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Harebrained (Shadowrun, DragonFall) bringing back BattleTech to PCs

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UPDATE: The Kickstarter will commence on September 29th. 10am PDT.

New (?) wallpaper up at the site as well. Desktop/Tablet sizes.

Ex:
BATTLETECH-Kickstarter-Invasion-1024x768.jpg

http://battletechgame.com/

Harebrained Schemes is pleased to announce their return to Kickstarter this Fall to partner with Backers in co-funding the creation of BATTLETECH. Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. Steeped in the feudal political intrigue of the BattleTech universe, the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics.

So very VERY instantly backed.


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Interview with Jordan Weisman (thanks Lime!)

http://www.alistdaily.com/news/harebrained-schemes-plans-the-return-of-battletech

Q: What Is Harebrained Schemes up to now, and why are you announcing it at GenCon?

We're announcing that we're going to be producing a modern turn-based tactical mech game, but we're being real tight-lipped about too much of the game itself because that will be coming out as we do the Kickstarter this fall. We wanted to announce the Battletech game here at GenCon. It's a little premature, but this is the audience where that game got started. These are the fans that helped build up Battletech from the beginning. This convention itself has been the hub of so many milestones for Battletech. We've been doing Battletech stuff here for a lot of years, and as soon as we were able to secure the rights to the game we knew this was the audience we needed to tell about it first.

Q: What can you tell me about the game?

It's PC and Mac, and it's an open-ended mercenary campaign. Where you're going to be building your own mercenary unit. It's mixing a lot of turn-based tactical with a lot of RPG elements, because you'll not only be managing a lance of 'Mechs but also Mechwarriors as well. You have all their careers and their skill trees, doing the depth of story like we did in Shadowrun that we want to bring to Battletech. As we say, the feudal Machiavellian politics that was at the core of the Battletech universe.

Q: Will you have fiction to go along with the game?

Fiction is an important part, both in the game and accompanying the game. We're working with the Catalyst guys so we coordinate with their fiction line. We're putting the game back in the original setting in 3025, because I think it played up the geopolitics really well and it lost some of the feudal nature later on. We want to sell the whole sweep of the story and sell the platform to do that.

Q: What are you doing at GenCon for the game?

We have a teaser, just a paragraph about the game and a couple of pieces of concept art. For people that want to get involved early, we're going to have a Vanguard backing opportunity. They drop by the booth and we've made up dog tags from different mercenary units. They can pick those up and if they back later on, they'll get a variant of one of those 'Mechs. There are ten different types of mercenary units, and if someone wants to pick up all of them it's a $50 backing and then they get a free copy of the game when it comes out, the dog tags and the variant 'Mechs.

Q: The benefit of crowdfunding is that you not only get financial backing for the game, but you also get guidance on the design of the game, as well as a tremendous marketing benefit, wouldn't you agree?

Part of the reason to announce now is that you have to make people aware that you're doing a Kickstarter, you can't just show up and hope people appear.

This will be our fourth game that we've brought to market with support from fans. The third Shadowrun title will ship August 20th, and all of those were funded by fans. The Golem Arcana game shipped last year at Gencon. We've really enjoyed that kind of cooperative, co-development relationship with our backers. Obviously the financial support has allowed us to grow and we wouldn't have done the games wthout that, but just as importantly the kind of emotional support and sounding board that they provide during development we've found to be a very energizing experience.

If we've done our job right and kept them happy during development, they're a great amnplifier for when the game launches. That marketing opportunity is really twice – once when you're doing the crowdfunding and making a lot of noise, but then a year and a half later or whenever you're shipping the title. If you've really worked collaboratively with your audience all the way through, they're a great help in getting the word out when the product comes out.

Key points:
  • Set in 3025
  • Turn-based tactical with a lot of RPG elements, because you'll not only be managing a lance of 'Mechs but also Mechwarriors as well
  • PC & Mac
  • Open-ended mercenary campaign
  • Careers and skill trees
  • Build your own mercenary unit
  • Vanguard (Founders) early bird pack - seemingly GenCon only (booooo!)
  • Apparently working with both PGI and Catalyst Game Labs, PGI for 'Mech art and CGL to coordinate with their fiction line
  • Kickstarter will start in Autumn
 

Memory

Member
Can a mod merge the two threads please?


