Hands on Sony's PSP launch lineup and Lumines. Impressions inside

Atari2600

Too dumb for the internet
http://www.psxextreme.com/scripts/misc/misc.asp?MiscID=78

Yesterday I was lucky enough to attend a small event where I was able to spend two hours with Sony’s first-party PSP launch lineup. The games were: NBA, MLB, Gretzky NHL, World Tour Soccer, Twisted Metal: Head On, ATV Offroad Fury: Blazin’ Trails, Ape Escape: On the Loose, Wipeout Pure, and even though it’s not first party game, Lumines.
Two hours may seem like a long time to sit and play the PSP, with that many games, it’s just enough time to get a quick sampling of each title. Since there were multiple systems on hand, we were able to test Wi-Fi gameplay on a couple of games and it was absolutely flawless. None of the games were reviewable, and several of the builds were a month old, so a few of the games needed a bit of work, but as a whole, things are looking to be shaping up pretty nicely for the PSP. Below are quick impressions of all the games I was able to get my hands on.

Wipeout Pure
There’s no question about it; this is the gem of Sony’s PSP launch lineup. From the smooth FMV intro that shows the creation of a vehicle, to the slick menus, and polished gameplay, everything here is fantastic. There were four courses unlocked, each with varying difficulty, and all featuring the classic Wipeout design. I thought the controls felt a bit “floaty”, but other than that, the racing was fantastic. There are plenty of speed boosts and weapons around each track, and no matter how fast you’re going, the framerate remains perfectly smooth. Sometimes the Wipeout sense of speed wasn’t there, but I did hit more than my fair share of walls, which isn’t good for your top speed in most games.

Setting up a game for multi-player is a snap, and the interface is thoughtfully designed and easy to use. Setting up Wi-Fi games might intimidate some people, especially after navigating some of the PS2’s cumbersome online games, but after starting up one game on any of the PSP titles, any concerns will vanish. After selecting different race options, you are taken to a lobby where you simply await the arrival of whomever you’re playing. It’s that easy. Once the race starts, it feels no different than a single-player, and there is no lag to speak of. One nice feature is the display over each car that lets you know who you are chasing down, allowing you to taunt them from across the room as you pass them.

I spent the most time with Wipeout, and would have loved to play more of it. If you’re a fan of the series, there’s no doubt that this game should be on top of your list.

Twisted Metal: Head On
The first thing that struck me about TM:HO was the FMV intro at the beginning of the game. Not only was it gorgeous, but its unique visual style shows off a slightly lighter theme than the very dark Twisted Metal: Black. All of the usual suspects are back, including everyone’s favorite ice cream truck, Sweet Tooth. There were only a few arenas available to play (most were locked) but I did play a level that took place in a stadium, as well as one that was loosely based on Hollywood. The level of visual detail in the environments were a little less than what I was expecting, but there were plenty special effects for the cars, and the framerate was solid even when thing got hectic. The button layout was a little tough to get used to, if only because square was used for acceleration, and most games use the X button.

TM:HO supports Wi-Fi as well as play over the internet, but we only played Wi-Fi yesterday. Just like Wipeout, setting up a game was a breeze, and the interface was outstanding. Also like Wipeout, there was no lag to be found, and the gameplay was no different than single-player.

WTS
989 shrinks down the World Tour Soccer series for the PSP, and it doesn’t lose a heck of a lot in translation. There are tons of teams available, eight different stadiums, and tons of real players. The gameplay is fast-paced, and the combination of the widescreen and a distant camera shows you a good portion of the field, allowing you to better plan your attack. This does make the players look a bit tiny, but it’s a small price to pay for actually being able to see so much of the field. Even the players you can’t see are marked by small arrows at the edge of the screen, which is a tremendous help when trying to push the ball upfield quickly.

MLB
The first thing I noticed about MLB was how huge the players were, and how great they looked. Every stadium is included in the game, and they too are quite detailed and impressive. This one doesn’t seem to have lost much in translation as the batting and pitching interfaces both are responsive, and will feel familiar to anyone that has played MLB 2006. There was no commentary in the build I played, save for an introduction at the beginning of each game, but it was an early build, so hopefully full commentary will make it into the finished product.

NBA
Like MLB, the player models in NBA are quite impressive. They are shown off in detail, when after a big play, the camera zooms in on a player, and the game highlights them and displays their name. All of the NBA teams are included, and the rosters seemed very up to date, with accurate All-Star rosters included. On the court, the action is smooth, but there was still a bit of tweaking that needed to be done.

In addition to playing five on five, you can take part in the three-point shootout, skills competition, and a game called paint. In “paint” you go head to head against another player, and the floor is divided into zones that turn your color when you hit a shot from there. Points are awarded based on how far away from the hoop the zone is, and the goal is to have the most points at the end of the time limit. It was a lot of fun, and the ability to steal the other player’s ball instead of chasing yours down is a great twist.

