K
kittens
Unconfirmed Member
When next gen Fallout is finally revealed I will be so effing ecstatic.
Is anyone else really, really tired of post-apocalypse as a setting? It's all over the place, and totally depressing.
PA settings are intriguing, but they must be done carefully, so that they feel good.
If they feel too depressing, don't play them?
Is anyone else really, really tired of post-apocalypse as a setting? It's all over the place, and totally depressing.
When next gen Fallout is finally revealed I will be so effing ecstatic.
I've pretty much stopped. It just bums me out when there's a game I would otherwise be all over (Fallout) but the setting is PA. Destiny gets a pass, though, since the game's overall sensibility is more sci-fi than PA.
I suppose it has only finite variations the only thing that I can think of that's somewhat different is Logan's run which is arguable really. I prefer New Vegas other than a few parts of DC it felt rather samey to me. The DLC areas such as the divide really stand out as much more appealling places to me:Considering it is supposed to be Russia post-collapse/apocalypse, it is not really surprising.
Arguably all post-apocalyptic depictions resemble each other...
EDIT damn... i should play FO3 again. Walking through ruined Washington DC is... memorable. New Vegas is a better written game but unfortunately it lacks such distinctive places as ruins of Washington DC.
No I rather enjoy it myself. Lots of stuff to do and places to explore it's fun.Is anyone else really, really tired of post-apocalypse as a setting? It's all over the place, and totally depressing.
I'd be the same way myself dying for another fallout to play.When next gen Fallout is finally revealed I will be so effing ecstatic.
My apartment looks like I haven't even moved in yet.
You know, i'd love to walk through extensive ruins and not-ruins of a Forerunner metropolis.
And remember that "city" that is visible in Reach's Anniversary Timberland? I want to explore places like that.
Or that "citadel" you can see in Halo 3's The Ark's intro cutscene when the dropships a diving toward the surface.
Anyone who is not complete garbage play Halo anymore? Had a teammate go 1 and 17.
Seriously need some half decent people to play with.
Vast majority of people online are fucking horrible at this game. And I'm not even good.
I do feel that the PA setting has been done, appropriately enough, to death.I've pretty much stopped. It just bums me out when there's a game I would otherwise be all over (Fallout) but the setting is PA. Destiny gets a pass, though, since the game's overall sensibility is more sci-fi than PA.
although as someone living in the DC area it's also just fun to laugh at their geographical compression
I do feel that the PA setting has been done, appropriately enough, to death.
Zombie games have probably contributed the most but I think the problem isn't necessarily with it being post apocalyptic so much as it is so many of the games that do it are fairly similar and lack in variety. Lately games seem to have been trying to put a new spin on it like Sunset Overdrive being a parody of the typical setting (the movement looks a little slow though) or... some other game that escapes me at the moment.
Anyway what I like about Destiny is that while yeah it is in a post/in progress apocalypse, still feels like the world isn't completely dead. The sci if element as you stated certainly helps with that. It's also really nice to see such vibrant and varied landscapes. One of the appeals of a PA world I always thought was being able to explore it and see what it could be like.
I'm just looking forward to playing it really. I hope the story is amazing too because it all looks so intriguing.
IIRC, The Pentagon is one of the largest buildings in the world but it sure as hell didn't seem that big in FO3. And some distances were oddly short, compared to maps... And some settlements were stupidly small. And the game world doesn't have, as far as i can remember, a single farm, making me wonder where the hell do they get food. FONV at very least had some farms.
I prefer New Vegas other than a few parts of DC it felt rather samey to me.
Lots of cool options, for sure.
As for apocalyptic stuff, as long as it's not drab Loved me some Rapture and Fallout, although as someone living in the DC area it's also just fun to laugh at their geographical compression
EDIT: For those who don't remember Ridgeline, this is what Woor's talking about:
Basically, anything 343 can do to make it feel like we can visit parts of these awesome skyboxes. I'd have loved to be able to descend that first cliff-face in Requiem and take a stroll across that massive Forerunner floaty platform thing.
I'll be sure to break it in.
TWO WEEKS FROM TODAY!
That's a rather legitimate criticism especially for the earlier parts of new vegas there is quite a lot of that. But once you get further in it picks up especially in the later areas and the dlc if you've got it.From what I've seen though:
I find it weird that there haven't been that many game that have capitalized on that idea. I mean having a game where you start out surviving but slowly work towards rebuilding the world could be really cool. Imagine something like Minecraft (not the look just the concept) where you are able to create entire cities but with an actual function in the game.It really does look very cool. Sunset Overdrive is another I'm interested in for pretty much the reason you stated: trying to put a new spin on it. I'd also like it if a PA game dealt more with rebuilding than just surviving.
That type of environment doesn't interest me much, personally. Something more wild and overgrown is more appealing to me. Something like Installation 04 or Requiem, basically. Remember when a ton of people thought / hoped that Requiem would be open world? People were talking about hurtling down the inside of the sphere in a Warthog, traversing from one distant land mark to another. That would've been awesome.I'm still waiting for the day that we get to explore something like this
in a game. Whether it is actually Halo or what, I don't care. The city looks majestic and it's one of the reasons I think it would be cool to have a game based on the Forerunners that is semi open world or something. Or even have Chief explore the ruins of an actual city. Getting to see what they lived like would be so cool.
