I've been working 6 days a week nearly my entire adult life. I would say don't make it mandatory, but let people volunteer for overtime. I think many many people would want it.
Yes, the big, widely discussed problem in the games industry is that during crunch time, there just isn't enough overtime available for everyone who wants it! You read so many complaints about that, just legions of devs complaining that they wanted to work 18 hour days but management just wouldn't allow it.
What are you guys ON, man?
Who said anything about 18 hour days? You did. I'm saying let people volunteer for overtime. And if they don't want it, don't punish them for working a normal work week. How is that even controversial?
It needs to be out of passion wanting finish the game instead of being force to......forced crunch is not good for both the game and devs health.I voted no but I don't think crunches ever went away especially with AAA games. Sometimes the whole team needs to put in more hours to get a project over the finish line.
Seems more like a tech industry thing more than anything.
What is the topic under discussion here? Is it the pressing need for more overtime in the games industry or the exact opposite of that? Are you from opposite world or something?
I'd rather they have teams come back to the office full-time than crunching hard. It's obvious from all the Covid delays and buggy launches that remote work has been a negative with something as collaborative and creative as game development.
The topic of discussion is working overtime at the end of a project. I suggested letting people work overtime if they want to. And you somehow twisted this into 18 hours days.
The topic of the thread is crunch culture, i.e. expected or compulsory large-scale, long-lasting overtime.
What do people in the industry complain about? The above or the sad, tragic lack of the opportunity to work overtime?
Crazy hours is already standard fare in video game development right now. OP talks about ratcheting this up even further. Say, 16 hour work days, 7 days a week. Air mattresses in the office so staff are encouraged to sleep over.
Because in the US salaried employees don't get paid for overtime.Who said anything about 18 hour days? You did. I'm saying let people volunteer for overtime. And if they don't want it, don't punish them for working a normal work week. How is that even controversial?
say it louder for the AAA execs in the backExpedition 33 was made by about 30 people in five years. The exact same project run out of a major modern studio would take two hundred people 7-10 years and following multiple reboots would probably stagger out of the gate to a mid-seventies metacritic and a muted audience reception.
I remember before Covid and WFH (Pong to January 2020, small period) when there were famously never any delays with videogames. I had never heard of videogame delays before 2020, never happened.
I had never heard of videogame delays before 2020, never happened.
I know bro.Bro your videogames are not important enough to have it literally ruin people's lives.
This shouldn't even be up for debate.
I know bro.
Gaming crunch is literal Gulags.
yes let's bring back making people suffer for your entertainment lmao
I agree. This is going to happen quicker than people think.More than anything, companies would like to rely less on employees and more on automation. With AI developing so quickly, it is all but certain that many of the jobs in the traditional production of video games will cease to exist. There will be less crunch and less jobs.
Oh, how the tables have turned.More than anything, companies would like to rely less on employees and more on automation. With AI developing so quickly, it is all but certain that many of the jobs in the traditional production of video games will cease to exist. There will be less crunch and less jobs.