Gretzky NHL
I was actually quite a bit impressed with the PSP version of Gretzky NHL. From the intro that kicks off each game, to the fast play during it, this version doesn’t lose a thing in translation. The controls were very tight, and the button layout manages to allow you to perform moves with ease, and remain easy to use at the same time. It features all the NHL teams, as well as their stadiums, though it’s not like baseball where the different stadiums add to the gameplay. This one’s going to help all those poor hockey fans that are left without a season make it through to the next. I’m saying all these good things and I got waxed by the computer, so you know it’s pretty good.

Ape Escape
I didn’t get to do much with this game, but I can tell you that yes, it’s classic Ape Escape. The story makes no sense, and you run around levels trying to catch monkeys in your net – what else do you need? Since the original game allowed you to swing your net by pressing the right analog stick, the difficulty of catching those pesky primates by using a face button really stands out here, but it’s not anything that you can’t overcome.

ATV Offroad Fury: Blazin’ Trails
Like Ape Escape, this was one of those games that I just wasn’t able to spend enough time with. From what I did play, I can tell you that fans of the series will be more than happy with this game. There were tons of tracks, the riders and their vehicles were all large and colorful, and the game looked crisp. Another impressive thing, especially for anyone that has been stuck with lousy GBA music the last few years is that this game features 35 different songs, which is an incredible number. I didn’t like the unresponsive controls, and the lack of time you have to get back on the track was frustrating, but both of those things could easily have been addressed by now.

Lumines

This game’s from Ubisoft, and not Sony, but it’s great, so I was happy to see it playable at the event. The only thing anyone wants to know about this game is if they changed the music or not, and I’m happy to report that it’s all the same. It looks like the only thing that has been done to the game since its Japanese release is the load times have been improved and the menus changed to English. If you’re a puzzle fan, check out our review of the import, and then prepare to lose hours of your life to Lumines.
 
Could someone fix the title to "Hands-on Sony's PSP launch lineup and Lumines. Impressions inside" please? I was in hurry and mis-typed it. Thank you.
 
wait a sec... did you say Twisted Metal would be playable ONLINE?
I thought it was only sports titles at launch.. wow
 
Yeah you can play online. I didn't get any details on it though. The event was mostly for mainstream media like USA Today, so while they were able to answer a broad range of questions, they didn't have developers there or anything to answer specifics.
 
Sometimes the Wipeout sense of speed wasn’t there, but I did hit more than my fair share of walls, which isn’t good for your top speed in most games.

Is this because only the lower speed classes were unlocked?
 
It's possible, though I did use a ton of different craft. There was one section that had a subtitle about it being faster or something, but the course was crazy ass hard and I never really got going. Even the lower class, if that's what I was playing, was a bit slow. It's still a very good game though. Don't sweat the speed yet.
 
I haven't heard a thing about it being on two discs. The one I played was on one disc, and the build was dated Feb 10th.
 
Perhaps it has home run derby and some other modes on it? Man, I can't think of how or why you would do that.
 
The version I played was awfully close to the PS2 version, as far as its look and feel goes. I guess they just couldn't cram it all on such a small disc. I certainly have something to ask them on Monday now...
 
Setting up a game for multi-player is a snap, and the interface is thoughtfully designed and easy to use. Setting up Wi-Fi games might intimidate some people, especially after navigating some of the PS2’s cumbersome online games, but after starting up one game on any of the PSP titles, any concerns will vanish. After selecting different race options, you are taken to a lobby where you simply await the arrival of whomever you’re playing. It’s that easy. Once the race starts, it feels no different than a single-player, and there is no lag to speak of. One nice feature is the display over each car that lets you know who you are chasing down, allowing you to taunt them from across the room as you pass them.

Wait one fucking minute. Just wait ONE. FUCKING. MINUTE.

Are you saying that Wipeout's online? I knew Twisted Metal was online, but WP too?

:: sheds a single tear of joy ::
 
Suikoguy said:
wait a sec... did you say Twisted Metal would be playable ONLINE?
I thought it was only sports titles at launch.. wow

A few other games are online too

ATV Offroad is online, and IGN wrote hands on impressions of it. They say ATV Offroad will include online gaming, scoreboards, chat and buddy lists



Wipeout Pure doesn't have online play. Wi-Fi =! online play

But Wipeout Pure WILL have DOWNLOADABLE CONTENT. New tracks, music and vehicles will be offered every month for 6 months after release date
 
Wipeout was just Wi-Fi. I meant to say that setting up the game is easy, and it feels like a series of nicely designed online menus.
 
