User 73706
Banned
Fun fact: it takes the same amount of time to say "overgrown temple" as "one shot on my X."
Overgrown Temple is five syllables, the pro scene is going to collapse!
What about five syllables prevents you from calling something out quickly?Callouts tend to be short so you can communicate them quickly and give information fast enough for people to react to it.
A callout longer than X weapon's kill time is not going be used, for example.
Fun fact: it takes the same amount of time to say "overgrown temple" as "one shot on my X."
Lol sums up this argument
What about five syllables prevents you from calling something out quickly?
I understand criticizing map callouts in a game like the way Steely put it, but when you make a post about how many syllables it has and immediately label it inadequate, I think that's a dumb way to go about making your point.
Fun fact: it takes the same amount of time to say "overgrown temple" as "one shot on my X."
How many syllables something consists of has an approximate direct relationship with how much time and effort it requires to enunciate.What about five syllables prevents you from calling something out quickly?
I don't understand why something being five syllables invalidates it from being a good callout.
How many syllables something consists of has an approximate direct relationship with how much time and effort it requires to enunciate.
Because it's longer than necessary, especially for high level play. What's the point of even cluttering up the screen with Overgrown Temple there if people will find its easier to say Blue Nades, Top Blue, etc.
The guy had a valid complaint, even if it's trivial or miniscule but you just have to come and trash it because it doesn't affect you much or you don't care yourself. It's like playing devil's advocate for the hell of it.
So I guess "one shot on my X" is no longer adequate?
So I guess "one shot on my X" is no longer adequate?
I don't think you're following. Why is taking the time to say five syllables with "one shot on my X" okay but not "Overgrown Temple"?Keep moving the goalposts. You originally said "so, that's a dumb thing to complain about", "oh noes, 5 syllables the pro scene will collapse", to "I don't understand why a 5 syllable callout is bad" to "oh, you can just use one shot on my x", but you still don't seem to grasp that for callouts, the shorter and easier to say, the better. That's it, and that was his point.
I don't think you're following. Why is taking the time to say five syllables with "one shot on my X" okay but not "Overgrown Temple"?
So I guess "one shot on my X" is no longer adequate?
Why would you only call out when you're dead Dax?
I don't think you're following. Why is taking the time to say five syllables with "one shot on my X" okay but not "Overgrown Temple"?
Overgrown temple is a location. One shot my X provides location and information about the situation and is only applicable after you've died obviously. Calling "2 weak overgrown temple" is a mouthful compared to "2 weak red"
Your first mistake is actually trying to use callouts on SpireBecause that's 90% of her playtime in Halo.
50% when they introduced insta-respawn
I kid I kid.
It's not hard to see why shorter terms are preferable for Call Outs. It's more efficient in a game where seconds literally change the flow and outcome of a match.
People won't even use 343's callouts to be honest, if they're anything like Reach, they're be more efficient community callouts to use.
"HILL" in Spire when there are multiple hills.
Your first mistake is actually trying to use callouts on Spire
You must be new to HaloGAF.Can we just love each other please and enjoy some Halo?
My first mistake was actually playing Spire.
Still better than Boneyard though. Eww Boneyard.
Bungie should just have a way to update them later once the community thinks of call outs. Hell even let players put their own in. I still called the rocket hallway in the pit rocket hall/rockets instead of long hallway.
Got real confusing in MLG lol
You missed Gemini & Backwash! Gtfo!Now that we know the 6 remakes...relic, burial mounds, terminal, turf, colossus, containment, elongation, headlong, waterworks, district and uplift you'll be missed from H2A. Rest in OG Xbox pieces.
To be honest I would have preferred any one of the above over the last map reveal. Excited for Zani & coag remakes though.
Sorry only one person can claim that title. Get it right!I first read Speedy's new Avatar as "I'm a Moron" and thought he went full meta
You missed Gemini & Backwash! Gtfo!
I first read Speedy's new Avatar as "I'm a Moron" and thought he went full meta
Wonder if there is any chance at 343 adding an additional H2A multiplayer map here and there down the road? Not likely, and of course 343 will be super busy working on Halo 5, but it would be a cool little surprise.
I guess it probably depends on if Halo 5's multiplayer is being done completely in house this time or if Certain Affinity is working on it again.
Will be quite pleased if they continue to involve Certain Affinity.
And I am almost....certain...that they will.
Eh, I'd hope they start to move a lot of development in house as they grow with the series now. Not to say they can't outsource or continue their partnership, but hiring guys who work intimately with the rest of the team day in and day out at 434 Kirkland.
I wonder if anyone ever said what maps were 343 made in Halo 4 and what maps were CA, or whether they all were.
Eh, people behind the original CE experience have also given us Reach. It's not necessarily a requirement to have the original guys working there, even as good as they are/were. I love the Bungie teams, especially for CE/2/3 and even Reach. But it was more about the mechanics behind Halo that made it fun, as opposed to the people.
The switch from the studio means we'll never have that original group of guys working again. But a lot of those same guys are not as Bungie anymore either. And 343 needs to stand on its own feet eventually no? Learn what made CE, 2 and 3 maps so fun, what made the games fun, and try your best at your own versions.
Halo 4 maps were not the best, and these are basically just remakes of past maps, so it's not necessarily a straight positive in my book. Chris Carney I remember once gave a good article about how he approaches map design (even if he used Cage in his article).
Edit: All comes down to time and money though. Is it easier to just outsource to CA and hopefully work with them to make great maps, or to do it alone, but possibly struggle with a lot of the maps being fun or competitive.
People behind the original multiplayer experience work at Certain Affinity now. If they were to stop that connection they would lose that experience and talent.
I'm no manager or owner, but if I wanted to go back to the roots and create a solid experience, I'd work with the people that created it.
As long as they are free I would be fine. Another generation of 15 for 3 maps would be bonkersWonder if there is any chance at 343 adding an additional H2A multiplayer map here and there down the road? Not likely, and of course 343 will be super busy working on Halo 5, but it would be a cool little surprise.
You'll know when I go full meta.
If I was calling to you where the previous occupant of a Mongoose dies, and where you can pick up said Mongoose, would you rather hear "overgrown temple" or "blue spawn".Was there seriously an argument about callout length?