Jesus God, not even close. Cartridges limited the scope of game designs, no HD affects gameplay and design how?OG_Original Gamer said:I have the same fears as Matt.
Its N64 with optical media.
human5892 said:Yes. It will be awesome that the Revolution is missing a feature. It is much better off without this, and so are we.
Jesus Mothershitting Christ.
human5892 said:Yes. It will be awesome that the Revolution is missing a feature. It is much better off without this, and so are we.
Jesus Mothershitting Christburgers.
You sound way to much like a standard Nbot.border said:I like "no HD" for Revolution. It lets them run good-looking games while keeping the system reasonably priced.
HD will not be a factor for this generation. Most people won't be able to tell much of a difference betweem 480p + AA and 720p + AA. Most people will be seeing the commercials for games in standard definition. Most of the cheap people buying these $399 26" sets won't be able to tell a difference when they are sitting 15 feet away on their sofas.
HD will be like online gaming was last generation. People will huff and puff about how important it is, but at the end of the day it won't really make a huge difference in the success or failure of any particular console. Like XBL, it will be an added luxury for a niche audience.
border said:I like "no HD" for Revolution. It lets them run good-looking games while keeping the system reasonably priced.
HD will not be a factor for this generation. Most people won't be able to tell much of a difference betweem 480p + AA and 720p + AA. Most people will be seeing the commercials for games in standard definition. Most of the cheap people buying these $399 26" sets won't be able to tell a difference when they are sitting 15 feet away on their sofas.
HD will be like online gaming was last generation. People will huff and puff about how important it is, but at the end of the day it won't really make a huge difference in the success or failure of any particular console. Like XBL, it will be an added luxury for a niche audience.
You don't have to build hardware with enough bandwidth to run at high resolutions. Of course it saves money on memory and R&D. Xbox360 would have a cheaper production cost without that embedded RAM, to be sure.Mook1e said:You sound way to much like a standard Nbot.
You have no idea how much money is supposedly being saved by excluding HD, if any.
You actually think lack of online had anything to do with GameCube's mediocre performance? :lol Then why is it only doing moderately worse than the console with the biggest online component?no online put Nintendo in 3rd place with Xbox
border said:HD-support might be better-likened to Dolby 5.1 support, since they are both fidelity upgrades and not something that affects the ways and methods that a game is played.
Servizio said:Question, regarding HD making a difference for gameplay: When I play a FPS on my computer, things in the distance get progressively ittier and bittier as the resolution goes down. People become squiggly little pixel messes rather than blurry silhouetes, and the landscape gets foggier and blurrier. Won't it be the same for standard TV vs. HDTV? Won't the limitation to 480 mean it'd be pointless to make games on a bigger scale simply because you won't be able to see as far? I can definitely see that being an issue in an FPS or, say, Pilotwings.
The hardware ATI developed for Nintendo can do HD fine.border said:You don't have to build hardware with enough bandwidth to run at high resolutions. Of course it saves money on memory and R&D. Xbox360 would have a cheaper production cost without that embedded RAM, to be sure.
You actually think lack of online had anything to do with GameCube's mediocre performance? :lol Then why is it only doing moderately worse than the console with the biggest online component?
Poor software support and shitty console design screwed up the GameCube. Online play is mostly irrelevant.
HD-support might be better-likened to Dolby 5.1 support, since they are both fidelity upgrades and not something that affects the ways and methods that a game is played. Like surround-sound, it will be an important feature only for the handful of people with enough expensive equipment to appreciate it......and most folks won't give a damn.
BlueTsunami said:You do know that the Ati GPU in the Revolution CAN do HD resolutions without any problems right? Its Nintendo opting not to have any HD games at all.
Monk said:I see shades of Han_Solo the former Factor 5 employee.![]()
Mook1e said:The hardware ATI developed for Nintendo can do HD fine.
And you think the buzz around online and Gamecube's lack of that feature didn't have anything to do with Gamecube's performance?
HD-support does affect the way a game is played. Being able to see things in a game you wouldn't otherwise see affect how you play that game.
What expensive equipment are you talking about? HDTVs are cheap as hell and getting cheaper.
Completely true! You CAN watch Monsters Inc and the like on your SD television, afterall (at 480i), and it will continue to look considerably more detailed and impressive than anything we'll see on PS3 or XBOX360...xexex said:its possible to have graphics at 480p that blow the living hell out of PS3/X360 at 720p/1080i - not that Revolution will have such graphics but I think the whole HD is so important thing is really overblown. yes HD can make things a whole lot crisper but its not necessary for amazing graphics.
It really depends on the TV. For big screens (rear projection) the prices are pretty close.Monk said:HDTV's are still seen as expensive when compared to a regular sdtv. This wont change until the price of SDTV's are only half as expensive as HDTV's. Sameway like a $2500 car versus a $10000 car(assuming there is no difference in fuel consumption).
EDIT I am talking used cars before people start being smart asses.
Blue Tsunami, I would take it with a grain of salt his information. His specs are very dodgy for the size that the Rev is.
Oblivion said:Nintendo's weird. They're thrifty and want to make assloads of money, yet they haven't started on the next SSB and instead put those resources for...a new Kirby.![]()
Mook1e said:It really depends on the TV. For big screens (rear projection) the prices are pretty close.