On topic, this is sooooo awesome, after the Shadowrun games i totally trust HB to deliver a great quality game with my fav universe. I'm going to back this at a ridiculously high level.
 

kiyoaki

Member
Good. Personally, I was never able to get into the BattleTech universe, but a turn-based tactical RPG with good writing is always something to look forward to.

As long as it doesn't keep them from expanding the Shadowrun series, of course.

I also have to say, I like the poster design.
 

Anno

Member
I wonder if this will be done in the same engine Shadowrun is using. I think they've already said they would need to basically rewrite the thing if they want to continue down the path they have envisioned for Shadowrun, maybe this is a good impetus for doing so.
 

4Tran

Member
the first turn-based BattleTech game for PC in over two decades
Wow, I think that Crescent Hawk's Inception is the only turn-based Battletech video game ever made. Not counting MegaMek obviously. It's really awesome, since I've wanted a game like this for ages. I'm also really glad that they stuck with the proper "BattleTech" title even though "MechWarrior" is much more familiar.

I do hope that the game takes place late enough that we get to use Jihad-era tools like stealth armor and plasma rifles. Alternatively, a game that takes place early enough that nobody has any double heat sinks would be pretty cool as well. Too bad we won't get the Unseen though. In any case, I'm totally backing this one.
 

marrec

Banned
WTF YES!

I've been begging for this exact thing and Harebrained is the perfect studio to bring this to me!

GIVE ME CRESCENT HAWK'S INCEPTION 2015!
 

Durante

Member
Awesome.

I kind of hope they still keep on making SR campaigns, but I couldn't blame them if they want to take a break from that for a bit.
 
I hope the tactical combat for this game has more depth than Shadowrun. It was functional enough for an RPG, but there wasn't a lot of compelling decision-making involved. If the combat is the main draw, it better have enough complexity to support the length of the campaign.
 

Elandyll

Banned
That is awesome!

I was kindof afraid that Mechwarrior was going to be it forever until MS would be interested in rebooting the franchise.
 

StMeph

Member
In for sure.

Battletech/Mechwarrior? Check
Turn-based? Check
Campaign? Check

Yeah, that's basically all the boxes. Too bad it's probably going to run on a repurposed version of their shitty Shadowrun engine, but that's not going to stop me from getting into it.
 
PLEASE YES ! YES !!

A nice engaging Single player campaign !! OMG !

HYPE ONLINE, HYPE SENSORS ONLINE ! HYPEONS ONLINE ! ALL SYSTEMS HYPE´D !
 

marrec

Banned
I'm going to spend so much money kickstarting this. This is my unicorn game, the thing I have begged to all the various gods for.
 

Irobot82

Member
In for sure.

Battletech/Mechwarrior? Check
Turn-based? Check
Campaign? Check

Yeah, that's basically all the boxes. Too bad it's probably going to run on a repurposed version of their shitty Shadowrun engine, but that's not going to stop me from getting into it.

Shoot that is also great news because I can run it decent enough on my W8 tablet!
 

GavinUK86

Member
Not familiar with Battletech but I have complete faith in Harebrained Schemes after the phenomenal Shadowrun games.

edit: Oh, it's Mechwarrior. I've played those.
 
Harebrained schemes also successfully kickstarted a tabletop/tablet hybrid game featuring mechs/golems called golem arcana and I think it's really fun so I have a lot of faith they can pull off BattleTech.
 

Lime

Member
My paycheck won't be able to cover this. I'm gonna be one of those putting a thousand dollars into the project
 

marrec

Banned
My paycheck won't be able to cover this. I'm gonna be one of those putting a thousand dollars into the project

I need to sell a kidney quick so I can afford whatever ridiculous top tier backing level that they set up.

I fear this isn't going to be quite Crescent Hawk's Inception level of RPG... but if it's close enough then I'm so spending too much money.
 

C-Drive

Member
So glad to see this.

(We've had the Shadowrun revival, now the Battletech one - just brings us one step closer to a Crimson Skies one - and the Trinity will be complete)
 

Miletius

Member
HBS has earned my trust after the fantastic Shadowrun games and how professionally they've been managing their Kickstarters. I'm in for sure for this one, like the mech setting and feel like they haven't been present very much lately.
 
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