About seven and a half litres and two furlongs.How close are you to hitting 1080p?
About seven and a half litres and two furlongs.How close are you to hitting 1080p?
Check out the vertical space!
It's absurdly huge.
60 FPS and dedicated servers are far far more important things to prioritise outside the gameplay.
Of course there's a floor. Just a big flat one. Point being you don't have to work with pre-baked geology/geometry.
did the didact forget he can use the force to hold chief or what
Yeah, Forge Island was ridiculous. Me and zoojoo spen hours in there just goofing off. It was a lot of fun.
As for the resolution in H2A's campaign, I'm perfectly fine with it being the 900p that it will most likely end up being. It's running a lot of stuff at one time what with two engines running in unison constantly.
awww ysssss! 8)All of the game components with the possible exception of Campaign on H2 A MCC (thanks to the switch for classic mode) will be 1080p, 60fps. We have never said anything other than that and I have personally clarified it in almost every single interview (including AT e3) I have ever done, as folks who follow this stuff are aware.
So please don't try to create a controversy based on a misinterpretation that has been clarified a hundred times. I shan't stand for it!
And to clarify on the bolded, the point is to create an awesome value proposition, and get some legendary games on a single hardware platform at vastly improved fidelity.
All of the MP components, including the H2A new mode, are 1080p, 60fps.
Of course there's a floor. Just a big flat one. Point being you don't have to work with pre-baked geology/geometry.
Also, campaign doesn't use dedicated servers for the coop, and it includes all the Halo games of the MCC.
All of the game components with the possible exception of Campaign on H2 A MCC (thanks to the switch for classic mode) will be 1080p, 60fps. We have never said anything other than that and I have personally clarified it in almost every single interview (including AT e3) I have ever done, as folks who follow this stuff are aware.
So please don't try to create a controversy based on a misinterpretation that has been clarified a hundred times. I shan't stand for it!
And to clarify on the bolded, the point is to create an awesome value proposition, and get some legendary games on a single hardware platform at vastly improved fidelity.
All of the MP components, including the H2A new mode, are 1080p, 60fps.
Of course there's a floor. Just a big flat one. Point being you don't have to work with pre-baked geology/geometry.
So when is the halo 5 multiplayer beta vidoc coming out.
Who knows, but unless they were planning on drastically overhauling the way the games work in network play, I'm not really seeing the issue. Simply moving the games onto a server won't eliminate the button delay (or the pauses when someone's network has a hiccup). In some cases you might be able to find a server host with more optimal network placement than any of the individual clients, but I wouldn't think that the gains would be huge.
Im still waiting on a MCC vidoc - could happen?That probably won't be out until MCC is released if I had to guess. Maybe in the bulletin the week before it is set to launch (the h5 beta that is), even.
Im still waiting on a MCC vidoc - could happen?Early to mid October would be grrreeeaat.please ;_;
But seriously I can't wait until I see the hour long Waypoint video detailing everything that is happening in these comics so people can understand Halo 5.
It makes me irrationally angry that they're going this route. I'm not buying your shitty comics. Why are you doing this, 343i. Argh.
I don't think they're going to need it, honestly. It wouldn't take much effort to write around the comics, unless they choose to bring in Blue Team, which would require some effort.
the head writer of Halo 5 is the same dude behind the comics, he and the team probably got this whole thing planned out
Also, campaign doesn't use dedicated servers for the coop, and it includes all the Halo games of the MCC.
Halo 5 terminal:the head writer of Halo 5 is the same dude behind the comics, he and the team probably got this whole thing planned out
If you're talking about Yahtzee Croshaw then that's true.Yahtzee's hat is not sweet. Just sayin.
#teachthecontroversy
All of the game components with the possible exception of Campaign on H2 A MCC (thanks to the switch for classic mode) will be 1080p, 60fps. We have never said anything other than that and I have personally clarified it in almost every single interview (including AT e3) I have ever done, as folks who follow this stuff are aware.
So please don't try to create a controversy based on a misinterpretation that has been clarified a hundred times. I shan't stand for it!