Even for CRTs the prices are close for an HD compared to an SD.
$300 for a 26" HDTV is not bad compared to $200 for an SD.
It doesn't have HDTV. It doesn't have comparable horsepower. THen What the fuck does it do? Sounds like nothing much; a real piece of shit!! Why the hell do you have ATi and IBM making your chips if alkl you want is SHIT 4 HARDWARE?? Why? why? why?! WHY?! It's being released TWO-THOUSAND AND FUCKIGN-SIX... haw much can it cost to get decent hardware in the year TWO-THOUSAND AND FUCKIGN-SIX???But to say that this somehow evens the graphical battlefield is flat out wrong. Xbox 360 and PlayStation 3 have more graphic horsepower than Revolution -- significantly more, according to some developer reports.
Following the Nintendo DS, perhaps?It doesn't have HDTV. It doesn't have comparable horsepower. THen What the fuck does it do?
He'd just hold up a Nintendo DS and tell them to f*ck off. "Yeah, we like to MAKE money on our hardware"Gahiggidy said:I think the only thing that can prevent NIntendo from going through with this bonehead decision is if people actually started picketing outside NOA headquaters. Now THAT would get Reggie's attention.
Even the Xbox1 can "do HD", but doing it without having visual fidelity or performance take a big hit is something different altogether. Excluding HD allows Nintendo to bump up graphics quality in areas that more gamers can appreciate. HD costs money or it costs performance....if it were free, of course Nintendo would do it.The hardware ATI developed for Nintendo can do HD fine.
And you think the buzz around online and Gamecube's lack of that feature didn't have anything to do with Gamecube's performance?
HD-support does affect the way a game is played. Being able to see things in a game you wouldn't otherwise see affect how you play that game.
What expensive equipment are you talking about? HDTVs are cheap as hell and getting cheaper.
What benchmarks are you looking at? It's getting tough to find sites that still do benchmarks for 640x480, but even looking at stuff like Even with current PC solutions, you'll often find that running at 640x480 doesn't exactly give you a huge boost.[/quote]What benchmarks are you looking at? It's getting tough to find sites that still do benchmarks for 640x480, but even looking at stuff like [URL=http://www.anandtech.com/video/showdoc.aspx?i=2556&p=4]this card review you can see a pretty huge performance differential between 800x600 and 1280x960. The benefit of lower resolution would only be more pronounced if you benchmarked at 640x480.Even with current PC solutions, you'll often find that running at 640x480 doesn't exactly give you a huge boost.
Dude, the DS was a BIG improvement over the GBA.dark10x said:Following the Nintendo DS, perhaps?
"It's TWO-THOUSAND AND FUCKING-FOUR, WHY are Nintendo releasing something based on tech from NINETEEN-NINETY FUCKING-SIX?!"
...succeeding, that's what.
Resolution of GBA == 38,400 pixels
Resolution of Nds == 98,304 pixels
Improvement == 256%
Resolution of GCN == 307,200 pixels
Resolution of NRv == 307,200 pixels
Improvement == 0%
Mrbob said:Border what games benchmark 800X 600 nowadays? Nothing. Video cards are so powerful the difference between 800X 600 and 1280 X 1024 is minimal. Besides, you are lucky to get 1280 X 1024 benchmarks now. Most benchmarks go higher with insane amounts of AA and AF.
Except that the benchmarks I just linked to show typically a 25-50% performance increase when you downgrade from 1280x960 to 800x600....performance in a shader-heavy game like Riddick goes from 27 FPS to over 60 FPS. Is that a minimal difference or did you not look at the scores?Mrbob said:Video cards are so powerful the difference between 800X 600 and 1280 X 1024 is minimal..
Dude, going from camel shit to dog shit is NOT an improvement...Dude, the DS was a BIG improvement over the GBA.
border said:Except that the benchmarks I just linked to show typically a 25-50% performance increase when you downgrade from 1280x960 to 800x600....performance in a shader-heavy game like Riddick goes from 27 FPS to over 60 FPS. Is that a minimal difference or did you not look at the scores?
No it can't. Playing through RE4 made me realize that there is nothing you can do to improve the graphyx beyond the immediate area by the character-player. The view in the distance won't look much better without a resoution upgrade. It doesn't matter how much you improve detail if their isn't enough pixels to make the image out.dark10x said:..
At least 480p can still look nice.
...".
Because like I just said, it is difficult now to find benchmarks in even 800x600. The standard has been raised to the point where nobody bothers with it. I wouldn't necessarily take lack of benchmarks to mean that there's no differential, here...Mrbob said:Why are you comparing X360 and PS3 GPUS to a bargain piece of PC equipment?
I know you're just typing crap for the hell of it, but what's the fun in doing that if nobody responds, right?Gahiggidy said:No it can't. Playing through RE4 made me realize that there is nothing you can do to improve the graphyx beyond the immediate area by the character-player. The view in the distance won't look much better without a resoution upgrade. It doesn't matter how much you improve detail if their isn't enough pixels to make the image out.
Notice that computer-animated movies have the characters and scenery up close?
border said:Because like I just said, it is difficult now to find benchmarks in even 800x600. The standard has been raised to the point where nobody bothers with it. I wouldn't necessarily take lack of benchmarks to mean that there's no differential, here...