Deputy Dangle
Member
I think I'm gonna try this Open Beta out and see if I like it. I played a bit of the Alpha, but it didn't click with me as much as I thought it would. Hopefully, this more "official" release will do something for me.
I agree. But lets be honest here, this is the pricing they saw fit to release to the public. If we didn't complain they would leave it as is while making stacks of money. Their current scheme doesn't give me confidence that they'll cut back significantly.
I agree. But lets be honest here, this is the pricing they saw fit to release to the public. If we didn't complain they would leave it as is while making stacks of money. Their current scheme doesn't give me confidence that they'll cut back significantly.
You would never need every internal for every mech. You'll be pretty set on the ones you buy. Getting all of them is a huge waste of money.Unlocking a chassis and all possible items and internals for it costs 82023HC, or 158 hours of playing Deathmatch and winning every single game. There are nine unlockable mechs, meaning it would take at least 1422 hours to get everything.
You would never need every internal for every mech. You'll be pretty set on the ones you buy. Getting all of them is a huge waste of money.
Again, why would you buy EVERY internal? If you've looked at them, it's obvious which ones you'll use. You should never need more than two tops for one slot (functional for Siege/Non-Siege modes).Did I mention that this approximation puts you a disadvantage because it assumes you never replenish your countermeasures, yet it still requires you to get first place in every single game you play? It also assumes they won't be releasing anything else that's substantive and costs HC, which they most certainly will.
I don't think it's unreasonable at all. It's by far one of the best implementations of a F2P business model in an FPS, period. You start with the most versatile mech in the game, able to compete with everything. You aren't required to purchase anything to be competitive. In practice, Countermeasures are completely impractical and a non-issue. Even with Countermeasures, good players would barely use them anyway. I don't die very often, and many times it has nothing to do with what the countermeasures could prevent. If anything, they might allow a bad player with a lot of money to maybe have a little help, but if he's using them so often that he's outspending what a player could in HC he's probably not going to stand that much of a chance against you anyway.EDIT: To clarify, I'm only being so blunt with my complaints because I really like this game and I'm sad to see Adhesive and Meteor use such an unreasonable monetization scheme.
..because the world's not flat.Why would you put legs on a tank?
That's what the internet, communities, and collective information gathering are for. You don't HAVE to use every single item to know how good they are. There are statistics and metrics we can use to determine which ones are useful in what situations.Are all the possible combinations viable and worthwhile? Of course not, but there's no way for me to figure out which ones work without spending tens of dollars or hundreds of hours to get a good number of unlocks just to check.
Are you the one of best Hawken players in the world? If you are, I am sorry that you're inconvenienced by it. It sucks that a small group of professionals won't be able to access everything, and as such, it's likely that the game will never be played "competitively." If you aren't a professional though, I would imagine that you are playing the game to have fun, correct? Are you saying that in order to have fun with the game, you need absolutely every unlock?Even if I were one of the best Hawken players in the world and there was a tournament mode that made everything available, I'd still be stuck practicing with incomplete options, which puts a bad taste in my mouth.
Fake Edit: That came off a lot more snarky than I intended. My apologies. I do think we should take this argument to the other thread at this point, though.
You're right. I kinda want to buy some body parts, since I'm playing anyway I should support them. I'll wait till the full release, see what they change.Depends on if people are actually buying it.
I've seen a few people with paid customizations, but if they feel they can make more profit by dropping the price a bit, they'll do it.
(If items or internals unlock globally instead of on a per-mech basis, I've made a huge mistake and my calculations are totally wrong, though only slightly less ridiculous than before.)
They are. The global unlock system has not yet been implemented though, so I would not buy more than one kind of internal just yet.Anyone know about this? If these aren't global unlocks then... :/
You're right. I kinda want to buy some body parts, since I'm playing anyway I should support them. I'll wait till the full release, see what they change.
Anyone know about this? If these aren't global unlocks then... :/
Alright cool. I'm off to play!They are. The global unlock system has not yet been implemented though, so I would not buy more than one kind of internal just yet.
I don't know about this game. Maybe it's just because everyone is running around with the default mech, so it's nothing but grenade launcher strafe fights, but the combat doesn't seem great. The game also just feels a little empty, like certain menus are just missing music, or any kind of sound. I'll probably play some more, but I already feel like I'm losing interest. Maybe it's just not my kind of game.
O P E N B E T A.The game also just feels a little empty, like certain menus are just missing music, or any kind of sound. I'll probably play some more, but I already feel like I'm losing interest. Maybe it's just not my kind of game.
The one piece of music that is there is fucking awesome, though. I look forward to hearing more.The game also just feels a little empty, like certain menus are just missing music,
I don't feel like there's enough feedback when you're hitting and being hit.
I don't feel like there's enough feedback when you're hitting and being hit.
So can anyone who's put some decent time into the game give me an idea how they feel about leading targets?
I haven't gotten a good feel for whether to lead targets or not, because the feedback of whether your shots are actually hitting or missing is bad.
Also you better believe I just died because I was too busy paying attention to the graphics and artwork.
So can anyone who's put some decent time into the game give me an idea how they feel about leading targets?
I haven't gotten a good feel for whether to lead targets or not, because the feedback of whether your shots are actually hitting or missing is bad.
Also you better believe I just died because I was too busy paying attention to the graphics and artwork.
You will learn. It took me a bit, but once I mastered leading, the Assault became a god mech.I haven't gotten a good feel for whether to lead targets or not, because the feedback of whether your shots are actually hitting or missing is bad.
I think the slight changes in UI and whatnot are making me like this a little bit better. I'm doing better in matches too. I'd say I need to play a bit more to see if anything really bothers me right now, but everything seems fine so far.
I do wish that other weapons weren't blocked by pay only unlocks. Don't get me wrong, I do like using the assault rifle and launcher, but a little bit of variety here and there is always nice. If only they would let you unlock them with the in-game earned credits as well.
The only cash-only unlocks are cosmetic. Everything else can be bought through HC.
It's still there.Oh huh, they removed the Sniper mech.
Boo, it was my fave.
I accepted antitrop's friend request, and I'm watching him play, but I don't see him online. Sadness.