Twisted Metal had a chat feature in the lobby, and had some sort of scoring system, but I didnt' pay much attention to it. It showed you who you hit and how much - that sort of thing.
 
Wario64 said:
A few other games are online too

Wipeout Pure doesn't have online play. Wi-Fi =! online play

I realize that WiFi is just a protocol, but since - unlike the DS - the PSP uses WiFi for both local and Internet gaming, perhaps the distinction should be made in the future.
 
It's been such a long time since I played those old-school ones...

I'd say it feels more like classic wipeout though, like I said, the sense of speed wasn't quite there (which could have been my fault or the fact that it was an early race).

I didn't get to hear the music much because they were doing a radio interview while I was playing it, and I was trying to keep it down. The bits I was able to hear sounded pretty good though.

It's sexy. You need it. That's the bottom line.
 
okay, before i require new pants , i heard that the PSP games would be available before launch....

is this true? and is Wipeout part of this scheme?
 
The official word they gave me is that some title would likely make it out before launch, but they preferred that the retailers didn't sell them. They also said there is a "launch window" so some games that are listed at launch might not be out on launch day, but up to three or four weeks later.
 
Atari2600 said:
It's been such a long time since I played those old-school ones...

I'd say it feels more like classic wipeout though, like I said, the sense of speed wasn't quite there (which could have been my fault or the fact that it was an early race).

I didn't get to hear the music much because they were doing a radio interview while I was playing it, and I was trying to keep it down. The bits I was able to hear sounded pretty good though.

It's sexy. You need it. That's the bottom line.

Already in my confirmed preorder bundle, not to worry. Just looking for some details, is all. Also, I hear that CoLD SToRAGE is doing at least some of the soundtrack again, and that is GOOD news.
 
Atari2600 said:
Anyone have a link showing that it's two discs?

I don't have a link, but the "coming soon" display boxes (which I've spotted at EB Games) clearly shows "2 discs" on the back.
 
xsarien said:
I realize that WiFi is just a protocol, but since - unlike the DS - the PSP uses WiFi for both local and Internet gaming, perhaps the distinction should be made in the future.
The right terms would be "WLAN" and "online," in my opinion.
 
Atari2600 said:
Anyone have a link showing that it's two discs?

mlbback5uq.jpg
 
Hmmm. What do ya know? I'm dying to find out more about this. It might explain the lack of gameplay modes in what I was playing, but who the heck wants to haul around two discs and have to switch them out?
 
Atari2600 said:
The official word they gave me is that some title would likely make it out before launch, but they preferred that the retailers didn't sell them. They also said there is a "launch window" so some games that are listed at launch might not be out on launch day, but up to three or four weeks later.

That sucks more than you know. I was BANKING on TM head on and THUG 2 to be there next wednesday. I'm pretty much done with RR and Lumines isn't enough to keep me occupied anymore. I hope at least one of these titles arrives next week.
 
Twisted Metal felt finished, so you shouldn't have to sweat that one. I think THUG 2 will make it - I know Activision was out showing it this week, but I don't know for sure if it's 100% done. I'm more thinking of the sports titles from 989 not making it, but I don't know how old the other builds were, just MLB.
 
xsarien said:
I realize that WiFi is just a protocol, but since - unlike the DS - the PSP uses WiFi for both local and Internet gaming, perhaps the distinction should be made in the future.

They do make it on the back of the game boxes.
 
Atari2600 said:
I'm more thinking of the sports titles from 989 not making it, but I don't know how old the other builds were, just MLB.


It's funny you say that because 2 sources said that MVP didn't look ready for launch either (IGN, Gamespot). Both baseball titles are sporting amazing player models, but both are behind schedule, I'm wondering if those 2 are correlated somehow.
 
DCharlie said:
okay, before i require new pants , i heard that the PSP games would be available before launch....

is this true? and is Wipeout part of this scheme?

It's not unusual to see, 3rd party games trickle out first before the launch of systems in the U.S. Several days before the Dreamcast lauch trickstyle was available. And I distinclty remeber buying rogue squardron 2, and super monkey ball for GC several days before the launch of the GC. I doubt Wipeout pure is part of the sceme as it's a sony 1st party game I have yet to see a 1st party game come out before the system.

BTW: Last I heard for the most part psp online games will not be regionally compatable online. For example if you had the U.S wipeout pure and your friends had the japanese ones, there is a good chance you wont be able to play multiplayer with them.
 
I can't get over how sports heavy the launch line-up is. Traditionally, the handheld space has not been strong in that genre - and it would seem to me, judging by the impressions, that the PSP sports titles are attempting to be ports of the console product. I really don't see Joe Average buying a PSP to play slightly downgraded versions of their favorite sports games.

