BigEvilTurtle
Banned
They'd look nice without the honeycombing all over them to me.
Looks better here. Shinier.
They'd look nice without the honeycombing all over them to me.
They'd look nice without the honeycombing all over them to me.
Visors look bad again. :/
Probably Halo 4 announcer placeholder audio. Might have been easier to slap in Ball Thrown instead of Ball Dropped, work in progress, etc.
The honeycombing's cool but the visors should be reflective golden, not muted yellow.
That's not the case because it has "Ball dropped!" being said throughout the video. I think the game recognizes when you purposely launch the ball away from you and thus, "Ball thrown!" In fact after watching it over and over it looks like throwing might be a dedicated button? It just seems to fly out of the guys hands in a high arc and afterwards is killed.
Interesting...
That's not the case because it has "Ball dropped!" being said throughout the video. I think the game recognizes when you purposely launch the ball away from you and thus, "Ball thrown!" In fact after watching it over and over it looks like throwing might be a dedicated button (probably not)? It just seems to fly out of the guys hands in a high arc and afterwards is killed. It happens at the 50-52 second mark. If you stop and start you can see him launch it and it goes a bit higher maybe because of a grenade.
They should include unlocks with the Halo books."Nightfall will contain game unlocks for the Master Chief Collection."
That look is from the Halo 4 engine right?
I suppose.
Still want Halo 3 Announcement trailer-like visor...
I suppose.
Still want Halo 3 Announcement trailer-like visor...
The Waypoint site is getting an upgrade! https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/halo-waypoint-to-get-a-new-look
Real time reflections on the visor would be sweet, but the resources dedicated to achieving that could be spent elsewhere (on cooler things) methinks.
The color is nicer still don't like the honeycombing I prefer it without or maybe a bit less prominent.Looks better here. Shinier.
The color is nicer still don't like the honeycombing I prefer it without or maybe a bit less prominent.
Hope it just leftover code or something, would suck for competitive if people really want to do H2A tourneys.
looks like we are okay. I think it's based on it's trajectory and/or distance to surface impact making it a throw vs a normal drop. He looks to simply "drop" it from the lift, but since it's high up it's considered a throw. Kind of cool if it makes that distinction. If someone "plays the ball" in Lockdown you will know from the announcer someone threw it off the ledge sooner than just "dropping" it.
Made this quick GIF:
That looks like a throw from Halo 4 in my opinion.
You got a picture of Nexuiz
That game was alright.
I didn't play enough of 4 to know there was such a thing. Dang =P
Just watched a vid of 343 showing oddball throwing. Did it devastate the oddball gameplay? On paper and demonstration it looks like fun.
It could be a smidge darker like the colors in reach were maybe?Agreed, I also dislike it. I don't like the red and blue colors of the Spartans either. Too muted.
Didn't mind it too much seemed to work better with people we knew what they were doing than randoms.Honestly yeah, it ruined oddball for me personally. I don't know how others feel about it.
Respawn folk chimed in on your post:The overly aggressive FXAA in H2A MP that was contributing to heavy blur appears to have been toned down a good deal in the latest batch of screenshots. Yay!
Unless the Xbox One GPU violates the rules of scaling algorithms or has some sort of horribly inefficient workflow, that doesn't make any sense. Given that it's a standard AMD 7xxx scaler baked into the GPU, there's no reason it would be different than how things work over the in the land of digital video mastering and scaling.
An even 3:2 scale ratio is better for IQ than a resolution which doesn't scale evenly. Especially when said resolution only offers 48 additional horizontal pixels, which absolutely are not going to give any sort of perceptible gain in detail.
In case you missed it.Having spent quite a bit of time testing various resolutions and scaling during development I can assure you its not the same.
Granted, the bump is probably imperceptible to 99.99% of people - buts its probably just the highest resolution the math would bear out for keeping the GPU from bottlenecking performance.
For me it's always gameplay > graphics. Great aesthetics can always make up for that.
ADS only being an animation is... acceptable I think. As long as it still functions the same (and I mean exactly the same).
Sprinting, ADS, unlocks tied to career progression.
It could be a smidge darker like the colors in reach were maybe?
Didn't mind it too much seemed to work better with people we knew what they were doing than randoms.
Looks very "matte finish" to be sure...
So why does the blue Spartan's look more glossy and reflective?
The FXAA shader is tweakable (different between PS360 & PC), but from what I can tell, it looks somewhat close to 3.11.The overly aggressive FXAA in H2A MP that was contributing to heavy blur appears to have been toned down a good deal in the latest batch of screenshots. Yay!
Yeah, this is a big disappointment. Obviously it's just cosmetic stuff and won't ruin the game, but still, eww. I really hope they bring back the classic medals (and classic Steitzer!) in Halo 5.Looks like we are getting the Halo 4 styled medals and that they aren't placeholders.
Yeah, this is a big disappointment. Obviously it's just cosmetic stuff and won't ruin the game, but still, eww. I really hope they bring back the classic medals (and classic Steitzer!) in Halo 5.
Waypoint 2.0 will include a new background with Stinkles's third leg avatar for premium gold members.The Waypoint site is getting an upgrade! https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/halo-waypoint-to-get-a-new-look
They've got the whole pastel chief look from the campaign of H2A a fair bit.Yeah that's it. The colors need to be darker. They're way too light; pastel almost.
They've got the whole pastel chief look from the campaign of H2A a fair bit.
Yeah I'm not a huge fan. It makes the armor look crappy and cheap.
What's up with that depth-of-field effect, though?
Angels are super badass. They blow up stuff with giant cross explosions and rainbows. This is more like hard candy with a light shining behind it or something. One is tastier but one is cooler.I think it's because of that awkward glow that everything has. H4 had it in place too. Looks like the spartans are straight up glowing like angels on pieces of their armor. It cheapens their ruggedness.
No I don't. I don't really like ADS either and I hate change for the sake of change.The question would be then, why make a change just to make a change? I mean do we really think not having ADS is preventing people from buying or playing Halo?
All which are anti-Halo.
"Nightfall will contain game unlocks for the Master Chief Collection."
Yeah, this is a big disappointment. Obviously it's just cosmetic stuff and won't ruin the game, but still, eww. I really hope they bring back the classic medals (and classic Steitzer!) in Halo 5.
Hexagons continuing to "ruin" sci-fi, Flipyap would turn in his non-quite-dead-at-all grave.
Hexagons continuing to "ruin" sci-fi, Flipyap would turn in his non-quite-dead-at-all grave.
It won't truly be unless this plays while holding itWhen you think about it, it's a pretty fucking metal gametype for Spartans to be running around earning points for tossing around a flaming skull.
It's rumored Halo 3's art direction alone sent Flipyap into a blind rage for 16 straight hours.
It's rumored Halo 3's art direction alone sent Flipyap into a blind rage for 16 straight hours.
RIP Flipyap