplayers included, and it seems unlikely/impossible that you'll be able to search a specific playlist for a specific game and have a suitably large population.
It also worries me how little detail we've gotten thus far. We haven't seen any Halo 1 at all, extremely little Halo 3, and no Halo 4. We know absolutely nothing about the dedicated servers, netcode tweaks, etc. As this week's update shows, pretty much no real info is being shared. It's certainly a far, far cry from how the community was engaged in Halo 2's development.
The Master Chief Collection is the most excited I've been for a game since Halo 2 ten years ago and holds the potential to get me back into gaming, but boy does it have me worried.
Because CEA had 2 BTB and 4 small maps. They taking the anniversary treatment literally.No Terminal?
Why not 3 BTB and 3 small maps?
god I hope so!So is this real?
you have no idea what is possible with Halo 2As forge, also forge maps are bad most of the time.Hope not, that map can easily be remade in Forge
you have no idea what is possible with Halo 2As forge, also forge maps are bad most of the time.
What if Coagulation is actually just one section of a much larger Forge World that also includes Waterworks and Terminal.
/pipedream
What if Coagulation is actually just one section of a much larger Forge World that also includes Waterworks and Terminal.
/pipedream
What if Coagulation is actually just one section of a much larger Forge World that also includes Waterworks and Terminal and Containment.
/pipedream
No Terminal?
Why not 3 BTB and 3 small maps?
Yeah, like I said before, the 4v4 fan in me has a hard time complaining about the H2A map selection. I'm honestly thrilled 343 is giving competitive Halo fans so much to love. But I like to dabble with BTB sometimes, too!Warlock was a popular map among the competitive scene. You have to take into account that H2A will most likely be the game played in future tournaments. Having one more symmetric arena map is only logical. Don't get me wrong - I would have loved to see Burial Mounds, Headlong, or Waterworks, but I'm also content with Warlock. I have so many memories on that map playing CTF doubles. I love Max.
Also.. first post. \o/
Yeah, like I said before, the 4v4 fan in me has a hard time complaining about the H2A map selection. I'm honestly thrilled 343 is giving competitive Halo fans so much to love. But I like to dabble with BTB sometimes, too!
Yeah, like I said before, the 4v4 fan in me has a hard time complaining about the H2A map selection. I'm honestly thrilled 343 is giving competitive Halo fans so much to love. But I like to dabble with BTB sometimes, too!
I was pretty satisfied with the map selection until Warlord :S Oh well. Dat Coag icon looks sexy.
That art isIt's literally this.
Warlock?
Unless Coag is big and is kinda Forge World 2.0, then I don't see myself playing Anniversary at all really. Oh well
So how is only 1 BTB map going to work, multiplayer-wise?
Not sure if there'll be DLC or if they'll just add some forged maps into the fray.Seeing how H2A has such a limited selection, I wouldn't be surprised if future map DLC is released after some months. I'm actually confident this will happen. Maybe a couple more remastered maps.. one of them being a BTB map. We can hope.
Both of those maps were pretty big, though. Even once Timberland's size got reduced.Because CEA had 2 BTB and 4 small maps. They taking the anniversary treatment literally.
Holy crap will be playing Halo 5 in three months!
No it won't get bigger viewers than CoD and so on, who expects that is an idiotSo will Halo actually make a splash in a competitive Esports scene again? Seems like that scene has largely moved from game to game following whatever has the most viewers. Is the MCC really going to get millions of people to watch Halo again? It doesn't seem likely to me.