I'm really excited for Wipeout Pure, Lumines and possibly Ridge Racers - but from the sounds of it, in my area, I'd have to buy a PSP bundled with Gretzky NHL, which I WILL NOT BUY. Until I can buy the PSP Value Pack, or a PSP on it's own with no game bundled (unless it's one I want), the PSP will have to wait.
 
Gaia Theory said:
I can't get over how sports heavy the launch line-up is. Traditionally, the handheld space has not been strong in that genre - and it would seem to me, judging by the impressions, that the PSP sports titles are attempting to be ports of the console product. I really don't see Joe Average buying a PSP to play slightly downgraded versions of their favorite sports games.

I think you underestimate the wide appeal of sports games. But honestly, no one really knows, the handheld space has been limited to the worst iterations of sports games since the 16 bit era with the Nintendo systems. Even the DS versions have been complete shit.
 
Musashi Wins! said:
I think you underestimate the wide appeal of sports games. But honestly, no one really knows, the handheld space has been limited to the worst iterations of sports games since the 16 bit era with the Nintendo systems. Even the DS versions have been complete shit.
I get the wide appeal - but that wide appeal has never been able to translate in the handheld space. Sports games haven't always been 3d - at one time, the Genesis and Snes were home to best selling versions of Madden with and without mode 7 style fields. People used to buy sports games in droves before the move to 3d.

Anyway, you're right about one thing - no one really knows. Obviously Sony wants to open up the sports market on handheld, but I think they've got an uphill battle considering many sports fans already have these games on their console.
 
Atari2600 said:
Could someone fix the title to "Hands-on Sony's PSP launch lineup and Lumines. Impressions inside" please? I was in hurry and mis-typed it. Thank you.

Temptation to rename it as "Hand's-on 'Sony's P'SP launch lineup and Lumine's impre's'sion's in'side" rising...
 
If nothing else for the sports games, it will be nice to be able to switch it off into sleep mode in the middle of a game and come right back to it. Still wish the console games all supported suspending and saving a game in progress. I know some have done it in the past, but all had some sort of penalty to you for doing it (lost Madden credits, etc).

Wipeout online... yeah... gimme this game NOW.
 
Atari2600 said:
Lumines
This game’s from Ubisoft, and not Sony, but it’s great, so I was happy to see it playable at the event. The only thing anyone wants to know about this game is if they changed the music or not, and I’m happy to report that it’s all the same. It looks like the only thing that has been done to the game since its Japanese release is the load times have been improved and the menus changed to English. If you’re a puzzle fan, check out our review of the import, and then prepare to lose hours of your life to Lumines.

Is that Old English instead of the modern English they use now?
 
You are with the funny. The basic ones are in english yes, but all the descriptions and suff like saving your game is English.

I just asked, and 989 says that MLB will be on one disc, so no wacky two-disc shennanigans.
 
Shompola said:
So is ape escape worth it guys and girls? Never played the original or the sequel.

The original PSX version of Ape Escape is definitely worth it in every sense of the word... it's a true classic, imho. But one of the main draws of the game was its unique control scheme - one of the first games to really take advantage of the dual analog sticks in such a razzy way. That's the only reason I'm not sure if it'll hold up on the PSP. The PSP doesn't have dual analog sticks, so without that it probably stands up as only a "good" 3D platformer, not a great one.
 
Amir0x said:
The original PSX version of Ape Escape is definitely worth it in every sense of the word... it's a true classic, imho. But one of the main draws of the game was its unique control scheme - one of the first games to really take advantage of the dual analog sticks in such a razzy way. That's the only reason I'm not sure if it'll hold up on the PSP. The PSP doesn't have dual analog sticks, so without that it probably stands up as only a "good" 3D platformer, not a great one.


Yup I agree, I don't see how the controls will work on the PSP version. The game is meant to be played with dual analog.
 
I think it was the square button that you used to swing the net in the version I played, and it's certainly not as smooth as the analog method, but it works. Part of the charm of the analog was that it made it feel like you were swishing the net around. Other than that, it felt just like the original.

It's not like releasing Mario 64 without analog, that's for sure.
 
Gaia Theory said:
I can't get over how sports heavy the launch line-up is. Traditionally, the handheld space has not been strong in that genre.


I have to agree, there seems to be a lot of sports games in the line-up and I'm not so sure they are going to sell all that well. One of the reasons that sports games on prior handhelds have not taken off is that prior handhelds were the domain of children and "hardcore" gamers, neither of which is big into sports games. The majority of your sport game dollars come from the 16-30 year old "casuals". Let's face it, very few casuals are going to be dropping $250 for the PSP any time soon. Since there ARE more adults buying the PSP I expect these games to sell a little bit better than their earlier versions, but not much. We'll see, I guess.
 
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