Kind of random, but does anyone have a list of all of Battlefield 4's changes from BF3?
1080p, 60 FPS, 64 players confirmed for XB1 and PS4
5 players per squad
4 classes (Assault, Engineer, Support, Recon)
In-game VOIP confirmed
"Levolution"
Every map will have changes that can alter the makeup of the map/level.
Also refers to the verticality they want to add to maps.
So far, not scripted--can take out supports to bring down skyscraper
Commander mode
One player on each side that does not occupy a player slot (64 players + 2 commanders)
Can be played from console, PC, or remotely with a tablet
Scan and EMP UAVs can be deployed; vehicle scans, tomahawk missiles, infantry scans, and gunships can be deployed based on whether or not certain bases are capture
Supply and vehicle drops
Set attack orders for individual squads
Vehicles
Enhanced vehicle disabling: Vehicles are disabled based on the parts that are hit; however, tires can't be shot out (it's not that granular)
Limited MBT ammo
Other/mechanics
Squad assists can count as kills if you contibuted the most to the kill (maybe >90%?)
Reduced suppression: Support now contributes the most to suppression and it has a greater effect at long range
ADS near cover allows a "peak" cover system. Not sure if you can lean left/right, but seems you can pop up above cover
"Click to spawn" deployment options
Interface is muuuch less click-heavy vs BF3
Movement system has been tweaked for momentum; it takes a moment to get to full sprint speed
Directional callouts--the default "enemy spotted" voice seems to indicate directions/location relative to your position
Swimming
Can dive to avoid gunfire
Can shoot pistols under/above water while swimming
Can sprint swim
Spectator mode
Confirmed for PC, "we'll see" for console
Views: Table Top, First Person, Third Person, Free Cam
Can "set" up to four free cams around the map to quickly jump to certain location
UI can be turned off
Can click on player from table top view and get PiP view of their screen
Class info
Assault has standard medpack, and a "small" medpack, which you can toss onto someone. It regenerates their health, regardless of their proximity to you. If you toss onto ground, can still be used to regenerate health; defibs need to be charged before you can pick someone up
Recon has C4 and motion sensor ball, as well as a range finder and ability to use different zoom levels in one scope
Improved environments
Metal detectors can expose you, storefront gates can be shut to cut people off, fire extinguishers create smoke screens, bollards can prevent vehicle access
Water reacts dynamically to vehicles and events (skyscraper falling)
Weapons/equipment
Flashbangs
Incendiary grenades
Pistols can be customized
Tons of attachments/customizations (green hipfire laser sights, different foregrips, barrel types, bipods, silencer/flashlight combo)
Over 1200 items
Canted/dual sights