I find it weird that there haven't been that many game that have capitalized on that idea. I mean having a game where you start out surviving but slowly work towards rebuilding the world could be really cool. Imagine something like Minecraft (not the look just the concept) where you are able to create entire cities but with an actual function in the game.
I mean what if there was a multiplayer game like that (possibly MMO in size) where you could work together with other players to not only survive but create a living breathing society in the game. People could create cities and try to make the greatest one possible while also surviving against not only the worlds environments and enemies but also other players. Some may even make a union between their cities.
That's just an idea but I think it could be awesome and I can't really think of a game like that.
That type of environment doesn't interest me much, personally. Something more wild and overgrown is more appealing to me. Something like Installation 04 or Requiem, basically. Remember when a ton of people thought / hoped that Requiem would be open world? People were talking about hurtling down the inside of the sphere in a Warthog, traversing from one distant land mark to another. That would've been awesome.
I'm still waiting for the day that we get to explore something like this
Speaking of geographic locations, Bungie's vision of the futuristic Mombasa was interesting, and the amount of work they've put into making the city geographically accurate, minus the changes brought by global warming and city expansion, is respectable. If you compare the map of Mombasa to Halo's Mombasa's map... well, it is damn close.
And this reminds me of a bit meh thing in Halo 4: New Phoenix. A North American city, why? Why not pick some other place, like something from South America or Asia? One thing i really liked about Halo 2 is how Bungie actively avoided making the defense of Earth focusing on the US (or even North America. Or even Europe).
I mean, i get that the Didact heads straight to Earth and doesn't bother circling it to find another city, but even then, i wonder if there'd be a more populous city in North America in Halo. Considering the Didact's goal is to exterminate humans (and make himself an army), hitting the most populous place is very logical.
(that image was a single colour based on the average in the image you posted lol)That's a rather legitimate criticism especially for the earlier parts of new vegas there is quite a lot of that. But once you get further in it picks up especially in the later areas and the dlc if you've got it.
I guess it just appeals to my curiosity. Being able to see what their cities were like vs ours.That type of environment doesn't interest me much, personally. Something more wild and overgrown is more appealing to me. Something like Installation 04 or Requiem, basically. Remember when a ton of people thought / hoped that Requiem would be open world? People were talking about hurtling down the inside of the sphere in a Warthog, traversing from one distant land mark to another. That would've been awesome.
Something like that yeah. I'm fine with PvP and it can definitely bring some awesome stuff to the table, however things need to be balanced out so that people don't just decide it would be better to go troll the neighboring town.The recent spate of survival games (DayZ, Rust, etc.) have the potential to be something like that, but they tend to focus on pvp at the expense of everything else. Like, the Stomping Lands hit early access, and practically the only things that actually work are the griefing mechanics. It doesn't even need to be that open; make it an RPG or shooter or what have you and have the plot be about rebuilding after the end.
Like the Dynamic tower?I wonder if those massive skyscrapers are meant to "spin" into the direction of the wind like fins...?
The divide always looks like that it's one of the dlc areas permanent sandstorms due to a weather control experiment by Big MT.(that image was a single colour based on the average in the image you posted lol)
Dammit, heckfu. You trying to get more 5-starred Dota commends?
fixed
http://i.minus.com/ilWGHd8l7nAIj.gif[IMG][/QUOTE]
NO. BAD FRACAS.
fixed
Still a possibility, Requiem doesn't get destroyed until 6 months after Halo, and according to the next Escalation issue,Love the idea of the series of shells within shells of Requiem, but the scale of the exploration bits in Halo 4 was really disappointing. Nice environments, but too narrow, not enough grand-scale wonder like Alpha Halo, hell, even Delta Halo or the Ark.Chief leaves within 72 hours. So there could be a part where Chief goes back alone exploring there...
Alternatively, Trevelyan () is another possibility, in control by ONI "right now". It's the largest known Forerunner installation with a diametre twice that of the distance between Earth and the Sun - 2 AU. That's like 300 million km wide (shield world within Onyx), with a surface area of about 255 quadrillion km^2... 500 million times the surface area of Earth... More than explorable, I think!yet only 23 cm when in the slipspace bubble inside Onyx!
Then again, doing a Dyson Sphere in a FPS game is hard as shit, just look at the techniques 343 had to employ just to get a small one to make sense visually from the inside. Even in Halo Wars CG cutscenes it was hard to understand without crazy swooping cameras and "cheating" perspectives:
Apparently you can't even detect the curvature of Trevelyan without a telescope due to its size, atmospheric distortions, the actual "full size" star in the centre, etc, so visually it wouldn't really be that crazy (maybe, prove me wrong artists!).
Still, I think a Halo or other non-enclosed megadesigns like the Ark work better for that sense of Forerunner awe and scale in a skybox. 343 did some good work with the Halo on the Ascension remake, apparently the entire thing spins underneath the map, too, imagine being able to drive or fly a complete loop around a Halo? How would you even develop that?would take forever...
Hey guys, got a H4 group going. Msg XBLYourExWife or Prinz Eugn to join
lol I remember the episode this is from. I think he's in some kind of Mad Hatter induced dream state and he realizes it because he is unable to readHappy birthday Heckfu
"Reads the rest of the thread"
I'm on board if it'll get me away from fracas and OddOne's singing
just awful
HYPAH HYPAHHHThey could never compete with Hypertrooper.
lol I remember the episode this is from. I think he's in some kind of Mad Hatter induced dream state and he realizes it because he is unable to read
I can attest to this.They could never compete with Hypertrooper.