Callouts: the shorter the better. That is all.
In regards to concepts, there's usually a lot of concepts created in the beginning and then some are chosen. The chosen Concept art is supposed to give a sense of the final product and what it's overall look or atmosphere. There may be tweaks depending on the medium but the final product should still be close to the concept. The only real similarity between what we have now and the concept art is that there are 2 bases in the middle of a canyon
. Destiny is a good example since most of the concepts line up well with the final game. Bungie in general seems pretty good about that actually.
The concept art had a lot more going for it in my opinion but if you like what it is now that's fine. I just think it looks uninspired and lame.
Because reasons I guess.Why is Speedy a mormon?
The more meta you go, the easier it becomes to end up with your head up your ass.Never go full meta.
I don't think that players would be much harder to spot if the map had any actual color diversity bro. I like a lot of the maps as I said but this is the most disappointing for me. I loved Coagulation.When has something ever looked exactly like concept art?
I mean, it'd be nice if you could just take a piece of concept art and magically make it turn into a full fledged 3D world, but the real world doesn't work like that.
I think the new maps are just god damn awesome. Players will stand out great since they will contrast against the backgrounds.
In regards to concepts, there's usually a lot of concepts created in the beginning and then some are chosen. The chosen Concept art is supposed to give a sense of the final product and what it's overall look or atmosphere. There may be tweaks depending on the medium but the final product should still be close to the concept. The only real similarity between what we have now and the concept art is that there are 2 bases in the middle of a canyon
woopty fuckin' doo
The concept art had a lot more going for it in my opinion but if you like what it is now that's fine. I just think it looks uninspired and lame.
I dunno, I think it needs a wider range of color still. Anyways, I didn't mess with the saturation much at all, but rather went in and identified certain color hues and shifted them.
It's a shame because the concept art was gorgeous and really nice to look at. This is just... blah. You're edit had a nice look to it with some color.I just wish they stayed closer to the concepts of the maps:
While I realize games change from concept to the final build, the art has a way wider range of colors and distinct visual traits. The art looks 'next gen', the game looks like a slightly beefed up 'last gen' engine.
I personally think that there should still be a bit more color but that still looks nice.You people are all going overboard on the color adjustments. You don't need to touch saturation levels. All you need to do is a white balance adjustment to shift everything to remove the color cast.
As for color casts, at least 343 changes it up. Halo Reach is tinged a sickly blue-green for essentially every campaign mission.