Say what you will about Riot (and there's a lot of shitty stuff to say about them) but their dedication to competitive play is straight up unmatched.
Agreed. You know they're all about competition when they start adding exclusivity clauses.
Say what you will about Riot (and there's a lot of shitty stuff to say about them) but their dedication to competitive play is straight up unmatched.
lets take a player created solution to a shitty loot system (the cave) and just nerf it because we dont like how people play a game they paid for.
lets take a player created solution to a shitty loot system (the cave) and just nerf it because we dont like how people play a game they paid for.
Bungie should realize by now people will always find some way to farm and grind. Look at Reach, gruntpocalypse on corvette, target locator cheesing, flawless cowboy on the first mission etc.
Who plays on such a low sensitivity in the first place?
Bungie should realize by now people will always find some way to farm and grind. Look at Reach, gruntpocalypse on corvette, target locator cheesing, flawless cowboy on the first mission etc.
Yes, but in a game that allows "competition" between people, those spots need to be curated and controlled.
lets take a player created solution to a shitty loot system (the cave) and just nerf it because we dont like how people play a game they paid for.
This is true. But a spot like the cave though was too big of a exploit to be left in the wild. Getting a Legendary every 10 minutes, because you got 50 kills every minute is way too fast, and obviously not how Bungie designed the entire loot economy to work and pan out.
Given the rarity of those materials prior to this event, it was pretty obvious it wasn't intended. My theory is that the missions weren't even supposed to drop a guaranteed legendary, and the quickest fix they had was to remove the materials.
You can have like 6 to 8 Ascendant materials per week without farming, you need 16 for legendary armor upgrade slot, legendary armor have three upgrade slots that requires 16 each one so yeah, Bungie to the rescue.
6 each mateYou can have like 6 to 8 Ascendant materials per week without farming, you need 16 for legendary armor upgrade slot, legendary armor have three upgrade slots that requires 16 each one so yeah, Bungie to the rescue.
They said in the same update that they're going to make adjustments to the loot system.
Leaving the cave alone would have been stupid. They plan to aggressively update Destiny, and are doing so.
Some days I'm sure that's Izayoi's altlol, give me a break dude.
I'm pretty sure Bungie doesn't want you to have a completely leveled up Guardian within a month of the game's release.You can have like 6 to 8 Ascendant materials per week without farming, you need 16 for legendary armor upgrade slot, legendary armor have three upgrade slots that requires 16 each one so yeah, Bungie to the rescue.
Hahahaha GSO nerd!lets take a player created solution to a shitty loot system (the cave) and just nerf it because we dont like how people play a game they paid for.
The rest of the update is great, I just believe the community went about the whole cave business the wrong way. Bnet was full of so many people complaining that people were shooting into the cave; when it wasn't honestly hurting those players.Hahahaha GSO nerd!
Love the salty tears of the people mad at a good update.
Why do they care how fast people binge a game? It's the Reach level cap syndrome. It becomes overtly frustrating for some players to endlessly grind and they'll leave the game.Some days I'm sure that's Izayoi's alt
I'm pretty sure Bungie doesn't want you to have a completely leveled up Guardian within a month of the game's release.
Why do they care how fast people binge a game? It's the Reach level cap syndrome. It becomes overtly frustrating for some players to endlessly grind and they'll leave the game.
Why wouldn't they care? They have a long-term plan for keeping fans of the game interested, and to have some people completely level their gear withing 3 weeks is certainly not part of that plan to keep long-term interest.Why do they care how fast people binge a game? It's the Reach level cap syndrome. It becomes overtly frustrating for some players to endlessly grind and they'll leave the game.
Is this official?Just found this nice portfolio of agent locke
http://www.ak-art.net/101069/3578010/portfolio/halo-the-master-chief-collection-
Why wouldn't they care? They have a long-term plan for keeping fans of the game interested, and to have some people completely level their gear withing 3 weeks is certainly not part of that plan to keep long-term interest.
So I'm wondering, why isn't Microsoft advertising the Master Chief Collection? I mean, beyond trade shows and gaming news sites, I haven't seen any tv spots. As an Xbox One seller going into one and a half months before the game releases, you'd think there would be some sort of ad-campaign.
Hahahaha GSO nerd!
Love the salty tears of the people mad at a good update.
I'm kind of wondering the same thing. This should be something that's getting advertised a lot more.
So I'm wondering, why isn't Microsoft advertising the Master Chief Collection? I mean, beyond trade shows and gaming news sites, I haven't seen any tv spots. As an Xbox One seller going into one and a half months before the game releases, you'd think there would be some sort of ad-campaign.
Get RoosterTeeth to make the commercial.Usually marketing plans spin up a month or so before launch. We still have a few weeks to go. You'll start seeing stuff soon I'd think.
They could make a pretty killer commercial using all 4 games.
Get RoosterTeeth to make the commercial.
The rest of the update is great, I just believe the community went about the whole cave business the wrong way. Bnet was full of so many people complaining that people were shooting into the cave; when it wasn't honestly hurting those players.
Less salty because they are fixing the cryptarch and actually rewarding people for strike completion.
What update? All they did was nerf how some people enjoyed playing their game and release a 'plan to do this' post. Now I do like just about all the changes they plan to implement (scout rifles balancing vs autos, group chat...) but when will they be implemented? Even if some of those things are in place 2 weeks from now (which is the earliest I see them doing them) they will steadily be losing people. I still can't see how the producers of Halo didn't have party chat enabled (with option to mute) at launch.
If people really enjoyed shooting into a cave for hours and are mad they can't do it anymore and don't have a reason to play anymore than GG sell your game bye. Don't care. Clearly the game isn't for you
Queens missions with the damage boosts are pretty fun though.The missions and bounties in Destiny are on the some level of boredom and repetiveness as the cave farming
The strikes are okay. But to access VoG you need to spend so much time in strikes to get any type of decent gear. And with the pre patch loot drops that takes a long time.The missions and bounties in Destiny are on the some level of boredom and repetiveness as the cave farming
One of my biggest complaints about the game so far. It's Reach all over again, and I fear that they will never be updated.The missions and bounties in Destiny are on the some level of boredom and repetiveness as the cave farming
Game isn't for you then, sorry Bungle didn't meet your expectations. I still find the gameplay really fun and the game offers more challenge than any other modern FPS.The missions and bounties in Destiny are on the some level of boredom and repetiveness as the cave farming
I'm not mad (though there are people that are) but I didn't see the cave as a threat to anyone. I farmed it for maybe 2 hours (different sessions) and had ~20 blues drop and zero legendaries. I understand there are others with better drops and hence the closing of the exploit. For me, I don't have the time to get my 100 crucible marks weekly for 2 weeks for that piece of gear, or running endless strikes. When I can hop on for a half hour/hour I don't mind grinding towards something and the cave satisfied that. I've been at 22 for a while and can't find any way to continue gearing up (apart from some random gear award in crucible) to experience lvl 24/26/28 strikes/raid. Its just frustrating.
Why wouldn't they care? They have a long-term plan for keeping fans of the game interested, and to have some people completely level their gear withing 3 weeks is certainly not part of that plan to keep long-term interest.
Let's look at gaming in general. Is it wrong to speed run? Is it wrong to jump over walls and explore campaign maps outside of their intended area? Is it wrong to camp in multiplayer waiting for your favorite weapon/armor/ability/vehicle to spawn on the map? Is it wrong to explore physics engine issues that lead to super bouncing, slide jumps, etc.?