I don't know what you guys are worried about. By the end they'll just throw everything in a sun like in Spec Ops.
I think it was a dwarf star. The star was about 4-5 times the size of requiem.I don't know what you guys are worried about. By the end they'll just throw everything in a sun like in Spec Ops.
Real talk, I wish that Campaign was getting the same treatment as multiplayer, preferably by Certain Affinity. Well, not the SAME treatment, I'd want all the missions to be remade.So it seems like the Halo 2 Anniversary campaign is either going to suffer a decrease in resolution or frame rate all due to the instant switching. I mean, I never even minded the way CEA switched. I know that after the first run through, or first few times, I probably wouldn't instant switch again. I'd rather have the anniversary campaign look the best it could, rather than suffer for a niche feature. When you're doing speed runs or playing through again on legendary, are you going to care you can instant switch, or that it's playing flawlessly at 1080p/60, as opposed to 900p or fluctuating frame rate. Not to say numbers are all that matter. If they genuinely can't reach that because of how technical the game is, fine. But if it's tied to an ancillary/marketing feature, I don't know.
Oh man, I learn something new about Halo games all the time. I've always just used Halo PC's devmode cheats for screenshots and such. Used bump possession to become a marine on the first level, went and picked up a weapon and killed Chief. The marine says "I didn't mean to do that sir.. whoops".
Didn't even know NPCs had lines for accidentally killing the player.
I'll say what I said in my previous post, if all of the games in MCC are not 60fps 1080p...then what is the point? We were told during E3 that this collection will contain all of the games, including H2A at glorious crisp 60fps and 1080p with dedicated servers. If any of that becomes false at launch time...it will be a huge letdown to the community.
About seven and a half litres and two furlongs.
Actually Destiny is 1080p but I agree I'd much rather have 60 fps than s slight bump in resolution.Getting B+ graphic fidelity (as opposed to A+) is worth it for me when we get cool features like instant swapping between new and classic graphics. I've been playing Destiny for two weeks and I don't even know what it's resolution is, but I'm pretty sure it's below 1080p. Makes little difference to me.
60 FPS matters more to me. But again, don't really care all that much. *shrug*
Also, campaign doesn't use dedicated servers for the coop, and it includes all the Halo games of the MCC.
So campaign coop will still be unplayable for me, that's pretty DISSAPOINTING.
dat next gen
As I tried it, H2A's campaign was not able to achieve 60fps (but the MP part was incredible).
Maybe it was just because of the build, which could be an old one, but the game didn't seem that smooth.
Frank can correct my mistake if it is one, I hope he will, but I'm not that confident when the talk is all bout the H2A campaign running at 60fps and 1080p.
Also, campaign doesn't use dedicated servers for the coop, and it includes all the Halo games of the MCC.
Destiny is 1080p.
Oh, whoops. Yet another example of how blissfully ignorant I am to resolution.Actually Destiny is 1080p but I agree I'd much rather have 60 fps than s slight bump in resolution.
Getting B+ graphic fidelity (as opposed to A+) is worth it for me when we get cool features like instant swapping between new and classic graphics. I've been playing Destiny for two weeks and I don't even know what it's resolution is, but I'm pretty sure it's below 1080p. Makes little difference to me.
60 FPS matters more to me. But again, don't really care all that much. *shrug*
Probably a lot.But Kittens, think about it. How much will you really instant swap?
Yes.Say you do it all the time your first run through, would you do it again?
Probably not.What if doing a speed run?
Yes.Or playing coop?
If looks are important, instant switch is justified as part of the aesthetic appeal.Wouldn't it make more sense to make sure the campaign runs and looks the best it can be?
The whole thing confuses me a little; I expected that instant switch would have restricted memory a little, since you want to have all assets for both graphics engines in memory at the same time. Managing asset streaming might add a little extra processing, too.I wonder if it's necessarily the instant switching, or the fact that because H2A is a much higher fidelity and Halo 2 is running concurrently as well. Would delaying the switching like in CEA have made a difference?